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No Content Info in Patch Notes Keeps Players More Fully Immersed - Saga of Lucimia - MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited March 2018 in News & Features Discussion

imageNo Content Info in Patch Notes Keeps Players More Fully Immersed - Saga of Lucimia - MMORPG.com

Saga of Lucimia News - The Saga of Lucimia team has published the latest Mondays in MMORPGs titled "No Content Updates in the Patch Notes". By the title, it's apparent that players will not find nuggets of information about playable content, though the usual laundry list of bug fixes and back end improvements will be included. The goal is, according to the post, to keep players more immersed in the Saga of Lucimia game world.

Read the full story here



¯\_(ツ)_/¯ 


«13

Comments

  • WellspringWellspring Member EpicPosts: 1,464
    I like the idea too.

    However, if I'm accustomed to killing a quest mob at a certain location, and then one day he isn't there anymore --- is he on respawn? has he been moved by the devs secretly? or is there a bug (i.e. he spawned under the world or something)?

    Do I wait for hours and hours hoping he spawns, search other locations, or report it as a bug?

    Could be a frustrating system for the players, if there is no indication of what is going on.




    Disclaimer: I haven't watched the video yet, I just read the article, so I apologize in advance if this concern was already addressed.
    --------------------------------------------
  • berlightberlight Member UncommonPosts: 345
    edited March 2018
    No maps! :D Those people that loves to accept quest and follow waypoints without reading will love this game <3<br />
    RenfailConstantineMerus

    Beta tester maniac

  • RenfailRenfail Member EpicPosts: 1,638
    I like the idea too.

    However, if I'm accustomed to killing a quest mob at a certain location, and then one day he isn't there anymore --- is he on respawn? has he been moved by the devs secretly? or is there a bug (i.e. he spawned under the world or something)?

    Do I wait for hours and hours hoping he spawns, search other locations, or report it as a bug?

    Could be a frustrating system for the players, if there is no indication of what is going on.




    Disclaimer: I haven't watched the video yet, I just read the article, so I apologize in advance if this concern was already addressed.

    As far as quest mobs go, almost none of them will be static/found in the same place every time. We're working on a dynamic spawn system that keeps players constantly moving around in dungeons and zones as opposed to "camping" a specific location. 

    P.S.> No one should ever be accustomed to ANYTHING in our game.
    Wellspring
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • RenfailRenfail Member EpicPosts: 1,638
    i like it, immersion is not respected enough as a driving force of good gameplay experiences in rpgs, i'd love to see more companies run their mmorpgs like this, encouraging exploration
    Immersion > all 

    At least in our world :) 
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • RenfailRenfail Member EpicPosts: 1,638
    berlight said:
    No maps! :D Those people that loves to accept quest and follow waypoints without reading will love this game <3
    I know, right? :wink:
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • XiaokiXiaoki Member EpicPosts: 3,853

    Renfail said:



    i like it, immersion is not respected enough as a driving force of good gameplay experiences in rpgs, i'd love to see more companies run their mmorpgs like this, encouraging exploration


    Immersion > all 

    At least in our world :) 



    I expect posts like "Immersion>all" from random posters but to see it from a developer raises giant red flags.

    You can think that you are crafting immersive virtual worlds all you want but you arent, you're making a video game. And the most important aspect of any video game is GAMEPLAY.

    Immersion is worthless if the controls are slow, unresponsive and clunky.

    Not having full patch notes is worrying enough but this is an entirely different level of worrying.
  • RenfailRenfail Member EpicPosts: 1,638
    Xiaoki said:

    Renfail said:



    i like it, immersion is not respected enough as a driving force of good gameplay experiences in rpgs, i'd love to see more companies run their mmorpgs like this, encouraging exploration


    Immersion > all 

    At least in our world :) 



    I expect posts like "Immersion>all" from random posters but to see it from a developer raises giant red flags.

    You can think that you are crafting immersive virtual worlds all you want but you arent, you're making a video game. And the most important aspect of any video game is GAMEPLAY.

    Immersion is worthless if the controls are slow, unresponsive and clunky.

    Not having full patch notes is worrying enough but this is an entirely different level of worrying.

    We aren't building a video game, which is something we've publicly stated more than once. 

    We are building an extension of a tabletop experience, complete with tie-in novels, tabletop campaigns, and beyond. It is, regardless of your opinion, a virtual world. 

    We aren't building the latest action-based MMO with twitch-based gameplay. We are building a world that requires players to invest themselves into it, to immerse themselves into it, if they expect to get the most out of it. 

    Community, group-based gameplay, immersion...these are all far more important to us than merely controls. 
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • XiaokiXiaoki Member EpicPosts: 3,853

    Renfail said:


    Xiaoki said:



    Renfail said:






    i like it, immersion is not respected enough as a driving force of good gameplay experiences in rpgs, i'd love to see more companies run their mmorpgs like this, encouraging exploration




    Immersion > all 

    At least in our world :) 






    I expect posts like "Immersion>all" from random posters but to see it from a developer raises giant red flags.



    You can think that you are crafting immersive virtual worlds all you want but you arent, you're making a video game. And the most important aspect of any video game is GAMEPLAY.



    Immersion is worthless if the controls are slow, unresponsive and clunky.



    Not having full patch notes is worrying enough but this is an entirely different level of worrying.



    We aren't building a video game, which is something we've publicly stated more than once. 

    We are building an extension of a tabletop experience, complete with tie-in novels, tabletop campaigns, and beyond. It is, regardless of your opinion, a virtual world. 

    We aren't building the latest action-based MMO with twitch-based gameplay. We are building a world that requires players to invest themselves into it, to immerse themselves into it, if they expect to get the most out of it. 

    Community, group-based gameplay, immersion...these are all far more important to us than merely controls. 



    Sorry, but it doesnt matter how many tie-ins you have, table-top campaigns or novels or comic books or movies, you are making a video game. You can pretend that its some kind of virtual world but its still just a video game.
    Also, trying to come out of the gate with a multi-media blitz with tabletop campaigns, novels and whatever else means that your focus is split between each very different medium and therefor each product in the line is diminished. This approach to launching a new video game as been tried many times before and most have failed.

    Gameplay and controls matters just as much to a slow paced, turn-based MMO just as much to a twitch, action-based MMO. Gameplay and controls are the corner stones with how you interact with the game. If the way in which you interact with the game is frustrating or unresponsive then your experience will suffer greatly for it. You proclaim that "immersion>all" and yet you cant comprehend this? It speaks volumes as to your immaturity in video game development.

    Your last sentence is definitely the most egregious of all. It's one of the worst things a video game developer can say about their own game.
    bcbullyKyleran
  • RenfailRenfail Member EpicPosts: 1,638
    Xiaoki said:

    Your last sentence is definitely the most egregious of all. It's one of the worst things a video game developer can say about their own game.
    In your opinion, of course. 
    bcbullyKyleran
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • RenfailRenfail Member EpicPosts: 1,638
    Aori said:
    If controls are required to participate in your virtual world, then they're just as important. To think of them as merely controls is a bit arrogant.
    Roleplaying, community, immersion...all things that are more important to us than merely the controls that move you around within the world :) 
    bcbullyKyleran
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • bcbullybcbully Member EpicPosts: 11,838
    edited March 2018
    Xiaoki said:

    Renfail said:


    Xiaoki said:



    Renfail said:






    i like it, immersion is not respected enough as a driving force of good gameplay experiences in rpgs, i'd love to see more companies run their mmorpgs like this, encouraging exploration




    Immersion > all 

    At least in our world :) 






    I expect posts like "Immersion>all" from random posters but to see it from a developer raises giant red flags.



    You can think that you are crafting immersive virtual worlds all you want but you arent, you're making a video game. And the most important aspect of any video game is GAMEPLAY.



    Immersion is worthless if the controls are slow, unresponsive and clunky.



    Not having full patch notes is worrying enough but this is an entirely different level of worrying.



    We aren't building a video game, which is something we've publicly stated more than once. 

    We are building an extension of a tabletop experience, complete with tie-in novels, tabletop campaigns, and beyond. It is, regardless of your opinion, a virtual world. 

    We aren't building the latest action-based MMO with twitch-based gameplay. We are building a world that requires players to invest themselves into it, to immerse themselves into it, if they expect to get the most out of it. 

    Community, group-based gameplay, immersion...these are all far more important to us than merely controls. 



    Sorry, but it doesnt matter how many tie-ins you have, table-top campaigns or novels or comic books or movies, you are making a video game. You can pretend that its some kind of virtual world but its still just a video game.
    Also, trying to come out of the gate with a multi-media blitz with tabletop campaigns, novels and whatever else means that your focus is split between each very different medium and therefor each product in the line is diminished. This approach to launching a new video game as been tried many times before and most have failed.

    Gameplay and controls matters just as much to a slow paced, turn-based MMO just as much to a twitch, action-based MMO. Gameplay and controls are the corner stones with how you interact with the game. If the way in which you interact with the game is frustrating or unresponsive then your experience will suffer greatly for it. You proclaim that "immersion>all" and yet you cant comprehend this? It speaks volumes as to your immaturity in video game development.

    Your last sentence is definitely the most egregious of all. It's one of the worst things a video game developer can say about their own game.
    Savage
    Kyleran[Deleted User]
    "We see fundamentals and we ape in"
  • RenfailRenfail Member EpicPosts: 1,638
    Aori said:
    Renfail said:
    Aori said:
    If controls are required to participate in your virtual world, then they're just as important. To think of them as merely controls is a bit arrogant.
    Roleplaying, community, immersion...all things that are more important to us than merely the controls that move you around within the world :) 
    You're going about community very wrong right now.
    In your opinion :) 
    Kyleran
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • LokeroLokero Member RarePosts: 1,514
    @Renfail - the article link actually dates it as Jun 25, fyi.

    As far as the notes, sounds fine to me... so long as you give people some kinds of clue, so as to avoid what Wellspring mentioned above.  You definitely don't want people standing around for hours waiting on an NPC and spamming you with bug reports because it left without a sign.
    But, from what you said, it sounds like you plan to leave some type of sign/direction, anyway.

    As for other games, I can't even count the amount of changes in games that simply don't get mentioned in patch notes.  Even if they aren't proclaiming it in an article, every MMO leaves things out of the patch notes, deliberate or not.
    Patch notes in games tend to be quite summarized and condensed, as a general rule.
  • RenfailRenfail Member EpicPosts: 1,638
    Lokero said:
    @Renfail - the article link actually dates it as Jun 25, fyi.

    As far as the notes, sounds fine to me... so long as you give people some kinds of clue, so as to avoid what Wellspring mentioned above.  You definitely don't want people standing around for hours waiting on an NPC and spamming you with bug reports because it left without a sign.
    But, from what you said, it sounds like you plan to leave some type of sign/direction, anyway.

    As for other games, I can't even count the amount of changes in games that simply don't get mentioned in patch notes.  Even if they aren't proclaiming it in an article, every MMO leaves things out of the patch notes, deliberate or not.
    Patch notes in games tend to be quite summarized and condensed, as a general rule.
    It's an updated article from back in 2015; I apparently forgot to update the publication date to reflect :) 

    During the live stream tonight I covered World of Warcraft, using this patch note as an example of "over sharing". Not only do they tell players the name of the dungeon coming in, they also talk about the names of the boss mobs, lore snippets, and so much more. We also covered examples from LOTRO, Path of Exile, and other games where the developers share a whole slew of content updates in the patch notes to let players know exactly what new dungeons/zones/areas to go explore and etc. 

    As far as our MMORPG goes, we'll always have some sort of obvious "clue" that players will be able to refer to within the world. Maybe it's something that is related to common sense (hey, the zone entrance is caved in; maybe we should look around for another entrance), maybe it's related to the player character's perception to notice something like disturbed underbrush, maybe it's something that can be tracked, maybe it's as simple as a note left on a table. But the players will have to be on the lookout for things. 
    Lokero[Deleted User]
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • VrikaVrika Member LegendaryPosts: 7,888
    Renfail said:

    We aren't building a video game, which is something we've publicly stated more than once. 

    Perhaps you should stop calling it an MMORPG then.

    Either it is a video game or it is not a video game, but calling it a video game and then saying it's not an video game is deceptive.
    [Deleted User]
     
  • KyleranKyleran Member LegendaryPosts: 43,505
    Vrika said:
    Renfail said:

    We aren't building a video game, which is something we've publicly stated more than once. 

    Perhaps you should stop calling it an MMORPG then.

    Either it is a video game or it is not a video game, but calling it a video game and then saying it's not an video game is deceptive.
    A virtual world may be a game, but a game isn't necessarily a virtual world.

    How's that old saying go, "grant me the wisdom to know the difference."

    Not all do.


    [Deleted User]RenfailLokero

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    Eh, there's a way to have it both ways. Tuning should be mentioned and acknowledged to see how things are being adjusted. Last thing person wants to feel when being "immersed" is that a known issue isn't being acknowledged and the steps outlined publicly on how to fix them. Aside from that, you dont need much else imo. I mean back in the FFXI days, that's all they would comment about. They wouldn't talk about what new was added to the game which is okay.
  • ConstantineMerusConstantineMerus Member EpicPosts: 3,338
    Man I fucking love this team! <3
    Renfail
    Constantine, The Console Poster

    • "One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
  • VrikaVrika Member LegendaryPosts: 7,888
    edited March 2018
    Kyleran said:
    Vrika said:
    Renfail said:

    We aren't building a video game, which is something we've publicly stated more than once. 

    Perhaps you should stop calling it an MMORPG then.

    Either it is a video game or it is not a video game, but calling it a video game and then saying it's not an video game is deceptive.
    A virtual world may be a game, but a game isn't necessarily a virtual world.

    How's that old saying go, "grant me the wisdom to know the difference."
    I agree with you on that.

    But MMORPGs are video games. If the devs don't want to call it a video game, then they must not call it by the name of any video game subgenres either.
     
  • KyleranKyleran Member LegendaryPosts: 43,505
    Vrika said:
    Kyleran said:
    Vrika said:
    Renfail said:

    We aren't building a video game, which is something we've publicly stated more than once. 

    Perhaps you should stop calling it an MMORPG then.

    Either it is a video game or it is not a video game, but calling it a video game and then saying it's not an video game is deceptive.
    A virtual world may be a game, but a game isn't necessarily a virtual world.

    How's that old saying go, "grant me the wisdom to know the difference."
    I agree with you on that.

    But MMORPGs are video games. If the devs don't want to call it a video game, then they must not call it by the name of any video game subgenres either.
    Considering what passes for a MMORPG these days I'm in agreement, but I'm not sure MMORPVW is going to catch on.

    Think of it another way, "games" have more of an emphasis on "fun" while VWs, not always,  or rather, they provide a different sort of satisfaction from activities many might not consider "fun."


    ConstantineMerus

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • KyleranKyleran Member LegendaryPosts: 43,505
    Xiaoki said:

    Renfail said:



    i like it, immersion is not respected enough as a driving force of good gameplay experiences in rpgs, i'd love to see more companies run their mmorpgs like this, encouraging exploration


    Immersion > all 

    At least in our world :) 



    I expect posts like "Immersion>all" from random posters but to see it from a developer raises giant red flags.

    You can think that you are crafting immersive virtual worlds all you want but you arent, you're making a video game. And the most important aspect of any video game is GAMEPLAY.

    Immersion is worthless if the controls are slow, unresponsive and clunky.

    Not having full patch notes is worrying enough but this is an entirely different level of worrying.
    There was a day when players were willing to adapt to the "controls" of any game, instead of expecting the game to adapt to the players. 

    Maybe in an action oriented twitch shooter quick, responsive controls are paramount,  but in a game such as this I can understand why they might take more of a backseat to other considerations.




    ConstantineMerus

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • lahnmirlahnmir Member LegendaryPosts: 5,041
    I won't fall into the trap of good or bad and honestly don't think we can use these terms for this game yet. With that out of the way I find the approach and attitude of the developer refreshing, it isn't my cup of tea but it doesn't have to be. Lets see how it works out for them.

    /Cheers,
    Lahnmir
    RenfailConstantineMerus
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • VrikaVrika Member LegendaryPosts: 7,888
    edited March 2018
    Kyleran said:
    Vrika said:
    Kyleran said:
    Vrika said:
    Renfail said:

    We aren't building a video game, which is something we've publicly stated more than once. 

    Perhaps you should stop calling it an MMORPG then.

    Either it is a video game or it is not a video game, but calling it a video game and then saying it's not an video game is deceptive.
    A virtual world may be a game, but a game isn't necessarily a virtual world.

    How's that old saying go, "grant me the wisdom to know the difference."
    I agree with you on that.

    But MMORPGs are video games. If the devs don't want to call it a video game, then they must not call it by the name of any video game subgenres either.
    Considering what passes for a MMORPG these days I'm in agreement, but I'm not sure MMORPVW is going to catch on.

    Think of it another way, "games" have more of an emphasis on "fun" while VWs, not always,  or rather, they provide a different sort of satisfaction from activities many might not consider "fun."
    I think if they don't want to call it a game, then they could just call it virtual world, or online virtual world.



    But after surfing their website a bit, I'm not sure if we've even understood Refail's message correctly. On their own website's FAQ section they're constantly talking about "the game". They've got total of 42 instances of word game.
      https://sagaoflucimia.com/game/faq/

    So maybe Renfail wasn't claiming that it's not a game, but rather that they're using some unique method that makes their game not a video game?
     
  • RenfailRenfail Member EpicPosts: 1,638
    Kyleran said:
    Vrika said:
    Renfail said:

    We aren't building a video game, which is something we've publicly stated more than once. 

    Perhaps you should stop calling it an MMORPG then.

    Either it is a video game or it is not a video game, but calling it a video game and then saying it's not an video game is deceptive.
    A virtual world may be a game, but a game isn't necessarily a virtual world.

    How's that old saying go, "grant me the wisdom to know the difference."

    Not all do.


    This :) 
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • RenfailRenfail Member EpicPosts: 1,638
    t0nyd said:
    The amount of hostility from random people never ceases to amaze me. This forum is constantly bitching about innovation but the moment you try to change something, nothing but bitching. 

    What do you mean mobs won't always spawn in the same spot. You mean that nomadic tribe of orcs moves around like, ummm, nomads. Now I have to explore, gasp. Id rather whine about it like a bitch until you put the tribes new location in the patch notes. Oh and play the game for me...  And I don't want to read...
    But but but don't you know? "The customer is always right?" 

    We've gotten used to such "feedback" from window shoppers over the years. We've also gotten extremely adept at ignoring any such feedback that doesn't fit into our vision for the world we are building. 

    Either folks love what we are building and want to come join in on the fun, or they don't. It's that simple!
    [Deleted User]
    Tim "Renfail" Anderson | Wandering Hermits Patreon
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