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TheHiveLeader Heals the Devs in Pantheon: Rise of the Fallen Pre-Alpha - Pantheon: Rise of the Falle

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  • SaicredSaicred Member UncommonPosts: 5
    edited April 2018

    Mendel said:


    Saicred said:

    <snip>



    1. "Looks just like EQ." - This is true. In Pantheon's (Pre-alpha) core current state the classes, and play style resemble EQ a lot. However a few items to add. This is just the foundation. Things such as Climate and Atmosphere System are not being shown, More dispositions and Enhanced AI will be added, Preception system triggers, and other things that add flavor to the experience and make it new.




    Let me focus a bit on this one comment.

    Yes, it looks a lot like EQ1 (and EQ2, also).  A group of 6 fighting one mob at a time, with specialist keeping it a 6-on-1 fight, and healing people.  That's not new.  When exactly are these other systems, which you insist will "add flavor to the experience and make it new" going to happen in the development time frame?  Alpha (proper)?  Beta?  Are there specific changes to this 6-1 combat that you're aware of?

    The current state is pre-alpha, and not all classes or races have been shown yet.  I expect these to take up the majority of pre-alpha development time, as well as creation of new areas.  Do you expect that the 6-on-1 fighting mechanism is going to change somewhere in the interim before alpha (proper) launches?

    I'd really like to know, because I'd like to be involved with a game that isn't trying to drag me back to 1999.  It was a bad year; I have no desire to relive that again.  Nothing that I've seen (or read) about the Climate/Atmosphere/Perception systems appear to do anything to change this basic formula.  (Climate/Atmosphere both appear to be gates, requiring specialized 'buffing gear' to pass, and Perception seems to be an individual, not group thing to inject Quests into the world).  AI could *possibly* change this, by changing the way mobs react to attempts to reduce any combat to the 6-on-1 mechanism from the past.

    What exactly is coming that is going to change the basic functions of what we have seen?







    Sorry didn't mean to come off as they were trying to change the basic formula. I mean the basic formula is going to be built onto with the other systems to give a slightly newer take on a classic game style. I apologize if that came out wrong. Not for everyone and I get it. Just wanted to share what I look forward too and some additional information for the game.
    Kumaponatzbach946
  • DiscipledOneDiscipledOne Member UncommonPosts: 103
    I think what kills so many MMO’s these days is just how long it takes for them to come out. We tend to start hearing about them and seeing them, the hype machine starts going years before even a public beta. By the time a lot of games come out it’s hard to be that excited anymore. Pantheon seems to look good for what the devs are trying to make, but it seems like a niche game that is still a couple years away...
    atzbach946
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 10,663
    Saicred said:



    Saicred said:



    PS - I'll try to answer some more questions directly as well. Ask away!



    Who are you?  Why should I ask you questions?




    No one, and just thought I'd be friendly. Sorry for the offer.
    No reason to be sorry. Just strange that a random guy pops in and without any background or context wants us to ask him questions. Thought perhaps you were a developer or someone on the team.

    Kyleran

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

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    My ignore list finally has one occupant after 12 years. I am the strongest supporter of free speech on here, but free speech does not mean forced listening. Have fun my friend. Hope you find a new stalking target.

  • TorvalTorval Member LegendaryPosts: 19,008
    ...if you don't want a game that feels and plays like 1999 then Pantheon isn't for you. Period. There's no selling you on it. This is a niche game aimed at people who want to go back to that era of MMOs. Why is anyone arguing about this? If you want an MMO with all the quirks and pros and cons of 1999, then stick around. If not, look elsewhere. Not every game has to be for everyone.

    This thread is embarrassing.
    I'll take a shot at this. EQ doesn't own 1999. Lineage, UO, Asheron's Call - were all games very different from EQ and arguably as successful, or more so in the case of Lineage. Additionally, I'd say 1999 wasn't even their good year and a more golden age was around 2001 - 2003 when a few more choice titles arrived on the scene and these games had a chance to mature a little.

    Hashing over mechanics and design preferences are good. I'm not embarrassed by that at all. Why should I be?
    Mendelblueturtle13
    take back the hobby: https://www.reddit.com/r/patientgamers/

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  • DMKanoDMKano Member LegendaryPosts: 20,379
    edited April 2018
    Cendharia said:
    I'm looking forward to being part of a community again, where people actually talk...use strategy and thinking..instead of rushing through everything because they think they are "beating da game". What they don't realize in their mad rush to end cap is that they have missed 90% of what the game is all about. So why do Devs put all that hard work into building game worlds, if the hyperactive types want to rush past it all just to brag for five minutes they hit level cap, then quit the game to go onto the next shiny? :) There are lots of games out there that cater to those with short attention spans. Pantheon will be different. :)


    The way playerbase played in 1999-2003 is dead and gone.

    I played EQ1 in a top raiding guild for 7 years, I started in March of 1999 at launch.

    Talking back in the day - text, chat - talking today - discord - top guilds even from back in the day have all abandoned in-game chat

    Rushing to the end game is going to happen in Pantheon - that's what my guild is INTENDING to do - because we all know the mechanics of how Pantheon works - it's 90% the same mechanics of EQ1 so we know that

    1. Get to max level ASAP is important because levels = power

    2. Unless gear is end game gear - don't waste any time obtaining it, use gear that is sufficient enough to get you to max level

    3. The first guilds to get to end game will profit off mechanics that developer has not intended nor forseen - these get patched and players who come after will experience a nerfed version, so it pays huge to be in the first wave.

    4. Use alphas/betas as ways of learning the optimal way to min/max - this is what will enable top guilds to outlevel and outgear the masses 10x-20x faster



    Again you overestimate how guilds play today - strategy and thinking - lol - when you know the mechanics, have pre-assigned classes and group roles and members who already knwo the game from alpha/beta as well as members that have played EQ1 for many years ... come on.

    Players today are not EQ1 noobs anymore

     P.S. - obviously not all guilds in Pantheon will be ultra-competitive end-game guilds, so players that want to take it slow and casual - I am sure that will exist as well
  • ThaneThane Member RarePosts: 3,285
    i wonder how people can still be tempted by this stand and fight mechanics nowadays ^^

    "I'll never grow up, never grow up, never grow up! Not me!"

  • Mackaveli44Mackaveli44 Member RarePosts: 544
    DMKano said:
    Cendharia said:
    I'm looking forward to being part of a community again, where people actually talk...use strategy and thinking..instead of rushing through everything because they think they are "beating da game". What they don't realize in their mad rush to end cap is that they have missed 90% of what the game is all about. So why do Devs put all that hard work into building game worlds, if the hyperactive types want to rush past it all just to brag for five minutes they hit level cap, then quit the game to go onto the next shiny? :) There are lots of games out there that cater to those with short attention spans. Pantheon will be different. :)


    The way playerbase played in 1999-2003 is dead and gone.

    I played EQ1 in a top raiding guild for 7 years, I started in March of 1999 at launch.

    Talking back in the day - text, chat - talking today - discord - top guilds even from back in the day have all abandoned in-game chat

    Rushing to the end game is going to happen in Pantheon - that's what my guild is INTENDING to do - because we all know the mechanics of how Pantheon works - it's 90% the same mechanics of EQ1 so we know that

    1. Get to max level ASAP is important because levels = power

    2. Unless gear is end game gear - don't waste any time obtaining it, use gear that is sufficient enough to get you to max level

    3. The first guilds to get to end game will profit off mechanics that developer has not intended nor forseen - these get patched and players who come after will experience a nerfed version, so it pays huge to be in the first wave.

    4. Use alphas/betas as ways of learning the optimal way to min/max - this is what will enable top guilds to outlevel and outgear the masses 10x-20x faster



    Again you overestimate how guilds play today - strategy and thinking - lol - when you know the mechanics, have pre-assigned classes and group roles and members who already knwo the game from alpha/beta as well as members that have played EQ1 for many years ... come on.

    Players today are not EQ1 noobs anymore

     P.S. - obviously not all guilds in Pantheon will be ultra-competitive end-game guilds, so players that want to take it slow and casual - I am sure that will exist as well
    You're right, players today are not EQ1 noobs, they're just more asshole like with zero respect for others and are extremely self centered.  That's a major issue with today's MMO generation. All about me. If you do not think so, than we can agree to disagree.   


    It's a little early to be speculating that the game is "90% the same as EQ".  We have no idea what the game holds.  Only what we've seen in videos and things will change in some shape or form, and/or improve. 

     I used to be one of those individuals that would rush to max level and all it did was make me realize how much of the game I actually missed.  Yes, levels do = power but when you rush, you get burnt out and get to the top only to realize the top is a very small percentage of the game you're playing and what's that result in? Players bitching that there's no content, blah blah blah.  Its the PLAYERS fault if that ends up happening and I know this because I've taken part in it.
    JeroKaneThunder073
  • acidbloodacidblood Member RarePosts: 819
    Looking forward to it (if for no other reason than to explore the world), but definitely needs a LOT of balance tuning... i.e. From that video, simply getting to the boss seemed a far greater challenge (and accomplishment) than defeating the boss themselves... and for a game with XP loss and corpse runs the combat balance at the moment seems to be largely face-roll snooze-fest or dead in <2 secs, with 'flawless' pulls required for a hope of anything between.
  • JeroKaneJeroKane Member RarePosts: 6,204
    DMKano said:
    Cendharia said:
    I'm looking forward to being part of a community again, where people actually talk...use strategy and thinking..instead of rushing through everything because they think they are "beating da game". What they don't realize in their mad rush to end cap is that they have missed 90% of what the game is all about. So why do Devs put all that hard work into building game worlds, if the hyperactive types want to rush past it all just to brag for five minutes they hit level cap, then quit the game to go onto the next shiny? :) There are lots of games out there that cater to those with short attention spans. Pantheon will be different. :)


    The way playerbase played in 1999-2003 is dead and gone.

    I played EQ1 in a top raiding guild for 7 years, I started in March of 1999 at launch.

    Talking back in the day - text, chat - talking today - discord - top guilds even from back in the day have all abandoned in-game chat

    Rushing to the end game is going to happen in Pantheon - that's what my guild is INTENDING to do - because we all know the mechanics of how Pantheon works - it's 90% the same mechanics of EQ1 so we know that

    1. Get to max level ASAP is important because levels = power

    2. Unless gear is end game gear - don't waste any time obtaining it, use gear that is sufficient enough to get you to max level

    3. The first guilds to get to end game will profit off mechanics that developer has not intended nor forseen - these get patched and players who come after will experience a nerfed version, so it pays huge to be in the first wave.

    4. Use alphas/betas as ways of learning the optimal way to min/max - this is what will enable top guilds to outlevel and outgear the masses 10x-20x faster



    Again you overestimate how guilds play today - strategy and thinking - lol - when you know the mechanics, have pre-assigned classes and group roles and members who already knwo the game from alpha/beta as well as members that have played EQ1 for many years ... come on.

    Players today are not EQ1 noobs anymore

     P.S. - obviously not all guilds in Pantheon will be ultra-competitive end-game guilds, so players that want to take it slow and casual - I am sure that will exist as well
    You're right, players today are not EQ1 noobs, they're just more asshole like with zero respect for others and are extremely self centered.  That's a major issue with today's MMO generation. All about me. If you do not think so, than we can agree to disagree.   


    It's a little early to be speculating that the game is "90% the same as EQ".  We have no idea what the game holds.  Only what we've seen in videos and things will change in some shape or form, and/or improve. 

     I used to be one of those individuals that would rush to max level and all it did was make me realize how much of the game I actually missed.  Yes, levels do = power but when you rush, you get burnt out and get to the top only to realize the top is a very small percentage of the game you're playing and what's that result in? Players bitching that there's no content, blah blah blah.  Its the PLAYERS fault if that ends up happening and I know this because I've taken part in it.

    Totally agree. I have never raided in MMO's (well maybe once or twice and hated it) and never will.

    Complete waste of time. I like the leveling experience a lot more, mixed with running regular dungeons now and then.

    That's why FFXIV is one of my favorite MMO's at the moment. Good story for leveling (Heavensward is one of the best MMO expacs I have ever played story wise) and running some regular dungeons to get some nice gear.  Good enough for me.

    It's also why I enjoy Elder Scrolls Online at the moment. Just taking my time leveling through the story lines. Good enough for me here too.

    With a full time job and having a family, that's about it what I can do anyway along with some nice single player RPG's. (now totally absorbed into God of War on the PS4 at the moment. Fantastic game)
    Thunder073
  • DMKanoDMKano Member LegendaryPosts: 20,379
    Mackaveli44 said:   


    It's a little early to be speculating that the game is "90% the same as EQ".  We have no idea what the game holds.  Only what we've seen in videos and things will change in some shape or form, and/or improve. 


    On the contrary we have a very clear idea of what type of game Pantheon is - look at all the videos so far - it's crystal clear what the gameplay mechanics are.

    Not sure how you are not seeing this, it's as plain as day.
  • KajidourdenKajidourden Member EpicPosts: 2,709
    Even as someone who backed this game I am honestly excited for its release just so that the "hardcore" crowd can eat crow.

    I bet within a month the forums here, official forums, and subreddit will be full of the same people talking a big game now crying about those same features. and/or how there's nobody to play with.

    Never seen the amount of contrarian arguments that I see in this thread.  At one point I was excited for Pantheon but the community has filled out with pricks *shrug*
    Mendel
  • MitaraMitara Member UncommonPosts: 755
    It does look good. I dont like the camping aspect either though.
  • SovrathSovrath Member LegendaryPosts: 26,415
    xDarkjoy said:
    These comments have turned into who is the "most oldschool" player here... kinda pathetic considering the age of some of you folk.
    That's a rather odd take on it. I think it has to do with "what constitutes an old school game" and what are players' expectations for an old school game.

    Since the developers are expressly making an "old school game" that is going to mean a certain thing or at least bring up expectations.

    That's going to be a plus or a minus to players depending on how they see things.
    blueturtle13



  • MendelMendel Member EpicPosts: 3,021
    Even as someone who backed this game I am honestly excited for its release just so that the "hardcore" crowd can eat crow.

    I bet within a month the forums here, official forums, and subreddit will be full of the same people talking a big game now crying about those same features. and/or how there's nobody to play with.

    Never seen the amount of contrarian arguments that I see in this thread.  At one point I was excited for Pantheon but the community has filled out with pricks *shrug*
    This is certainly a danger, maybe not within a single month, but within a year.  The newness factor is very likely to draw a sizable crowd, maybe even that magic 1.5 million that even Brad seems to want, but no one can actually point a finger at now.  The real test, and what is likely to fuel your scenario, is likely to happen at the 3, 6 or 12 month barriers, i.e., when the longer term subscription renewals run out.

    Retention is a very serious thing for businesses.  VR will need something beyond the appeal of nostalgia to keep the players it manages to draw.  I hope they have a formula to cause people to renew subscriptions at a healthy rate.  I don't like seeing any game close up shop.  (and I don't want to miss out on a possible Family Guy take on Pantheon -- South Park did WoW, Simpsons did EQ, FG is about the only thing left with a potent parody punch).

    I don't doubt you are right in this regard.  Pantheon will not be able to live up to some people's expectations.  If you look closely enough, some of the rabid supporters are beginning to echo some of the questions non-supporters have asked.  When people's expectations aren't met, well, feelings get hurt and social media happens.





    Logic, my dear, merely enables one to be wrong with great authority.

  • LetsinodLetsinod Member UncommonPosts: 384
    Sorry but sitting down doing nothing during a fight isn't "hardcore". It is boring, period. Some old school mechanics were better left 15+ years ago.

    As to the people who say they are going to sit around and plan strategies in groups I don't buy it. 20 years ago in EQ when I played the thoughts of internet chatting was still new. Now days I have multiple discord servers. People just don't socialize nowdays like they did then.
    Kajidourden
  • AmatheAmathe Member LegendaryPosts: 5,138
    Looking forward to this game more and more.
    drivendawn

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • SovrathSovrath Member LegendaryPosts: 26,415
    Letsinod said:
    Sorry but sitting down doing nothing during a fight isn't "hardcore". It is boring, period. Some old school mechanics were better left 15+ years ago.

    As to the people who say they are going to sit around and plan strategies in groups I don't buy it. 20 years ago in EQ when I played the thoughts of internet chatting was still new. Now days I have multiple discord servers. People just don't socialize nowdays like they did then.


    The whole sitting, stopping the group is not about "being hardcore". That's about resource management AND small spots for socializing.

    Players don't socialize because there really aren't opportunities during game play for people to just chat.

    People used to interact waiting for in game transportation. Incorporate fast travel and that is gone.

    People used to chat during downtime. Take that away and that is gone.

    People used to chat so they could arrange for a craft or ask for help with a mob or quest. Take that away and again, "that's gone.

    As the Pantheon developers said, players will always take the "easiest" fastest route, easiest for xp if that is solo. That is why it's more of a group game.

    For me, blasting through a dungeon at hyper speed is what's boring.
    drivendawn



  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,483
    edited April 2018
    Letsinod said:
    Sorry but sitting down doing nothing during a fight isn't "hardcore". It is boring, period. Some old school mechanics were better left 15+ years ago.

    As to the people who say they are going to sit around and plan strategies in groups I don't buy it. 20 years ago in EQ when I played the thoughts of internet chatting was still new. Now days I have multiple discord servers. People just don't socialize nowdays like they did then.
    If I ever use Discord while gaming, it's merely to idle for no reason other than someone conned me into joining a certain channel.

    I have little interest in actually hearing the voices of folks humblebragging (either that or bitching about game mechanics) back and forth for hours, which is 75% of what guild voice chat turns into.
    Sovrath

    image
  • SovrathSovrath Member LegendaryPosts: 26,415
    Letsinod said:
    Sorry but sitting down doing nothing during a fight isn't "hardcore". It is boring, period. Some old school mechanics were better left 15+ years ago.

    As to the people who say they are going to sit around and plan strategies in groups I don't buy it. 20 years ago in EQ when I played the thoughts of internet chatting was still new. Now days I have multiple discord servers. People just don't socialize nowdays like they did then.
    If I ever use Discord while gaming, it's merely to idle for no reason other than someone conned me into joining a certain channel.

    I have little interest in actually hearing the voices of folks humblebragging (either that or bitching about game mechanics) back and forth for hours, which is 75% of what guild voice chat turns into.
    And then there are the people who just talk to hear themselves talk.

    "going to auction house now".

    erm great, so what?


    atzbach946MadFrenchie



  • DecardCainDecardCain Member UncommonPosts: 45
    It looks nice actually.
  • Mackaveli44Mackaveli44 Member RarePosts: 544
    DMKano said:
    Mackaveli44 said:   


    It's a little early to be speculating that the game is "90% the same as EQ".  We have no idea what the game holds.  Only what we've seen in videos and things will change in some shape or form, and/or improve. 


    On the contrary we have a very clear idea of what type of game Pantheon is - look at all the videos so far - it's crystal clear what the gameplay mechanics are.

    Not sure how you are not seeing this, it's as plain as day.
    I understand it's taking emphasis from Vanguard and Everquest but to put an actual number on it such as 90%? Come on... Baseline, yes it's similar to EQ and I like that it is but to say its 90% is like saying the game is an exact replica.

    Come on Kano, you're smarter than that. 
  • TorvalTorval Member LegendaryPosts: 19,008
    Sovrath said:
    Letsinod said:
    Sorry but sitting down doing nothing during a fight isn't "hardcore". It is boring, period. Some old school mechanics were better left 15+ years ago.

    As to the people who say they are going to sit around and plan strategies in groups I don't buy it. 20 years ago in EQ when I played the thoughts of internet chatting was still new. Now days I have multiple discord servers. People just don't socialize nowdays like they did then.


    The whole sitting, stopping the group is not about "being hardcore". That's about resource management AND small spots for socializing.

    Players don't socialize because there really aren't opportunities during game play for people to just chat.

    People used to interact waiting for in game transportation. Incorporate fast travel and that is gone.

    People used to chat during downtime. Take that away and that is gone.

    People used to chat so they could arrange for a craft or ask for help with a mob or quest. Take that away and again, "that's gone.

    As the Pantheon developers said, players will always take the "easiest" fastest route, easiest for xp if that is solo. That is why it's more of a group game.

    For me, blasting through a dungeon at hyper speed is what's boring.
    There were many other early generation MMOs that didn't require sitting down. They were able to pull off resource management, socializing, and leaving a lot of room for chat. If modern chat channels are any indicator people have no problem taking the time to talk even in this modern day of "fast-paced gaming". So I'm not buying your answer. It's a "because I said so" answer, not factually grounded.

    Lineage 1 didn't have downtime with sitting and it is still magniitudes more popular than L2. L2 adopted some of those EQ features, chasing the money. Notice how they've not added that feature to any games after that? Notice how virtually no developer, even the other old school hardcore mmo games, uses that feature? Because it's not actually a hallmark characteristic of old-school. It's just an EQ feature that no one else likes.

    People used to chat a lot in games without sitting downtime. People still chat like crazy in games.  The evidence is in the chat channels. ESO, LotRO, WoW, Rift, AoC, SWL, and tons of other MMOs all have people chatting away and socializing. Go figure.

    Again, people ask for crafted items all the time in chat and trade, unless the crafting system is useless. You just "blast through dungeons"? All dungeons? What dungeons? I mean, it's not likely you could be more vague and broad in your stereotyping. The point being you're directing a false narrative based on hyperbole, not fact. None of what you said is real everywhere. You can find an instance of it somewhere, but anyone can find several counterexamples anywhere.

    My latest counterexample. I needed to get to Henneth Annun in LotRO and couldn't find my way there. World chat was too busy so I went to an old custom community chat channel and asked. I was given help and an answer. Yay! Socializing and gaming inside the game. People also ask for crafted stuff on Rift Prime in the trade channel which is buzzing.
    blueturtle13Kajidourden
    take back the hobby: https://www.reddit.com/r/patientgamers/

    traveller, interloper, anomaly
    ༼ つ ◕◕ ༽つ

  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,483
    Sovrath said:
    Letsinod said:
    Sorry but sitting down doing nothing during a fight isn't "hardcore". It is boring, period. Some old school mechanics were better left 15+ years ago.

    As to the people who say they are going to sit around and plan strategies in groups I don't buy it. 20 years ago in EQ when I played the thoughts of internet chatting was still new. Now days I have multiple discord servers. People just don't socialize nowdays like they did then.
    If I ever use Discord while gaming, it's merely to idle for no reason other than someone conned me into joining a certain channel.

    I have little interest in actually hearing the voices of folks humblebragging (either that or bitching about game mechanics) back and forth for hours, which is 75% of what guild voice chat turns into.
    And then there are the people who just talk to hear themselves talk.

    "going to auction house now".

    erm great, so what?


    Not to mention what happens 90% of the time as soon as a female voice is heard in the channel.  As mainstream as gaming is nowadays, so many gamers still turn into bumbling idiots at the sound of a girl's voice.

    image
  • SovrathSovrath Member LegendaryPosts: 26,415
    Sovrath said:
    Letsinod said:
    Sorry but sitting down doing nothing during a fight isn't "hardcore". It is boring, period. Some old school mechanics were better left 15+ years ago.

    As to the people who say they are going to sit around and plan strategies in groups I don't buy it. 20 years ago in EQ when I played the thoughts of internet chatting was still new. Now days I have multiple discord servers. People just don't socialize nowdays like they did then.
    If I ever use Discord while gaming, it's merely to idle for no reason other than someone conned me into joining a certain channel.

    I have little interest in actually hearing the voices of folks humblebragging (either that or bitching about game mechanics) back and forth for hours, which is 75% of what guild voice chat turns into.
    And then there are the people who just talk to hear themselves talk.

    "going to auction house now".

    erm great, so what?


    Not to mention what happens 90% of the time as soon as a female voice is heard in the channel.  As mainstream as gaming is nowadays, so many gamers still turn into bumbling idiots at the sound of a girl's voice.
    I haven't had the pleasure of that show as the guilds I've been a part of were adults, many of them married and essentially people who actually got outside and knew that women actually existed.

    MadFrenchie



  • AmatheAmathe Member LegendaryPosts: 5,138
    The game looks better every day.

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

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