Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Executive Producer Issues an Apology & an Update on Bless's Rocky Start - Bless - MMORPG.com

1246

Comments

  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,483
    Torval said:
    Orinori said:
    Ooops, seems my numbers were off :/

    34,288 
    all-time peak


    33,462 
    playing 29 min ago


    http://steamcharts.com/app/681660
    pretty low for a mmo in the steam only, maybe after archeage fiasco people learned and are waiting? maybe teh b2p barrier was bigger then ever this time? lest's wait and see how this will go
    34k is about what EVE averages daily for concurrency. That's not shabby at all.
    While understandable to compare in some ways, EVE is also 10+ years old.  You're comparing an early access release rush with player concurrency of a game that was built when Bush was still president.  That distinction can't be left out if you wanna paint an accurate comparison between the two.

    image
  • AlbatroesAlbatroes Member LegendaryPosts: 6,325
    edited May 2018
    Question: Why is the collector's edition suddenly 119.99$? and the Deluxe is 39.99 now but the standard is 39.99? Or are they still in transition phase of prices cause the Standard founder pack price is the Deluxe being the same price is arse....
  • OrinoriOrinori Member RarePosts: 751
    Torval said:
    Orinori said:
    Ooops, seems my numbers were off :/

    34,288 
    all-time peak


    33,462 
    playing 29 min ago


    http://steamcharts.com/app/681660
    pretty low for a mmo in the steam only, maybe after archeage fiasco people learned and are waiting? maybe teh b2p barrier was bigger then ever this time? lest's wait and see how this will go
    34k is about what EVE averages daily for concurrency. That's not shabby at all.
    While understandable to compare in some ways, EVE is also 10+ years old.  You're comparing an early access release rush with player concurrency of a game that was built when Bush was still president.  That distinction can't be left out if you wanna paint an accurate comparison between the two.
    I would also throw in that EVE didn't have those high numbers at launch as far as I am aware. We could also talk about how there surely must be many players who have the patience to wait 2 days and avoid all the usual launch shit show while saving money! Will get to see those numbers tomorrow I guess.
  • CryomatrixCryomatrix Member EpicPosts: 2,553
    I think this game is probably fucked now.

    I thought the game was fucked a month ago lol. 
    SedrynTyros
    Catch me streaming at twitch.tv/cryomatrix
    You can see my sci-fi/WW2 book recommendations. 
  • SephirosoSephiroso Member RarePosts: 2,019
    edited May 2018
    Albatroes said:
    Question: Why is the collector's edition suddenly 119.99$? and the Deluxe is 39.99 now but the standard is 39.99? Or are they still in transition phase of prices cause the Standard founder pack price is the Deluxe being the same price is arse....
    lmfao i was about to explain how you were wrong but i went and looked. Wow wtf. The standard founder pack and deluxe really is the same price.

    And when did they reduce the price of the collector's addition again? lol Rip to all the people who spent 150 2 days ago i guess.

    So, Albatroes, someone pointed out to me. The deluxe and collector's edition is labeled under dlc. It requires you to have the base Bless online (30 dollar) game in order to actually get the dlc.

    Those founder packs no longer come with the game it seems. Looks like only founders pack standard edition is showing that it comes with the game.

    image
    Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

  • HJ-NavarreHJ-Navarre Hero's Journey GMMember UncommonPosts: 40
    I came. I saw. I refunded. Thanks to Steam support for granting it - no questions asked.
    I'll tell you, though... I felt it.. if for only a few minutes. That shiny-new-mmo rush. Creating your new toon and stepping into a new, unexplored world. Unfortunately, things went downhill quickly from there. We really need a worthy AAA mmorpg to release. Le sigh.
    CazrielAlexanderVendid_20
  • BruceYeeBruceYee Member RarePosts: 1,585
    Albatroes said:
    Question: Why is the collector's edition suddenly 119.99$? and the Deluxe is 39.99 now but the standard is 39.99? Or are they still in transition phase of prices cause the Standard founder pack price is the Deluxe being the same price is arse....
    It appears to be an upgrade. So you buy the base game first then add the DLC for the extra stuff. Still the same price as before just packaged differently I think.
  • AlbatroesAlbatroes Member LegendaryPosts: 6,325
    Sephiroso said:
    Albatroes said:
    Question: Why is the collector's edition suddenly 119.99$? and the Deluxe is 39.99 now but the standard is 39.99? Or are they still in transition phase of prices cause the Standard founder pack price is the Deluxe being the same price is arse....
    lmfao i was about to explain how you were wrong but i went and looked. Wow wtf. The standard founder pack and deluxe really is the same price.

    And when did they reduce the price of the collector's addition again? lol Rip to all the people who spent 150 2 days ago i guess.

    So, Albatroes, someone pointed out to me. The deluxe and collector's edition is labeled under dlc. It requires you to have the base Bless online (30 dollar) game in order to actually get the dlc.

    Those founder packs no longer come with the game it seems. Looks like only founders pack standard edition is showing that it comes with the game.
    If that's true about requiring the base game then I guess it make sense, since they are all 30$ lower than before.
  • FlyByKnightFlyByKnight Member EpicPosts: 3,845
    edited May 2018
    "I'm REALLY REALLY ENJOYING MYSELF! I especially love how there is pretty colors. I'm so proud of Neowiz. Exploits? Fundamental performance issues? Localization gaffes" 

    "No! No no no no no."

    CryomatrixAlexanderVendiMadFrenchieShaigh
    Raging Demons for all flowchart "Kens". This is a metaphor.
  • KajidourdenKajidourden Member EpicPosts: 2,784
    I came. I saw. I refunded. Thanks to Steam support for granting it - no questions asked.
    I'll tell you, though... I felt it.. if for only a few minutes. That shiny-new-mmo rush. Creating your new toon and stepping into a new, unexplored world. Unfortunately, things went downhill quickly from there. We really need a worthy AAA mmorpg to release. Le sigh.
    I plan to check it out once there's a free trial or some shit lol
    HJ-Navarre
  • SephirosoSephiroso Member RarePosts: 2,019
    Albatroes said:
    Sephiroso said:
    Albatroes said:
    Question: Why is the collector's edition suddenly 119.99$? and the Deluxe is 39.99 now but the standard is 39.99? Or are they still in transition phase of prices cause the Standard founder pack price is the Deluxe being the same price is arse....
    lmfao i was about to explain how you were wrong but i went and looked. Wow wtf. The standard founder pack and deluxe really is the same price.

    And when did they reduce the price of the collector's addition again? lol Rip to all the people who spent 150 2 days ago i guess.

    So, Albatroes, someone pointed out to me. The deluxe and collector's edition is labeled under dlc. It requires you to have the base Bless online (30 dollar) game in order to actually get the dlc.

    Those founder packs no longer come with the game it seems. Looks like only founders pack standard edition is showing that it comes with the game.
    If that's true about requiring the base game then I guess it make sense, since they are all 30$ lower than before.
    Except the Standard founders pack. That one seems to give you the game too and isn't listed under DLC like the other 2.

    image
    Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

  • TillerTiller Member EpicPosts: 7,744
    Some hella stout stuff in here.

    MadFrenchie


  • TorvalTorval Member LegendaryPosts: 19,414
    Torval said:
    Orinori said:
    Ooops, seems my numbers were off :/

    34,288 
    all-time peak


    33,462 
    playing 29 min ago


    http://steamcharts.com/app/681660
    pretty low for a mmo in the steam only, maybe after archeage fiasco people learned and are waiting? maybe teh b2p barrier was bigger then ever this time? lest's wait and see how this will go
    34k is about what EVE averages daily for concurrency. That's not shabby at all.
    While understandable to compare in some ways, EVE is also 10+ years old.  You're comparing an early access release rush with player concurrency of a game that was built when Bush was still president.  That distinction can't be left out if you wanna paint an accurate comparison between the two.
    Someone said or implied 34k concurrency is weak. I'm pointing out that a robust game like EVE does 34K and that's a respectable number. That's all I'm saying. The only relevant qualifier in this is that they're both MMORPGs in the classic sense (hundreds or more can live in the same map at once).

    Most MMOs never see concurrency numbers like WoW, ESO, or FF14. I think there is an impression that an MMO needs to hit those kinds of numbers or there's a problem. Even most single player games don't hit those numbers. Just look at SteamCharts.

    Who's president, game age, and all that aren't relevant or if someone believes those are relevant then they need to support that claim.
    take back the hobby: https://www.reddit.com/r/patientgamers/

    traveller, interloper, anomaly
    ༼ つ ◕◕ ༽つ

  • SephirosoSephiroso Member RarePosts: 2,019
    Torval said:
    Torval said:
    Orinori said:
    Ooops, seems my numbers were off :/

    34,288 
    all-time peak


    33,462 
    playing 29 min ago


    http://steamcharts.com/app/681660
    pretty low for a mmo in the steam only, maybe after archeage fiasco people learned and are waiting? maybe teh b2p barrier was bigger then ever this time? lest's wait and see how this will go
    34k is about what EVE averages daily for concurrency. That's not shabby at all.
    While understandable to compare in some ways, EVE is also 10+ years old.  You're comparing an early access release rush with player concurrency of a game that was built when Bush was still president.  That distinction can't be left out if you wanna paint an accurate comparison between the two.
    Someone said or implied 34k concurrency is weak. I'm pointing out that a robust game like EVE does 34K and that's a respectable number. That's all I'm saying. The only relevant qualifier in this is that they're both MMORPGs in the classic sense (hundreds or more can live in the same map at once).

    Most MMOs never see concurrency numbers like WoW, ESO, or FF14. I think there is an impression that an MMO needs to hit those kinds of numbers or there's a problem. Even most single player games don't hit those numbers. Just look at SteamCharts.

    Who's president, game age, and all that aren't relevant or if someone believes those are relevant then they need to support that claim.
    True that most established mmo's never see concurrency numbers like those 3 games mentioned. But almost every MMO does see fantastic numbers in the first week/days of launching. People raving about numbers when its still week 1(even month 1) just makes me laugh. Let's talk 6 months later. That's the true first test.

    Just look at twitch. Day 1 saw something like 160k viewers thirsting for watching gameplay. With the terrible launch and core issues of the game not being fixed, that's of course fallen down to below 10k by day 3. But yea.

    image
    Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,483
    edited May 2018
    Torval said:
    Torval said:
    Orinori said:
    Ooops, seems my numbers were off :/

    34,288 
    all-time peak


    33,462 
    playing 29 min ago


    http://steamcharts.com/app/681660
    pretty low for a mmo in the steam only, maybe after archeage fiasco people learned and are waiting? maybe teh b2p barrier was bigger then ever this time? lest's wait and see how this will go
    34k is about what EVE averages daily for concurrency. That's not shabby at all.
    While understandable to compare in some ways, EVE is also 10+ years old.  You're comparing an early access release rush with player concurrency of a game that was built when Bush was still president.  That distinction can't be left out if you wanna paint an accurate comparison between the two.
    Someone said or implied 34k concurrency is weak. I'm pointing out that a robust game like EVE does 34K and that's a respectable number. That's all I'm saying. The only relevant qualifier in this is that they're both MMORPGs in the classic sense (hundreds or more can live in the same map at once).

    Most MMOs never see concurrency numbers like WoW, ESO, or FF14. I think there is an impression that an MMO needs to hit those kinds of numbers or there's a problem. Even most single player games don't hit those numbers. Just look at SteamCharts.

    Who's president, game age, and all that aren't relevant or if someone believes those are relevant then they need to support that claim.
    Because it's not really debatable that the highest concurrency will occur right after release.  Are you saying that you think we can expect that Bless, unlike almost every video game ever, will retain higher concurrency as it ages than the release rush?

    I would say you need to support that claim a lot more than supporting a claim of the norm (that concurrent players will likely go down as the release rush wanes).

    As for the expectations, I can dig that.  Not sure I agree that 34k peak concurrent during a release rush could be considered good by any stretch of the imagination, though.  Not right after a release.  Not when they're not really competing against another MMORPG release, only an expansion afaik (Summerset).

    image
  • TorvalTorval Member LegendaryPosts: 19,414
    Torval said:
    Torval said:
    Orinori said:
    Ooops, seems my numbers were off :/

    34,288 
    all-time peak


    33,462 
    playing 29 min ago


    http://steamcharts.com/app/681660
    pretty low for a mmo in the steam only, maybe after archeage fiasco people learned and are waiting? maybe teh b2p barrier was bigger then ever this time? lest's wait and see how this will go
    34k is about what EVE averages daily for concurrency. That's not shabby at all.
    While understandable to compare in some ways, EVE is also 10+ years old.  You're comparing an early access release rush with player concurrency of a game that was built when Bush was still president.  That distinction can't be left out if you wanna paint an accurate comparison between the two.
    Someone said or implied 34k concurrency is weak. I'm pointing out that a robust game like EVE does 34K and that's a respectable number. That's all I'm saying. The only relevant qualifier in this is that they're both MMORPGs in the classic sense (hundreds or more can live in the same map at once).

    Most MMOs never see concurrency numbers like WoW, ESO, or FF14. I think there is an impression that an MMO needs to hit those kinds of numbers or there's a problem. Even most single player games don't hit those numbers. Just look at SteamCharts.

    Who's president, game age, and all that aren't relevant or if someone believes those are relevant then they need to support that claim.
    Because it's not really debatable that the highest concurrency will occur right after release.  Are you saying that you think we can expect that Bless, unlike almost every video game ever, will retain higher concurrency as it ages than the release rush?

    I would say you need to support that claim a lot more than supporting a claim of the norm (that concurrent players will likely go down as the release rush wanes).
    What? Dude, you're putting words in my mouth now. I'm only saying 34k concurrency isn't bad. That's it.

    Are you going to argue that 34K concurrency for an average MMO is bad? It doesn't even mean 34k people liked it. It just means that many were playing at once. It implies nothing about how many will or won't play again.

    I only made the comment because I think sometimes our expectations and perspectives get a little out of whack.

    Maybe their concurrency would have been better if they'd been more prepared and let people in. As it stands they weren't and now they've made a bit of a mess.
    take back the hobby: https://www.reddit.com/r/patientgamers/

    traveller, interloper, anomaly
    ༼ つ ◕◕ ༽つ

  • SephirosoSephiroso Member RarePosts: 2,019
    Torval said:
    Torval said:
    Orinori said:
    Ooops, seems my numbers were off :/

    34,288 
    all-time peak


    33,462 
    playing 29 min ago


    http://steamcharts.com/app/681660
    pretty low for a mmo in the steam only, maybe after archeage fiasco people learned and are waiting? maybe teh b2p barrier was bigger then ever this time? lest's wait and see how this will go
    34k is about what EVE averages daily for concurrency. That's not shabby at all.
    While understandable to compare in some ways, EVE is also 10+ years old.  You're comparing an early access release rush with player concurrency of a game that was built when Bush was still president.  That distinction can't be left out if you wanna paint an accurate comparison between the two.
    Someone said or implied 34k concurrency is weak. I'm pointing out that a robust game like EVE does 34K and that's a respectable number. That's all I'm saying. The only relevant qualifier in this is that they're both MMORPGs in the classic sense (hundreds or more can live in the same map at once).

    Most MMOs never see concurrency numbers like WoW, ESO, or FF14. I think there is an impression that an MMO needs to hit those kinds of numbers or there's a problem. Even most single player games don't hit those numbers. Just look at SteamCharts.

    Who's president, game age, and all that aren't relevant or if someone believes those are relevant then they need to support that claim.
      Not when they're not really competing against another MMORPG release, only an expansion afaik (Summerset).
    you bring up a good point. Such a wasted opportunity because they picked the perfect time to launch. It makes me wonder if thats why they rushed and decided not to go with a beta of any sort. Because they wanted to make this launch date no matter what.
    BruceYee

    image
    Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,483
    edited May 2018
    Torval said:
    Torval said:
    Torval said:
    Orinori said:
    Ooops, seems my numbers were off :/

    34,288 
    all-time peak


    33,462 
    playing 29 min ago


    http://steamcharts.com/app/681660
    pretty low for a mmo in the steam only, maybe after archeage fiasco people learned and are waiting? maybe teh b2p barrier was bigger then ever this time? lest's wait and see how this will go
    34k is about what EVE averages daily for concurrency. That's not shabby at all.
    While understandable to compare in some ways, EVE is also 10+ years old.  You're comparing an early access release rush with player concurrency of a game that was built when Bush was still president.  That distinction can't be left out if you wanna paint an accurate comparison between the two.
    Someone said or implied 34k concurrency is weak. I'm pointing out that a robust game like EVE does 34K and that's a respectable number. That's all I'm saying. The only relevant qualifier in this is that they're both MMORPGs in the classic sense (hundreds or more can live in the same map at once).

    Most MMOs never see concurrency numbers like WoW, ESO, or FF14. I think there is an impression that an MMO needs to hit those kinds of numbers or there's a problem. Even most single player games don't hit those numbers. Just look at SteamCharts.

    Who's president, game age, and all that aren't relevant or if someone believes those are relevant then they need to support that claim.
    Because it's not really debatable that the highest concurrency will occur right after release.  Are you saying that you think we can expect that Bless, unlike almost every video game ever, will retain higher concurrency as it ages than the release rush?

    I would say you need to support that claim a lot more than supporting a claim of the norm (that concurrent players will likely go down as the release rush wanes).
    What? Dude, you're putting words in my mouth now. I'm only saying 34k concurrency isn't bad. That's it.

    Are you going to argue that 34K concurrency for an average MMO is bad? It doesn't even mean 34k people liked it. It just means that many were playing at once. It implies nothing about how many will or won't play again.

    I only made the comment because I think sometimes our expectations and perspectives get a little out of whack.

    Maybe their concurrency would have been better if they'd been more prepared and let people in. As it stands they weren't and now they've made a bit of a mess.
    And I feel that saying that without context, specifically comparing it directly to EVE's recent concurrency without noting said context, doesn't paint an accurate picture.

    The two games are in nowhere near the same place in their lifecycle here in the west.  That's worth noting if we're going to talk about comparative concurrency at all.

    Now, if we're saying that the number is indicative of a genre retreating back into its niche and, as such, 34k looks good, I can get behind that.  It's likely little solace to the folks behind Bless's western release, though.  Specifically when there isn't much in the way of another genre release to compete with.

    EDIT- for extra clarity of point.

    image
  • DvoraDvora Member UncommonPosts: 486
    One thing I'll say, if you are messing up your combos, the combat feels clunky as hell. If you are doing it right, it actually is pretty decent. So basically, if you don't like it that just means you suck. :)
    MadFrenchiemaelficmaskedweaselLeiloni
  • TokkenTokken Member RarePosts: 2,151
    too little too late. IMO
    Make PvE GREAT Again!
  • WizardryWizardry Member LegendaryPosts: 16,223
    edited May 2018
    I came. I saw. I refunded. Thanks to Steam support for granting it - no questions asked.
    I'll tell you, though... I felt it.. if for only a few minutes. That shiny-new-mmo rush. Creating your new toon and stepping into a new, unexplored world. Unfortunately, things went downhill quickly from there. We really need a worthy AAA mmorpg to release. Le sigh.
    We won't see it for a long time,not until some developer can figure out a better way to fund a AAA game.
    I really don't want to post 300 lines explaining stuff so i'll make it quick.

    You need to have a FULL game design well thought out,so then you can figure out your employee base and what engine to use and can your employees rapidly learn the tools.

    You cannot build such a well designed well thought out game on founders packs,you have NOTHING to start with,so then what start a game design with 2 people,no money?This is why these games look so unpolished and lack depth,they are like assembly line games that are pieced together as money arrives.This is exactly the way SC is being built and why even with multiple millions that game is also looking terrible.
    HJ-NavarreOrinori

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • maskedweaselmaskedweasel Member EpicPosts: 10,231
    Dvora said:
    One thing I'll say, if you are messing up your combos, the combat feels clunky as hell. If you are doing it right, it actually is pretty decent. So basically, if you don't like it that just means you suck. :)
    Pretty much this. There is a big issue with some combos, but I won't go into that here.  But for the most part, you can destroy enemies with the combos pretty well.  It's been hard for me to get overwhelmed when I'm destroying groups of 5 - 7 enemies in a single hit. 
    EponyxDamor



  • TillerTiller Member EpicPosts: 7,744
    22,773 In-Game!



    Yeah currently there are more people playing Stardew Valley (25,090 In-Game).


  • RhomsRhoms Member UncommonPosts: 174
    The first warning sign should have been the lack of a large closed and/or open beta. 

    I'm glad I waited to purchase this.  I would still be interested, but they have a lot of damage control and fixing to do.

    Current game: Pillars of Eternity

    Played: UO, AC, Eve, Fallen Earth, Aion, GW, GW2 

    Tried: WOW, Rift, SWTOR, ESO 

    Future: Camelot Unchained?  Crowfall?  Bless?

  • MisterZebubMisterZebub Member LegendaryPosts: 3,575
    edited May 2018
    I think this game is probably fucked now.
    Mate this game was always fucked. From inception, to the drawing board, to the three, now four, separate regional incarnations, this game hasn't spent one hot second in a state of unfuckedness.
    Shaigh

    "l heard joke once: Man goes to doctor, says he's depressed. Life seems harsh and cruel. Says he feels all alone in threatening world. Doctor says, "Treatment is simple. The great clown Pagliacci is in town tonight. Go see him. That should pick you up.''
    Man bursts into tears. ''But doctor,... '' he says. ''l am Pagliacci.'' Good joke. Everybody laugh. Roll on snare drum. . .Curtains."

Sign In or Register to comment.