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Over the last year Citadel Studios has been hard at work updating Legends of Aria and getting everything ready to bring even more players in. They have had the main systems for how the game operates in place for a while, but what was really needed was a lot of polishing. So I was pretty keen to check in with them at PAX East and see everything they have been working on since last year.
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Edit: It has a chance to survive if the modders continue to do a great job, but the official shards are garbage.
There's less systems/content in this game than in ultima when it first launched in the 80's.
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But the world is void of life , danger , fauna .. Spice .. seems such a Tabula Rasa ..
But i hold out hope these devs can continue to push it in the right direction ..
I've played on and off for a year or so. There really aren't any features in-game worth mentioning at this point. It's not fun, because there's nothing much to do, and hardly anyone to do it with. If it doesn't hit big on Steam, my guess is that it's going to die quickly after the Steam launch.
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1. Game performance. Even with a pretty heavy rig (i7 8770K, 1070), my GPU is burning like I'm mining coins ... for a game with graphics feeling like it's 2000 and creepy random lags. Or is that they are having us download a debug version of the exe?
2. Reds players (PKers, griefers, however you want to call them) camping, chasing and killing people when least expected (e.g. while trying to kill monsters, skill upgrade, in dungeons, etc) making it difficult to improve your own skills since higher levels areas (incl. outposts) become pretty much no-go zones (and no or little in-game system to protect friendly players)
3. Major changes during beta. Not even mentioning the unbalanced characters (which Red players are taking advantage of), the whole crafting system was modified recently and not even complete (felling more like a rush release for PAX). The game has been in dev for years, and doesn't seem to improve much where it matters.
4. Pretty much no story lines and plots. A few have just been introduced recently. (this explains why Reds are popping up ... what do you do once you've done full circle on what the game can offer?)
I'm not sure how they are able to maintain funding from investors.
Plus, not sure keeping a beta running that long for players to play is the best strategy, with a full reset planned at release ... this will turn down many of us having spent money and time to get this game up to speed and better and get some chars to a playable level, esp. if things don't get much better by then.
Anyhow ... it's a shame .. I really expected much of it, esp. the creation tool which I was missing since NWN (and still haven't been able to try since it's not released in beta yet).