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Raids of the Fallen CO-OP First Person Dungeon Crawler

blueturtle13blueturtle13 Member LegendaryPosts: 12,441

Raids of the Fallen is a co-op FPS dungeon raiding game. Very similar to a wave survival game, you and your friends will endure an onslaught of monsters with different styles and attacking ability. As you survive using clever tactics and powerful magic, you will progress through a vast dungeon unlocking new locations, discovering hidden areas, completing quests, finding treasure, obtaining new gear and killing bosses.

Closed Beta Signup - http://www.raidsofthefallen.com

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MikehaTorval

Comments

  • KajidourdenKajidourden Member EpicPosts: 3,025
    So everyone is a mage then?
  • JoshCDevJoshCDev Member CommonPosts: 4
    Thanks for posting this blue turtle.

    I'm actually the creator of the game and just found this on google, so I registered to answer the question :)

    The game is HEAVILY inspired by the original EverQuest. I had a 60 Wiz/57 Warrior back on the Veeshan server in 2000-2002. I really like the first person view of being a Wiz in EQ, but really wanted to have some FPS mechanics to go with it. Everyone is indeed a Mage/Wizard of some sort, but there will be a separation of the game mechanics so that they can have distinct classes/abilities. Obviously, everyone will get solid direct damage spells, but here's how we're going to separate the

    This is how we're going to separate them.

    Healer - Obviously will have the best healing capabilities and resurrection benefits.
    Mage - Will have special buffing capabilities for themselves and for others. Run faster, faster mana regen, shields, HP buffs, casting haste, etc.....
    Wizard - Best Direct Damage. Have some instant death capabilities.
    Enchanter - Basically a debuffer/crowd controller. Root, slows, stuns, etc....

    The coolest component of this whole thing is the vast abilities that having spells in an FPS gives us. No longer does the FPS have to simply be machine gun/grenade launcher/shotgun mechanics. We can REALLY build encounters/raids and AI to have some many more abilities and ways to take them down. It's going to be very neat and pretty hardcore. Hopefully you enjoy the game :) Don't hesitate to ask anymore questions and I'll try to answer ASAP :smile:
    blueturtle13Mikehawanderica
  • blueturtle13blueturtle13 Member LegendaryPosts: 12,441
    edited March 2018
    JoshCDev said:
    Thanks for posting this blue turtle.

    I'm actually the creator of the game and just found this on google, so I registered to answer the question :)

    The game is HEAVILY inspired by the original EverQuest. I had a 60 Wiz/57 Warrior back on the Veeshan server in 2000-2002. I really like the first person view of being a Wiz in EQ, but really wanted to have some FPS mechanics to go with it. Everyone is indeed a Mage/Wizard of some sort, but there will be a separation of the game mechanics so that they can have distinct classes/abilities. Obviously, everyone will get solid direct damage spells, but here's how we're going to separate the

    This is how we're going to separate them.

    Healer - Obviously will have the best healing capabilities and resurrection benefits.
    Mage - Will have special buffing capabilities for themselves and for others. Run faster, faster mana regen, shields, HP buffs, casting haste, etc.....
    Wizard - Best Direct Damage. Have some instant death capabilities.
    Enchanter - Basically a debuffer/crowd controller. Root, slows, stuns, etc....

    The coolest component of this whole thing is the vast abilities that having spells in an FPS gives us. No longer does the FPS have to simply be machine gun/grenade launcher/shotgun mechanics. We can REALLY build encounters/raids and AI to have some many more abilities and ways to take them down. It's going to be very neat and pretty hardcore. Hopefully you enjoy the game :) Don't hesitate to ask anymore questions and I'll try to answer ASAP :smile:

    Will the dungeons be procedurally generated or crafted? 



    I think the game sounds awesome. Thank you for taking the time to stop by and shed a bit more light on your labor of love! =)


    거북이는 목을 내밀 때 안 움직입니다












  • JoshCDevJoshCDev Member CommonPosts: 4
    Thanks for the comments!

    Crafted. At first, we wanted to build them procedurally, but we really wanted people to be able to able to explore a HUGE dungeon, make boss mobs tough to find, and also give people the ability to get lost, so we felt it would be impossible to ever learn the dungeons if they were procedurally generated. I think it worked out good, we'll see :)

    blueturtle13
  • blueturtle13blueturtle13 Member LegendaryPosts: 12,441
    JoshCDev said:
    Thanks for the comments!

    Crafted. At first, we wanted to build them procedurally, but we really wanted people to be able to able to explore a HUGE dungeon, make boss mobs tough to find, and also give people the ability to get lost, so we felt it would be impossible to ever learn the dungeons if they were procedurally generated. I think it worked out good, we'll see :)


    Thanks for the response. I think for the type of game you are creating crafted dungeons were a good call. I look forward to seeing the game progress! 

    거북이는 목을 내밀 때 안 움직입니다












  • KajidourdenKajidourden Member EpicPosts: 3,025
    Given the increase in popularity and the game obviously being a shoe-in....have you considered VR?
    blueturtle13[Deleted User]
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    This is looking more and more interesting as I read the responses.  I'll have to give it a closer look!

    image
  • IselinIselin Member LegendaryPosts: 14,553
    Ultima Underworld with modern graphics... look sweet.
    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

    "... the "influencers" which is the tech name we call sell outs now..."
    __ Wizardry, 2020
  • JoshCDevJoshCDev Member CommonPosts: 4
    Given the increase in popularity and the game obviously being a shoe-in....have you considered VR?
    Lol, ya it does seem to be a perfect fit for a VR game.  Something I'm going to have to think about. Thanks for the suggestion.
  • ConstantineMerusConstantineMerus Member EpicPosts: 2,697
    Consoles?
    Constantine, The Console Poster

    • "One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
    • Song of the Week: Blackfield by Blackfield from Blackfield (2005)
    • Currently Playing: Devil May Cry 1
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  • IselinIselin Member LegendaryPosts: 14,553
    Kudos for this part of the reply email after signing up:

    We're doing things the old fashioned way with a free beta test and followed up with a completed game launch. We're not going to run a Kickstarter, early-access, or any sort of crowd funding campaign to ask you for money that we haven't earned. We also promise to NEVER have lootboxes, micro-transactions, pay to win, or any sort of fee after you purchase our game. We absolutely HATE that stuff. We're hardcore gamers at heart and every single thing you earn in the game will be earned through game-play


    My kind of developer.

    blueturtle13MadFrenchieKajidourden
    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

    "... the "influencers" which is the tech name we call sell outs now..."
    __ Wizardry, 2020
  • WizardryWizardry Member LegendaryPosts: 17,985
    Well..i can sort of accept a low end game like this because it is NOT pretending to be a mmorpg but merely a dungeon crawler.However simply being a one trick pony is not close to being good enough but they CLAIM "TACTICS" which is always a plus in my books,weather it is true idk.

    Monsters with various styles,well that can mean just about anything,i have an idea of how this should be done or how mob design should be done ,i get the feeling this won't be it.

    Just the little i see here it looks similar to one of the last Might N magic mmo games or sort of similar to an old Heretic game.
    Co-op is a good idea,not like all this RAID crap i keep seeing developers advertise,perfect for two friends or husband wife,bf gf,i like the idea of 2-6 player groups.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • JoshCDevJoshCDev Member CommonPosts: 4
    "Consoles?"

    Yes. Probably Xbox first.


    "
    My kind of developer."

    :) That pay2win junk literally boils my blood though. Even the cosmetic stuff.


    "Monsters with various styles,well that can mean just about anything,i have an idea of how this should be done or how mob design should be done ,i get the feeling this won't be it."

    We are in the design phase for several AI encounters and I would love to hear your ideas. We have some solid stuff in place and I think you'll be surprised, but if you had some great ideas brewing on how this should be done, I won't hesitate to replace what we've done with something better or at a minimum enhance what we've got. Seriously, please email me what you're thinking here: josh@triunestudios.com


    blueturtle13
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