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What would bring you back to WoW?

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Comments

  • DrunkWolfDrunkWolf Member RarePosts: 1,605
    If they paid me 50$ a month i would log in and play every once in awhile.
    deniter
  • DMKanoDMKano Member LegendaryPosts: 20,898
    DMKano said:
    All the senior devs who left:

    James Waugh, Craig Amai, Tyson Murphy, Tom Chilton ,Chris Metzen and Rob Pardo to name a few

    I would bring them back (obviously they would need to be willing to go back.. which is not gonna happen)
    I doubt Metzen and Pardo could come back. It was hard enough to squeeze them out the door due to their overinflated egos and I doubt either one of them had any shrinkage since they left.

    It's physically impossible to get them back through the doors.

    Oh, and what would bring me back? Nothing.

    Wait.... Pardo... overinflated ego?

    Not even close, if you ever get a chance to meet him and talk to hin in person, you will see just how wrong you are.

    Pardo is the real deal
    blueturtle13postlarval
  • TillerTiller Member EpicPosts: 7,814
    edited January 2018
    DrunkWolf said:
    If they paid me 50$ a month i would log in and play every once in awhile.
    You know things have gotten bad when Darth Vader is an ex-WOW player.
    Post edited by Tiller on


  • Solar_ProphetSolar_Prophet Member RarePosts: 1,943
    Get rid of the Facebook / mobile game bullshit. 

    Hire competent writers. The writing got really, really bad toward the end of WotLK, and it's just been a mess of bullshit and retcons ever since. Of course, this is true with all Blizzard's games. 

    Actual customizable housing. Not a class hall, not a garrison, but HOUSING. Let me place my furniture, trophies, applicable crafting areas, etc. wherever I want. And keep it instanced so you don't get screwed out of it like FFXIV. 

    Make classes feel different from one another again. Enough with homogenizing everything because they can't balance PvP otherwise. They've been screwing PvE balance for the sake of PvP ever since arenas arrived on the scene, and I'm f**king tired of it. 

    New graphics engine. They keep shoehorning improvements into an engine which clearly can't handle them well due to its age. I feel the old tech is pretty much at its limit, so it's time to upgrade. 
    SedrynTyros

    AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!

    We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD. 

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  • CazrielCazriel Member UncommonPosts: 418
    I'd go back to WoW if they made progression possible for solo players.  I seriously dislike WoW dungeons and have since Vanilla.  Having to PUG to complete class and order hall quest lines or play gimped just killed it for me.  I did it on my main, but no way I'm touching a dungeon with my healer or tank when I'm so half-assed with them and only play them for fun.  It would be an embarrassment and unfair to others. 

    As soon as I finished Legion with my main and realized I'd have to do all this crap all over again and hold my nose while doing it, I hit the unsub button. 

    Crafting got so perverted in Legion that it isn't even moderately fun or enjoyable, again with the "get thee to a dungeon" requirements to progress.

    While some here bemoan how casual WoW has gotten, us solo casuals bemoan how group-centric Legion made WoW; class, order hall, crafting, every quest line requires dungeoneering, every sort of progression in any direction for anything except fishing requires dungeons.   It's the number 1 reason I stopped playing.

    I don't see this changing in any way going forward.  WoW's done a 180 on being solo-friendly, in line with Blizzard pushing group play as the only rewarding playstyle.  I guess they see that as a requirement for their Esports empire.   Consequently, I don't see any recognition of the value of solo players any time soon. 
      
    So, I've dumped WoW and returned to ESO, Rift and GW2.   
  • cesmode8cesmode8 Member UncommonPosts: 431
    1.  Solo progression content:  The difficulty must be that of raids as well as the rewards.  It can be done.  The Jubilee event in GW2 is a great example of a solo fight where you utilize many of your abilities (many of which you don't think about in a group or raid setting because someone else does it for you (heals, cc, buffs, etc). The fights there were difficult.  The rewards also need to be high level, at the same ilvl as raids.  Not 5 levels below, the exact same.  If the solo fight is going to challenge ME (my skills and gear) to my limits, don't juke me with a lower ilvl of gear simply because I wasn't with 20 other raging personalities at the time of the encounter.  No game has done this successfully, aside from maybe GW2, and no game is attempting this.  There is a HUGE population of solo players that simply do not want to raid because they don't have the time to dedicate to a schedule late at night and dont feel like dealing with 20 other crybaby kids.  Im waiting for an MMO to do this and revolutionize it all.

    2. Make classes feel unique again.

    3. Player housing.

    Thats about it.  I do like WoW, but once I hit max level and do dungeons and maybe raid, I realize..man I hate raiding with people.  I like dungeons and playing with a select group of friends, but I hate raiding with 10-15 other people.  Its annoying.  So I have nothing to do with all the gear Ive acquired...nothing to challenge myself and be rewarded appropriately.

    So I unsub, and stay unsubbed.

  • SedrynTyrosSedrynTyros Member EpicPosts: 2,924
    edited February 2018
    Get rid of the Facebook / mobile game bullshit. 

    Hire competent writers. The writing got really, really bad toward the end of WotLK, and it's just been a mess of bullshit and retcons ever since. Of course, this is true with all Blizzard's games. 

    Actual customizable housing. Not a class hall, not a garrison, but HOUSING. Let me place my furniture, trophies, applicable crafting areas, etc. wherever I want. And keep it instanced so you don't get screwed out of it like FFXIV. 

    Make classes feel different from one another again. Enough with homogenizing everything because they can't balance PvP otherwise. They've been screwing PvE balance for the sake of PvP ever since arenas arrived on the scene, and I'm f**king tired of it. 

    New graphics engine. They keep shoehorning improvements into an engine which clearly can't handle them well due to its age. I feel the old tech is pretty much at its limit, so it's time to upgrade. 
    On the PvP issue, I do think the addition of PvP talents in Legion is a step in the right direction.  They need to retain the ability to balance PvE and PvP separately and a PvP-only set of talents is one way to do that.  My question to them would be: what the fuck took you so long?!  Players have been asking for separate PvE/PvP tuning since vanilla.
    Post edited by SedrynTyros on
  • ScorchienScorchien Member LegendaryPosts: 6,835
    edited February 2018
    DMKano said:
    All the senior devs who left:

    James Waugh, Craig Amai, Tyson Murphy, Tom Chilton ,Chris Metzen and Rob Pardo to name a few

    If they came back.... maybe
    So let me get this right , correct me if im wrong

      You have repeatedly said ..

             " I despise Themeparks and QuestHub driven games"

               " I have not played WOW since BC , i couldnt stand it "
       
        I believe  you have said " Quest driven games are the Bane of your Existence "

                  Yet here you say you may return to WOW if the very devs that developed this content that you Hate ,returned  for more ....very interesting ...and profound
    Post edited by Scorchien on
  • DarkswormDarksworm Member RarePosts: 987
    A whole new WoW.  I'll entertain Classic (1.12.1) and may even enjoy it if builded with newer graphics.  Ideally; for me anyway - game that meshes other games would be ideal (but that will never happen).  To many millennials. 

    Tab targeting is fine because action based MMOs usually leave ya five actions - errr.

    Challanging combat, similar to 1.12.1 WoW (don't want to be able to aggro everything on the map without repercussions.

    Elite roaming the maps like RIFT (again, keeps ya looking over your shoulder).

    Graphics similar to FFXIV or SWTOR are fine.

    Dungeons like  FFXIV are perfect. 

    Open, none instanced world like WoW is great.  

    Housing like EQ2, maybe SWTOR is great (like getting rewards from quests, dung, ache, etc)
    Should be instanced (open world housing in MMOs doesn't work) example LOTR, FFXIV.

    LvL synced lands and Dungeons.  

    Mentoring.

    Crafting that's in between FFXIV and SWG.
    Drops from dungeons should be high level mat(s) for high level gear (not actual armour/weps.
    This would help (allot) with in-game systems as well as make crafting viable.

    Keep talent trees, similar to older WOW.  New WoW is to dumbed down and EQ2 to complicated.

    Keep attunments, ammo, etc.

    Anyway.....


    So, basically you want ... EverQuest II?
    blueturtle13
  • DarkswormDarksworm Member RarePosts: 987
    cesmode8 said:
    1.  Solo progression content:  The difficulty must be that of raids as well as the rewards.  It can be done.  The Jubilee event in GW2 is a great example of a solo fight where you utilize many of your abilities (many of which you don't think about in a group or raid setting because someone else does it for you (heals, cc, buffs, etc). The fights there were difficult.  The rewards also need to be high level, at the same ilvl as raids.  Not 5 levels below, the exact same.  If the solo fight is going to challenge ME (my skills and gear) to my limits, don't juke me with a lower ilvl of gear simply because I wasn't with 20 other raging personalities at the time of the encounter.  No game has done this successfully, aside from maybe GW2, and no game is attempting this.  There is a HUGE population of solo players that simply do not want to raid because they don't have the time to dedicate to a schedule late at night and dont feel like dealing with 20 other crybaby kids.  Im waiting for an MMO to do this and revolutionize it all.

    2. Make classes feel unique again.

    3. Player housing.

    Thats about it.  I do like WoW, but once I hit max level and do dungeons and maybe raid, I realize..man I hate raiding with people.  I like dungeons and playing with a select group of friends, but I hate raiding with 10-15 other people.  Its annoying.  So I have nothing to do with all the gear Ive acquired...nothing to challenge myself and be rewarded appropriately.

    So I unsub, and stay unsubbed.

    1.  Raid-Difficulty Solo content?  This makes no sense.  Solo players aren't raids, so I'm not sure what you mean by this.  I don't think Solo content should give raid-quality rewards, ever.  Sorry.

    2.  They do.

    3.  I don't really think this is a huge thing to care about.  If this was such a huge deal, EQ2 would have killed WoW before games like FFXIV and others even existed.  I think people are inflating the "demand" for features like this.  Frankly, I'd just let people decorate their personal garrisons and add stuff to it for the current expansion and move on.
  • TheScavengerTheScavenger Member EpicPosts: 3,321
    edited February 2018
    Heh. I dunno if there is much Blizzard could do with WoW to bring me back. Since BoA is actually about Cthulu/Old Gods, my #1 favorite theme ever in any genre...and even with that info I go "enjoying other MMOs and other games".

    Maybe I'll join again. But I played so much of WoW that I'd rather do new games, at least for now.

    Post edited by TheScavenger on

    My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB: 

    https://www.moddb.com/mods/skyrim-anime-overhaul



  • UngoodUngood Member EpicPosts: 2,757
    As someone that never played WoW, (but I used to play the old Warcraft Games) I can say that sadly, nothing they have done as of late has made me want to get the game.

    WoW, was always a raid focused game, which I hear they have some amazing raids so nothing but respect on that. But as I got older I simply lost the time to invest in that kind of game, I don't have the freedom to go research raids, do practice runs, farm gear to get ready, and all that jazz, so.. I just never picked up the game.

    I wonder if many people may have moved away from the game for that same very reason that I never played.
  • FonclFoncl Member UncommonPosts: 347
    The only thing I can think of is if they added a user-friendly dungeon creator, so I could have a fresh stream of player created dungeons and create my own ones. For me WoW is pretty much a lobby dungeon-game, I enjoy challenging dungeons and WoW does those really well. For other types of gameplay I'd rather play a different game which does it better. Blizzard are in a class of their own when it comes to PvE dungeons and also raids, although those don't interest me much.

    It's just that they aren't able to create the content I enjoy most at a fast enough pace to keep it interesting, I don't want to repeat the same dungeons for 1.5-2 years or however long it takes for them to release new ones.

  • MellowTiggerMellowTigger Member UncommonPosts: 84
    A native Linux client.  Absolutely, I would come back after being gone for... well, more years than I can remember now.
  • klash2defklash2def Member EpicPosts: 1,529
    Action Combat System with controller support. I'd be back in a heartbeat. 

    Something close to a mix of Diablo 3 and Kingdom of Amalur's combat.
    "PSA: We live in a multicultural world. Nobody is "forcing" diversity. Earth is already Diverse."
     
    Currently: Games Audio Engineer
    You've heard what I've heard

  • cjmarshcjmarsh Member UncommonPosts: 299
    At its heart it's still a themepark that is a decade old. I can't even stand the modern themeparks anymore so it didn't surprise me that I couldn't stand more than a couple hours of WoW when I tried to go back recently.
  • UngoodUngood Member EpicPosts: 2,757
    klash2def said:
    Action Combat System with controller support. I'd be back in a heartbeat. 

    Something close to a mix of Diablo 3 and Kingdom of Amalur's combat.
    There are several controller programs, like switchblade, so even if the game does not support it, don't let that stop you from using it.
  • KeushpuppyKeushpuppy Member UncommonPosts: 158
    Stop gating quests crafting and stuff behind raids/rep. Thats why i cancelled both my accounts
    SedrynTyros
  • DarkswormDarksworm Member RarePosts: 987
    The type of static grinds like World Quests and Artifact Power need to go.

    Nothing has burnt me out on a game so badly.  It's almost all "solo" content, so you don't even have the social rapport of a group or raid to entertain you.  You're just mindlessly running around doing basically the same quests for basically the same rewards.

    Versatility needs to go.  It was practically impossible for me to catch up to my guild when I tried because everything was coming with Versatility on it.  Huge iLevel upgrades, but tons of versatility or generally terrible secondary stats.  The same Artifact Relics from all of the WQs on the map, etc.

    They need more progression dungeons like Karazhan.

    They need to bring back 10 man raids.

    Get rid of LFR.
  • QuizzicalQuizzical Member LegendaryPosts: 20,863
    edited February 2018
    Interesting combat would at least get me to have another look.  I haven't played WoW since vanilla, but back then, the combat was almost entirely checks of whether your level and gear were high enough to proceed.  If they were, you win, and if not, you lose.  What you actually did in combat barely mattered unless you actively tried to fight in the very narrow range where there was some challenge--in which case, the game would punish you severely by making everything take you massively longer than anyone else.

    My understanding is that many of the things that were so problematic in vanilla (very hard to get groups, stupidly long travel times, severe server instability/downtime, UI so broken as to be basically unplayable without add-ons, etc.) have since been fixed. I haven't seen any reason to believe that they've gone for interesting combat, however.
  • RenoakuRenoaku Member EpicPosts: 3,053
    New Character Models that actually look as good as Black Desert?

    New User Interface.

    Basically World OF Warcraft 2 on a new engine with features like Arche Age.
  • Pr3sid3ntSkr00bPr3sid3ntSkr00b Member UncommonPosts: 53
    Im an on-again off-again player.  More off than on as the years pass.  WoW does so much right yet does so much wrong as most mmos do.  But the last 2 xpacs w/ garrisons/artifact grind has pushed me away.  Hiding dailies in the form of world quests is just dumb.  Crafting needs major overhaul.  The game feels more like a anit-social mindless grind.  Like a crappy arpg diabloesque game.
  • Pr3sid3ntSkr00bPr3sid3ntSkr00b Member UncommonPosts: 53
    Renoaku said:
    New Character Models that actually look as good as Black Desert?

    New User Interface.

    Basically World OF Warcraft 2 on a new engine with features like Arche Age.
    1. The aesthetic/art choices in WoW has helped with its longevity.  
    2. You can create your own UI in WoW....its kinda one of its high points. lol
    3. You want it to become p2w?
  • SedrynTyrosSedrynTyros Member EpicPosts: 2,924
    Stop gating quests crafting and stuff behind raids/rep. Thats why i cancelled both my accounts
    Current WoW has terrible gating mechanics in general ... that may be the worst thing about the current game.  Crafters should not be pushed into raiding or mythic dungeons.  That is just stupid as shit game design.
  • monochrome19monochrome19 Member UncommonPosts: 715
    F2P, B2P, or Action Combat.
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