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AmatheAmathe Member LegendaryPosts: 7,630
Everquest had a coordinate system. You can see an explanation of it here

Basically you could type /loc and you would see numerical coordinates in chat that corresponded to that location. If you knew the coordinates to a second location (such as if your group told you "we are at  -1182.68,867.30,19.04), you could orient from where you are to where they are (assuming you are in the same zone).

Will Pantheon have this?

EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests



  • MendelMendel Member EpicPosts: 4,594
    It is too useful as a tool for customer support purposes not to have something similar.  If I recall, that was the primary purpose of /loc anyway, to allow the CS staff to find specific spots in a zone where a problem occurred.  Falling through the world, mismatched geometry and non-intentional 'invisible' walls were pretty big problems in early EQ.  These types of problems manifested with almost every expansion.

    Maybe VR will do something different and implement a 'ping' system.  When the player issues a 'ping', it sends the player's location information to a CS channel while not displaying anything for the player to see.


    Logic, my dear, merely enables one to be wrong with great authority.

  • AmatheAmathe Member LegendaryPosts: 7,630
    This is one of several things that made it easier to find your way around in Everquest than some might think.

    For example, there was also the fact that the game was carved up into zones that usually had a zone wall. To get somewhere, you mostly just needed to know which zones connected. Zone A> Zone B > Zone C (run along the wall until you reach each zone-in point).

    Once you were in the same zone as your objective, you could either rely on visual landmarks from there, 'We're East of the Griffon Tower," or ask for their coordinates. 

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

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