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A: You don’t get the F8 Lightning until Squadron 42 is out. Basically the way it works, there are a few ships where, if you make it far enough in Squadron 42 that you can fly those ships, then you get a badge in the PU to be able to buy those ships in-game with UEC.
As a thank you to the backers who have supported at a very high level, they get the F8 Lightning outright once Squadron 42 is out. To be clear, this is the F8C that people can acquire. Not the F8A which is what you fly in Squadron. The F8C has civilian equipment while the F8A has military equipment.
A: Absolutely. 100%. As they are still working on animations, they only wanted to use one skeleton/character (the male) so that they don’t need to fix the animations on both. Once the animations are finalized, they will create the full animation set for the Female. Characters are fully customizable and your character will carry across into the PU.
A: You will unlock badges in Squadron 42 which will allow you to get certain things in the PU. Through relationships in Squadron 42 you can unlock missions and content in the PU. There may also be a Veteran’s group in the PU which will give you missions if you completed Squadron 42.
There will also be specific areas for UEE service members. This will also carry over to other groups - there will be specific areas for the Merchant’s Guild for example. This will work similarly for Organizations.
A: Probably not very much. Bringing the style of the Vanduul ships closer to Glaive and Scythe. They needed to do some redesign on the Vanduul fleet for performance reasons, reducing the bony look of some of the ships.
A: It will affect your character in terms of what they’ve earned. The concept is that as you play Squadron 42, it fills out your journal. The things you do unlock things in the PU.
There is only one successful ending to Squadron, the others being dying or getting thrown in the brig.
You can play Star Citizen while playing Squadron 42. As you get to certain points in Squadron, you will unlock things in the PU.
There are some optional unlocks in Squadron 42, so whether they’re to you in the PU entirely depends on whether you unlocked them in Squadron.
A: Squadron 42 is a triology, a three-game arc, and the events of the entire trilogy will be set before the setting for the Persistent Universe. Episode 2 and 3 will add unlockable content to the PU similar to Episode 1.
Episode 2 and 3 are starting to be fleshed out. Performance capture for Episode 2 and 3 will likely be filmed back-to-back.
Episode 2 and 3 will happen a lot quicker than Episode 1 due to all of the foundational tech work needed for the first episode.
A: Pretty confident yes. There was a version of Tobii and head tracking already working but unsure if currently working.
Goal is to have head tracking working, as well as Faceware.
Star Citizen should be VR friendly as well, such as diegetic UI. The current holdback there is that there is still so much base level work going on on the engine - including the Vulkan/DX12 refactor. Lots of optimization.
Once the base level engine stuff is finished, VR support will be added.
Further on, look will be able to be disconnected from aiming.
A: Yes, the Coil will be in the PU. Odin will be in the PU.
Have to get the Jump Points in to the PU to allow you to get there.
You will be able to visit some of the locations from Squadron 42.
A: Yes, definitely. It’s not going to be too easy though.
A: It will be the same system for Squadron 42 as the PU. The system for Star Citizen Alpha 3.1 will be pretty basic, switching between heads, hair, eye and skin colour.
The final system will have full options including facial morphing. This system will be in both Squadron 42 and Star Citizen.
It will be in-game. Part of your journey in Squadron 42 will include choosing what your face looks like and your gender.
A: If you die, you have to return to your last save point. Save points won’t be as frequent as Call of Duty, for example. There needs to be weight to success or failure.
Comments
A: There will be no cooperative story campaign. As you progress through Squadron, some of the big battles will be able to be played separately from the campaign as cooperative battles.
A: Yes, the release that just occurred was just phase 1 of the release.
The main idea behind the current release was to separate out the Introduction to Star Citizen and Squadron 42 sections from the RSI/development side.
Thought was to do a better job of introducing new people to the game. Community has been doing a great job of this, and now CIG is trying to improve as well.
A: There will be at some point in the future.
Hull C is missing from Star Citizen roadmap because of a technical issue with the expanding/contracting of the ship and there is currently no resource attached to fix this, though it will definitely be fixed.
Development is much more date-based now, and they have changed teams to be more agile-based for feature development.
Public roadmap for PU is driven directly by the internal project management software, JIRA. Will be updated weekly.
More things will be added to the roadmap as they get more of JIRA prepared.
Back to Squadron 42, exactly the same process is being used. Yes, the roadmap will be made available for Squadron. If you look on the site there is a Star Citizen logo on the left side of the roadmap, and a Squadron 42 one will be added there.
Once the tasks and epochs for Squadron 42 are cleaned up, ready to go, and they’ve decided how to organize it, it will be published.
A: Yes.
A: It’s so much bigger and cooler and better. It has a much greater ability to evoke emotional attachment than expected.
Initially it was expected that they would have to hide loading screens with cinematics and such. That has all gone away and everything is seamless.
Every character you see has a full story arc. Whether you want to explore them or not is up to you, but the option is there.
Hopefully we’ll be able to create an emotional impact that is either unique or very rare in the entirety of gaming.
A: Yes, throughout. This has always been the dream and if I were to do another Wing Commander, it would be done this way as well.
There is plenty of ship combat and plenty of FPS, probably 50/50.
A: Yes. Captions and voice for some. Captions only for some. This will be done near the end. Will probably cover at least English, German, French, Italian, and Spanish.
A: Hasn’t been decided yet. They have the ability to do either and fully captured the performance of the actor who played the player.
All cinematics are live so you can change your perspective. There will be a cinematic mode but you can also just cut back to your own view.
If you are disobedient (remember, you’re in the military), you can get thrown in the brig.
(transcript source)
A: Yes.
fkn lol
A: It’s so much bigger and cooler and better.
Make Star Citizen Great Again!
A: There will be at some point in the future.
Oh god 2018 is out of the question as expected then. 2019 will be hard but they might make it. Probably 2020.
..Cake..
When you have cake, it is not the cake that creates the most magnificent of experiences, but it is the emotions attached to it.
The cake is a lie.
They seem to have tried to go with different skeletons for male/female, then a game with thousands upon thousands of animations appears, yeah. Welcome to the age of gender-locked profession/races MMOs
And how do they handle stuff like crossed arms without fixing they'll clip through boobs
When you have cake, it is not the cake that creates the most magnificent of experiences, but it is the emotions attached to it.
The cake is a lie.
It's interesting to see how, they need that typical thing for clothing to prevent clipping with the body model that seems to be working decently already (also capes!) on a bajillion possible animations. We are seeing them creating male/female versions of every armor and clothing.
Then there's a ton of "attachment" points on the model for the things you carry, mitigating clipping will be quite the nightmare.
Now, I think that because of the high number of animation and the realistic nature of things were anything a bit off is noticeable, we will see things like character weight and height very limited, if even possible.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
The skeleton is not the model, it drives the animation.
The models are physically different so need for other animation sets, existent ones get reused when possible adapted to the new model then new ones are created to make it the biggest difference from male-female (often seen in walking/idles, etc..).
Have fun
Have fun
When you have cake, it is not the cake that creates the most magnificent of experiences, but it is the emotions attached to it.
The cake is a lie.
"Fora is, for lack of a better description, a known pirate system in UEE space – the only of its kind. Home to Hyperion, a dusty outpost planet, Fora has evolved into a safe zone in an area of space littered with Outsiders and Banu. Pirates, smugglers and worse frequently call the place their home and are largely ignored by the local police garrison. "
Have fun
Stolen ships, no matter how well the theft, will not be a long-term thing. You get to enjoy them for the session, but those ships will not be returning when you log back in. Stealing ships should be a short-term goal. Joyriding, piracy or selling them for scrap, not for growing your own fleet.
Pirating ships is not a thing in SC anymore ... bad bunny!
When you have cake, it is not the cake that creates the most magnificent of experiences, but it is the emotions attached to it.
The cake is a lie.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
It's just like stealing a car.
But I do hope once they get to work on that they do actually make something like once that stolen ship is destroyed for whatever reason, it's gone for good, not just a session thing.
If it's a balance matter then they could push limitations on it, such as flying that ship into safe areas will get AI to know it's stolen and react to you, stuff as that.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Yes sir, you have full access to Star Citizen and Squadron 42 part 1 and 2, will have to buy part 3.
By default, access to Arena Commander and Star Marine.
hope this helps.