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Bless News - The Bless Online team has published the first in a series of 'Dev Talk' sessions with Game Director Jae-hoon Jeon. In this inaugural post, the discussion centers on the roadmap for the coming year, with particular regard to Steam development of the game. "We are extremely grateful that so many of you ... are bringing up points of concern because of your interest and enthusiasm for Bless" writes Jeon.
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I believe the goal is to offer both a TERA-like combat system, and a tab-targeting system. Sort of like GW2.
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Probably the biggest thing is that its been around so long already and pretty much launched 2-3? in the past yet still isn't ready.
Steam EA is going to launch "as soon as possible"
You know what? I'm ok with this. I'm not sure if it will help their cause with other players but I can handle it and I'm excited to step into the world and make my own way. I mean, there was a poster here who said his time with the game was some of the most fun he'd ever had. I think that says a lot given its current state. I'm going to go on the assumption that he is very much like me. Now "others" should probably stay away. Oh, they won't and they will come to the forums and complain but they really should do themselves a favor and stay away.
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Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
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The biggest issue is optimization imo. It has been a weak point of Bless since the start, and continues to be so now. All previous versions died largely in part due to it, especially Russia.