Quantcast

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Tomenet - rogue-like multiplayer online game

ahrejl2008ahrejl2008 Member UncommonPosts: 3
edited March 2018 in The Pub at MMORPG.COM

TomeNET is an online multiplayer rogue-like role-playing game, derived from MAngband (Multiplayer-Angband). TomeNET loosely bases on the stories of J.R.R. Tolkien mainly "The Lord Of The Rings", hence the name "the Troubles of Middle Earth" or alternatively "the Tales of Middle Earth". The final goal in TomeNET is to destroy the fallen god Melkor who is known by the name of Morgoth, Lord of Darkness.

Sometimes TomeNET is confused with ToME. ToME is a singleplayer game that is vaguely similar to TomeNET but both games have their own developers. ToME and TomeNET were both originally created by DarkGod but parted ways around 2003. DarkGod still continues to develop ToME. The latest version of ToME is ToME 4.

Tomenet -ascii screen:


Tomenet  1-bit graphics:



Features

  • Real-time multiplayer online rogue-like gameplay; time passes slower on deeper levels to make up for speed gain of players and monsters, keeping the real-time experience at an optimum
  • Day/night changes, four seasons, weather
  • Sound effects and dynamic background music
  • Normal server and ironman rules server (dubbed 'RPG server')
  • Various character modes, including: Traditional rogue-like (one life), MAngband-style (infinite resurrections), PvP-mode for killing each other off in the game world or in a special PvP arena
  • Allow non-PvP mode chars to still fight each other in friendly duels that won't kill the player who loses
  • Automatically scheduled special events
  • Players may create artifacts if they have the required resources
  • Post-king gameplay: Characters that have beaten the main boss, Morgoth, may venture into another insanely dangerous dungeon to try and find the last remaining path to Valinor, to possibly retire on its shores
  • Over 250 static artifacts, infinite random artifacts, over 200 special item powers, over 1000 items, over 1100 monsters and many 'ego monster' types ie variations of base monsters
  • Over 200 types of floor features/terrain
  • Multiple towns and a rich world map with lots of completely different types of dungeons spread out over it
  • Parties and guilds, which feature shared houses and internal chat
  • 18 distinct races and 13+ classes to choose from
  • Skill system allowing for specialization, for example put your rogue's emphasis on being a hideous backstabber, a user of shadowy magic, or an infamous shoplifter who even steals items from the black market without being caught ..most of the time.
  • Class and race specific special abilities such as "cloaking mode" for rogues or "firestones" for draconians
  • A variety of shape-shifting classes and features
  • Create hybrid classes that allow for unusual combinations of abilities and skills
  • Many special stores in towns (Casino for gambling; possibility to play a game of Go) and dungeons; dungeon towns (in a special ironman competition dungeon)
  • Players may turn their houses into stores that sell items in their absence
  • Powerful macro system, featuring a wizard that makes macro creation easily done in three steps even by beginners.
  • Dual-wielding of 1-handed weapons for certain extra combat boni if you choose to forego heavy armour
  • Parrying and blocking with weapons and shields respectively
  • Different combat stances, special melee and ranged techniques that cost "stamina" to use
  • Advanced commands for handling certain tasks without annoyances, such as 'x' which combines wear/wield and take-off in a special manner
  • Different types of monster AI regarding movement and combat that will result in challenging behaviour
  • Players may create a golem that heeds their command (albeit more of a fun feature than of serious use)
  • Spell system and certain other game aspects are handled by LUA script which allows for seamless updates without requiring players to manually download anything in case something gets adjusted, changed or fixed
  • Players may create own spellbooks from combining single spells of their choice into blank books


Video about game, if dont like read much xD


Do u like roguelike games?
  1. Do u like roguelike games?5 votes
    1. yes
      80.00%
    2. no
      20.00%
Orthelian

Comments

  • nerovergilnerovergil Member UncommonPosts: 680
    what..
  • ahrejl2008ahrejl2008 Member UncommonPosts: 3
    Do you need help?
  • LobotomistLobotomist Member EpicPosts: 5,875
    Never managed to get it to work



  • CryomatrixCryomatrix Member EpicPosts: 2,962
    The cool thing about a game like this is the unbelievable array of things to do and how the developers can focus on features and diversity. But it comes at the cost of graphics. In order to have all these features, the cost-per-feature has to be low, hence the graphics quality. 

    There's a similar game called "Unreal World". That I tried to play. 

    My problem is that I'm a modern creature, hence I'm a graphics-whore. I cannot play a game like this as the visual feedback is not enough for my ADHD-addled brain. 

    It takes a special person to play a game like this, I'd rather play a "MUD" because my imagination will create very pretty graphics for it. 

    Cryomatrix

    Catch me streaming at twitch.tv/cryomatrix
    You can see my sci-fi/WW2 book recommendations. 
  • bairemin30bairemin30 Member CommonPosts: 7
    3 years in this game... I'd go mad.
Sign In or Register to comment.