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Resurrecting Warhammer Online - General Columns

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  • JamesGoblinJamesGoblin Member RarePosts: 1,242
    Ah, WAR...good people of EA launched it's early beta right into the dawn of WoW's peak xpac. What could possibly go wrong?

    PS Hey, Timmy is back! WAAAAAGH!
    FonclTierless
     W...aaagh?
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 12,385
    @TimEisen Welcome back!

    I recently played on that same WAR server and it was a lot of fun.   I found it less fun as I graduated from the lower levels and found that they had tied all the other tiers together.  I get that they wanted a huge population there but I just didn't care for it.

    They did a great job on the server though!

    JamesGoblinFonclTierlessYashaX

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

    My ignore list finally has one occupant after 12 years. I am the strongest supporter of free speech on here, but free speech does not mean forced listening. Have fun my friend. Hope you find a new stalking target.

  • FonclFoncl Member UncommonPosts: 347
    edited January 2018
    I've only had good experiences on the RoR servers. It's usually easy to find an open warband for some large scale open world PvP, in tier 1(lvl 1-15) and tier 4(endgame lvl 31-40) at least. There's also instanced scenarios to queue for with smaller scale PvP and equal numbers on both teams. WAR has some of the best class design in MMORPG's imo, it's a alt-friendly game. The game lacks in PvE, suffers from desync issues especially in large battles, and tier 4 is less fun than lower tiers most of the time for me.

    I prefer tier 1 and sometimes tier 2 PvP because there's none or less of AoE healing, AoE dmg and crowd control. Gear and RR(PvP rank) matters too much in tier 4 for my liking, so you get fewer even and fun fights than in lower tiers. AoE healing is also extremely powerful in endgame which has a negative impact on PvP imo. I say that with the strongest AoE healer in the game as my favourite class, the Warrior Priest.
    Post edited by Foncl on
    JamesGoblinTierlessSadfistYashaX
  • luthebearluthebear Member UncommonPosts: 2
    I enjoyed leveling twinks while doing pvp was fadter then Pven. I am really sad this game was shuting down. I expected one or two more years in it. A great addon with expanding the classes and worlds. But hell no!
  • IselinIselin Member LegendaryPosts: 14,678
    I still miss my pre-nerf Warrior Priest hammering on a door and keeping everyone around me safe from burning oil by doing pretty well only that :)

    TBH, I don't even remember why I quit WAR, I have nothing but good memories of it.
    MadFrenchieFonclJamesGoblinTierlessScotty787
    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

    "... the "influencers" which is the tech name we call sell outs now..."
    __ Wizardry, 2020
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 12,385
    Iselin said:
    I still miss my pre-nerf Warrior Priest hammering on a door and keeping everyone around me safe from burning oil by doing pretty well only that :)

    TBH, I don't even remember why I quit WAR, I have nothing but good memories of it.
    If I recall correctly it was because the end game gear was obtained by running the PvP scenarios where you siege the enemy home cities and it was broken to give gold bags to those who were in the battle the longest... so people never left the queues and eventually most were just AFK.
    JamesGoblinYashaX

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

    My ignore list finally has one occupant after 12 years. I am the strongest supporter of free speech on here, but free speech does not mean forced listening. Have fun my friend. Hope you find a new stalking target.

  • IselinIselin Member LegendaryPosts: 14,678
    Iselin said:
    I still miss my pre-nerf Warrior Priest hammering on a door and keeping everyone around me safe from burning oil by doing pretty well only that :)

    TBH, I don't even remember why I quit WAR, I have nothing but good memories of it.
    If I recall correctly it was because the end game gear was obtained by running the PvP scenarios where you siege the enemy home cities and it was broken to give gold bags to those who were in the battle the longest... so people never left the queues and eventually most were just AFK.
    I left before that became a thing. I do remember being annoyed when half your RVR army vanished whenever a scenario popped though :)
    JamesGoblinEponyxDamorTierlessYashaX
    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

    "... the "influencers" which is the tech name we call sell outs now..."
    __ Wizardry, 2020
  • VyntVynt Member UncommonPosts: 756
    I enjoyed the game, but I didn't really like how the PvP was done. I didn't like the rewards for RR compared to daoc and the constant keep flipping. People rarely defended.

    The game was also rushed out the door. They cut it down from 6 cities to 2, and I even remember there was talk of a 3rd faction originally.

    It had solid numbers for a while, better than a lot of games can say today. If it came out 5 years later without all the corners they cut, probably would have been a hit.
    FonclJamesGoblin
  • shawn19606shawn19606 Member UncommonPosts: 29
    I remember the PVP being great but the PVE not so much. Mobs getting stuck, auto- respawning...ect
    Dumping hot oil on people's head was fun.
    JamesGoblinYashaX
  • GolelornGolelorn Member RarePosts: 1,392
    The game was great until you hit the 20s, and then the PvP was nothing but stuns and knockbacks. Unbelievably disappointing.
    TheocritusJamesGoblinTamanousSadfist
  • EponyxDamorEponyxDamor Member RarePosts: 733

    Iselin said:




    Iselin said:

    I still miss my pre-nerf Warrior Priest hammering on a door and keeping everyone around me safe from burning oil by doing pretty well only that :)

    TBH, I don't even remember why I quit WAR, I have nothing but good memories of it.


    If I recall correctly it was because the end game gear was obtained by running the PvP scenarios where you siege the enemy home cities and it was broken to give gold bags to those who were in the battle the longest... so people never left the queues and eventually most were just AFK.


    I left before that became a thing. I do remember being annoyed when half your RVR army vanished whenever a scenario popped though :)



    Hahaha! That gave me a really good laugh; I remember that as well. Sieging a keep thinking you had enough to take it, only to turn around and see a third or more of the warband just disappear. Thanks for reminding me.

    Great times ...
    JamesGoblinMaxBacon
  • ScorchienScorchien Member LegendaryPosts: 7,433
    edited January 2018
    Iselin said:
    Iselin said:
    I still miss my pre-nerf Warrior Priest hammering on a door and keeping everyone around me safe from burning oil by doing pretty well only that :)

    TBH, I don't even remember why I quit WAR, I have nothing but good memories of it.
    If I recall correctly it was because the end game gear was obtained by running the PvP scenarios where you siege the enemy home cities and it was broken to give gold bags to those who were in the battle the longest... so people never left the queues and eventually most were just AFK.
    I left before that became a thing. I do remember being annoyed when half your RVR army vanished whenever a scenario popped though :)
      SCs are what ruined War, i complained about it in BETA testing thru live .. It destroyed the game ..
                Why build a game based upoun RvR lakes then remove the players from the lakes .. All they ever had to do was make all Gear set pieces droppable in LAkes .. at low % .. But  that alone still would have increased the Lakes pop and boosted the economy .. Foolish move to add the ScS ..
     
      Now they could of had SCs for practice but not reward gear and XP .. maybe a currency for Cosmetics .. but .. they needed to keep players in the Lakes .. Not spend the majority of there time in town in Q

         And another note a good WB did not permit queing .. that got you kiked ..
    TierlessYashaX
  • NegativeJoeNegativeJoe Member UncommonPosts: 212
    i play on here, the squishiest class(bw) and yes stuns/knockbacks can be rough...if you don't realize what class you are playing. once in a blue moon i get pulled into the enemy but i know it could be coming because im taking a risk. learn positioning its half the battle.
    Scorchien

    ::::26:: ::::26:: ::::26::

  • TierlessTierless ColumnistMember EpicPosts: 3,377

    Scorchien said:


    Iselin said:




    Iselin said:

    I still miss my pre-nerf Warrior Priest hammering on a door and keeping everyone around me safe from burning oil by doing pretty well only that :)

    TBH, I don't even remember why I quit WAR, I have nothing but good memories of it.


    If I recall correctly it was because the end game gear was obtained by running the PvP scenarios where you siege the enemy home cities and it was broken to give gold bags to those who were in the battle the longest... so people never left the queues and eventually most were just AFK.


    I left before that became a thing. I do remember being annoyed when half your RVR army vanished whenever a scenario popped though :)

     
    SCs are what ruined War, i complained about it in BETA testing thru live .. It destroyed the game ..
                Why build a game based upoun RvR lakes then remove the players from the lakes .. All they ever had to do was make all Gear set pieces droppable in LAkes .. at low % .. But  that alone still would have increased the Lakes pop and boosted the economy .. Foolish move to add the ScS ..
     
      Now they could of had SCs for practice but not reward gear and XP .. maybe a currency for Cosmetics .. but .. they needed to keep players in the Lakes .. Not spend the majority of there time in town in Q

         And another note a good WB did not permit queing .. that got you kiked ..



    I was in the same boat. The answer I found was the game world lagged so badly it became unplayable so the PVP BGs were a work-a-round. The problem is they offered quicker PVP, better rewards and 0 travel time. Most player always take the easiest path and well the game world died a quick death. It was so frustrating to see it all coming, talk about it and see it still in like that at launch.
    JamesGoblinYashaX
    But not all men seek rest and peace; some are born with the spirit of the storm in their blood, restless harbingers, knowing no other path.
  • TheocritusTheocritus Member EpicPosts: 7,788
    Golelorn said:
    The game was great until you hit the 20s, and then the PvP was nothing but stuns and knockbacks. Unbelievably disappointing.
    I remember trying to play a melee class and it was great fun until that point....Then I literally spent over half the battle not being able to do a single thing.
    JamesGoblin
  • viper1987viper1987 Member UncommonPosts: 20
    its an ok pvt server

    all the changes they made kinda suck its like 1 real developer
    Lacks some serious content its like the same fight everyday with xrealmers

    admins are power hungry Wargrimnir reminds of that guy from blackmirror who abuses ppl in a vr game

    IselinAshanorSadfist
  • Solar_ProphetSolar_Prophet Member EpicPosts: 1,956
    ANY criticism, no matter how polite, well-meaning, and constructive, is met with insults and a ban. These devs are children on a power trip, and they've made sure to surround themselves with a community of sycophants and yes-men. If that's the kind of community they want then fine; it's their server and they can do as they damn well please. I certainly don't want any part of it though, and would urge anyone who absolutely cannot live without WAR to play the game without saying anything which could be even remotely construed as negative in chat or on the forums. In fact, you're best off not talking to anyone and pretending the forums don't exist. And if you're going to do that, well, why play an MMORPG at all?
    AshanorNephethSadfist

    AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!

    We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD. 

    #IStandWithVic

  • LuidenLuiden Member UncommonPosts: 276
    Warhammer was actually a tragedy of a game.  I still to this day can't believe the same team that developed DAOC was responsible for putting this game together.  They basically ignore years.. years of lessons learned from DAOC and put out a game destined to fail. 

    It's like they said.. we are going to ignore the greatest RvR/PvP game ever created and just go do our own things, come up with our own ideas and the people will love them!  So stupid.  
    TierlessVinterkrigAethaeryn
  • jkwengertjkwengert Member UncommonPosts: 18
    WAR was the only MMO where I actually enjoyed PVP. It fully deserves to come back as WAR II with updated graphics, etc.
    JamesGoblinHachlathTierlessZenJellyYashaX
  • lahnmirlahnmir Member LegendaryPosts: 3,854
    Luiden said:
    Warhammer was actually a tragedy of a game.  I still to this day can't believe the same team that developed DAOC was responsible for putting this game together.  They basically ignore years.. years of lessons learned from DAOC and put out a game destined to fail. 

    It's like they said.. we are going to ignore the greatest RvR/PvP game ever created and just go do our own things, come up with our own ideas and the people will love them!  So stupid.  
    The team was under huge time pressure at that time and was asked to put in WoW-like content at the last minute. At least, that is what I heard about it. I was BETA testing the game a couple of months before launch and trust me when I say that that was way worse then what eventually released. Half of us testers didn't even believe they were going to release that soon but they did and for all its faults, it was a massive improvement.

    As for RoR, I played there a good year ago and the community was horrible, general chat full of insults and rape jokes. The game ran reasonably well but lots of stuff didn't work. Now, I've returned last week because I wanted to play some classes I had never tried and I found a game that runs extremely well, where almost everything works and a decent community. However powerhungry the Devs might be, they are definitely putting in the work and this is a high quality private server. They can not fix the faults in the game design but this is a more lean and efficient game now then it was in its original state.

    /Cheers,
    Lahnmir
    Tierless
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • TamanousTamanous Member RarePosts: 2,997
    edited January 2018
    Warhammer Online: One of the most fun mmorpgs from level 1-10!

    ... then some yahoo thought repeating the same thing over and over was a good idea. /grown.

    A pity a good Warhammer MMO of either type has yet to be done right. Too bad Wow wasn't kept as the real Warhammer and left more edgy. Maybe adhering to the far more strict IP control from Games Workshop would have kept the game on a more consistent track.
    JamesGoblinTierless

    You stay sassy!

  • DaakkonDaakkon Member UncommonPosts: 607
    DMKano said:
    WAR was a complete letdown for me - it never came together as a cohesive game.

    PvE felt just like an afterthought, some PvP instances were fun - most werent. Open world PvP was a mess.

    Just really disliked the game overall - won't play it again.

    I mean on paper - WAR was a dream game - but man did Mythic screw the pooch on delivering the features in actual gameplay.

    I mean this is from the team that brought us DAoC - WAR was worse in almost every way.
    Which is why I play on Uthgard, reliving the glory days of Dark Age of Cameltoe. :D
  • ScorchienScorchien Member LegendaryPosts: 7,433
    ANY criticism, no matter how polite, well-meaning, and constructive, is met with insults and a ban. These devs are children on a power trip, and they've made sure to surround themselves with a community of sycophants and yes-men. If that's the kind of community they want then fine; it's their server and they can do as they damn well please. I certainly don't want any part of it though, and would urge anyone who absolutely cannot live without WAR to play the game without saying anything which could be even remotely construed as negative in chat or on the forums. In fact, you're best off not talking to anyone and pretending the forums don't exist. And if you're going to do that, well, why play an MMORPG at all?
       Hmm , i just left the forums there are dozens of thread with constructive critcism and input on balancing/fixes/changes ... Dozens of them in the General and Development sections ..Anyone can go look for themselves     https://www.returnofreckoning.com/forum/  

            Most presented in respectful and reasonable fashion and nowhere do i see insults from the Devs .. Matter a fact i see the opposite ..

     


    NephethYashaX
  • ThaneThane Member EpicPosts: 3,507
    edited January 2018
    Luiden said:
    Warhammer was actually a tragedy of a game.  I still to this day can't believe the same team that developed DAOC was responsible for putting this game together.  They basically ignore years.. years of lessons learned from DAOC and put out a game destined to fail. 

    It's like they said.. we are going to ignore the greatest RvR/PvP game ever created and just go do our own things, come up with our own ideas and the people will love them!  So stupid.  
    you have no idea what actually happened back then, do ya?

    what actually happened:
    a planned game with 6 cities.
    a new publisher who wanted to release earlier (not gonna name any one here *cough*EA*cough*).
    so they told mark they dont need 6 cities, 2 are fine.
    mark told em to gtfo.
    game was released with 1/3 of the needed content, and ended in the well known circle zerging.

    the ideas they had for WAR were actually quite useful, you simply don't tell a developer when a game is done and when not. you ask em.
    HachlathJamesGoblinYashaX

    "I'll never grow up, never grow up, never grow up! Not me!"

  • ScorchienScorchien Member LegendaryPosts: 7,433
    edited January 2018
    Thane said:
    Luiden said:
    Warhammer was actually a tragedy of a game.  I still to this day can't believe the same team that developed DAOC was responsible for putting this game together.  They basically ignore years.. years of lessons learned from DAOC and put out a game destined to fail. 

    It's like they said.. we are going to ignore the greatest RvR/PvP game ever created and just go do our own things, come up with our own ideas and the people will love them!  So stupid.  
    you have no idea what actually happened back then, do ya?

    what actually happened:
    a planned game with 6 cities.
    a new publisher who wanted to release earlier (not gonna name any one here *cough*EA*cough*).
    so they told mark they dont need 6 cities, 2 are fine.
    mark told em to gtfo.
    game was released with 1/3 of the needed content, and ended in the well known circle zerging.

    the ideas they had for WAR were actually quite useful, you simply don't tell a developer when a game is done and when not. you ask em.
    The part of this that is a problem for me is that after release and yes "it was pushed " but after 5 years of deveolpment , The Devs could not deliver what they sold customers on ...

      And then after release even 5 years later they still did not deliver these things .. SO 10 years and the development team failed to deliver ...

      They still had the oppurtunity to get it right , they had a great intial sales and community .. But the Dev team failed to steer the ship here ..And in the end with more bad decisions over this 10 year span .. It sunk .. The development team and MJ included are every bit as culpable here as the Pub EA,,, In my eyes more so .. As EA funded it for 10 years, and MJ and remaining Dev team  still could not get it right ..
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