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Pantheon, what are you expecting ?

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  • delete5230delete5230 Member EpicPosts: 5,809
    Since I made this post, graphics had improved 5x over..... This is great !!!! 

    However, I'm still concerned about coding and optimizing.  My opinion on this will not change until I can see for myself.  

    In a true mmorpg It goes way beyond what my computer can handle....EVERYONES computer has to handle it.... Were all in it together !  

    I'm sure high end graphics are slowing production time down drastically.  It's not that big of a deal, however it is.  

    My view: 
    I'm in it for gameplay and don't give a rats butt about graphics. 
    *This is none of my business how they make their game* 
    *What I care about is, can EVERRYONE handle it on their computer so it doesn't flop*
  • ScotScot Member LegendaryPosts: 11,760
    edited May 2018
    Since I made this post, graphics had improved 5x over..... This is great !!!! 

    However, I'm still concerned about coding and optimizing.  My opinion on this will not change until I can see for myself.  

    In a true mmorpg It goes way beyond what my computer can handle....EVERYONES computer has to handle it.... Were all in it together !  

    I'm sure high end graphics are slowing production time down drastically.  It's not that big of a deal, however it is.  

    My view: 
    I'm in it for gameplay and don't give a rats butt about graphics. 
    *This is none of my business how they make their game* 
    *What I care about is, can EVERRYONE handle it on their computer so it doesn't flop*
    Making sure everyone could play is why WoW had cartoony graphics that looked a bit past it when it launched. Trouble is unless the game is relatively very good to other MMOs, you can't pull that off. We have ages to wait on this one, only time will tell.

     25 Agrees

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  • KyleranKyleran Member LegendaryPosts: 33,964
    Naw, I'd rather they design it for players willing to spend a bit more on their rigs, and not cater to the lowest common denominator. 

    The masses are never going to flock to this game, but those really interested will more than likely make the effort to make sure their PCs can handle it.


    ScotSovrathdelete5230Zorlofe

    "See normal people, I'm not one of them" | G-Easy & Big Sean

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing POE at the moment.

    Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • TheocritusTheocritus Member EpicPosts: 7,039
    edited May 2018
    All I have read and seen from the play thrus with the devs screams EQ1.....The gameplay looks almost identical with slightly improved graphics and animations.....I just dont know how well a game like this will fly in 2020 or whenever it launches.
  • DyanuDyanu Member CommonPosts: 9
    EQ1 but taking in some of the best features of all the newest games including better graphics in a new world. Like I love the way GW bridges the gap between characters that have a wide array of levels so you can play with lower level characters and not overwhelm the creatures of the zone. I like the way City of Heroes did thier dungeon tasks by considering the number and levels of the group/raid and then creating the appropriate numbers and levels of mobs for that dungeon.  Also City of Heroes did something unique with loot. It gave loot out randomly to players in the group/raid and left it up to the players to trade with others if not needed.  
    Just remember, No matter where you go...there you are!
  • CallsignVegaCallsignVega Member UncommonPosts: 287
    edited May 2018
    I hope this game is a slightly tweaked EQ1 with updated graphics and an EvE online  type community. A game that isn't super popular that doesn't attract the theme park trash players, instant gratification idiots, gold sellers and cheaters. 

    An actual game that requires skill, large time commitments and slow character progression in which you become that character. A game in which a small community of dedicated fans keep the game profitable and that can last a decade or two.   
    DyanuZorlofe
  • WizardryWizardry Member LegendaryPosts: 16,456
    I expect LESS than what i originally hoped for.I am more than certain this will simply be an EQ1 with graphics update.No matter what they billed the game to do or improve upon it still appears to be EQ1 2.0.
    One of the biggest flaws of almost every mmorpg is they SEEM to feel that the BEST content needs to be in dungeons,BORING,BLAND dungeons and that is VERY far from the truth.I could do completely without a single dungeon/instance for the ENTIRE game.
    Teh second biggest flaw is EQ's and the Wow clones all take a back seat when comes to combat,FXI is still the most overall diverse class/combat design in the genre.
    So after all these years,i had hoped brad and team have learned to improve or tweak the best ideas but instead looks to still lack the kind of depth i seek and appears to be a LOT closer to same old than something new.

    ALL WOW and clones are no better than a 5-6/10,this game will come in around the same score,playable but will not do anything great just ho hum in all of the systems.

    When finally released there might be a couple systems done very well,however the same question i ask myself when new comes out is WHY would i play this if i feel there is better already out there?
    svann

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • Mylan12Mylan12 Member UncommonPosts: 219
    Wizardry said:
    I expect LESS than what i originally hoped for.I am more than certain this will simply be an EQ1 with graphics update.No matter what they billed the game to do or improve upon it still appears to be EQ1 2.0.
    One of the biggest flaws of almost every mmorpg is they SEEM to feel that the BEST content needs to be in dungeons,BORING,BLAND dungeons and that is VERY far from the truth.I could do completely without a single dungeon/instance for the ENTIRE game.
    Teh second biggest flaw is EQ's and the Wow clones all take a back seat when comes to combat,FXI is still the most overall diverse class/combat design in the genre.
    So after all these years,i had hoped brad and team have learned to improve or tweak the best ideas but instead looks to still lack the kind of depth i seek and appears to be a LOT closer to same old than something new.

    ALL WOW and clones are no better than a 5-6/10,this game will come in around the same score,playable but will not do anything great just ho hum in all of the systems.

    When finally released there might be a couple systems done very well,however the same question i ask myself when new comes out is WHY would i play this if i feel there is better already out there?
     From this I get that you want no areas with concentrated populations of mobs like a dungeon or city or whatever and just want mobs spread out over the whole area ? What do you define as the best content? The mobs that drop the best loot or the more difficult ones or what?
     What is it about the classes, this game seems to be using the DnD type classes. Do you want a classless system like UO had or what?
     And the combat is a lot like EQ where you work down one mob usually and crowd control the others at least against difficult mobs. What would you like for combat? More like Diablo style where you have no crowd control and just mass kill lots of mobs? Maybe better animations for the combat skills which I think will come later? Or what?
     As far as WoW goes I would not give it more than a 2 out of 10 at best. Its one of the few games that I could not even finish the beta much less play at release.
  • MrMelGibsonMrMelGibson Member EpicPosts: 3,019
    Dullahan said:
    Ok, so its just a matter of being able to move around.

    If immersion is the goal, I think realistic mechanics like sitting to rest are important. Just a matter of preference, but I've always found it strange to watch my character recover from battle while sprinting around. I think they are going for that kind of thing in Pantheon.

    If it were up to me, I'd take survival and the realism aspect even further. I'd have camp fires that provide a buff, a light source along with other activities during downtime like playing music, cooking, sharpening weapons and anything else to increase interaction and interdependence between players. I'd also make food and drink more important and going without be very detrimental. Thats just me though. I want something more than another fantasy video game.
    Did that plenty in Afghanistan and Iraq.  I dont want to do it in my mmorpg lol.  But to each their own.
    blueturtle13vandal5627
  • Nightbringe1Nightbringe1 Member UncommonPosts: 1,335
    Kyleran said:
    Naw, I'd rather they design it for players willing to spend a bit more on their rigs, and not cater to the lowest common denominator. 

    The masses are never going to flock to this game, but those really interested will more than likely make the effort to make sure their PCs can handle it.



    Sorry to disappoint, but if I have to upgrade three computers, I won't be playing.

    Right now Rift is about the upper limit on what my computers can handle. If Pantheon takes much more than that, It won't happen for me.

    Any fool can criticize, condemn and complain and most fools do.
    Benjamin Franklin

  • bcbullybcbully Member EpicPosts: 9,776
    Not really seeing “situations” looks like your standard stand pull mobs pack by pack dungeon grinder.
    Mikeha
  • dcutbi001dcutbi001 Member UncommonPosts: 46
    Kyleran said:
    Naw, I'd rather they design it for players willing to spend a bit more on their rigs, and not cater to the lowest common denominator. 

    The masses are never going to flock to this game, but those really interested will more than likely make the effort to make sure their PCs can handle it.



    Sorry to disappoint, but if I have to upgrade three computers, I won't be playing.

    Right now Rift is about the upper limit on what my computers can handle. If Pantheon takes much more than that, It won't happen for me.

    Yikes, man I hope it scales down well enough to play on your machines but using a game released in 2011 as a standard for hardware is pushing the limits. I'll keep my fingers crossed for you though. I want to see as many people in the game that are interested as possible. 
    Sovrathsvanndelete5230MrMelGibson
  • KyleranKyleran Member LegendaryPosts: 33,964
    edited May 2018
    dcutbi001 said:
    Kyleran said:
    Naw, I'd rather they design it for players willing to spend a bit more on their rigs, and not cater to the lowest common denominator. 

    The masses are never going to flock to this game, but those really interested will more than likely make the effort to make sure their PCs can handle it.



    Sorry to disappoint, but if I have to upgrade three computers, I won't be playing.

    Right now Rift is about the upper limit on what my computers can handle. If Pantheon takes much more than that, It won't happen for me.

    Yikes, man I hope it scales down well enough to play on your machines but using a game released in 2011 as a standard for hardware is pushing the limits. I'll keep my fingers crossed for you though. I want to see as many people in the game that are interested as possible. 
    Agreed. If your rigs are more than 3 years out of date to moderate standards you should not expect to play modern games.

    In the recent article shared about UOs creation I noted Richard said they developed it on the absolute best hardware they could obtain, bleeding edge at times.

    In the early days of MMORPGs it was sort of expected players would upgrade to the latest hardware. 

    DAOC actually published a list of the 10 or so supported video cards and you had to buy one in order to play. (At least I did anyways)

    It wasn't until a combination of WOWs success in delivering a game which could be played by most anyone coupled with Vanguards failure in part because they incorrectly assumed those interested in playing would be upgrading as before that this changed.

    I now have a 4 year old gaming laptop which should be put out to pasture, but since modern MMOs dont provide any challenge for it there's no reason to upgrade. (Which I used to do every 3 years)

    Since they are going for a more niche market anyways,  I wouldnt mind seeing them target those with mid level, modern PCs.

    Probably won't,  but one can hope.


    blueturtle13MrMelGibson

    "See normal people, I'm not one of them" | G-Easy & Big Sean

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing POE at the moment.

    Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • SovrathSovrath Member LegendaryPosts: 27,069
    Wizardry said:
    I expect LESS than what i originally hoped for.I am more than certain this will simply be an EQ1 with graphics update.No matter what they billed the game to do or improve upon it still appears to be EQ1 2.0.
    One of the biggest flaws of almost every mmorpg is they SEEM to feel that the BEST content needs to be in dungeons,BORING,BLAND dungeons and that is VERY far from the truth.I could do completely without a single dungeon/instance for the ENTIRE game.
    Teh second biggest flaw is EQ's and the Wow clones all take a back seat when comes to combat,FXI is still the most overall diverse class/combat design in the genre.
    So after all these years,i had hoped brad and team have learned to improve or tweak the best ideas but instead looks to still lack the kind of depth i seek and appears to be a LOT closer to same old than something new.

    ALL WOW and clones are no better than a 5-6/10,this game will come in around the same score,playable but will not do anything great just ho hum in all of the systems.

    When finally released there might be a couple systems done very well,however the same question i ask myself when new comes out is WHY would i play this if i feel there is better already out there?
    I'm the opposite, I prefer dungeons, temples, caves etc.

    What do you want? mobs just standing outside?
    MrMelGibson



  • SovrathSovrath Member LegendaryPosts: 27,069
    Kyleran said:
    Naw, I'd rather they design it for players willing to spend a bit more on their rigs, and not cater to the lowest common denominator. 

    The masses are never going to flock to this game, but those really interested will more than likely make the effort to make sure their PCs can handle it.



    Sorry to disappoint, but if I have to upgrade three computers, I won't be playing.

    Right now Rift is about the upper limit on what my computers can handle. If Pantheon takes much more than that, It won't happen for me.

    Is it really reasonable to expect an old computer to play games launched "today"?

    So if Rift launched in 2011, that's 7 years ago. Pantheon will launch in 2 years?

    So running a game on 9 year old equipment is asking a lot. Even if it isn't trying to be Black Desert quality graphics.
    Kiori001KyleranMrMelGibson



  • ScorchienScorchien Member LegendaryPosts: 6,871
    Im expecting 35% EQ and 65% Vanguard ............... Should be great
    svanndelete5230Kiori001shassell
  • DyanuDyanu Member CommonPosts: 9
    edited May 2018
    I would like to see EQ1 with nicer looking and smoother graphics, smoother gameplay, more role immersion,  and more interaction with the environment. I Iike to explore the world, and have a changing world.  From what I have seen, pantheon has the better and smoother graphics. Smooth game play like combat, combat indicators and animations. Better role immersion, like, I would love to be able to be able to lock pick my way into the houses of the city NPC's and have a chance to steal something if I wanted, or be able to go to the temple and pick up a escort job as a paladin. Have the different classes have unique abilities, spells and combat. More interaction with the environment like have all the buildings in a city able to be opened and explored, have a calendar where on certain holidays you can buy daggers for cheaper or potions. If there is a crate on the ground be able to smash it with nothing in it or loot. carry a tankard to refill it when you see a barrel. Exploring is a great past time especially for classes like rangers and druids. I loved the way old EQ had Kithicor Forest where at night the mobs changed into undead and night elves.  This are just some of the things I would like to eventually see in Pantheon. Also I loved the fact that if a mob possessed an unusual item you saw it using it, graphic and all. I also loved have the terrain as a part of the strategy when fighting. Clerics can cast their spells out of line of sight etc.
    Just remember, No matter where you go...there you are!
  • AdamantineAdamantine Member RarePosts: 4,276
    Scorchien said:
    Im expecting 35% EQ and 65% Vanguard ............... Should be great
    Well, thats pretty optimistic ... I see very little Vanguard in Pantheon.

    Its a rather simple skill system with only eight(?) active skills. Yes you can have much more skills but you can only swap them around outside of combat. In Vanguard I had like 30-40 skills on a maxlevel character, and I could use them all at any point in time. A fixed, low number of skills, thats much more EverQuest than Vanguard.

    The unique classes of Vanguard (Disciple, Blood Mage) are gone and might never return. The dark knight class is specifically evil again, just like in EverQuest. In Vanguard this class was neutral, just like all other class in Vanguard. These stupid arbritary class limits are back ... granted they've been in early Vanguard too and at least for Gnomes they're now a bit justified, since Gnomes are artificial constructs in Pantheon and cannot do certain things. Still why cant I be an elven Paladin ? In Vanguard, I could be an elven Paladin from the very start. I know because I made one when the game started, I just never really got to play her, she was only something like level 30 when the game ended. Here in Pantheon I finally wanted to make her my main - but now its not allowed. So what exactly is so super un-paladin about Elves ? I'm not interested in playing a human or dwarven Paladin ... I never play humans or dwarves, thats just not my thing.

    Its not a seamless world and obviously its much smaller, though admittedly thats something I can perfectly tolerate. As I can tolerate not having diplomacy. And thank god for no fishing.

    So where is anything specific to Vanguard in Pantheon ? Even on the forums it seems to me theres something like 10 to 20 fans of EverQuest compared to one fan of Vanguard.

    Please set a sig so I can read your posting even if somebody "agreed" etc with it. Thanks.
  • shassellshassell Member UncommonPosts: 104
    Scorchien said:
    Im expecting 35% EQ and 65% Vanguard ............... Should be great
    Yes please.
  • WellspringWellspring Member EpicPosts: 1,200
    Scorchien said:
    Im expecting 35% EQ and 65% Vanguard ............... Should be great
    Personally, I'd prefer the reverse of those percentages.

    And then taking into account new stuff....

    70% x (65% EQ and 35% Vanguard) + 30% x New Mechanics
    --------------------------------------------
  • RasiemRasiem Member UncommonPosts: 316
    DMKano said:
    Expecting a rehash of vanilla EQ1 - a good rehash at that.
    Glad to hear your looking forward to something Kano that gets me exited.
    MrMelGibson
  • MaumossMaumoss Member UncommonPosts: 3
    DMKano said:
    Expecting a rehash of vanilla EQ1 - a good rehash at that.

    This ^, which is a good thing in my book.  I'm hoping for a little nostalgia - probably hoping a bit much, but I've been searching since EQ.
  • delete5230delete5230 Member EpicPosts: 5,809
    Maumoss said:
    DMKano said:
    Expecting a rehash of vanilla EQ1 - a good rehash at that.

    This ^, which is a good thing in my book.  I'm hoping for a little nostalgia - probably hoping a bit much, but I've been searching since EQ.
    I think I would love a rehash of EQ1 also.  I only played P1999 briefly and loved the concept of first gen mmoprg's and began making friends.  Unfortunately everything about it showed it's age. 


    - Dated communication and chat network.  THIS WAS THE BIG ONE FOR ME ! 
    - Dated UI
    - Because graphics were so old, it was very hard to navigate cities and the world. 

    Obviously "all" my problems will be solved with a revised edition, making this game everything I want :) 
  • TEKK3NTEKK3N Member RarePosts: 729

    70% x (65% EQ and 35% Vanguard) + 30% x New Mechanics
    I am expecting this too.
    I really want more EQ than any other game, but I also want some novelty even if not completely original.
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