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Is Crowfall a MMOBA?



  • time007time007 Member UncommonPosts: 1,062
    yeah def hybrid. the resets will make it interesting tho

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  • CaffynatedCaffynated Member RarePosts: 753
    Crowfall is basically a survival RPG. It's like ARK or Rust with classical RPG classes.

    The way campaigns work is similar. You choose a campaign like you would an ARK server, and then you play on that server until someone wins and the world is destroyed freeing you to choose a new server. This process can take anywhere from weeks to possibly even a year depending on the ruleset of the campaign.

    For now you can easily transfer resources and equipment between campaigns, but the ultimate goal is to tie them to the campaign world and only allow a small amount of exports when the campaign ends with the winner getting more.

    Some campaigns will allow you to import resources and gear, others will require a fresh start with nothing but your naked crow and the skills you've trained.

    It has basically nothing in common with a MOBA. Anyone who tells you it's like a MOBA fundamentally doesn't understand the game.
  • paulythebpaulytheb Member UncommonPosts: 363
    Crowfall has FAR more in common with EVE online than it does a MOBA.

    ( Note to self-Don't say anything bad about Drizzt.)

    An acerbic sense of humor is NOT allowed here.

  • FlyinDutchman87FlyinDutchman87 Member UncommonPosts: 335
    I'd say it's both a moba and a hub game. It's just the scale of the hubs and the MOBA is very large . I don't see any of those being a problem though. 

    If you think about it though most games are hub games. Even "Open World" games are really hub games. It's just the seams are polished so it doesn't look like there are any. That doesn't mean they aren't there though. 
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