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Saga of Lucimia News - The Saga of Lucimia team has published the latest Mondays in MMORPGs titled "No Content Updates in the Patch Notes". By the title, it's apparent that players will not find nuggets of information about playable content, though the usual laundry list of bug fixes and back end improvements will be included. The goal is, according to the post, to keep players more immersed in the Saga of Lucimia game world.
Comments
However, if I'm accustomed to killing a quest mob at a certain location, and then one day he isn't there anymore --- is he on respawn? has he been moved by the devs secretly? or is there a bug (i.e. he spawned under the world or something)?
Do I wait for hours and hours hoping he spawns, search other locations, or report it as a bug?
Could be a frustrating system for the players, if there is no indication of what is going on.
Disclaimer: I haven't watched the video yet, I just read the article, so I apologize in advance if this concern was already addressed.
Beta tester maniac
As far as quest mobs go, almost none of them will be static/found in the same place every time. We're working on a dynamic spawn system that keeps players constantly moving around in dungeons and zones as opposed to "camping" a specific location.
P.S.> No one should ever be accustomed to ANYTHING in our game.
At least in our world
I expect posts like "Immersion>all" from random posters but to see it from a developer raises giant red flags.
You can think that you are crafting immersive virtual worlds all you want but you arent, you're making a video game. And the most important aspect of any video game is GAMEPLAY.
Immersion is worthless if the controls are slow, unresponsive and clunky.
Not having full patch notes is worrying enough but this is an entirely different level of worrying.
We aren't building a video game, which is something we've publicly stated more than once.
We are building an extension of a tabletop experience, complete with tie-in novels, tabletop campaigns, and beyond. It is, regardless of your opinion, a virtual world.
We aren't building the latest action-based MMO with twitch-based gameplay. We are building a world that requires players to invest themselves into it, to immerse themselves into it, if they expect to get the most out of it.
Community, group-based gameplay, immersion...these are all far more important to us than merely controls.
Sorry, but it doesnt matter how many tie-ins you have, table-top campaigns or novels or comic books or movies, you are making a video game. You can pretend that its some kind of virtual world but its still just a video game.
Also, trying to come out of the gate with a multi-media blitz with tabletop campaigns, novels and whatever else means that your focus is split between each very different medium and therefor each product in the line is diminished. This approach to launching a new video game as been tried many times before and most have failed.
Gameplay and controls matters just as much to a slow paced, turn-based MMO just as much to a twitch, action-based MMO. Gameplay and controls are the corner stones with how you interact with the game. If the way in which you interact with the game is frustrating or unresponsive then your experience will suffer greatly for it. You proclaim that "immersion>all" and yet you cant comprehend this? It speaks volumes as to your immaturity in video game development.
Your last sentence is definitely the most egregious of all. It's one of the worst things a video game developer can say about their own game.
As far as the notes, sounds fine to me... so long as you give people some kinds of clue, so as to avoid what Wellspring mentioned above. You definitely don't want people standing around for hours waiting on an NPC and spamming you with bug reports because it left without a sign.
But, from what you said, it sounds like you plan to leave some type of sign/direction, anyway.
As for other games, I can't even count the amount of changes in games that simply don't get mentioned in patch notes. Even if they aren't proclaiming it in an article, every MMO leaves things out of the patch notes, deliberate or not.
Patch notes in games tend to be quite summarized and condensed, as a general rule.
During the live stream tonight I covered World of Warcraft, using this patch note as an example of "over sharing". Not only do they tell players the name of the dungeon coming in, they also talk about the names of the boss mobs, lore snippets, and so much more. We also covered examples from LOTRO, Path of Exile, and other games where the developers share a whole slew of content updates in the patch notes to let players know exactly what new dungeons/zones/areas to go explore and etc.
As far as our MMORPG goes, we'll always have some sort of obvious "clue" that players will be able to refer to within the world. Maybe it's something that is related to common sense (hey, the zone entrance is caved in; maybe we should look around for another entrance), maybe it's related to the player character's perception to notice something like disturbed underbrush, maybe it's something that can be tracked, maybe it's as simple as a note left on a table. But the players will have to be on the lookout for things.
Either it is a video game or it is not a video game, but calling it a video game and then saying it's not an video game is deceptive.
How's that old saying go, "grant me the wisdom to know the difference."
Not all do.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
But MMORPGs are video games. If the devs don't want to call it a video game, then they must not call it by the name of any video game subgenres either.
Think of it another way, "games" have more of an emphasis on "fun" while VWs, not always, or rather, they provide a different sort of satisfaction from activities many might not consider "fun."
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Maybe in an action oriented twitch shooter quick, responsive controls are paramount, but in a game such as this I can understand why they might take more of a backseat to other considerations.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
But after surfing their website a bit, I'm not sure if we've even understood Refail's message correctly. On their own website's FAQ section they're constantly talking about "the game". They've got total of 42 instances of word game.
https://sagaoflucimia.com/game/faq/
So maybe Renfail wasn't claiming that it's not a game, but rather that they're using some unique method that makes their game not a video game?
We've gotten used to such "feedback" from window shoppers over the years. We've also gotten extremely adept at ignoring any such feedback that doesn't fit into our vision for the world we are building.
Either folks love what we are building and want to come join in on the fun, or they don't. It's that simple!