What so high skill about action combat? (Like black desert online)
When someone suggest tab target 'option' on black desert online, u will see this reply
'git good', nab, world of warcraft miss u, go back to gw2
Aiming doesn't make you better than tab target player.
i know action combat is fun, but it need high concentration. its mind tiring. and for mmorpg that need a lot of grinding, tab target option is crucial.
with tab target option, players can use tab target and auto attack for grinding mobs.
while action combat can be use in pvp for better combat result.
my suggestion of auto attack on black desert online is just like a holding assist. click once to start attack and click again to stop auto attack.
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But yes, just because something is "action combat" doesn't mean it's done well enough to be skillful. Just like "just because something is tab target doesn't mean it's done in a way that requires great knowledge of skills, their synergies, and the nuances of a tab target system".
I won't say "go back to wow ... " blah blah blah because that's little kid crap and we have too many little kids playing video games and inflicting themselves on everyone.
But I play Black Desert because of its combat.
Also, adding "tab target" to a game like this just adds another development axis to the game. And it doesn't need it because "not all games need to be made for all people".
I'll also add, just because you think it's mind tiring and you don't like high concentration, doesn't mean everyone thinks the same.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
See, you knew the answer all along.
But like any game feature that requires 3rd party software or overlays, the Pro's maintain their edge only because they know that Noobs and Purest won't download what they need to be competitive, and thus will praise that feature as being elite, even if they suck so bad at using they need to depend other programs to combat it.
Now, I like what some games have, and that is assisted action combat, basically, you shoot at what you are facing, not just into the void. IE: If I am facing another player, I will shoot at them, not into the wall right next to them where my exact mouse pointer was facing.
GW2, uses something like this, so does Trove, to an extent.
Like you said, not every game is for every player.
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The usual problem is more that they havn't really found just the right group mechanics working with it yet so it tends to work best while alone or in small teams.
Then again, no MMO have figured out a good way for massive combat at all (well, possibly Eve but it is a rather different kind of MMO from the rest). I already feel that raiding could be improved if they stopped treating it like a couple of smaller groups working together and made it more about a single large group. The moment you get a certain number of players in a fight everything turns into a brainless zerge.
Tab targetting works best for archers and magic users. Action combat works best for melee classes (in my opinion at least) where selecting target makes less sense, just face an opponent and start attacking.
For ranged none AoE combat I don't mind tab targetting a bit though and there are plenty of hybrid games that uses action combat for melee and tab targetting for ranged.
For anything with modern firearms I think FPS combat beats both of them. It is too bad if you have a low ping but I ain't tab targetting something with an M60.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Action combat is just more engaging and that's why most like it.
I could see a system where you get aiming help from your characters rifle skill. With no skill you must aim perfectly, with maxed out skills you could just point in the general direction and still hit the closest enemy.
The interesting thing about a mechanic like that is that a very skilled player with a new character would be on pair with a bad player that have a maxxed out character which would make PvP far more interesting unless you also give the vet a zillion HPs (which is really silly in a game with modern firearms).
The deal is pulling off a sequence of 3-5 moves to deliver a final blow which causes lots of damage.
I can tell you that it can be very intense, macros works to a certain degree so it's all about your hand skills, a Naga Mouse is highly recommended.
It's not for everyone, in fact very few people do Combos properly and those that do it usually are the best PvPers.
I don't think your idea of dual system is feasible or even necessary.
You can pretty much 2 shot group of mobs in BDO with very little effort, you just need decent gear, plus it is recommended that you actually group when you grind mobs, XP is better.
Most when i think about combo action combat are ping nightmare , macro , mod and cheating .
Those game are design for S.Korea with high speed internet connection , low ping and heavy account control , not suit for global servers or big zone like NA or Euro.
I agree with @Sovrath:
I just get a little snarky when it seems nearly every new MMO has action combat in some form or another. If I believe we players should have choices, where is my preferred choice for combat in new games?
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
This has more to do with technological leaps. It's not like the first games eschewed "action combat" because tab targeting just completely fulfilled their vision of the game!
Also, I've always hated tab target. Even in single player games (as I mentioned above). It would have been pretty ridiculous of me to say "where are my choices??!?!?"
It just wasn't possible.
Now that it's possible and developers see that there is a market for it, they want to do it.
Keep in mind that the only game I am really looking forward to is Pantheon and that's tab target. I know this and I'm of the mind that one must sort of be on board for how a game is. If one isn't then they are doing themselves a disservice and wasting their time and money.
Still doesn't mean I don't like it. But I'm not going to be running to boards and complain.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
It looks like one of those old Batman movies, where there was a pause and emote every time they hit someone...
BOOM! WHAM! POP! SMASH!
I think GW2 struck the best balance between Action Combat and Tab Targetting, personally, and is where MMORPGs should be going with their combat systems.
Also the people claiming they've always hated tab targeting... Yea, sure you have ;-)
EDIT: And yea, with gaming accessories, you can macro everything anyways... So, this combat is completely cheesable - to an extent much greater than in Tab-Target games, IMO.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Yes. It's probably a bad way to put it into words, but it has something to do with the full screen effects + text popping up on the screen. That's the visual effect it has to me.
Personally, at the end of the day BDO isn't really the "focus," because it's only one in a bevy of games that have gone in this directon. I couldn't play it long term because it lacks a PvE end-game, frankly, so it's a non-factor to me.
I stopped even considering Eastern MMORPGs, to be frank.
A lot of people confuse "dynamic combat" with "action combat" and a lot of companies make it seem like they are the same (for PR). Making the game so that you have to pay attention and aren't just turreting from one spot is good. This is doable with both tab targeting and "FPS-like" combat system.
That's, frankly, exactly what those games are implementing - in an attempt tot leach players from that genre due to the saturation of MMORPGs on the market spreading the core audience thin.
MMOs like ESO (to use another example) are nearly indistinguishable to me from FPS games. They just require 10x as many buttons to play. Why should I bother to play that when I can play Destiny II and get better PvE and still play PvP, for example?
And the Dodge fest that is GW2 has seen a lot of criticism from this. The majority of your surviveability depends on how fast you can dodge, since even trash MOBs do inordinate amounts of HP. It's literally all the game is about - anticipating and dodging. They talk about this like it's what end-game gameplay is balanced around on their own website.
In any case, Tab Targetting continues to be more widely accepted by MMORPG players than Action Combat, which is why developers are actually starting to backtrack back to it - even though some of the loud voices on the forums call it "old style." A lot of the Action Combat FAD has to do with the "appearance" of evolution and the attempts to rope in gamers from other genres to grow the market.
I cannot say that it has been very successful.
However, I flat out prefer the healing style of TERA to WoW. It makes it feel dynamic and fun without the whack-a-mole feeling tab targeting gives me while healing. It makes me feel like I am actually playing the game instead of just playing with the HUD.
I wish games would stop with the either/or functions. MMORPGs are in a unique position that they usually have so many classes that you can do all of this with them. World of Warcraft now has so many healers they have a difficult time differentiating between them. Disc Priest, for instance, still feels clunky and they have been trying to find a style for it for ages. Why not make one or two use a TERA style of healing?