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Lets build a definition of "MMOG" most of us can live with

IselinIselin Member LegendaryPosts: 18,719
I can here the groans already: "Oh God. Not this again." Yes, this again. But this time let's try to keep it abstract without pointing fingers at a game or some games that make or don't make the cut in our opinion. Let's try to boil it down to the essentials of what specific characteristics make us feel a game fits the confines and which don't.

In the beginning there were no instances.


OK. That's not 100% accurate. From both a technical (server capacity) and a game play perspectives instancing in virtual worlds has always been with us. But I think we can all agree that the extent to which low concurrent user instances form a significant part of the game play experience in MMOs has grown exponentially from being virtually non existent in the first crop to being rather large in the current offerings.

This is a rather crucial part of this whole question of game genre classification and is I suspect a key factor - and a generational factor at that - in whether we personally consider a game to be an MMOG or not. If you didn't play those no instance, early offerings from 18 years ago this may not matter much at all to you. But if you did, having the majority of the game play take place in the non-instanced world is the one criteria to rule them all.

More than a decade ago both Brad McQuaid and Raph Koster weighed in on the relative merits of instancing and their importance with regard to the feel of a virtual world. Just click on their respective names for those two Nov. '05 articles. Well worth reading.

The (sort of) etymology of the term and its uselessness 


Let's get one thing clear right off the bat. Etymology, the study of word origins and changed meanings over time, doesn't concern itself with acronyms or initialisms.  Be that as it may, the usage of the term those initials stand for, Massively-Multiplayer Online Game, can change over time and its meaning can also mean (hopefully slightly) different things to different people.

This is where our frequent arguments here about the correct usage of the term usually bog down into nit-picking squabbles about numbers like 2, 4, 16, 64, 100, 1000, etc. with one camp firmly entrenched on the position that "Massively-Multiplayer" has an immutable meaning not subject to etymological vagaries.

This is all well and good and IMO, a technically correct argument. It is also utterly useless for our purposes. Why? because those initials have over time come to mean something other than what the initials originally referred to. The term primarily describes a type of gaming we have all experienced and is much more evocative of our own personal MMO experience over time than it is a refection of the meaning of the initials. It is much more now about what features, activities and experiences we associate with those games than their dissected ultimate meaning.

IMO, the real criteria we should be looking at, subjective though it may be


Since the time of WOW's launch in 2003, the vast majority of MMOs we have played have contained a mix of open world and small group instanced content. They differ from each other somewhat on the % of open world content vs. small group (or solo) instances but most of them have this mix.

Nonsensical though this may sound, in a sense the small group instanced part of MMOs, ubiquitous though they may be in current MMOs, are a non MMO feature imported into the genre for variety of reasons. Whatever good things these small group instances do for us - and that includes equitable distribution of space, activities, items, etc. - they also serve to destroy that subjective sense of expansiveness MMOs need to have to, IMO, be accurately classified as an MMO. 

The more reliant on small group instances a game is the less "MMOish" it feels to me. And exclusive use of small group instances notwithstanding the common abstract or 3D (town) hubs, IMO, disqualifies a game from being categorized as an MMO. 

To me the key criteria is that a significant part of the content essential to the game play must happen in the open world where random strangers may participate or just wander by while you play. That is what makes a game feel like an MMO to me. It really doesn't matter to me whether the technical load-balancing decisions of the developers means that I have a loading screen between different parts of the world or not, nor does it matter to me if they use megaserver tech to generate multiple instances of a world chunk in 100 player (or some other number) increments. The important thing is that most of the key game play happen in those overland world areas and that the game have those in the first place.

Anyway, that's what I think. How about you?
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

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“Microtransactions? In a single player role-playing game? Are you nuts?” 
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GdemamiAlBQuirkyHatefullMrMelGibson[Deleted User]
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Comments

  • ScorchienScorchien Member LegendaryPosts: 8,914
    edited December 2017
    ohh nice Iselin im gonna put these thoughts here also from another thread...


    Well it was relative to an actual number , when Garriot coined the phrase he was asked to describe Ultima online ... And he described his game at the time .. a persistent world which thousands of players could interact (UO servers can handle (i think)up to 10K).. This was the (pun intended) Origin of MMORPG ... So when he coined the phrase "MMORPG"he was most ceratainly referencing his game and its server capabilties among other things ..





    Simple test ... lets play .. One of These things is not like the other.. 

        1.UO            2.Destiny       3.BDO     4.SWG    

    Tell me which one is different and give the most signifigant reason why


      and again    

    1. Destiny     2. Call of Duty     3.EQ    4.Ark

    These are rhetorical questions of course .. We all know which is different and why ...


          The problem we have is developers began sometime 2007 or so labeling there Multi player games as MMO/RPGs when they werent , to get to/appeal to a broader younger audience (ill add more gullible and easily suggestive audience also )

      Convoluting the phrase MMORPG to entire generation of gamers , I could take a dam condom , poke a hole in it and sell it as a condom , But the smart kids know its not doing what was intended to do , Just like games like LOL,Destiny ,Ark  etc .. arent doing what an MMORPG was/is intended to do .

       And fortunatley for the MMORPG genre Devs/Publishers are now steering away from attaching what is seen as a stigma, to them ,to there games ... That arent truly MMORPGs as recently as Destiny 2 and others which the devs are not/and do not want that label attached to there games ..

      They are leaving that label for games that truly fill those requirements which games like Destiny DO NOT 


      And to add the MMORPG genre was DEFINED by games such as UO , Anarchy Online , EQ, DAOC , Asherons Call and a few others ,  These games literally defined a genre and era of gaming they set the bar for what an MMORPG was/is ..
     
      These games all shared some common traits , Thousands of players in the same persistent world at the same time etc...

        With the success of MMORPGs post the 600 lb gorilla (WOW) being the strongest example , But the hype and selling power of that tag led Devs/Publishers to attach this tag to there games that truly were not MMORPGs .. As i pointed out above .. The pendulum has swung .. And this trend should benefit the communities and DEv/Pub houses of each seperate genres of MMORPGS /COOP/MULtiPLAYER/AND FPS as devs have begun to label there games correclty , targeting the proper demographics for there games ..


    Post edited by Scorchien on
    Viper482GdemamiPhry
  • QuizzicalQuizzical Member LegendaryPosts: 25,355
    The Internet suggests that MMOG is Materials Management Operations Guidelines.

    http://www.aiag.org/expertise/supply-chain-management/inbound-materials-management/global-materials-management-operations-guidelines

    More seriously, what we need is not so much a hard cut-off of what is or is not an MMOG, but rather, a sliding scale of massively multiplayerness.  Perhaps a time average over the time while you are actively playing the game of the logarithm of the number of players in the same instance as you with whom you plausibly could meaningfully interact.
    laxie[Deleted User]Gdemami
  • anemoanemo Member RarePosts: 1,903
    • Servers having non-instanced areas able to support at least 500 players is suitable enough for me.
    • There is likely some level of contiguousness that is needed as well (connectedness, worried mostly about landmass), though I don't have a satisfactory way to qualify it.
    • Some level of persistence is needed as well (caring more about the servers existing and going on even when players aren't in the area/logged in).   Though even obvious MMOs like FFXIV/WoW are breaking this as well with phasing to make story work.

    Even if it does disqualify one of my favorites of GW1.

    [Deleted User]

    Practice doesn't make perfect, practice makes permanent.

    "At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."

  • delete5230delete5230 Member EpicPosts: 7,081
    Long responses, I'll keep it short. 

    1) No cash shop, they don't and never did belong.  

    2) Something above incredibly easy, I'll even take medium difficulty at this point. 

    3) Open world, at least not deeply instanced. 

    4) Don't give a rats ass about graphics.
    FrodoFraginsGdemamiEponyxDamorHatefullmgilbrtsn
  • QuizzicalQuizzical Member LegendaryPosts: 25,355
    Long responses, I'll keep it short. 

    1) No cash shop, they don't and never did belong.  

    2) Something above incredibly easy, I'll even take medium difficulty at this point. 
    I think you're in the wrong thread.  Those have nothing to do with how massively multiplayer a game is.
    [Deleted User]immodiumPhryEponyxDamorHatefullMrMelGibsonRhygarth
  • Viper482Viper482 Member LegendaryPosts: 4,065
    I don't know why this is even a debate. Wait, yes I do....because sites that claim to be MMORPG news sites now call games like Warframe and Fortnite MMO's. 

    The past few posts explain this pretty well, which one of these things is not like the other? We used to play the game in kindergarten, it is not hard.

    Games featuring multiplayer, co-op, or have other online features are not freaking MMO's. Just stop.
    [Deleted User]ScorchienGdemamiPhryMrMelGibsonRhygarth
    Make MMORPG's Great Again!
  • CryomatrixCryomatrix Member EpicPosts: 3,223
    I define massively as 1,000,000 plus on one single server. 

    oh look . . .  no games meet that criteria .  . . . . . . [sarcasm]

    I solved the age-old question of the definition of an MMO. My next task, will be solving the meaning of life. 

    Cryomatrix
    [Deleted User]Phryfrancis_baudk61977MrMelGibson
    Catch me streaming at twitch.tv/cryomatrix
    You can see my sci-fi/WW2 book recommendations. 
  • FrodoFraginsFrodoFragins Member EpicPosts: 5,905
    If you can't fit 100+ people in an area at the same time - it's not an MMO
    [Deleted User]AvarixMrMelGibsonRhygarth
  • RidelynnRidelynn Member EpicPosts: 7,383
    I'm not a big one for labels. I don't really care if you call it an MMO, or chopped liver.

    I know it's human nature to what to classify everything, and for everything to need to fit neatly into a label. But gaming, especially, doesn't do that. We get genre-bending titles all the time, ones that take multiple concepts and mash them up from different genres, and occasionally one that actually invents something new  that defies all the existing genres. Sticking with very strict definitions doesn't leave a lot of room and then we end up with silly names like Metroidvania, RogueLike, and the differences between a JRPG/ARPG/SRPG/WRPG/MRPG/TRPG/etc....

    It reminds me of a legal tale, actually. In 1964, the US Supreme Court was trying a case that involved, of all things, the First Amendment versus Pornography. Specifically, trying to define pornography was becoming a tricky subject - how do you differentiate between, say, the statue of Peter by Michelangelo and a photograph of Ron Jeremy in the same pose?  Is a mother breastfeeding in public the same thing as a topless dancer?

    Now, being legal minded individuals, they ultimately tried very hard to come up with a definition, so you could very clearly say ~This~ is pornography and should not have the protection of free speech, but ~That~ is art, or public expression, or nature, and should be covered by the Constitution. The Justices could all agree Pornography and similar immoral/obscene material should not be entirely protected by the Constitution, and that communities should have the right to protect themselves and their children from exposure to such material. 

    But they could never clearly define exactly what Pornography was. It boiled down to Supreme Court Justice Potter Stewart, quoting his legal aid Alan Novak, in defining pornography as "I will know it when you see it." 

    That's pretty much how I define an MMO - I know it when I see it.


    [Deleted User]CryomatrixEponyxDamorMrMelGibson
  • QuizzicalQuizzical Member LegendaryPosts: 25,355
    If you can't fit 100+ people in an area at the same time - it's not an MMO
    The problem with such a hard cut-off is that it means that a 50 vs 50 instanced arena PVP game is an MMO, but exactly the same game set as 49 vs 49 is not.  I don't think it should be controversial to say that both of those games are more massively multiplayer than a 5 on 5 instanced arena PVP or a lobby game where you generate groups of 5 to do a PVE instance, but less massively multiplayer than a game with thousands of people sharing the same open world.  Indeed, the 50 vs 50 and 49 vs 49 games are far more similar to each other in degree multiplayerness than they are to my other examples here.
  • klash2defklash2def Member EpicPosts: 1,949
    edited December 2017
    I already broke this down months ago.

    MMOGs the genre.

    MMOFPS (Newer so some older MMO veterans are having a "wtf why" moment) and MMORPG (Has been around the longest so people think this is the only type of MMO) are BOTH sub-genres of MMOGs.

    WoW - MMORPG - Raids, Heroics, Dungeons, Loot, Guild System, Character Creation, Shared game space, online-only experience, Fantasy Setting, large instance

    Destiny- MMOFPS - Raids, Heroics, Dungeons, Loot, Guild System, Character Creation, Shared game space, online-only experience,  Sci-Fi Setting, small instance

    Both do similar things same features all of that good stuff but the difference is one has a far bigger instance than the other. I'm still waiting for somebody to explain how Destiny isn't an MMO. I said MMO, not MMORPG. 

    The argument over how many players per instance is stupid. Destiny isn't a WoW level of instances but people need to stop acting like its borderlands or gears. Those are co-op games with offline modes. The Multiplayer parts are tacked on to those games. Destiny was designed for an online MMO experience.

    Also btw.. Bungie isn't calling Destiny an MMO, they don't want that title. None of the new games do. Even if people like myself think its an MMO. Again this is a never-ending conversation. The games are what you want it to be, but I like to point out the facts.

    The facts are that Destiny and WoW have more in common than some of you want to admit for some strange reason. 

    Edit: Is it Online Only? Does it have the traditional MMO features listed above? Are you able to play with many people even if its 100 at a time or 20 at a time?

    It's an MMO. 


    PhryRhygarth
    "Beliefs don't change facts. Facts, if you're reasonable, should change your beliefs."


    "The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."



     
    Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear. 


  • lahnmirlahnmir Member LegendaryPosts: 5,041
    Scorchien said:
    ohh nice Iselin im gonna put these thoughts here also from another thread...


    Well it was relative to an actual number , when Garriot coined the phrase he was asked to describe Ultima online ... And he described his game at the time .. a persistent world which thousands of players could interact (UO servers can handle (i think)up to 10K).. This was the (pun intended) Origin of MMORPG ... So when he coined the phrase "MMORPG"he was most ceratainly referencing his game and its server capabilties among other things ..





    Simple test ... lets play .. One of These things is not like the other.. 

        1.UO            2.Destiny       3.BDO     4.SWG    

    Tell me which one is different and give the most signifigant reason why


      and again    

    1. Destiny     2. Call of Duty     3.EQ    4.Ark

    These are rhetorical questions of course .. We all know which is different and why ...


          The problem we have is developers began sometime 2007 or so labeling there Multi player games as MMO/RPGs when they werent , to get to/appeal to a broader younger audience (ill add more gullible and easily suggestive audience also )

      Convoluting the phrase MMORPG to entire generation of gamers , I could take a dam condom , poke a hole in it and sell it as a condom , But the smart kids know its not doing what was intended to do , Just like games like LOL,Destiny ,Ark  etc .. arent doing what an MMORPG was/is intended to do .

       And fortunatley for the MMORPG genre Devs/Publishers are now steering away from attaching what is seen as a stigma, to them ,to there games ... That arent truly MMORPGs as recently as Destiny 2 and others which the devs are not/and do not want that label attached to there games ..

      They are leaving that label for games that truly fill those requirements which games like Destiny DO NOT 


      And to add the MMORPG genre was DEFINED by games such as UO , Anarchy Online , EQ, DAOC , Asherons Call and a few others ,  These games literally defined a genre and era of gaming they set the bar for what an MMORPG was/is ..
     
      These games all shared some common traits , Thousands of players in the same persistent world at the same time etc...

        With the success of MMORPGs post the 600 lb gorilla (WOW) being the strongest example , But the hype and selling power of that tag led Devs/Publishers to attach this tag to there games that truly were not MMORPGs .. As i pointed out above .. The pendulum has swung .. And this trend should benefit the communities and DEv/Pub houses of each seperate genres of MMORPGS /COOP/MULtiPLAYER/AND FPS as devs have begun to label there games correclty , targeting the proper demographics for there games ..


    So massively is 10k of players on a server then?
    but what about 5k? Thats less then what Garriot was referring to. Or 2k? Or would it stop at 500? What I am trying to say is that there is no exact tipping point between massively and non-massively.

    And I am really no expert but 10k? I think very few games would qualify as an MMORPG then.

    /Cheers,
    Lahnmir 
    Quizzical
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • GeezerGamerGeezerGamer Member EpicPosts: 8,855
    edited December 2017
    There is no definition to build. It's already there.
    Massively Multiplayer Online Game.
    But now, we are getting into multiple threads on the same discussion.



    But the true question here is........
    why is it so EFFING difficult to drop an "M"?

    It still wouldn't break this site's moniker.

    It went from MMORPG to MMO+RPG
    so
    mMOrpG is still in there.

    Multi-Player Online Game.

    Was that so hard?

    Gdemami
  • frostymugfrostymug Member RarePosts: 645
    I've reached the point where I don't even care what an MMOG is any more.

    I've always cared more about the RPG half of the acronym anyways and no matter how I define the MMO half or get like minded people to agree with me, games that label themselves as MMOGs are going to continue to do so. I can scream until I'm red in the face or sit here and high five my like thinkers when we decide they aren't really MMOGs, but they seem to keep on going.

    Almost like it doesn't matter.
    Ridelynn
  • ScotScot Member LegendaryPosts: 22,986
    edited January 2018
    Mostly agree with OP. Just to say that etymology deals with the changing of words over a historical time scale, a decade or two is not relevant to academic study. However you used the term "sort of etymology" and as we are dealing with "sort of MMOs" so often on this site you get a pass. :)

    I think the key here is that though some of us might quibble about certain MMOs that don't have all the characteristics we would expect to see, that is going to be a small minority of posters. What has been happening is that totally different types of games have just been shoved in under the MMO banner.

    The gaming publishers often use the term MMO very loosely but they don't always do so. Warframe is an example. The publisher calls Warframe "A third-person, co-op focused action game". For me the argument ends there, it should not be on a list of MMOs, it is simply not a MMO.
    Post edited by Scot on
  • ScorchienScorchien Member LegendaryPosts: 8,914
    edited December 2017
    lahnmir said:
    Scorchien said:
    ohh nice Iselin im gonna put these thoughts here also from another thread...


    Well it was relative to an actual number , when Garriot coined the phrase he was asked to describe Ultima online ... And he described his game at the time .. a persistent world which thousands of players could interact (UO servers can handle (i think)up to 10K).. This was the (pun intended) Origin of MMORPG ... So when he coined the phrase "MMORPG"he was most ceratainly referencing his game and its server capabilties among other things ..





    Simple test ... lets play .. One of These things is not like the other.. 

        1.UO            2.Destiny       3.BDO     4.SWG    

    Tell me which one is different and give the most signifigant reason why


      and again    

    1. Destiny     2. Call of Duty     3.EQ    4.Ark

    These are rhetorical questions of course .. We all know which is different and why ...


          The problem we have is developers began sometime 2007 or so labeling there Multi player games as MMO/RPGs when they werent , to get to/appeal to a broader younger audience (ill add more gullible and easily suggestive audience also )

      Convoluting the phrase MMORPG to entire generation of gamers , I could take a dam condom , poke a hole in it and sell it as a condom , But the smart kids know its not doing what was intended to do , Just like games like LOL,Destiny ,Ark  etc .. arent doing what an MMORPG was/is intended to do .

       And fortunatley for the MMORPG genre Devs/Publishers are now steering away from attaching what is seen as a stigma, to them ,to there games ... That arent truly MMORPGs as recently as Destiny 2 and others which the devs are not/and do not want that label attached to there games ..

      They are leaving that label for games that truly fill those requirements which games like Destiny DO NOT 


      And to add the MMORPG genre was DEFINED by games such as UO , Anarchy Online , EQ, DAOC , Asherons Call and a few others ,  These games literally defined a genre and era of gaming they set the bar for what an MMORPG was/is ..
     
      These games all shared some common traits , Thousands of players in the same persistent world at the same time etc...

        With the success of MMORPGs post the 600 lb gorilla (WOW) being the strongest example , But the hype and selling power of that tag led Devs/Publishers to attach this tag to there games that truly were not MMORPGs .. As i pointed out above .. The pendulum has swung .. And this trend should benefit the communities and DEv/Pub houses of each seperate genres of MMORPGS /COOP/MULtiPLAYER/AND FPS as devs have begun to label there games correclty , targeting the proper demographics for there games ..


    So massively is 10k of players on a server then?
    but what about 5k? Thats less then what Garriot was referring to. Or 2k? Or would it stop at 500? What I am trying to say is that there is no exact tipping point between massively and non-massively.

    And I am really no expert but 10k? I think very few games would qualify as an MMORPG then.

    /Cheers,
    Lahnmir 
      No.... what i said is i think those servers could handle that amount of players , and actually most all MMORPG server tech can handle that amount of players per server ..

      UO could , EQ, DAOC ,AC ,SWG , WOW .. etc etc etc ... sooooo they all qualify ... no ..

      And of course this means that amount of players can play in that world across , of course you cant shove them all in town ...

      But pretty common for any of those games or numerous others to have 5k plus players on a server at any given time .. Interacting in the same persistent world..

      bahh going to dinner ill bbl
  • FlyinDutchman87FlyinDutchman87 Member UncommonPosts: 336
    edited December 2017
    So....


    Officially.....

    It's MMORPG = For a game where 500ish players can interact in a single zone(that's not a hub)
    Wow, Rift, EQ?

    MOOWS = Multiplayer Online Open-World Survival?
    Ark, H1Z1, DayZ

    MOBA  = Multiplayer Online Battle Area
    Dota, LoL, Smite

    MOLBRPG = Multiplayer Online Lobby Based Role-Playing Game
    Warframe?

    MMOFPS = Massively Multiplayer Online First Person Shooter
    PS2

    What else we got?

    MOARPG = Multiplayer Online Action Role Playing Game
    POE, D3,

    MOFPSARPG = Multiplayer Online First Person Shooter Action Role Playing Game
    Destiny? 





  • QuizzicalQuizzical Member LegendaryPosts: 25,355
    Scot said:

    The gaming publishers often use the term MMO very loosely but they don't always do so. Warframe is an example. The publisher calls Warframe "A third-person, co-op focused action game". For me the argument ends there, it should not be on a list of MMOs, it is simply not a MMO.
    Marketers mostly use terms to mean "you should buy this product!"  They'd call their game a DGANGIONWRFAEWR if they thought it would increase sales and not get them sued for false advertising, without needing to know what the acronym means or even whether it means anything at all.  Which it probably doesn't, since that's a lot of random letters that I just typed.
    ScotMendelGolelorn
  • sunandshadowsunandshadow Member RarePosts: 1,985
    edited December 2017
    Wow, I don't agree with the original post at all.  Instances do not at all destroy the feeling of being in an immersive virtual world for me.  But beyond that, since your chosen term doesn't contain "RPG", I don't see why the immersive virtual world criteria is relevant.  MMOG is basically any online game where 50+ people can directly interact with each other.  (An indirect interaction, by contrast, would be playing an online board or card game, or facebook and and phone games where you can chat with people, look at another person's property, and maybe press a button to send that person a small present, or asynchronously battle another player's dungeon or team of monsters, but you otherwise can't do much with other players.)

    So for example, Vindictus and Overwatch are definitely MMOGs but are definitely not MMORPGs.  FarmVille, NeoPets, Flight Rising, Summoners War, Words With Friends, and other online board and card game sites are not MMOGs.
    I want to help design and develop a PvE-focused, solo-friendly, sandpark MMO which combines crafting, monster hunting, and story.  So PM me if you are starting one.
  • WizardryWizardry Member LegendaryPosts: 19,332
    Selfish but i live my own definition.Just because terms become popularized and given as factual definitions does not mean they started that way.

    I have one simple rule of thumb, and i think i explained in detail in the past but i'll keep it short,the game MUST adhere to it's title.

    keyword >>GAME.Not the login screen not what the server says logged in,the actual game has to PLAY like it's title declares it to play.NOBODY is joining a game for the title or the login screen,it is THE GAME and ONLY the game that matters.
    So a short example,if the game does NOT play like a MMO,it is not a mmo.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • MaurgrimMaurgrim Member RarePosts: 1,325
    So why are we talking about this again?
    We had 2 massive threads about this this summer.
    Utinni
  • VelifaxVelifax Member UncommonPosts: 413
    It would be silly for Massively to mean "many subscribers" (we have "popular" for that) therefore it should mean "concurrent users." Of course the meaning of "concurrent" shifts with mechanics; if my previous night's activities affect another, we are concurrent.
    GdemamiKyleran
  • GeezerGamerGeezerGamer Member EpicPosts: 8,855
    edited January 2018
    Maurgrim said:
    So why are we talking about this again?
    We had 2 massive threads about this this summer.
    Because this site published a list of MMOs, where several of the games arguably, don't belong on it.
    KyleranCecropia
  • rage89rage89 Member UncommonPosts: 9
    the only thing i have to chime in on is that for a game to be an MMORPG it should actually be an RPG. ill accept MMOG or others for non RPGs but im honestly sick of the RPG label being used for everything now days. 

    to me RPG signifies a rich story driven plot and typically some form of character progression. (call of duty is not an RPG!)
    anemoAlBQuirky
  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601
    The only way to define the massively multiplayer it if you first define what the multiplayer limit is.

    At UO's time if was what 64? What is it now? Is there even a limit to differentiate then anymore.
    klash2def
    Just because you don't like it doesn't mean it is bad.
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