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PlayerUnknown's Battlegrounds News - The PlayerUnknown's Battlegrounds Steam page has an extensive blog post from the devs. The post is a sort of mea culpa where the team admits that it has fallen short development-wise on what the community has expressed a wish to see, namely performance and better communication about changes to the game. "We want to change that by talking in-depth about things we're prioritizing" the blog reads.
Comments
PUBG was a mistake.
You made my spit coffee. Not a pretty sight.
¯\_(ツ)_/¯
Pubg will soon follow h1z1 to the grave at this rate.
They had their chance to take care of things, involve their player base and keep from hemorrhaging players when they were selling ~30 million copies in a month. Instead, they were blinded by the $$ and now, here they are... saying, "We are sorry we did not listen when we had the chance."
And yes, I get they are still a big company making tons of money, I get they have a solid base of players. But one thing they have never had is tact.
H1Z1 was 'first'. It's debatable which one is 'best' but many say Fortnite because it's ftp and better optimized. Fortnite also has 'different' covered with the building feature.
There's no need to actually finish games anymore. Just run them through early access and watch the cash flow in.
No need to actually fix your broken shite either, apparently. Instead of developing their game, they focus on lootbox gambling and frivolous lawsuits. PUBG is a cancerous growth.
Uhh, BR is not new, AT ALL. Even Minecraft servers had BR modes far before things like PUBG, Fortnite and H1Z1 were a thing.
I always cite the Betamax/VHS war. Betamax was very clearly first to market, and by most assessments, superior to VHS. VHS focused on ensuring everyone could access and use the technology in their every day lives through affordability. VHS won out despite Betamax beating it to the market. Battleborn also released before Overwatch, to bring it back to video games. VHS was "better" in that it was more affordable and had longer tape times.
As such, different and best are far more important than being first, a fact that the company I work for can't grasp. As such, we get a lot of new processes that are asinine because the company is afraid that, by taking the time to thoroughly vet the new process and work out kinks, they won't be the first to offer that new "thing" to their customers. However, when that new "thing" causes customer experience issues because we are making customers in the wild our guinea pigs, it creates the wrong impression of the company's attempts to innovate.
And that's on the PC where it "works" at its maximum graphical potential. On the XBOX, it looks and plays like a fucking N64 game run on a literal toaster.
Odd because I just played three matches on my Xbox One X and besides the initial loading slow down when landing the game was quite playable and very enjoyable. I do of course hope for even more optimization and improvement. I will take it any day over Fortnite(aka Buildup/shotty) and H1Z1.
No signature, I don't have a pen
I actually used to play quite a bit of H1Z1 when it blew up and didn't know anything about PUBG, when I saw PUBG originally and watched gameplay, I was convinced it wasn't going to do well. It looked awful, had really bad animations, and the gameplay just looked slower. So I stuck with H1Z1 until PUBG grew like crazy and H1 fell off. It was just weird how people accepted the gross looking graphics bad animations, and the poor performance.