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Over the course of the last several days, I've had a chance to sit down to play Obsidian's Pillars of Eternity 2: Deadfire, the latest in a stellar line up of cRPGs that have taken gaming by storm over the last couple of years. Taking note of the original game and expanding on nearly every aspect from the technical to the aesthetics to the story itself, the game moves the Pillars IP forward in fantastic new ways.
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I have never played the original -- I know, I'm a heretic -- and even starting without benefit of a tutorial or any type of catch up story option, I didn't feel lost. There are things that I'm sure will call back to the first game, but I have a lot of confidence that we'll understand its importance.
That said, it's not a bad idea anyway.
¯\_(ツ)_/¯
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Deadfire is a direct continuation (you play the same character) and 3 of the companions are coming back.
Deadfire is going to support saves import from the first game too or you'll be able to choose a pre-defined states among: Benevolent Soul, Fair and Balanced, Survival of the Fittest, Dark Times, and Everything Bad (Josh didn't say what was in each of them, but people who played the first game can guess).
Also, digesting all the Pillars lore might work better if you play through the first game.
Edér, Aloth and Pallegina are coming back (if alive in your save). Kana is not returning as a companion, but we get one of his sister as one (Maia Rua). Deadfire Archipelago are mostly populated by an Aumaua tribe called Huana, hence the Rauatai influence.
e.g. in casting a spell for example you had might determining it's damage, intelligence the size of the aoe, dexterity casting speed.
Buffs overroad each other.
Gear bonuses didn't stack.
Would like to have heard from someone who had played the first one. My impression was that it was trying too hard to distinguish itself from D&D. It is kind the game I should have liked but the ruleset ruined it.
I don't mind some pure Baldur's Gate gameplay, but I'd really rather see it evolve towards better graphics and a more immersive experience, with voiced dialogue too.
Again, I don't mind the classic isometric view, I'd just rather want to see the game evolve. Nobody makes DA:O type of games these days. It's all generic Action RPG open-world crap with 500 "side quests", i.e. map markers. I'd rather have the corridor experience with well defined side quests that are actually important.
There is no reason that this needs to "evolve" as it's "a game". IT's ok that they are isometric or side scrolling or have realistic graphics or pixel graphics.
It's not like every game is trying to "be a world". We can have more of Darkest Dungeon as well as Witcher 3 or Skyrim or "pick your poison" and none of them diminish the other.
Maybe it's coming full circle?!?!? Maybe Baldur's Gate IS the future.
And that's ok.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Worth going back and playing the original. Excellent game and I am very much looking forward to this one!
Seaspite
Playing ESO on my X-Box
I love this type of turn based CRPG. So happy that it has made enough of a comeback to ensure many more of these in the future.
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Here's hoping.
If this was some kids trying to get their feet wet,ok they have to start somewhere,but this is a professional studio trying to deliver 1995 gaming in 2018.
I own POE 1 ,was ok just to take a peak at but it never captured me beyond a day or two,the game is simply not good enough.Good enough for 1995 but i have way more options now to use my money wisely and not just spend it on some new skin.
Now if they took this game and scaled it up to big boy status it would be a noticeable improvement but still needs better mapping and depth.
Isometric seems to be a thing people like to excuse,well we can do BETTER,so why not do it better instead of making excuses for it?The dumb analogy to me is like some bad employee gets ridiculed and some forum users step in to say "it's ok if we have bad employees" "it's ok if we have employees that cannot do there job,not everyone can be equal".
IDC if the prequel sold 10 bazillion copies,marketing tends to do that,Farmville had millions of gamer's too,i am not jumping on any bandwagon unless i see a HQ game that is worthy of 2018 and this is not and neither was POE1.
We need to QUIT supporting marketing tactics to sell half assed products,make a better game,take some risk,spend more money in making it,then i will at least say "good try" and maybe good enough or not.I don't work for any business trying to make money off these games,so i can be way more honest in my game analysis.
Let me weigh in with another game...
FFXV ,i don't care for the design ,i won't buy it or play it but i acknowledge it has some serious HQ production value.Comparing that game's production value to this game is like night n day ,one is a 9/10 and one a 3/10,i am not talking good/bad just the quality of the production.Both have a party base design,both rpg's but POE 1/2 is like a small Indie studio trying to get their feet wet.
Value??if this was in some bargain bin for 5 bucks i might buy it but not going out my way to buy old gaming.Does anyone want to go out and buy a PS1 at 2018 prices,no of course not,well it's the same for me and old looking games.
Never forget 3 mile Island and never trust a government official or company spokesman.