For me, it was Firefall. Sadly, just like another MMOTPS Tabula Rasa, Firefall did not last long, but boy was it fun.
The character movement and gameplay were silky smooth. Jetpacks were super fun. The classes had great variety. The world and atmosphere during beta and launch seemed like a really solid start (until it barely got updated). It was FUN to explore. People that were skilled at shooters shined above the rest, but like any good game, everybody could still progress with time. I love me some RPGs but shooters can be a nice breath of fresh air from the monotonous tab targeting experience. Thumpers and grinding mats felt like a really interesting concept.
Firefall had huge potential (I know that phrase gets thrown around a lot but I feel like its true). Sadly, the game always felt like an unfinished product and that Red 5 couldn't get their act together.
What I would have liked to see before its death:
-Simplified instanced pvp (Deathmatch, team deathmatch, king of the hill)
-Instanced PvE Dungeons with easy access for newbies but scale in difficulty
-Instanced PvE Raids (20+)
-Improved loot drops instead of only getting mats 99% of the time.
Comments
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Chi puo dir com'egli arde é in picciol fuoco.
He who can describe the flame does not burn.
Petrarch
If Im allowed to pick a game still in service then it would be SWTOR, All i wanted at the time was a WOW clone set in the star wars universe what I got was a bioware game stuck in a MMO.
Aloha Mr Hand !
CoH. It was definitely an old game when it closed -- well past its prime; however, it was always one of my favorite games to play. I'd still play today if it was still around -- Pinball Wizards (*/Kin Conts and Kin/* Defs) was one of my favorite SGs, and the game play/group builds we'd come up with were so fun!
player done stuff was awesome, the building tools were not that bad, even I knocked up some interesting stuff, but if anything it just highlighted even more how shitthouse and incompetent Sony and then Daybreak were/are. So many possibilities wasted.
And I say all this even though I HATED the look and feel of the stuff for an EQ franchise game, but strangely enjoyed Landmark as a building game, everything else to do with Landmark was pure unadulterated pile of dogpooh with a Smed faced cherry on top.
RANT off..............
P.S. I moderate a Facebook page called Landmark Orphans: Continuing the Build! for any Landmark players looking to stay connected to the community.
The idea as was only get players to build the assets because they couldn't do it,afford to do it,not enough manpower time and would be getting no money the entire time trying to build the game.
To actually be serious in doing it,would be near impossible because all outside assets have to be inserted into the game's code ,meaning a steady constant upload of files.Then what would happen is all over the place stuff would just magically appear out of thin air.Then if building it in real time,it would be near impossible to have any impact on the game,everything would just be an object taking up space and eventually there would be a limit as to how many polys an area or zone could handle.
It was because of that impossible end result over time that i knew it was never a serious idea,sad that Smedley would screw over people to make a buck.
IMO the one game that would have been nice was Vanguard but as was too much like EQ2 and imo still carried over many of the bad habits from the EQ series while not really improving on much.To be honest i have never yet played a game done as well as FFXI,so i really never wanted any game over the past to really shine unless it was done better than FFXI.It would always come down to the same choice,do i play FFXI or some game i consider done worse,i think answer is obvious.
Never forget 3 mile Island and never trust a government official or company spokesman.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
It is almost a year after Landmark closed its gates and I still can't find a game that interests me like LM did. The learning curve was steep but the rewards was great. Sure one could "play" in Blender or Voxelfarm och Unity or any other tool like those but they are "singleplayer". Being able to build together on the same project made LM superior to me.
On top of that the friendliness, the creativity, the ingenuity and the willingness to share in the LM comunity made Landmark so much more fun to be part of than using any 3D tool I tried.
Some of us Landmark peeps went to Empyrion it has creative mode and player servers, its not the same but its close enough some amazing builds being done, someone actually made the flying city out of stargate alantis, and when you also add not only have to get the look right but also consider power/fuel/oxygen and engines etc etc it was quite a feat.
Yet again though its Alpha so yeah not like building games have a good track record post Alpha.
The game was clunky, underdone, mismanaged and quite honestly very underwhelming. You are correct on one point, Red 5 never did get their shit together in anyway. Which is too bad because I feel like with the proper amount of attention and even a moderate amount of management that game could have been all the things you say it was, but wasn't.
The potential was there, the organization was not. Not at all.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
Still no reason why the game could not still be active today, the game was still more popular than 2/3's of the shit out today.
Hellgate: London
Warhammer Online
Firefall.
I missed them all tbh and also those that never make it like:
World of Darkness
Project Titan.
Warhammer can be played its very active and this version is much better than the last version that EA was running ...
https://www.returnofreckoning.com/about.php
WwWwwwAaaaaAGggGggGHhHHhhHH!!!!!!!