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What Lesson Can Be Taken From Boss Key's Bad Luck? - Garrett Fuller - MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

imageWhat Lesson Can Be Taken From Boss Key's Bad Luck? - Garrett Fuller - MMORPG.com

In game design it is always a race to the finish. Usually when it comes to game genres or types of ideas there are several titles trying to hit the market all at once. Boss Key Production had Lawbreakers which was its premiere title. The game was set to go into the arena shooter line up against: Overwatch, Paragon, Battleborn, and several others. This was no easy task.

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¯\_(ツ)_/¯ 


Comments

  • FlyByKnightFlyByKnight Member EpicPosts: 3,967
    The lesson that should be learned is stop d-riding a game style/genre unless you're fiscally prepared for the possible defeat/loss at the hands of another studio. I don't get how Cliff Blazinski is trying to underdog the failure. They tried to ride a wave, they lost, somebody else won. Period.

    Next time if so much is on the line, create your own unique space.
    CryolitycalinfomatzScot
    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
  • alkarionlogalkarionlog Member EpicPosts: 3,584
    "bad luck" or incompetence? if the thing they did was good people would pay and play, saying its was bad luck or bad timming is just a excuse
    tomahawk1930Octagon7711wingoodPanserbjorne39whiskersmond_20
    FOR HONOR, FOR FREEDOM.... and for some money.
  • AeanderAeander Member LegendaryPosts: 7,971
    Just making a good game isn't enough. It also needs the personality to stand out.
    SeelinnikoiOctagon7711
  • nepulasnepulas Member UncommonPosts: 218
    man lawbreakers was such a good game.best netcode in a fps game for years and it wasfun to play with very high skill ceiling

    Retired : Daoc , Warhammer , WoW , Lotro , Tabula Rasa , Everquest 2 , Aion, Eve , AoC , SW:Tor ( failwars ), Planetside 2
    Waiting : Star Citizen
    Playing : Star Citizen
    FPS : Overwatch

    Yt chan : https://www.youtube.com/user/raine187


  • lahnmirlahnmir Member LegendaryPosts: 5,043
    Don't be late to the party.
    Timing is everything.
    Slow people finish last.
    Time waits for no one.

    Do I need to continue?

    /Cheers,
    Lahnmir
    Cazriel[Deleted User]LeFantomewingood
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • MendelMendel Member LegendaryPosts: 5,609
    lahnmir said:
    Don't be late to the party.
    Timing is everything.
    Slow people finish last.
    Time waits for no one.

    Do I need to continue?

    /Cheers,
    Lahnmir
    Early bird gets the worm, but the second mouse gets the cheese.
    First against the wall when the revolution comes.

    Timing is critical in business.  There's always a balance between too early and too late.




    Cazriel[Deleted User]SolancerMadFrenchie

    Logic, my dear, merely enables one to be wrong with great authority.

  • DauzqulDauzqul Member RarePosts: 1,982
    I'm a huge fan of Arena shooters. At one point, I was one of the top 1v1 players via Unreal Tournament - winning tournaments / cash etc. Even for me, Lawbreakers looked so unappealing. The graphics looked great, but I couldn't get passed the seemingly floating gameplay and generic characters / theme.

    Ultimately, I think it was completely overlooked due to the crazy success of OverWatch and PUBG.
  • Asch126Asch126 Member RarePosts: 543
    1. Don't ride the FotM genre if you can't support it completely and give it a good twist.


    2. If Cliff Bleszinski is involved, take absolutely everything he says with a grain of salt.
  • ShaighShaigh Member EpicPosts: 2,142
    Lawbreakers would have been better if they focused more on the core gameplay instead of going for a bungee jump shooter.
    Iselin: And the next person who says "but it's a business, they need to make money" can just go fuck yourself.
  • F2PlagueF2Plague Member UncommonPosts: 232
    edited May 2018
    I have never heard of this game, or this company. And I spend more time than I would like to admit on gaming sites and platforms shopping around for ANYTHING of interest.

    So I think its safe to assume that this company failed on multiple fronts. Considering how many game developers can literally write their ideas down on a piece of paper and generate hype that lasts years while the game gets developed. These guys didn't generate any buzz, did they even advertise?

    So their plan was to what? Compete with Blizzard in a genre that is already tapped dry? Lets be real here, arena shooters and battle royals are basically the same demographic.

    So this companies plan was launch 2 games in 2 over saturated market against hugely popular games like Fortnite, Overwatch, PUBG, Paladins, R6 Siege etc. All with next to no advertising.. As others have said this is not bad luck. This is stupidity.

    I give this 4 LOL's out of 5.

    Ps. I remember the Lord of the Rings MOBA.
  • KratukKratuk Member UncommonPosts: 13
    The lesson to be learned is simple but always eludes the suits. If you're going to tackle a genre that is already over-saturated, bring something new to the table. If it's simply a re-skinned version of whatever is popular at the time, you will fail. PUBG succeeded and dethroned H1Z1, at the time named King of the Kill, by bringing refinement and some new things to that genre of game. The countless clones that followed, did not. And yet we still see more being made even now.

    This lesson has been taught for decades and keeps repeating. One thing gets popular and companies flock to it to try and milk the success and only breed their own failures.

    A company that manages it's budget and expectations and puts something out creative and fun that caters to a starved market will beat the bandwagon effect every time. Just look at God of War. While many big time publishers are scampering away from single player games in favor of "games as a service" to try and milk every cent from a dwindling crowd sick of the BS that just want to play a game, you have some smart devs that cater to that crowd and cash in on a starved market. Another great example, Hellblade: Sensua's Sacrifice.

    All those rules apply to MMOs as well. Right now the MMO audience is starved for something new, something nostalgic, and something creative. There are a few options on the horizon that show promise. But like all things, should one be massively successful, watch for the bandwagon of rushed development to follow.
  • WizardryWizardry Member LegendaryPosts: 19,332
    edited May 2018
    First of all Blizzard perfected NOTHING,i tire of hearing this nonsense based on a popular developer having a large player base.
    Now that is out of the way,the problem is deeper than simply copying another developer.
    This is going to leads right back to that Blizzard topic/idea.
    Other devs see certain games and try or even do it BETTER,the problem is better does not always sell or attract the players,usually CHEAP to lame gimmicks do.
    Blizzard for example already has a market before their next game is even a thought of design.Then Blizzard adds in Esport/rankings and it is that SIMPLE lame gimmick that attracts the streamers and pro gamer's then many gamer's follow.

    A developer copying could make a game 10x ,yes 10x better than using that example Blizzard's game but has a MUCH less chance at success just because it is not Blizzard.

    When you look at Overwatch,Blizzard is too into making that "cool map"rather than a skilled map that works better with the PRO scene.
    Besides WHAT player base was Lawbreakers drawing from?
    Lawbreakers has an audience of ZERO,they have or had to try and lure in players that are already steadfast in the pro scene or streamers making $$$,they are not moving over unless they see a definitive amount of $$$ to be made that is MORE than they make now.

    You can see this ""popularity" working everyday just looking at a streamer named Ninja.He can literally stream ANY game and thousands show up to give him money.It's a new popular hangout,doesn't make ANY sense but it is reality.So Lawbreeakers was like that brand NEW streamer moving in,doesn't matter if that streamer is 500x better than Ninja,he is not stealing all of Ninja's followers in a matter of a week,month or even a year or two.



    Asch126

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • Grunt350Grunt350 Member UncommonPosts: 57
    edited May 2018
    1. Try to be more humble with the demographic that you insulted years ago (PC players)
    2. Don t scream to the 4 winds that your game is the most hardcorde of FPS available, because that will work like a two edge sword.
    3. DO NOT belittle and insult the group of people who has supported you in the past (xbox players) and were still willing to pay for your new product.
    4. Think of better release dates for your game.
    [Deleted User]Kyleran
  • CryolitycalCryolitycal Member UncommonPosts: 205
    This is not bad luck, this is being too afraid to allow real creativity for fear of losing money. And in the end, because they insisted on using already overused templates for their games, they lost everything, not just money.
  • Asch126Asch126 Member RarePosts: 543

    Wizardry said:

    First of all Blizzard perfected NOTHING,i tire of hearing this nonsense based on a popular developer having a large player base.

    Now that is out of the way,the problem is deeper than simply copying another developer.

    This is going to leads right back to that Blizzard topic/idea.

    Other devs see certain games and try or even do it BETTER,the problem is better does not always sell or attract the players,usually CHEAP to lame gimmicks do.

    Blizzard for example already has a market before their next game is even a thought of design.Then Blizzard adds in Esport/rankings and it is that SIMPLE lame gimmick that attracts the streamers and pro gamer's then many gamer's follow.



    A developer copying could make a game 10x ,yes 10x better than using that example Blizzard's game but has a MUCH less chance at success just because it is not Blizzard.



    When you look at Overwatch,Blizzard is too into making that "cool map"rather than a skilled map that works better with the PRO scene.

    Besides WHAT player base was Lawbreakers drawing from?

    Lawbreakers has an audience of ZERO,they have or had to try and lure in players that are already steadfast in the pro scene or streamers making $$$,they are not moving over unless they see a definitive amount of $$$ to be made that is MORE than they make now.



    You can see this ""popularity" working everyday just looking at a streamer named Ninja.He can literally stream ANY game and thousands show up to give him money.It's a new popular hangout,doesn't make ANY sense but it is reality.So Lawbreeakers was like that brand NEW streamer moving in,doesn't matter if that streamer is 500x better than Ninja,he is not stealing all of Ninja's followers in a matter of a week,month or even a year or two.










    So, according to you, making a game CLEARLY BETTER than others does not sell, making it a copy and gimmicky does.
  • WoeToTheVanquishedWoeToTheVanquished Member UncommonPosts: 276
    edited May 2018
    (delete this post, duplicate)
  • WoeToTheVanquishedWoeToTheVanquished Member UncommonPosts: 276
    edited May 2018
    Uh, the lesson learned is that publishers need to properly advertise their game and get a reputable title before going all in. I have No Clue who Boss Keys is, but I also barely remember Lawbreakers. I think it appeared at one(?) convention and then made no groundbreaking news past that point. So of course they were going to fail considering they didn't have the funds to keep the project going. Sometimes games take years and immense amounts of loss before they gain. Lawbreakers didn't do much over the course of 1-2 years, and now they're already giving up.

    Look at Path of Exile, it was in development/beta for 3-5 years before releasing. I personally avoided buying into the beta (it was a pay-to-beta) because I assumed it would fail like most other games. That's an example of developer/publisher striving through loss and time to create a good product.
  • AeanderAeander Member LegendaryPosts: 7,971
    t0nyd said:
    DMKano said:
    Dont ever go head to head with Blizzard.

    Just dont.
    Blizzard can be beat, at least in the moba genre. I'd also say that Diablo is by no means dominating it's genre. 
    At least in the moba genre, that comes down to an even more important rule. The early bird gets the worm. 

    Had Blizzard beaten League of Legends to the market, it would be the genre leader. Riot games was an irrelevant company, but they enjoyed a long period without viable competition. DotA was just a mod, and Heroes of Newerth would come a year later (and be of questionable quality). By the time viable competitors like Smite and DotA2 came into the picture, League of Legends already held a majority of the market share. Once those two competitors set in, it got to the point that even legitimately great mobas (like Dawngate) could not secure a viable audience. Frankly, if it wasn't for being a Blizzard title, HotS wouldn't even hold the position as the solid 3rd/4th place that it currently enjoys, and I say this as someone who really enjoys HotS.
    d_20
  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    edited May 2018
    If companies stopped chasing trends, people would realize there are other good online games to play. As long as they keep following the new trend people will always stick to the most popular one and everything else dies.

    My thoughts. It may not happen 100% of the time, but most of the time that is the case. It's been happening too often since games as a service became a thing. If you don't copy others nobody notices you, but if you copy others you fail to become popular. Damned if you do, damned if you don't.
    [Deleted User]alkarionlog




  • acidbloodacidblood Member RarePosts: 878
    This had nothing to do with 'luck', from the start they were chasing already crowded bandwagons with established 10,000-pound gorillas*, if they didn't have the ability, both financially and design wise, to play a slow game of catch-up they should have simply spent their resources elsewhere.

    * In the case of 'battle royal' they (and everyone else) did have an opportunity when it was only PUBG, because PUBG has some clear downsides (e.g. bugs) and could clearly be 'done better', but once Fortnight hit the scene (and did things ‘better’) it was basically game over (especially if the best they could do was generic BR-shooter with an 80s gimmick... I mean, at least add dinosaurs).
    [Deleted User]
  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    And Cliff Bleszinski should have known better. He saw first hand how everyone who tried to just flat out copy his own Gears of War games pretty much either failed or didn't sell well enough. And now he fell for it.




  • esc-joconnoresc-joconnor Member RarePosts: 1,097
    If coping the latest flavour of the month doesn't work, someone better tell Epic, they missed the memo.
    I have to agree luck wasn't unusually unkind to this game though. Failure to understand the audience and the competition, yes.
  • ScotScot Member LegendaryPosts: 23,869
    Stop trying to do copies of other games and do you own thing, that's how you make an outstanding new game or like Battle Royale do a gameplay mash up of known styles that becomes flavour of the year.
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