Left Elder Scrolls Online because they adopted level scaling and went to WoW only to find they are patching it in now too. What a way to ruin a decent game. On the plus side more zones are playable but for me it ruins a game world, there is no point on levelling as you fight just the same in all the zones no matter what level you are. The game detects your level and sets the mob accordingly. If you are a decent player looking for a challenge... go where. Nowhere, just have your level detected and that sets the same boring set up. Am gone. Nobody gets my stuff. Its deleted.
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i not big fan of the changes myself but it's made to make the game better an bring new players an encourage old players that were tired of easy mode. 10 years of content that you face roll within a day an be bored saying it was easy an ignore all lore was not by design. their trying new things since they went from 10 mill + player down to unknown numbers.
Seriously, why even level?
That's because you don't understand how it works.
No game with level scaling leaves you at the exact same power level at endgame as you are at the beginning.
In ESO for example if you are dying to starter area mobs at CP 160 you are an idiot, period.
That's all there is to it.
The whole "I'm deleting my characters/account" feels like ...
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Fair enough, just sick of the tired and frankly unfounded argument about "no point in leveling up"
Mostly referring to my current game.
FFXIV with level Synch.
You and your gear are literally cut off (not scaled back to) the max gear set for that given level and your level is set back to the level of the instance. So, you don't have access to your full skill set.
I hate it. TBH. Even if it were more like GW2, I'd be happier. But just truncating my gear stats and skills to an earlier level pisses me off.
FFXIV has some great new skills in this expansion. I love the MCH Heat based mechanics. I love SMN from level 60 and above.......building into DeathFlare....etc.
The solo experience also increased in difficulty more or less, it's still not a constant fight to the death like in a dungeon, but at least I don't fall asleep pressing 1 against enemies when fighting world mobs.
Was the point of this change to attract past players? WOW indeed!
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Loot does scale upto the zones scaling cap.
I gotta ask...If you really deleted your account, how much money and time invested did you throw away on your temper tantrum?
GW2's model is completely different, as you drop to the level of the zone you are in, you retain certain character items and perks. GW2's model is also different in that they use all of their zones through their dailies rotation, so at one time or another during the week, they are all busy. WoW has nothing like this. Moreover, GW2's system encourages mentoring, making zone events quite a bit of fun as the most knowledgeable players lead the pack and lend a hand to accomplish goals. Again, WoW has nothing like this.
Blizzard has taken only a part of a system successfully used by other games and plastered it on hoping it sticks.
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So .. good bye!
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Scaling is bad and some poster up there says "it stops" yeah at a maximum level but it still scales.
I was there,the FIRST game,EQ2 did scaling,turned out to be a terrible idea,the Splitpaw zone became a fast ghost town,nobody wanted to use that zone anymore and SOE saw that and never did it again.
Blizzard now so late to the party,so late to try this,it is like they didn't pay attention when SOE tried it and learned nothing.However,we are talking about a developer that thinks auto max level and raiding is all a mmorpg needs.Design some superficial game of clicking yellow markers over npc heads THEN at end game the REAL game starts ...sigh,just so sad.
Ask any EQ2 player right now if they use Splitpaw,likely nobody does because scaling is horribly bad.
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