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Skill synergy

Lord.BachusLord.Bachus Member RarePosts: 9,637
What i miss in ESO's combat system is skill synergy.
Espescially in games like WoW FF14 and GW2 its the fun part of the combat to me.
Iove doing combo's of skills that enhance eachother at the right moment.


Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

Comments

  • IselinIselin Member LegendaryPosts: 13,064
    What level have you gotten to in the game?

    Unless you're talking about twitch reflex timed combos that Asian MMOs are big on, ESO has about a shit ton and a half of skills that enhance each other. And that's before you start looking at all the group-based synergies where someone other than you needs to activate it for extra damage, healing, stealth, etc.


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  • klash2defklash2def Member EpicPosts: 1,549
    there is literally a mechanic called "Synergies." 
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  • Lord.BachusLord.Bachus Member RarePosts: 9,637
    Iselin said:
    What level have you gotten to in the game?

    Unless you're talking about twitch reflex timed combos that Asian MMOs are big on, ESO has about a shit ton and a half of skills that enhance each other. And that's before you start looking at all the group-based synergies where someone other than you needs to activate it for extra damage, healing, stealth, etc.


    Actually i got to veteran level 7 or so... haven’t played tough in a very very long time..
    so things could have changed..  

    And no, i am not talking about the reflex timed combo’s..
    more about indepth systems, where using skills in chains give bonusses..

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • IselinIselin Member LegendaryPosts: 13,064
    edited March 2018
    There are actually very few skills in the game that don't have secondary effects that influence what happens next. Some examples:

    Class Skills...

    Templar

    Biting Jabs: 
    • Also grants you Major Savagery, increasing your Weapon Critical rating by 2191 for 8 seconds.
    Spear Shards:
    • While active, an ally can activate the Blessed Shard synergy, restoring [x] Magicka or Stamina, whichever percentage is lower.
    Solar Flare:
    • Also grants you Empower, increasing the damage of your next attack by 20%.
    Backlash:
    • Summon an expanding beam of pure sunlight to doom an enemy, dealing [x] Magic Damage to them and copying all their damage taken for 6 seconds and releasing 20% of it as additional Magic Damage to them.
    etc...


    Nightblade

    Grim Focus:
    • While active, hitting an enemy with 5 Light or Heavy Attacks changes this ability into Assassin’s Will, allowing you to fire a single shot from a spectral bow at an enemy to deal 1478  Magic Damage.
    Consuming Darkness:
    • Allies in the area can activate Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70% and healing them for 3249 Health over 4 seconds.
    Drain Power:
    • If an enemy is hit, you gain Major Brutality, increasing Weapon Damage by 20% of 20 seconds.
    etc...


    Weapon Skills

    Destruction Staff

    Elementa Drain:
    • Send the elements to sap an enemy's defenses, afflicting them with Major Breach, which reduces Spell Resistance by [x] for 21 seconds.
    • Also applies Minor Magickasteal to the enemy for 21 seconds, causing you and your allies to restore 400 Magicka every 1 second when damaging them.

    Resto staff:

    Combat Prayer:
    Essence Drain:
    • You gain Major Mending for 3 seconds after completing a fully-charged Heavy Attack, increasing your healing done by 25%
    etc...

    Guilds

    Fighter's Guild

    Silver Leash:
    • Activating a second time pulls you to the target and deals [y] Physical Damage
    Trap Beast:
    • Set a sharpened blade trap at your location. When triggered, the trap deals [x] Physical Damage, and additional [y] Physical Damage over 6 seconds, immobilizes an enemy for 6 seconds, and grants Minor Force which increases critical damage by 12%.
    Mage's Guild

    Degeneration:
    • Bind an enemy with chaotic magic, dealing [x] Magic Damage over 12 seconds and restoring [y] Health to you and an additional [y] Health every 6 seconds.
    • While active your Light and Heavy Attacks have a 15% chance to heal you for 100% of the damage caused.
    • Also grants you Major Sorcery, increasing your Spell Damage by 20%.
    Might of the Guild:
    • Casting a Mages Guild ability grants Empower, increasing the damage of your next attack by 20% as long as it's activated within 5 seconds.

    And so on...


    That's just a quick small sampling. Like I said, it's rare in ESO for a skill not to have a secondary effect that influences the skill (or several skills within a given amount of time) that comes next.

    ESO fighting, tanking and healing in fact are all about doing certain things first and then using the time windows provided by the secondary buff effect of the previous skills to fire off your most effective skills... rinse and repeat.

    For example: a Stamina DPS Warden will first cast Bull Netch to increase weapon damage by 20%, Green Lotus to increase weapon critical and Bird of Prey to increase all damage done by 8%. Then you have a 10 second window to use your most damaging skills fully empowered. You then recast Bird of Prey only (because the other 2 buffs have 20 seconds + duration) repeat the high damage skills and then you go back to the beginning of the rotation.
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  • YashaXYashaX Member EpicPosts: 2,415
    Iselin said:
    What level have you gotten to in the game?

    Unless you're talking about twitch reflex timed combos that Asian MMOs are big on, ESO has about a shit ton and a half of skills that enhance each other. And that's before you start looking at all the group-based synergies where someone other than you needs to activate it for extra damage, healing, stealth, etc.


    Actually i got to veteran level 7 or so... haven’t played tough in a very very long time..
    so things could have changed..  

    And no, i am not talking about the reflex timed combo’s..
    more about indepth systems, where using skills in chains give bonusses..
    I don't think its as complex/ in depth as GW2's take on skill synergy (where you can blast, leap, etc through fields to produce different effects); but it certainly seems to have deeper skill synergies than I recall from WoW.

    As a poster above mentioned, apart from all the secondary buffs/debuffs/effects of certain skills there is a whole system called "synergies" which requires a team mate to activate and produces some of the most powerful effects in the game.

    In a more general sense there is also huge class/skill synergy, meaning a role-based group will do much better than straight dps. For example, if your group was about to attack some enemies, your support class could cast "barrier" on the group, the cc/debuffer initiate with an aoe stun, root, and "negate", with the dps then following up with buffed up aoe burst of choice. 

    I don't play much pve, but I think the principle is pretty similar in that mode as well?
    ....
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