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Which one you prefer? (4 massive games coming at 2019)

2

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  • CoatedCoated Member UncommonPosts: 507
    Massive? You and I differ greatly on our idea of "Massive".

    What I see are very niche, small titles with very little funding. Each game is going to be making cuts into some kind of game mechanics which will hurt the finished product in some way or another.

    I will be playing non of these games.
  • WizardryWizardry Member LegendaryPosts: 19,332
    "sandbox" "pvp" Since when is pvp anything other than sandbox,does someone control your pvp actions in some game out there?

    None the less the sandbox WORLD is something these games are NOT,the world is scripted and there is no engine/tools to create your own maps/weapons/Ai etc etc,so there is literally ZERO sandbox in ANY of those games.
    Which would i play,none of those 4,i don't see them offering me anything creative or constructive they are all simply cheap game builds looking to cash in one 1-2 gimmicks.

    W/o going into each game's minute detail ,they all fail at the very basic core of game design,they are NOT complete games at what they are portraying their games to be.
    Crowfall being the biggest fail design because it is tying in the most desirable aspect of the game into the cash shop and that is a HUGE no no.
    Caffynated

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • JamesGoblinJamesGoblin Member RarePosts: 1,242
    Camelot Unchained and Crowfall; If nothing else, due to both having excellent chances to actually launch - and then, who knows?
    I'm looking forward to Crowfall the most out of those. It just looks like fun to me. 
    It'll be something between fun and second job, depending on how you approach it.
    [Deleted User]Slapshot1188YashaX
     W...aaagh?
  • FlyinDutchman87FlyinDutchman87 Member UncommonPosts: 336
    I highly doubt COE is gonna be anywhere near ready by 2019.


    Looking forward to CU and Crowfall, both for similar reasons. I think crowfall will be the more popular but I think CU will be more of the game I really want to play. Either way, should be decent MMO year for once. God knows we haven't had one in a while. 
    JamesGoblin
  • WylfWylf Member UncommonPosts: 376
    None of them. 
    Ah we have a winner.  Cortex666 was the 1st with the correct answer.
  • QuizzicalQuizzical Member LegendaryPosts: 25,348
    Coated said:
    Massive? You and I differ greatly on our idea of "Massive".

    What I see are very niche, small titles with very little funding. Each game is going to be making cuts into some kind of game mechanics which will hurt the finished product in some way or another.

    I will be playing non of these games.
    My idea of massive is that it's something that has mass.  For example, electrons are massive and photons are not.  With that in mind, are these games massive?
    [Deleted User]JamesGoblin
  • francis_baudfrancis_baud Member RarePosts: 479
    Crowfall, Camelot Unchained and Dual Universe are the ones I'm looking for.

    New World, if it's still a thing, could grab my attention in the future too.
    JamesGoblin
  • francis_baudfrancis_baud Member RarePosts: 479
    Coated said:
    Massive? You and I differ greatly on our idea of "Massive".

    What I see are very niche, small titles with very little funding. Each game is going to be making cuts into some kind of game mechanics which will hurt the finished product in some way or another.

    I will be playing non of these games.
    North of 10 million dollars could hardly be considered "very little" funding for a MMO. Crowfall has close to 20 million dollars in funding so far, Camelot Unchained isn't far from that number.

    The funding is closer to AAA titles like Blade & Soul, Black Desert Online and Guild Wars 2 than the large majority of the indie games released in recent years.
    JamesGoblin
  • VrikaVrika Member LegendaryPosts: 7,888
    Quizzical said:
    Coated said:
    Massive? You and I differ greatly on our idea of "Massive".

    What I see are very niche, small titles with very little funding. Each game is going to be making cuts into some kind of game mechanics which will hurt the finished product in some way or another.

    I will be playing non of these games.
    My idea of massive is that it's something that has mass.  For example, electrons are massive and photons are not.  With that in mind, are these games massive?
    I'm curious to know what do you think an MMO is? A game with Multiplayer Online properties that manifest only if it's attached to a mass?
     
  • QuizzicalQuizzical Member LegendaryPosts: 25,348
    edited April 2018
    Vrika said:
    Quizzical said:
    Coated said:
    Massive? You and I differ greatly on our idea of "Massive".

    What I see are very niche, small titles with very little funding. Each game is going to be making cuts into some kind of game mechanics which will hurt the finished product in some way or another.

    I will be playing non of these games.
    My idea of massive is that it's something that has mass.  For example, electrons are massive and photons are not.  With that in mind, are these games massive?
    I'm curious to know what do you think an MMO is? A game with Multiplayer Online properties that manifest only if it's attached to a mass?
    You say that as though there is any agreement as to what an MMO is.
    [Deleted User]
  • anxelesaxeanxelesaxe Member UncommonPosts: 24
    From what I hear, CU is a mess.

    What I've learned in 20 years of playing MMOs - have no hope. You'll just be let down. 
  • KyleranKyleran Member LegendaryPosts: 43,498
    Coated said:
    Massive? You and I differ greatly on our idea of "Massive".

    What I see are very niche, small titles with very little funding. Each game is going to be making cuts into some kind of game mechanics which will hurt the finished product in some way or another.

    I will be playing non of these games.
    North of 10 million dollars could hardly be considered "very little" funding for a MMO. Crowfall has close to 20 million dollars in funding so far, Camelot Unchained isn't far from that number.

    The funding is closer to AAA titles like Blade & Soul, Black Desert Online and Guild Wars 2 than the large majority of the indie games released in recent years.
    Still about $10 to $20M short for a western developed MMORPG.

    Two of you three examples were built in a country with roughly 50% lower labor costs and they clear still suffer from a lack of proper funding.
    francis_baudJamesGoblin[Deleted User]MrMelGibson

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • francis_baudfrancis_baud Member RarePosts: 479
    edited April 2018
    From what I hear, CU is a mess.

    What I've learned in 20 years of playing MMOs - have no hope. You'll just be let down. 
    The development takes longer than what was initially expected but things seem to go smoothly now. They've got a major cash influx earlier this year and they're adding lot of stuff into the game to get the Beta rolling in 2 months.
    JamesGoblin
  • JamesGoblinJamesGoblin Member RarePosts: 1,242
    Kyleran said:
    Coated said:
    Massive? You and I differ greatly on our idea of "Massive".

    What I see are very niche, small titles with very little funding. Each game is going to be making cuts into some kind of game mechanics which will hurt the finished product in some way or another.

    I will be playing non of these games.
    North of 10 million dollars could hardly be considered "very little" funding for a MMO. Crowfall has close to 20 million dollars in funding so far, Camelot Unchained isn't far from that number.

    The funding is closer to AAA titles like Blade & Soul, Black Desert Online and Guild Wars 2 than the large majority of the indie games released in recent years.
    Still about $10 to $20M short for a western developed MMORPG.

    Two of you three examples were built in a country with roughly 50% lower labor costs and they clear still suffer from a lack of proper funding.
    $20M is just a snapshot, Crowfall will likely end up on 30-40M - and I bet Camelot will get more than it's current $17M; Of course, it also means more delays etc. 

    Another thing is that none of these two will have AAA PvE or anything close to it, which is lion's share of any such budget; not to mention marketing money, this part can really go wild with AAAs.

    None of these guarantees success to CF/CU, nor it puts them into AAA range - just, they are not as far below as it might seem at first glance.
    francis_baud[Deleted User]Slapshot1188YashaX
     W...aaagh?
  • TillerTiller Member LegendaryPosts: 11,163
    badermal said:
    i just found all the good sandbox pvp mmo are coming at 2019  or later (2020) here is the list
     Camelot unchained - Daoc game from 2001 making another great return as a new game
    Chornicles of elyria- pure sandbox game with many intersting feature
    Crowfall - from shadowbane ultima online dev 
    Ashes of creation - another good sandbox game

    so after i spent time seeing each of the title i came to decision each has some little problems
    CU- realm vs realm pvp game so your forced to ally/enemy based on the realm no freedom
    Coe- players saying its little pay to win though
    Crowfall - too cartoonish and non peristent world
    ashes of creation - looks more like a pve game than pvp and most of the people only going to play it for dungeon raids and boses? 

    but anyway all of these game have same concept on pvp 
     got siege (village town city castle)
     open world pvp
    building 
    territory war 
    so if anyone knows  is there is any difference between these 4? (except realm vs realm) and which one you going to try ?
     and which one will fail like life is feudal and which will be one of the best sandbox mmo?




    None of those after I did the research on them.
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • badermalbadermal Member UncommonPosts: 250
    so some of you saying all the 4 of them going to fail?

  • TillerTiller Member LegendaryPosts: 11,163
    edited April 2018
    badermal said:
    so some of you saying all the 4 of them going to fail?

    Most likely flail at least.
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • BruceYeeBruceYee Member EpicPosts: 2,556
    badermal said:
    so some of you saying all the 4 of them going to fail?

    AoC and CoE may. CU & CF probably won't.
    KyleranYashaX
  • TokkenTokken Member EpicPosts: 3,549
    AoC for me.

    Proud MMORPG.com member since March 2004!  Make PvE GREAT Again!

  • SephirosoSephiroso Member RarePosts: 2,020
    Quizzical said:
    Vrika said:
    Quizzical said:
    Coated said:
    Massive? You and I differ greatly on our idea of "Massive".

    What I see are very niche, small titles with very little funding. Each game is going to be making cuts into some kind of game mechanics which will hurt the finished product in some way or another.

    I will be playing non of these games.
    My idea of massive is that it's something that has mass.  For example, electrons are massive and photons are not.  With that in mind, are these games massive?
    I'm curious to know what do you think an MMO is? A game with Multiplayer Online properties that manifest only if it's attached to a mass?
    You say that as though there is any agreement as to what an MMO is.
    There is. Just like there is an agreement that the earth is round yet there are still a surprising number of people(vocal minority) that think its flat.

    Just because you can point to a bunch of people who claim something that clearly is not an MMO is an MMO does not mean that there isn't an understood agreement to what is an MMO and is not.
    KyleranJamesGoblinNilden

    image
    Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

  • ShaighShaigh Member EpicPosts: 2,142
    Lost Ark, not because its a game I really want or care for but unlike the four games mentioned its close to being finished. You can hype sandbox features all you want but so far its just hype on things that they intend to develop instead of actual features that can be played in their current build.

    I will reevaluate all those games once you can watch people stream beta gameplay but I'm done hyping games based on words alone.
    Iselin: And the next person who says "but it's a business, they need to make money" can just go fuck yourself.
  • MightyUncleanMightyUnclean Member EpicPosts: 3,531
    I'm just looking for these games to add their new B A T T L E  R O Y A L E modes!  Yeah!
    KyleranJamesGoblinNildenpantaroScotMidPrincessGhavrigg
  • KnightFalzKnightFalz Member EpicPosts: 4,166
    I'm not a PvP fan, and believe that trying to mix the two these days is a path to quick disaster. PvE focused players generally don't want to be messed with and PvP focused players generally don't want to be quested ad nauseam.

    Camelot Unchained might be interesting, as it seems you can specialize in crafting, focusing mainly on supporting the troops of your realm to victory instead of direct engagement.

    If it turns out to be so this would probably the best for me to try, providing the cost of curiosity isn't too high.


    JamesGoblin
  • cameltosiscameltosis Member LegendaryPosts: 3,706
    badermal said:
    i just found all the good sandbox pvp mmo are coming at 2019  or later (2020) here is the list
     Camelot unchained - Daoc game from 2001 making another great return as a new game
    Chornicles of elyria- pure sandbox game with many intersting feature
    Crowfall - from shadowbane ultima online dev 
    Ashes of creation - another good sandbox game

    so after i spent time seeing each of the title i came to decision each has some little problems
    CU- realm vs realm pvp game so your forced to ally/enemy based on the realm no freedom
    Coe- players saying its little pay to win though
    Crowfall - too cartoonish and non peristent world
    ashes of creation - looks more like a pve game than pvp and most of the people only going to play it for dungeon raids and boses? 

    First, your thread title, none of these games are massive! They are all niche titles, none will be big hits, so don't get your hopes up too high! However, they all have interesting ideas and I wish them all good luck. My thoughts:

    Camelot Unchained
    This is the only MMO I am currently excited for. It will actually be massively multiplayer! 1000+ player battles will be possible. 3 way territory control. We can design and build our own structures in the world. We can siege and destroy other people's structures. Really deep combat system to keep the game engaging long term, whilst also being more skill based than most MMOs. This game is doing everything right to create a really good, engaging PvP game in the MMO space. 

    The biggest downfall of this game is going to be lack of variety. I have no doubt that the RvR is going to be amazing, but outside of that I am worried there is nothing else to do. It'll have a good crafting economy to it, but if you aren't a crafter then open world pvp is all you got. 


    Crowfall
    This game has got some really big players behind it and I am a fan of Raph Koster, he always comes up with interesting ideas. I think out of the 4 games you listed, this will have the biggest initial success. However, I think a lot of their design choices are setup to make this a very short term success. I think it'll be fun for a few months but then most people will be gone and the game will die off. 

    I feel this way partly due to heavy use of instancing, which will make community building harder. I feel this way partly due to going down the action combat route, which is certainly more accessible to the masses but also gets repetitive and boring quickly. 

    I believe Crowfall's only hope for long term success comes from emergent gameplay. I think the game they have designed now has some really fundamental flaws, but the way they've designed Eternal Kingdoms could give rise to some interesting gameplay. The campaigns, being instanced and short term, should also be able to quickly adapt. These two things could result in the game becoming something that nobody envisioned (for example, the campaigns might get ignored if most people are involved in sieging big guild EKs all the time) if the community take full advantage. 


    Chronicles of Elyria
    I started off rooting for this game but have long since been turned off it. They have some great ideas, but as development has gone on the ideas keep coming without them seeming to finish off previous ones. I now doubt their ability to achieve half of what they've promised. Then, they started doing some shady cash-shop stuff and their monetisation really put me off, makes me think that they not only can't make it to launch, but even if they did it would be using a business model I cannot support. It's a shame really, I'd heard great things about Chronicles of Spellborn but never got a chance to play it, was hoping I could support this one instead. 


    Ashes of Creation
    This receives a lot of press because it raised the largest amount of kickstarter money for an MMO. However, the amount was only marginally higher than previous KS MMOs and is still far below what is actually needed to deliver an MMO. 

    To me, I cannot distinguish AoC from any of the other crowd-funded PvE sandboxes. Everything it is setting out to do seems very generic to me, but not only does it seem to be offering what the other sandboxes are offering, it's the same promises that most previous sandboxes have made and failed to fulfil. 

    Still, it's very early days, this game has the least amount of information available for it so subsequent reveals might improve things. Right now, everything feels generic and bland, there is nothing I can get excited about beyond a very high level "I hope this sandbox works". 
    JamesGoblinbadermal
  • btdtbtdt Member RarePosts: 523
    I only worry about games that are released.  A game that is due to be released doesn't exist until that day comes.  So, from your list, you have no list.
    ScotMendel
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