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Dauntless News - Late yesterday afternoon, Phoenix Labs developers took to Reddit to inform the Dauntless open beta community that game servers have now become stabilized and have reached "zero queue" status. The team has been "all hands on deck" throughout the weekend working to reduce wait times and to provide better matchmaking after players were faced with lengthy wait times of an hour or more.
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"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Even then I can see people choose dauntless over MH..
It seems that you can use an xbox controller
https://www.reddit.com/r/dauntless/comments/6xjjuk/how_do_you_play_with_a_controller/
Yep, many people play on controller and prefer it to kbm. I don't use one but last I heard there was a menu or 2 that might be buggy right now but should work good other than that.
Thank you for your time!
Played a handful of matches, but quickly realized that this gameplay wasn't for me. At least, not without a multitude of other game modes, weapons, and some added character customization. I felt like I had seen half the game by the third hunt.
EDIT- Specifically, a lot more needs to be done with the monsters. As it stands, you just spam attack and hit space at the appropriate attack indicators, which are few enough per monster to learn within the first 30 seconds of the fight. From there, there's nothing really unexpected. You don't even have to dodge any particular direction; you can clip right through the monsters by dodging directly into them.
What island are you at, because if you try that at the fourth and/or fifth island.. youre so fucked :P
https://ashesofcreation.com/r/Y4U3PQCASUPJ5SED
I found myself having a hard time staying engaged even mid-fight.
Are there active skills provided by armor ala MHW? I didn't see any mention of any kind of companion system like MHW, either. Armor sets in MHW provide extra skills, deepening combat, alongside the companions. That's missing here. You can, additionally, use more than one weapon type in MHW on a hunt. That's missing here, too. Are there additional aggressive monsters in the later hunts? All in all, the depth of the game really needs more to stand on firm legs long-term. It doesn't have to peel those directly from MHW, but just ignoring the extra depth MHW has will leave this game in a sad spot, specifically if MHW does in fact come to PC to compete.
Additionally, the monsters don't have a lot of weight to them. A lot of work is needed on making them seem as fearsome as the devs want them to seem. The audio for their attacks and roars has all the gravitas of a medium-sized dog. Watching a dinosaur-sized monster stomp my Slayer only to have him stumble two steps and recover doesn't impart a lot of weight into the monster attacks.
When you watch a video of MHW and Dauntless back to back, there's a huge difference in the quality of the monsters. Since the game is laser-focused around those mobs, it leads to a disappointing feeling in Dauntless.
MHW also appears to have far superior level design. Some of these items (the audio weight of monsters and level of graphical detail) may be understandable due to the relative size and resources of the studio here compared to the studio that created MHW. Things like the lack of depth features in combat and the inferior level design can't really be earmarked as "lack of resources" so much as a lack of vision or a timidity in creating more complex level designs and gameplay systems.
By the time MHW for PC hits, if they haven't at least deepened the combat features to match MHW, I don't think they'll last very long.
Which is unfortunate, as they obviously aren't interested in pursuing the lootbox craze. That alone made it worth my time to check it out. It's unfortunate I couldn't come away with a more positive impression.
You didn't even get past the tutorial so I don't take your review seriously. It took me and a friend 22 minutes to kill a Behemoth after the tutorial, it enraged 3 times and we both almost died (beat it with maybe 20% health left, no potions left and no health fountain at boss site left)..was an intense 22 minutes.
All those looking to try the game, do yourself a favor and beat the tutorials before you criticize the game...it's like getting to level 8 in WoW and being like, "Yeah, this game sucks".
MHW has larger monsters interrupt your hunt for other monsters, sometimes even opening up entirely new areas to explore. It includes smaller animals that can be used to distract monsters and can cause players issues. Does that or something like it get introduced after the missions I played? Does the audio for the monsters get better? Do their attacks force your Slayer to recoil in a way that seems more violent than a friendly shove?
I've googled the game to try and find info on systems they didn't introduce to me during my time playing. I could find none.
EDIT- Found some! It seems some lanterns can give an extra attack type. Other than the four lantern attacks and what looks like an air strike beacon? I didn't find anything else. I still see no reason this game will withstand an MHW PC release without some serious work.
As I compare the two, the gap grows, it doesn't shrink. MHW includes setting traps, other monsters and an ecosystem whereby a food chain is created as well as monster territories they will defend, blocking as well as dodging, many more weapon types, the Palico companion, monster mounting, cutting off limbs, a camoflauge system, capturing monsters, a place to change out equipment and such on hunt, the list goes on and on.
FREE,yeah it looks like a free game,i wouldn't pay anything for it.
The idea of large monsters is a laughable gimmick,i don't need to see models enlarged to get excited to play a game and the combat looks sad and seeing somersaults is HUGE no way am i touching that game in a million years.
Never forget 3 mile Island and never trust a government official or company spokesman.
My biggest annoyance is after you killed a behemoth, you don't get straight back to the city. You just stand around waiting to get ported back. Annoys me so much, that I just go play another game after 1 or 2 behemoths killed.
/s Actually this is what happen when a dev team is too clueless and greedy to disperse enough free closed beta access codes to stress-test their product.
Thank you for your time!