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Star Citizen & SQ4 Roadmap (updated April 8th)

MaxBaconMaxBacon Member LegendaryPosts: 7,765
edited April 2021 in Star Citizen
Star Citizen has now posted on the site overhaul the new production roadmaps; the intent is to drop the feature-driven updates approach and lean towards a date-driven one. This means X or Y feature will not be imposing if it can't be done by X date, giving preference to release what they have implemented instead.

Roadmap: https://robertsspaceindustries.com/roadmap/

Alpha 3.13 is released. 3.14 is currently on Q2 2021 schedule.

A quick rundown on this roadmap:



There are 2 types.
  • the release view shows more of the committed features for that specific milestone.
  • the progress tracker shows everything that is being worked on via ongoing milestones that every team currently works on.
Post edited by MaxBacon on
WalkinGlennKyleran
«13456732

Comments

  • ElsaboltsElsabolts Member RarePosts: 3,476
    . PU taking to long

    . Game costing to much money

    . Destraction of main goal " Space " abundant

    . Concept Sales detracting from main goal stated 5yrs + ago
    ScotchUpOctagon7711TealaDarkpigeonRich84cheeseheads
    " Life Liberty and the Pursuit of Those Who  Would Threaten It "
                                            MAGA
  • sgelsgel Member EpicPosts: 2,197
    I like the new site.

    Optimization and polishing is great as long CIG doesn't refactor stuff again and have to re-optimize and re-polish everything again and again.

    If your aim is to delay releasing a game so you can milk whales, then disregard the above.

    ..Cake..

  • VrikaVrika Member LegendaryPosts: 7,882
    edited March 2018
    @MaxBacon

    Sorry I didn't see your post when I started making mine. Making that huge list took some time

    I'll copy my list to this thread:



    Patch 3.1 - Q1 2018:

    New Features: 
     -Character customization

    New Tech:
     -Network bind culling: Game client will only update entities near the player, not keep track on everyone on regardless of where they are on the server. Increased game performance

    New Ships:
     -Aegis Reclaimer
     -Anvil Terrapin
     -MISC Razor
     -Tumbril Cyclone
        [Only base model. Variants will be implemented Q3 2018 ]

    New weapons:
     -Preacher Armament Distortion Scattergun
     -Gemini R97 Shotgun

    Improvements coming to:
     -Planet Tech: improvements to generation of planets and biomes
     -Ship AI to use Subsumption
     -Helmet Polish and Lightining
     -Flight Control System
     -Personal Manager App
     -Ship Weapon Balance
     -Ship Damage: better looking ship damage and ship explosions
     -Performance




    Patch 3.2 - Q2 2018:

    New features
     -Distress Call
     -Service Beacons: Escort, Refuel and Repair  
            [Repair ships won't gain ability to repair other ships until Q3 2018]

     -Mining: Prospecting, Extraction, Refining and Selling
            [It looks like it's possible to mine both planets and asteroids, and mining will work both on foot and with a ship]
     -Salvage: Scanning, Extraction, Processing and Selling
     -Manual repair: Go outside and physically repair the ship
     -Fuel: Buy and sell fuel in stock, Refuel another ship
     -Wear and tear: Age, Wear and Misfire to ship components and weapons. Wear and tear will affect how item looks

    New AI:
     -FPS Combat AI

    New Ships:
     -Origin 600i
     -Anvil Hurricane
     -Aegis Eclipse
     -Vanduul Blade

    New weapons:
     -Gemini F55

    New clothing & armor:
     -Port Olisar costume sets

    Improvements coming to:
     -Legacy Marine Armor, Legacy Outlaw Armor and  RSI Odysseys Flightsuit
     -Economy polish
     -Flight AI
     -Consolidated Outland Mustang and Aegis Avenger
     -Performance




    Patch 3.3 - Q3 2018

    New Locations:
     -Hurston
     -Lorville Landing Zone in Hurston
     -Hurton's Moons: Arial, Aberdeen, Magda and Ita
     -Rest Stop stations (small)

    New features:
     -Repair ships can repair other sips
     -Repair Bot
     -Harvest fuel elements from clouds

    New AI:
     -AI gains ability to defend ships from boarding targets
     -Location Security: Local security AI can react to violent players

    New Tech:
     -Object Container streaming: Steam new environments, locations and ships seamlessly as you approach. Increased client performance
     -FoIP Integration: Voice over IP and Face over IP coming to the game
     -Cloud tech: Clouds that can be harvested for fuel elements

    New Ships:
     -Aegis Hammerhead
     -Tumbril Cyclone: 3 new variants

    New Clothing & Armor:
     -Virgil TrueDef-Pro Armor
     -Hurston costume sets

    Improvements coming to:
     -Comm Arrays
     -RSI Constellation Phoenix
     -Ominsky line of ship weapons
     -Performance




    Patch 3.4 - Q4 2018

    New Features: 
     -Playable Female Characters
     -Land claim: Purchase Claim, Register Claim, get authority to react to tresprassers
     -Land claim missions: Pay a player to patrol your land claim or mine your land claim

    New Locations:
     -ArcCorp planet
     -ArcCorp Moons: Lyria and Vala
     -Area 18 implemented as a location in the PU
     -Cargo Depots

    New AI:
     -AI can land on planets and deploy reinforcements 

    New Clothing & Armor
     -Renegade Outlaw Armor

    New ships:
     -Anvil Hawk
     -MISC Reliant: 3 new variants

    Improvements coming to:
     -Origin 300i, MICS Freelancer Variants, RSI Constellation Taurus
     -Performance Optimization
    Post edited by Vrika on
    MaxBacon
     
  • hfztthfztt Member RarePosts: 1,401
    "Internal schedules, the ones you will now be privy to, tend to have aggressive dates."

    So, even with aggressive dates they still wont be done with the first full planetary system this year, as far as I can see.

    Food for thought...
  • MaxBaconMaxBacon Member LegendaryPosts: 7,765
    Well hopefully things like network culling finally work out to release with 3.1 and start dictating the mitigation of that awful bad frames, they pushed the servers to 50 players per instance without it, so getting all other players independent of where only overwhelms more, the sooner that goes away the better.

    Now now... The reclaimer ship? That thing is literally the size of the Idris, the landing pads ain't big enough hmm
  • kikoodutroa8kikoodutroa8 Member RarePosts: 565
    MaxBacon said:

    Now now... The reclaimer ship? That thing is literally the size of the Idris, the landing pads ain't big enough hmm
    So it'll probably be infinitely delayed.
  • ArillixArillix Member UncommonPosts: 88
    The walk through videos of the Reclaimer, and Terrapin are going to be bad ass.
    Looking forward to all the character creation videos also.
     
  • Tiamat64Tiamat64 Member RarePosts: 1,545
    edited January 2018
    At least it's basically confirmed no SQ42 for 2018 because several of the ships needed for it aren't in the roadmap (SQ42's roadmap is intentionally missing, but the ships needed for it can be tracked).  I'm still amazed some people actually thought that was going to happen.  (given current rate of progress and that the Idris isn't even on the roadmap, 2019 would be highly unlikely for SQ42 either if CiG lasts that long)

    If you compare the amount of stuff in this roadmap compared to what they were actually able to release last year, they're going to have to have some amazingly hefty refactored pipelines to even come close to pulling this off.

    A more realistic estimate, going by their rate of progress last year and the fact that you ALWAYS have to tack on some extra delays to anything they announce, would probably be (a portion of) 3.2 by the end of the year.  ...maybe.
    Kyleran
  • ErillionErillion Member EpicPosts: 10,295
    Tiamat64 said:
    At least it's basically confirmed no SQ42 for 2018 because several of the ships needed for it aren't in the roadmap (SQ42's roadmap is intentionally missing, but the ships needed for it can be tracked).  I'm still amazed some people actually thought that was going to happen.  (given current rate of progress and that the Idris isn't even on the roadmap, 2019 would be highly unlikely for SQ42 either if CiG lasts that long)

    If you compare the amount of stuff in this roadmap compared to what they were actually able to release last year, they're going to have to have some amazingly hefty refactored pipelines to even come close to pulling this off.

    A more realistic estimate, going by their rate of progress last year and the fact that you ALWAYS have to tack on some extra delays to anything they announce, would probably be (a portion of) 3.2 by the end of the year.  ...maybe.
    Could you please let us know what ships will be in SQ42 ?

    And what would be your source for that information.

    Consider that the Idris may not be on the roadmap because it is already finished.


    Have fun
  • ErillionErillion Member EpicPosts: 10,295
    Do you think the kickstarter backers would have made their donations if they had known that there will be a 2018 production roadmap?
    I can only speak for myself - yes, i personally would have made the donation.


    Have fun
  • ElsaboltsElsabolts Member RarePosts: 3,476
    Erillion said:
    Do you think the kickstarter backers would have made their donations if they had known that there will be a 2018 production roadmap?
    I can only speak for myself - yes, i personally would have made the donation.


    Have fun
    Reclaimer was my first purchase and knowing that there would be 2018 roadmap I would not have purchased it period.
    " Life Liberty and the Pursuit of Those Who  Would Threaten It "
                                            MAGA
  • ElsaboltsElsabolts Member RarePosts: 3,476
    Orion was my 2nd purchase, and I'm not going to embarase myself by saying what else.
    " Life Liberty and the Pursuit of Those Who  Would Threaten It "
                                            MAGA
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,000
    I finally got it. Polish means good enough to show in a demo video.  :smiley:  
    When they said switching to showing dates I didn't know they meant quarters.
    kikoodutroa8

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • Octagon7711Octagon7711 Member LegendaryPosts: 9,000
    Elsabolts said:
    . PU taking to long

    . Game costing to much money

    . Destraction of main goal " Space " abundant

    . Concept Sales detracting from main goal stated 5yrs + ago
    Bugs get a low priority and a lot of them get pushed back to a later update.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • FlyByKnightFlyByKnight Member EpicPosts: 3,967
    edited January 2018

    2025 Projections


    Features:
    1. Dimensions/Alternate Realities
    2. NPC Deep Learning Integration
    3. Teleportation System
    4. Nanorobotic Crafting
    5. Quantum Computing Processor Compatibility

    New Ships:
    Introducing Mecha/Transformers

    • VF 25G Messiah
    • RVF-171 Nightmare
    • VA-3 Invader
    New Locations:
    • Brothels (Player Models being redesigned to properly interact w/ NPCs)
    • Casino Planets (Universal Blockchain Currency TBA)
    Closed Alpha 29.0 invites will be sent out to Ultra Diamond Cryogenic Sleep Backers.
    MadFrenchieVrikaKefoOctagon7711postlarvalRobsolfDvora
    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
  • ErillionErillion Member EpicPosts: 10,295

    2025 Projections


    New Locations:
    • Brothels (Player Models being redesigned to properly interact w/ NPCs)

    With VR capability ? ;-) 

    Oculus Touch V3.0 and above .... ?


    Have fun
    lahnmirkikoodutroa8Pingu2012ConstantineMerus
  • TamanousTamanous Member RarePosts: 3,025

    2025 Projections


    Features:
    1. Dimensions/Alternate Realities
    2. NPC Deep Learning Integration
    3. Teleportation System
    4. Nanorobotic Crafting
    5. Quantum Computing Processor Compatibility

    New Ships:
    Introducing Mecha/Transformers

    • VF 25G Messiah
    • RVF-171 Nightmare
    • VA-3 Invader
    New Locations:
    • Brothels (Player Models being redesigned to properly interact w/ NPCs)
    • Casino Planets (Universal Blockchain Currency TBA)
    Closed Alpha 29.0 invites will be sent out to Ultra Diamond Cryogenic Sleep Backers.
    Hit me up when the VF-1S Super Valkyrie is in the pipe!
    JedirenAethaeryn

    You stay sassy!

  • VrikaVrika Member LegendaryPosts: 7,882
    Erillion said:
    Tiamat64 said:
    At least it's basically confirmed no SQ42 for 2018 because several of the ships needed for it aren't in the roadmap (SQ42's roadmap is intentionally missing, but the ships needed for it can be tracked).  I'm still amazed some people actually thought that was going to happen.  (given current rate of progress and that the Idris isn't even on the roadmap, 2019 would be highly unlikely for SQ42 either if CiG lasts that long)

    If you compare the amount of stuff in this roadmap compared to what they were actually able to release last year, they're going to have to have some amazingly hefty refactored pipelines to even come close to pulling this off.

    A more realistic estimate, going by their rate of progress last year and the fact that you ALWAYS have to tack on some extra delays to anything they announce, would probably be (a portion of) 3.2 by the end of the year.  ...maybe.
    Could you please let us know what ships will be in SQ42 ?

    And what would be your source for that information.

    Consider that the Idris may not be on the roadmap because it is already finished.
    I think this confirms no SQ 42 between Q1 - Q3 2018 because female player characters aren't planned until Q4.
     
  • gervaise1gervaise1 Member EpicPosts: 6,919
    Do you think the kickstarter backers would have made their donations if they had known that there will be a 2018 production roadmap?
    Absolutely. They will have read up on "your" posts saying that the game isn't going to launch until 2050 ..... 

    More seriously:

    The majority of people have pledged since the alpha released. Easy to forget I know and it may not fit the narrative but only a few people pledged at the start. Now has it been to long for them? Maybe. Although they will have been the most dedicated.

    Most however will have seen - and maybe tried - the alpha during a free fly weekend say. (Its what people on this forum suggest!) And the experience will have informed their decision to do so - or not. 
  • KefoKefo Member EpicPosts: 4,229
    Tamanous said:

    2025 Projections


    Features:
    1. Dimensions/Alternate Realities
    2. NPC Deep Learning Integration
    3. Teleportation System
    4. Nanorobotic Crafting
    5. Quantum Computing Processor Compatibility

    New Ships:
    Introducing Mecha/Transformers

    • VF 25G Messiah
    • RVF-171 Nightmare
    • VA-3 Invader
    New Locations:
    • Brothels (Player Models being redesigned to properly interact w/ NPCs)
    • Casino Planets (Universal Blockchain Currency TBA)
    Closed Alpha 29.0 invites will be sent out to Ultra Diamond Cryogenic Sleep Backers.
    Hit me up when the VF-1S Super Valkyrie is in the pipe!
    When they implement evangelion’s then maybe they will have my interest lol
  • ErillionErillion Member EpicPosts: 10,295
    gervaise1 said:
    Do you think the kickstarter backers would have made their donations if they had known that there will be a 2018 production roadmap?
    Absolutely. They will have read up on "your" posts saying that the game isn't going to launch until 2050 ..... 

    More seriously:

    The majority of people have pledged since the alpha released. Easy to forget I know and it may not fit the narrative but only a few people pledged at the start. Now has it been to long for them? Maybe. Although they will have been the most dedicated.

    Most however will have seen - and maybe tried - the alpha during a free fly weekend say. (Its what people on this forum suggest!) And the experience will have informed their decision to do so - or not. 
    I think some STILL have not understood that 1000+ people join PER WEEK.

    And these people know exactly the state Star Citizen is in at the moment. Plenty of gaming news reports about it.

    I personally expect even more people to join after the official launch.


    Have fun
  • ErillionErillion Member EpicPosts: 10,295
    It helps to read the intro to this Roadmap:

    "Roadmap Caveats"

    "Quality will always be our number one goal.

    When we initially set out on this journey we looked out at the gaming landscape and asked: can we do better? We continue to ask that question about everything we do. As a result, we will ALWAYS extend timelines or re-do features and content if we do not feel they are up to our standards. The freedom to fight for a new level of quality in game development is what crowd funding has allowed us to do, and we will continue to fight to make sure Star Citizen and Squadron 42 are the best possible games they can be.

    This roadmap focuses on big features, but is not fully exhaustive.

    There are a lot of behind-the-scenes work and smaller tasks that will be happening as well as on-going improvements to existing features. This is also not intended to be a final list, there will potentially be additional features added down the line and features may shift in their projected release.

    The roadmap data is pulled directly from the internal project management database.

    In the spirit of transparency, the data found on this page is pulled directly from JIRA, our internal database that we are using to plan and manage the project. Feature progress and release plans will be updated here in an automated fashion, once per week.

    Future work estimates are just that: estimates.

    All estimates are based on our knowledge and experience but there are many aspects of game development that are impossible to predict because they literally cover uncharted territory. You will see the same estimates we use in our internal planning, but it is important to understand that in many cases (especially with groundbreaking engineering tasks) these estimates are often subject to change due to unforeseen complexity in implementing features.

    Internal schedules, the ones you will now be privy to, tend to have aggressive dates.

    This helps to help the team focus and scope their tasks, especially in the case of tech development. Every team needs target dates, so you may see dates adjust when we get more accurate information and understanding of what’s needed to be completed.

    The polish phase is always hard to estimate, increasingly so in online and multiplayer situations.

    The complexity and the difficulty in testing at a large scale make it harder to reproduce and isolate bugs to fix them. We base our estimates, again, on our experience, but we also know that it’s possible for a single bug to cause a delay of days or weeks when a hundred others might be fixed instantly.

    This roadmap doesn’t cover everything being worked on across Cloud Imperium Games.

    The roadmap is meant to highlight our aims for the remainder of the year on the Persistent Universe. Although technology is shared between the two games, this does not currently reflect the Squadron 42 roadmap.

    Terminology

    The status of each Feature in the roadmap indicates where it is in the development process. Here is a handy list of terms used on each card and their meaning."



    ScheduledThe feature is planned but not in development.
    In DevelopmentThe feature is being actively developed.
    PolishWork is complete and undergoing playtests and QA.
    CompletedThe feature is considered complete.
    ShippedThe feature is shipped as part of a public release.
    " (Endquote)



    Have fun
  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502
    Will believe it when I see it, CIG are great at giving it the gab, not so good at delivering though.
  • MaxBaconMaxBacon Member LegendaryPosts: 7,765
    edited January 2018
    Vrika said:
    I think this confirms no SQ 42 between Q1 - Q3 2018 because female player characters aren't planned until Q4.
    edit. nevermind was confirmed yesterday :p


    As for SQ42 this year, I wouldn't think so, they have changed to start doing more dev updates in SQ42 but it feels SC getting new releases is what this year is about.
  • lahnmirlahnmir Member LegendaryPosts: 5,041
    The road(map) to Star Citizen is paved with good intentions.

    Lets check in again at the end of the year and see how far they got. Actions should speak louder then words.

    /Cheers,
    Lahnmir
    JamesGoblin
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

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