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Camelot Unchained News - City State Entertainment has scored an additional $7.5M through the investment from the original Mythic Entertainment backers. Mythic is the first studio founded by City State's Mark Jacobs. Investors include GF Capital Management & Advisors, the same group that helped fund Mythic.
Comments
Perhaps now quality can be pushed to get more artists, improve the game visuals beyond the large focus they have put on the backend to support large-scale battles, and so on.
Besides I'd rather they spend more funding fleshing out meaningful mechanics than spend it on artists.
Gameplay > Graphics.
..Cake..
You stay sassy!
I will have to disagree.
I would go all for Gameplay as is your point if it wasn't for Gamers, because, just as it happens with CU right now, every time footage of tests is revealed, there is a wave of backlash because of its visuals, it acts like a wall, people won't get to care about the gameplay if the visuals won't convince. While I hear "Gameplay > Graphics" all the time, the overall gamer seems to go the opposite direction.
I don't want CU to join the group.
CU doesn't need to be the most popular mmo, just needs to have a healthy playerbase.
If it has engaging gameplay it can achieve that.. it doesn't need super duper BDO graphics.
..Cake..
Perhaps you should watch the current live announcement on Twitch. The new investment is to expand the team for faster development. Beta announcement is part of the next 2 announcements over the next couple weeks or so. Beta 1 is SOON.
Beta stages will be accelerated (Mark literally just said that as I typed this) and launch window defined because of this investment. This means a sooner launch.
PLEASE just attempt to gather some real data before flippant posts.
You stay sassy!
It's not a trade, or one or the other, and I don't think visuals are expensive either, the engines around already are kept to current standards.
I tend to agree. I would like to think that we've learned not to chase the carrot at this point, so hopefully we'll see something that's targeted towards the DAOC group with little deviation.
Crazkanuk
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2019 estimated for release. Actual release probably mid-2020 in an extremely broken state (this is an "old-school" MMO after all) with another 6 months spent on bug fixing.
When you say "largest battles ever seen in a mmorpg", are you considering EvE?
I just disagreed with your assessment that since they got new funding they should prioritize graphics.
I think they should hire more developers and flesh out game mechanics.
Mark has great ideas, they just need the time to implement these ideas.
Hopefully this new funding will help with that.
..Cake..
Their obsession with lowering the poly count on every single new model the draw, the performance over graphics attitude and overall the fun game first and postcard maker last is what prompted me to back the game.
There IS a crowd of players who, pardon my French, truly don't give a shit about the graphics. Even though it might be hard to believe, we are not saying it because we are in self-denial or because we have some other agenda, we REALLY don't care. I would play DAOC still if the UI was not so atrociously incompatible to today's resolutions.
It's just that different players have different "needs". Maybe they don't care to cater to the players who want graphics over everything else, which makes sense to me: not every game should be designed to please every player (even though that seems the trend with MMOs nowadays)
The particle affect system is still very new and being slapped in game slowly just like animations are. One of the 1st key hires they are working on is another animator (I think this is already completed or soon to be). The look and feel of the game is largely tied to finishing huge sets of animations, sounds and effects per individual abilities due to how the game combat will work (it's very tactical and visually oriented).
This investment and new hire rush is largely related to speeding up the visual look and function of the actual game (instead of such heavy tech investment prior) to make it work and look like a game which I think is what has driven so much criticism up until now. Compare this to Crowfall which has a shiny engine that can make pretty graphics but very little is known about how the game actually works underneath (other than through concept videos).
I don't think there is any concern as this investment directly impacts this subject.
You stay sassy!
The live stream (where the actual information is coming from and not your ignorant guesses) states 2019 (2020 was pre-investment likelihood) release due the ability to greatly expand the development team. The game thus far has been heavily focused on bug squashing and Mythic was old school as well yet DAoC was one of the smoothest launches in mmorpg history.
An accurate and probable launch window was part of the investment deal.
You are a bitter person.
You stay sassy!
Gamesbeat article lists total investment from all sources now at 17 million. I don't know shit about business management but that sure sounds less risky than before. And still stock options for any engineers and animators over the next 6 months. Sounds like serious incentives to get some serious programmers.
Mark sounds flat out excited to be freed up to get back to designing and writing more. More class and race info soon finally!
You stay sassy!