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Am I right to avoid Star Citizen?

MightyUncleanMightyUnclean Member EpicPosts: 3,531
I know Star Citizen is a highly polarizing subject.  I've avoided it thus far because I've mainly heard negative things about its development progress.  Here's a couple of questions to help me clarify things:

1)  What is there to do in the current build of the game?

2)  Is the current iteration of the game (I know it's in development) a buggy mess?

3)  Is it likely to be highly P2W?

4)  Is there any indication from the developers as to when the game may actually launch?

Thanks for any info!
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Comments

  • jahlonjahlon Member UncommonPosts: 388
    1/2/4 I can't answer

    3)  Yes, it is straight "pay to..."  Now win/make easy/convenience whatever word you want to fill in at the end, its a "Pay to..." scenario  You can buy game currency direct https://robertsspaceindustries.com/pledge/extras?product_id=41

    Maybe you see that as pay to win, maybe someone else sees it as pay to convenience.


    ConstantineMerusOrinoriAnOldFartHariken[Deleted User]JeroKane
  • SirAgravaineSirAgravaine Member RarePosts: 520
    edited April 2018
    1) There are things in the game that that those who enjoy the game (in its current state) will be entertained by and there are things in the game those that do not enjoy the game (in its current state) will not be entertained by. Personally, while extremely interested in the concept of the game, I have not to actively played it, as I am waiting for a fully or nearly full launch of the feature-set.

    2) Yes and no. There are bugs with some features and there aren't bugs with others, those bugs change dynamically as the game is patched and new content is released. This is true of nearly every piece of software that has ever been produced (at this scale).

    3) Winning is subjective, and paying is the only way to acquire ships at the moment, so in a way it is Pay to Win. The future of the current 'pay to win' structure (as it is now)  has not entirely been decided, but the current version will likely not be how the game is when the game releases. It is to my understanding that the current structure is for crowdfunding purposes only.

    4) The game will launch when all features are implemented. I don't think it really matters what that date is for Chris Roberts. At their current pace, I would anticipate a soft release (pre-launch) in Q2 2019, and a hard release in Q1-Q3 2020 (my own timeline). Eventually SQ42 will launch as well, so I guess you could assume that there will be a separate hard launch date for that game, but a date has not been announced. I imagine that SQ42 will release in concert with a Pre-Launch Star Citizen Patch for marketing purposes.

    Disclaimer: I have not personally spent any money on Star Citizen/SQ42. My opinion (while leaning toward the side of the developers) is mostly objective.
    Post edited by SirAgravaine on
    [Deleted User]
  • WizardryWizardry Member LegendaryPosts: 19,332
    Even if i didn't know who was running the show,just popped in for the first time out of nowhere Idaho and looked at the game so far ,i would be like umm no looks like very little effort.
    The size of this team,the amount of money,looks like less than 1/4 of that.
    So far after all this time and money,it is still just a virtual cash shop.
    I seriously do not know how this can end,if he ever announces a finished product it will get critiqued to no end and he can't have that.He has made more money than most developers out there and with no finished game,so why would he want to complete it.

    If he ever announces a finished release,which i believe will NEVER happen,he will instead word it in a way that the game is never done.Anyhow when that time comes,he will still just be a virtual cash shop,VERY little will happen to the game afterwards,mostly more work on the cash shop items than the game.
    So for me,NO i don't like to support scammers and this has been and always will be a RMT operation,something we used to detest in a big way back in the day.
    Arclan

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • BruceYeeBruceYee Member EpicPosts: 2,556
    Get Elite: Dangerous if you haven't already on a Steam sale preferably 50%-75% and see if you like it cause it's a space sim like SC. If you don't want to go as far as buy it just watch some streams of it to figure out if that's the type of stuff you like.
  • MightyUncleanMightyUnclean Member EpicPosts: 3,531
    BruceYee said:
    Get Elite: Dangerous if you haven't already on a Steam sale preferably 50%-75% and see if you like it cause it's a space sim like SC. If you don't want to go as far as buy it just watch some streams of it to figure out if that's the type of stuff you like.
    I did enjoy what I played of E:D, other than the damned space station docking.  That made me quit the game.
    Tiller
  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502
    edited April 2018
    I know Star Citizen is a highly polarizing subject.  I've avoided it thus far because I've mainly heard negative things about its development progress.  Here's a couple of questions to help me clarify things:

    1)  What is there to do in the current build of the game?

    You can do some dogfighting, a small variety of missions, some basic cargo transportation, land and drive around on some planetoids. There's some pvp, both in ships and on foot. There's fun to be had but it's quite short-lived.

    2)  Is the current iteration of the game (I know it's in development) a buggy mess?
    Yes, it is very buggy. Doors might fling you out into space at 10,000 m/s or not work at all, ramps might not reach the ground, elevators disappear into planets, crashes cause all your cargo to disappear, there's all sorts of glitches, stuttering, low framerates, rubber banding etc. Physics is very odd, vehicles move like RC toys, hoverbikes are just plain dangerous, ships fly as though they have no mass, characters fall from space and land on planets before walking off as though nothing happened etc.

    3)  Is it likely to be highly P2W?
    The seed for the game's P2W is in motion now, all this pre-purchasing under the guise of supporting crowdfunding will certainly have an effect post-launch, how large that effect is remains to be seen. They intend to sell currency and some ships (via game packages) after launch, there was also a rumour of concept ships being sold post-launch, I don't know if that is true or not.

    4)  Is there any indication from the developers as to when the game may actually launch?
    None at all. The only thing really said, in recent times, is that when the game is ready for a wider audience it would contain 5-10 star systems, that was said about a year ago and there is not even a quarter of 1 star system completed at this time.
    If by some miraculous optimisations of the workforce they manage to push out 1 star system every 3 months (absolutely no way this will happen!) we are looking at 2.5 years before an early release. To get all 100 star systems in game would take 25 years...

    KyleranCalavry
  • ErillionErillion Member EpicPosts: 10,297
    I know Star Citizen is a highly polarizing subject.  I've avoided it thus far because I've mainly heard negative things about its development progress.  Here's a couple of questions to help me clarify things:

    1)  What is there to do in the current build of the game?

    2)  Is the current iteration of the game (I know it's in development) a buggy mess?

    3)  Is it likely to be highly P2W?

    4)  Is there any indication from the developers as to when the game may actually launch?

    Thanks for any info!
    ad 1 ) 
    Arena style play in the simpod:
    Ship PvP
    FPS PvP
    Ship PvE (waves getting stronger and stronger)

    Racing:
    Ship racing on dedicated tracks
    and much more fun:
    Ship racing on moons (think Star Wars "Beggars Canyon Run")
    vehicle racing (with fast buggies or hoverbikes, including jumping across canyons, with the ships racing IN the canyon ;- )

    in the Hangar:
    hangar interior decoration with various pieces of art and furniture
    fiddling around with the loadout of your ships

    in the ArcCorp module:
    social interaction in the bar
    dancing
    buying
    golfcart crashcar derbies

    in the Crusader mini-Universe modules
    mission running
    ship PvP and PvE
    FPS PvP
    mapping
    exploration (including looting wrecks for special usable items like rifles)
    buying and selling
    player generated missions (transport, fight, pirating)
    transport jobs
    social interaction, parties and player events
    Quantum travel interceptions / pirating
    escorting / merc jobs
    boarding / anti-boarding fights in large (!) ships
    testing the system to its limits (like dropping vehicles from orbit) - after all we are Alpha testers
    fooling around with vendor machines (The Big Benny Challenge ;-) )
    exploring stations (including hidden pirate bases with their own shops)

    and more (whatever players come up with - more and more every day)


    ad 2)

    You will encounter bugs - its an Alpha game. We write reports and upload them. Take a look at the Issue Council for special, dedicated bug hunting. Bugs are being patched out regularily.

    frames per second has improved, but you will experience microstutters and frame rate drops

    In my opinion it is playable already. I have been playing it for years now.


    ad 3)

    In my opinion no. EVERYTHING can be obtained in game after launch for in game money only.
    All you need is a 35 $ starter package. There is no World of Tanks style special ammo etc.

    Also it is a PLAYER skill based game. Not a ship progression style game. Bigger ships are not better - they just have different roles. I would also say - large multiplayer ships flown by solo players with NPC crew only will be expensive death traps. And a player can only fly one ship at a time. Even if he has 50 ships in the hangar.

    After launch only starter ships will be sold. Many people confuse the current VOLUNTARY crowdfunding donations (and bigger reward ships you get with more expensive packages) as
    P2W. It is a controversial subject ... the P2W debate on the official forum is already at many hundreds of pages and many tenthousands of posts.

    In my experience from many other space games, most recently Elite Dangerous - any differences at the launch of the game become insignificant when players learn to gamble the trade system in a game (after a few weeks) and soon have ridiculous amounts of money that allow them to buy any ship they want.  And it does not matter what crowdfunding package that player bought initially.


    ad 4)

    You can follow the development roadmap. Announcements from CIG tend to be very optimistic ;-)
    and you may want to be patient - or just buy the finished game after it launched.

    https://robertsspaceindustries.com/roadmap/board/1-Star-Citizen

    For most Star Citizen backers I know it does not matter how long the development takes. It is important to us that it will be an exceptional sandbox game. In my case a worthy successor to the old Star Wars Galaxies.

    There will be a solo game (Squadron 42) that will come out sooner than the main game (Star Citizen). It should help make waiting easier.



    Have fun 

    Orinorirawfox[Deleted User]
  • ConstantineMerusConstantineMerus Member EpicPosts: 3,338
    The only reason to buy into a crowdfunding project pre or during the development stage is to support to developers. If you're looking to have sheer fun I'd suggest to wait until the release. 
    HeraseAsm0deusSovrath[Deleted User]ArglebarglemklinicScot
    Constantine, The Console Poster

    • "One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
  • tinoberserktinoberserk Member UncommonPosts: 73
    Cant say anything about Star Citizen but your profile pic is disgusting man. 
    I did enjoy what I played of E:D, other than the damned space station docking.  That made me quit the game.
    Not completely sure but i believe there are docking comps to be hand in E:D. Should make docking easier.
    MightyUnclean
  • rawfoxrawfox Member UncommonPosts: 788
    I know Star Citizen is a highly polarizing subject.  I've avoided it thus far because I've mainly heard negative things about its development progress.  Here's a couple of questions to help me clarify things:

    1)  What is there to do in the current build of the game?

    2)  Is the current iteration of the game (I know it's in development) a buggy mess?

    3)  Is it likely to be highly P2W?

    4)  Is there any indication from the developers as to when the game may actually launch?

    Thanks for any info!
    1)
    They implemented a first persistant universe, then now a secon version that a good chunk bigger. That was super heavy changes compared two years ago.
    Its literally the first push to more missions, more content, trading, exploring, shooting, more players in instaces and thelike. Since a couple months its just burning hawt.
    That said, its a real alpha, bugfixes, whipes, new bug come, old bugs gone.

    2)
    Since i raised my mem from 8 to 16 gb, i noticed a significant performance boost.
    The playability depends heavy on the situation of the server and its instance, on the network and the state of the current development of the network interface. All that is going on at the same time.
    Yeah its buggy but compared to the time of the implementation over the recent months, its surprisingly well playable. There is pretty often free-flight weekends, i suggest you take a taste here on what it is, what it is not and what it can become (!).
    AC and SQ42 will be implemented at one point into the universe as well as many many more.

    3)
    I dont know, ive spent 50.-€ for a starterpack and 20.-€ for an upgrade to my ship.
    I also doubt CIG makes it p2w, there is practically no need for it, what is there is breathtaking already and i hope they learn from history :)

    4)
    Not yet, no, but i see a rather stable alpha at the end this year or early next year.
    There will be a final implementation of the "real"persistant universe, persistancy is just this days a huge topic as it is currently implemented :)
    Maybe a beta next year ? Two or three years to release ? Faster ?! /shrug

    The development is professional, we finally have become a patchsystem now and dont need to download the whole chunk again and again. You can see the game growing and its a great experince to me.

    Hop in the verse already, not mutch wrong here ^^
  • laxielaxie Member RarePosts: 1,118
    The first "open universe" came out 2.5 years ago, in Winter 2015. Back then, leaving a ship into space and re-entering would cause you to clip through the floor, spin endlessly, die or otherwise glitch into an unplayable state. I was like "Fair enough, the multi-crew ships have just come out, surely it will be fixed in a month or two."

    Today, the situation is identical. Entering a ship from space, which should be a pretty core feature, is still a buggy mess.

    That's the story of the project for me. Yes, new features are being added, but the game doesn't feel any closer to a polished experience. I backed the project when the promise was "100 systems and a release next year." A year later, it was "We will do 6 systems right and ship next year, then add more." A few years later, we have no targets on having even 1 system in a playable state.

    People who still have faith in the project will tell you "But it's still early in the development. These things take time." I won't disagree. But chances are 5 years from now, Star Citizen will still be early in the development.

    At present, it is a buggy tech demo that has some merits, but doesn't resemble anything I'd like to sink time into. If the game ever does release in a playable, polished form, the question is whether it will still look impressive. The characters are already starting to look dated.
    WalkinGlennArglebargleScotchUp
  • MightyUncleanMightyUnclean Member EpicPosts: 3,531
    laxie said:
    The first "open universe" came out 2.5 years ago, in Winter 2015. Back then, leaving a ship into space and re-entering would cause you to clip through the floor, spin endlessly, die or otherwise glitch into an unplayable state. I was like "Fair enough, the multi-crew ships have just come out, surely it will be fixed in a month or two."

    Today, the situation is identical. Entering a ship from space, which should be a pretty core feature, is still a buggy mess.

    That's the story of the project for me. Yes, new features are being added, but the game doesn't feel any closer to a polished experience. I backed the project when the promise was "100 systems and a release next year." A year later, it was "We will do 6 systems right and ship next year, then add more." A few years later, we have no targets on having even 1 system in a playable state.

    People who still have faith in the project will tell you "But it's still early in the development. These things take time." I won't disagree. But chances are 5 years from now, Star Citizen will still be early in the development.

    At present, it is a buggy tech demo that has some merits, but doesn't resemble anything I'd like to sink time into. If the game ever does release in a playable, polished form, the question is whether it will still look impressive. The characters are already starting to look dated.
    OK, thanks guys.  I'm going to hold off on this one, maybe for years, maybe permanently.

    Iaxie, do you think they flat out lied about the development timeline?  Or were they just incredibly optimistic?
  • WalkinGlennWalkinGlenn Member RarePosts: 451
    I know Star Citizen is a highly polarizing subject.  I've avoided it thus far because I've mainly heard negative things about its development progress.  Here's a couple of questions to help me clarify things:

    1)  What is there to do in the current build of the game?

    2)  Is the current iteration of the game (I know it's in development) a buggy mess?

    3)  Is it likely to be highly P2W?

    4)  Is there any indication from the developers as to when the game may actually launch?

    Thanks for any info!
      I'm just gonna go ahead and answer the title of your post. Stay away from this game like the plague until they actually announce a release date.
  • HarikenHariken Member EpicPosts: 2,680
    I think people that like these kind of games should look at Vendetta Online. You can play that game on any platform and its come a long way.
    Phaserlight
  • EldurianEldurian Member EpicPosts: 2,736
    edited April 2018
    1)  What is there to do in the current build of the game?

    Missions
    Trading
    Piracy
    Racing (I don't think it's in the PTU but it's in Arena Commander)
    Space Combat
    Ground Combat

    Essentially every meaningful type of content that was available in Freelancer + Racing. Freelancer had mining but it was bad.

    Mining and Salvaging are the next content types due to be released.

    2)  Is the current iteration of the game (I know it's in development) a buggy mess?

    That's a highly subjective question even in a released game. It seemed to have multiple content types stable enough to be enjoyable last time I played it. But I have high tolerance for bugs and new content brings new bugs.

    3)  Is it likely to be highly P2W?

    Again, a subjective question but by my definition of pay to win, no absolutely not.

    A lot of people see ship pricetags and assume "OOOOOH!!!! 2000$ SHIP! IT MUST BE ABLE TO OBLITERATE ANYTHING ELSE IN THE SKIES!!!"

    No. And no for multiple good reasons. First off big ships take big crew. For instance the 1000$ ship takes 15 people.

    Second, the game is HIGHLY skill based. Smaller ships are harder to hit. They're faster, have smaller hitboxes, tighter turning etc.

    A 25$ Aurora can easily blast any of these bigger ships out of the sky if the pilot is skilled and the gunners are not good on the larger ship. 15 Auroras can easily take on most any single ship even if that ship has a skilled crew.

    Pay to win is an assumption based on preconceived notions of players coming from games where character skills and gear completely eclipse player skill. That is not Star Citizen. Star Citizen is highly player skill based.

    And as others have stated. All of these ships can be earned in-game.

    4)  Is there any indication from the developers as to when the game may actually launch?

    I'm guessing two years give or take a year for soft launch. Most of the core content is already in place. 

    Erillion
  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    edited April 2018
    It's like $45 to buy in. Just do it if you're interested. Just don't expect anything all that great.
  • ceratop001ceratop001 Member RarePosts: 1,594
    Waiting for this game is less fun then watching paint dry...
     
  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    Let me address P2W.

    Given equal skill, the player that purchases ships with real money will have a serious advantage over the one that doesn't.

    So yes, it's P2W. It actually might be the most P2W game with a AAA budget thus far. You can even purchase land with real money.
  • ErillionErillion Member EpicPosts: 10,297

    Given equal skill, the player that purchases ships with real money will have a serious advantage over the one that doesn't.

    For about a month after launch in a game that might be played 10+ years.

    After that those interested will have bought the interesting ships with in game money only, paying no more than the 35 $ starter package. Leveling the playing field. And as everyone can only fly one ship at a time, it matters little if you have 50 ships in your hangar.

    Why should it be any different than the other space games out there in that respect ? Once the players understand the trade system, getting in game money quickly is easy.


    Have fun
  • MightyUncleanMightyUnclean Member EpicPosts: 3,531
    Erillion said:

    Given equal skill, the player that purchases ships with real money will have a serious advantage over the one that doesn't.

    For about a month after launch in a game that might be played 10+ years.

    After that those interested will have bought the interesting ships with in game money only, paying no more than the 35 $ starter package. Leveling the playing field. And as everyone can only fly one ship at a time, it matters little if you have 50 ships in your hangar.

    Why should it be any different than the other space games out there in that respect ? Once the players understand the trade system, getting in game money quickly is easy.


    Have fun
    I guess I don't understand why people are spending so much cash on ships now.  If there's no real advantage to having them, and/or you can get them within a short time with in-game cash once the game launches, they why spend hundreds or thousands on them now?  Are there really that many whales that are just basically making huge donations to the game?
  • Landicho8712Landicho8712 Member CommonPosts: 6
    Let me address P2W.

    Given equal skill, the player that purchases ships with real money will have a serious advantage over the one that doesn't.

    So yes, it's P2W. It actually might be the most P2W game with a AAA budget thus far. You can even purchase land with real money.
    please don't listen to this guy. since all he does is watch ships get  sold on youtube without actually knowing what he is claiming. the game itself isn't and wont be pay to win. all ships you get access to now including with paid will be obtainable within game within release date. let me rephrase that. everything that you obtain within the game with real money will be obtainable within the game. now as other post says. there isn't much todo as of right now since its still not complete lol as for when it will be released maybe when im 40 yrs old. i suggest you play the free weekend before buying since again it isnt a complete game yet. now if you wanna back up the studio by all means go for it. you will be rewarded compared to people who denied and wished the failure of star citizen hopefully lol. other then that there is nothing game breaking within the game. even if you obtain the best ship within the game a better pilot will always be able to take you out. the game itself is a high skilled type of game. people who plays wow wont survive lol. this game is for real men and women not carebears who wants to do pve. think of eve online with elite dangerous. if ever the game is released well it will be worth the investment. because even if the game isnt complete yet you can already see the structure of how the game is by playing the alpha. hope this helps. also id like to add star citizen not only sells ships for their own benefit but to further develop the game. the game right now is the most over achieving game that is in development right now lol and there is no limit to its potential because of what they are trying to do. AS FOR WHEN THE GAME WILL BE RELEASED IT WILL BE 10 MORE YRS>.<
  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    Erillion said:

    Given equal skill, the player that purchases ships with real money will have a serious advantage over the one that doesn't.

    For about a month after launch in a game that might be played 10+ years.

    After that those interested will have bought the interesting ships with in game money only, paying no more than the 35 $ starter package. Leveling the playing field. And as everyone can only fly one ship at a time, it matters little if you have 50 ships in your hangar.

    Why should it be any different than the other space games out there in that respect ? Once the players understand the trade system, getting in game money quickly is easy.


    Have fun
    Umm, so in your opinion, new players have to be inferior for at least a month to the people that paid money? I mean, good argument bro. Beginners with equal skill will fall prey to those that spend real money. I agree. 

    The number of ships in hangar might not matter, but the quality does. And your bullshit about pretending to understand what the economy will be like is just that, a big fat steaming pile of bullshit.
    rpmcmurphy
  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502
    edited April 2018
    Erillion said:

    Given equal skill, the player that purchases ships with real money will have a serious advantage over the one that doesn't.

    For about a month after launch in a game that might be played 10+ years.

    After that those interested will have bought the interesting ships with in game money only, paying no more than the 35 $ starter package. Leveling the playing field. And as everyone can only fly one ship at a time, it matters little if you have 50 ships in your hangar.

    Why should it be any different than the other space games out there in that respect ? Once the players understand the trade system, getting in game money quickly is easy.


    Have fun
    I guess I don't understand why people are spending so much cash on ships now.  If there's no real advantage to having them, and/or you can get them within a short time with in-game cash once the game launches, they why spend hundreds or thousands on them now?  Are there really that many whales that are just basically making huge donations to the game?
    There will absolutely be advantages for people who pay, anyone who thinks it is trivial is either in denial or being ignorant. Somebody was saying that other games did X and that's why it'll be ok in SC, which is nonsensical.

    Chris Roberts has said that the cost of ships will increase dramatically compared to what they are now, so if a ship is currently the equivalent of 750,000 UEC he was on about it costing 10's of million UEC in the game. That's a huge advantage because they've skipped all that progression and the time it takes, they've skipped all the losses, all the mistakes, all the piracy etc. Instead they've jumped from a tiny ship that can only move a couple of crates of cargo to one which can shift 10,000 or more in 1 run.

    It's like people jumping to endgame on day 1 of launch with a whole bunch of armor and weapons bought and paid for.
  • MightyUncleanMightyUnclean Member EpicPosts: 3,531
    Erillion said:

    Given equal skill, the player that purchases ships with real money will have a serious advantage over the one that doesn't.

    For about a month after launch in a game that might be played 10+ years.

    After that those interested will have bought the interesting ships with in game money only, paying no more than the 35 $ starter package. Leveling the playing field. And as everyone can only fly one ship at a time, it matters little if you have 50 ships in your hangar.

    Why should it be any different than the other space games out there in that respect ? Once the players understand the trade system, getting in game money quickly is easy.


    Have fun
    I guess I don't understand why people are spending so much cash on ships now.  If there's no real advantage to having them, and/or you can get them within a short time with in-game cash once the game launches, they why spend hundreds or thousands on them now?  Are there really that many whales that are just basically making huge donations to the game?
    There will absolutely be advantages for people who pay, anyone who thinks it is trivial is either in denial or being ignorant. Somebody was saying that other games did X and that's why it'll be ok in SC, which is nonsensical.

    Chris Roberts has said that the cost of ships will increase dramatically compared to what they are now, so if a ship is currently the equivalent of 750,000 UEC he was on about it costing 10's of million UEC in the game. That's a huge advantage because they've skipped all that progression and the time it takes, they've skipped all the losses, all the mistakes, all the piracy etc. Instead they've jumped from a tiny ship that can only move a couple of crates of cargo to one which can shift 10,000 or more in 1 run.

    It's like people jumping to endgame on day 1 of launch with a whole bunch of armor and weapons bought and paid for.
    And people find satisfaction in that?  I guess they do, look at all the P2W games of the last few years.
  • ErillionErillion Member EpicPosts: 10,297
    edited April 2018
    Umm, so in your opinion, new players have to be inferior for at least a month to the people that paid money? I mean, good argument bro. Beginners with equal skill will fall prey to those that spend real money. I agree. 

    The number of ships in hangar might not matter, but the quality does. And your bullshit about pretending to understand what the economy will be like is just that, a big fat steaming pile of bullshit.
    People with experience from the Alpha and Beta test of a game will always start with an advantage. Especially if there are no late Beta wipes before launch. That is nothing specific to Star Citizen.
    And no more real money than a starter package of 35 bucks is needed for that.

    W.r.t. to your rather florid language ... have you any more evidence to offer other than your (rather limited) knowledge about space game economies ?

    Wanna be a billionaire in Elite Dangerous within two weeks ?

    https://www.reddit.com/r/EliteDangerous/comments/6x5mkq/the_billionaires_club/

    Do it with trade ?

    https://www.pcgamesn.com/elite-dangerous/elite-dangerous-the-life-of-a-space-billionaire

    Wanna have TRILLIONS just for being trustworthy ? Look at EVE Online

    https://www.rockpapershotgun.com/2013/05/01/eve-fanfest-the-richest-man-in-space/


    Have fun



    PS:

    >>> he was on about it costing 10's of million UEC in the game. >>>

    LOL. Peanuts. See above w.r.t. billionaires and trillionaires.


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