Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

What is your most hated feature or paradigm in an MMO?

135

Comments

  • CalaruilCalaruil Member UncommonPosts: 141
    Calaruil said:
    The ability to spend real life cash to influence what happens in the game.
    I agree partially but it depends,

    do you mean the paying ability to craft unique looking weapons with the same stats as the "normal" weapon?

    or

    paying for the ability to be better than other players - i.e. epic weapons?

    or

    all the above and probably more?


    The reason I ask is personally I see no issue with the first but I do have issue with the bottom unless it's to do with preorders and then it must be something that loses its influence as the game progressed.
    I mean exactly what I said.   What happens in the game world should be a result of actions and results of things that happen in that game world.
    So you would rather see a game you love die rather then have a shop that sold crafting skins that did nothing other than change the appearance of an item?
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 16,947
    Calaruil said:
    Calaruil said:
    The ability to spend real life cash to influence what happens in the game.
    I agree partially but it depends,

    do you mean the paying ability to craft unique looking weapons with the same stats as the "normal" weapon?

    or

    paying for the ability to be better than other players - i.e. epic weapons?

    or

    all the above and probably more?


    The reason I ask is personally I see no issue with the first but I do have issue with the bottom unless it's to do with preorders and then it must be something that loses its influence as the game progressed.
    I mean exactly what I said.   What happens in the game world should be a result of actions and results of things that happen in that game world.
    So you would rather see a game you love die rather then have a shop that sold crafting skins that did nothing other than change the appearance of an item?
    This thread is about hated features.

    I hate the concept of money from outside the game world influencing the game play inside.  Why is that so hard to understand?

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • WizardryWizardry Member LegendaryPosts: 19,332
    The big "?" or "!",might as well remove the npc,all your really doing is clicking the yellow marker.

    Yes i also strongly agree that outside interference ruins a game's immersion but devs don't care,all they really care about is making money and forget they are suppose to be creating an immersive world.
    To answer the question yes because i wouldn't love the game if it was using a cash shop and there has proven to be an alternative for many years before cash shops arrived.Cash shops are an uneven playing field,i don't want that in my games.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • CalaruilCalaruil Member UncommonPosts: 141
    Wizardry said:
    The big "?" or "!",might as well remove the npc,all your really doing is clicking the yellow marker.

    Yes i also strongly agree that outside interference ruins a game's immersion but devs don't care,all they really care about is making money and forget they are suppose to be creating an immersive world.
    To answer the question yes because i wouldn't love the game if it was using a cash shop and there has proven to be an alternative for many years before cash shops arrived.Cash shops are an uneven playing field,i don't want that in my games.
    Thank you for the clarification on your part, I just wanted to understand exactly the issue being raised.

    I too hate a cash shop but personally wouldn' mind a skin shop if it was in relation to the game (i.e. no spaceships or silly cars for mounts).
    But those would have to also be obtainable in game for those who have more time and less money.
  • CalaruilCalaruil Member UncommonPosts: 141
    edited December 2017
    Calaruil said:

    Vanilla wow:
    the rogue, one shots a mage, the tank obliterated the rogue, the mage kited the tank to death.
    And the shaman kills them all :P
    Apart from the bubbles banana loladin
  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432
    Ah yes, and also "endgame".
    I especially dislike that term, "endgame." Sidescrolleres have an "end of the game" where you beat the final boss and get the "You WIN!" screen. MMORPGs should be all about the journey, not the destination. I can kind of understand the desire for it, as players build their characters into epic heroes of the world and want to use those fresh, new powers.

    My most hated "feature", though, is in my signature: "MMORPGs tweaked to entice players who have no interest in MMORPGs."
    [Deleted User]

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432
    Loke666 said:
    BLNX said:
    I think this one isn't something that bothers everyone, but it bothers me.

    I hate playing an MMO, and the story has my character pinned as the "chosen one". It could just be personal preference, but in a game where I'm supposed to interact with a massive amount of players, it feels kind of condescending to know that we're all the "chosen one".

    I suppose it's because I don't want to feel like my character can do everything within an MMO. That's why I play an MMO, because at some point I'm going to see and cooperate with other players, and it would be nice from a lore stance where I don't have to think everyone else is a bit player to MY story, and that I'm still the best thing since sliced bread.


    Earlier MMOs seemed more in tune with this, where they understood that you were going to be interacting with other people constantly and perhaps a story where you alone save the world seems out of touch. That's not to say they were perfect, but at least I felt I didn't have to suspend disbelief just because I wanted to group with others who have played the story.
    Let's call that "similar story". Being the choosen one have been done a zillion times and we are all rather tired of it.

    The story and world in MMOs seems to have been picked from a checklist everyone uses and that is rather sad. It is true that fantasy books from the 80s and 90s tended to be like that but newer (and older for that matter) books usually stand out from that. The main character is usually competent and skilled but not a Matrix styled Messiah as MMOs tend to have.

    A different story would help to not make the MMOs feel so similar to eachother.
    I'd rather have no story at all. It's a game with supposedly massive amounts of players. Let's create our own stories :)

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • Flyte27Flyte27 Member RarePosts: 4,574
    Calaruil said:

    Vanilla wow:
    the rogue, one shots a mage, the tank obliterated the rogue, the mage kited the tank to death.
    And the shaman kills them all :P
    In Vanilla Wow I played a Paladin and you could get almost uninterruptable heals.  Eventually with a certain easy to get talent in the healing tree you didn't have your casting time knocked back at all when being hit.  Seal of the Crusader would have sporadic damage, but over time it ended up doing damage close to what DPS classed did.  Paladins could remove almost any type of ailment.  Usually, they regenerated mana to full before needing to cast another healing spell on themselves.  I don't recall having trouble with any class except for Rogues with certain poisons.  I still beat them usually.
    CalaruilKonfess
  • EronakisEronakis Member UncommonPosts: 2,248
    World of Warcraft Class Design Philosophy
  • GeekyGeeky Member UncommonPosts: 446
    Daily Log in Rewards.  I hate that shit.
    AlBQuirkyCalaruilKyleran
  • AethaerynAethaeryn Member RarePosts: 3,149
    Fast travel and artificially blocked, extended travel as a time sink.  
    AlBQuirky

    Wa min God! Se æx on min heafod is!

  • ShaighShaigh Member EpicPosts: 2,142
    Galadourn said:
    Asian MMOs; every single time I have tried to "get into" one I have failed miserably. The art style, the sounds (GOD the sounds), the gameplay... it's as if they were made with the coin-op user in mind, just dressed up as an MMO.
    Disagree on all being bad but the korean +X enchantment system with a random chance of upgrade and possiblility of downgrade for weapons and armor is something I loath.
    MrMelGibson
    Iselin: And the next person who says "but it's a business, they need to make money" can just go fuck yourself.
  • KonfessKonfess Member RarePosts: 1,667
    edited December 2017
    Kyleran said:
    "Early Access," especially when charging players for it. I feel it gives less incentive for the Devs to promptly finish their development, which is why many titles are dragging on forever. 

    CONAN EXILES LAUNCHES OFFICIALLY ON MAY 8TH 2018

    There is a difference between amateur modders and Professional Developers.  
    Post edited by Konfess on

    Pardon any spelling errors
    Konfess your cyns and some maybe forgiven
    Boy: Why can't I talk to Him?
    Mom: We don't talk to Priests.
    As if it could exist, without being payed for.
    F2P means you get what you paid for. Pay nothing, get nothing.
    Even telemarketers wouldn't think that.
    It costs money to play.  Therefore P2W.

  • MendelMendel Member LegendaryPosts: 5,609
    One thing that baffles me is a group-focused game having nothing but individual quests.  Where's a group quest that requires you to be in a group, and has group-level rewards.  I'm tired of the writing (and quest mechanics) that is totally about one person, with set rewards.  Raid level drops are highly randomized, why can't a group version of 'Kill 10' give one reward to the group from a random possible rewards?


    Logic, my dear, merely enables one to be wrong with great authority.

  • AlpiusAlpius Member UncommonPosts: 247
    not just for mmos, but for any rpgs of any kind....

    escort quests, the bane of my existence.
    CalaruilOctagon7711dougha1
  • Blaze_RockerBlaze_Rocker Member UncommonPosts: 370

    Unless someone has already made one, there should be poll for this stuff and it should be readily accessible to any studio willing to use it to better their games.

    Great thread topic.

    I've got a feevah, and the only prescription... is more cowbell.

  • KonfessKonfess Member RarePosts: 1,667

    Unless someone has already made one, there should be poll for this stuff and it should be readily accessible to any studio willing to use it to better their games.

    Great thread topic.

    1. I hate WoW, because everyone likes it and everyone hates me and wont play with me so I can't get raid gear.
    2. I can't win in a balanced game, so I want imbalance, cheats, and exploits like the good old days when I could win.  It has nothing to do with better players, better connection, and better games being made.
    3. I wan't a game that is absolutely free, and doesn't cost me a cent to play.  I want the best graphics, animations, textures, huge open world, story, quest, and no quest, constantly being upgraded and maintained all at no charge or I'll bad mouth it and call it P2W and drive them out of business.
    Is this the kind of poll you are talking about?  Studios will read this, but they wont learn what you think they should be learning or hearing.

    Pardon any spelling errors
    Konfess your cyns and some maybe forgiven
    Boy: Why can't I talk to Him?
    Mom: We don't talk to Priests.
    As if it could exist, without being payed for.
    F2P means you get what you paid for. Pay nothing, get nothing.
    Even telemarketers wouldn't think that.
    It costs money to play.  Therefore P2W.

  • KonfessKonfess Member RarePosts: 1,667
    Mendel said:
    One thing that baffles me is a group-focused game having nothing but individual quests.  Where's a group quest that requires you to be in a group, and has group-level rewards.  I'm tired of the writing (and quest mechanics) that is totally about one person, with set rewards.  Raid level drops are highly randomized, why can't a group version of 'Kill 10' give one reward to the group from a random possible rewards?


    Please explain what do you mean by "one reward to the group?"  Are you referring to groups quest that have as their rewards a list of items each for a different class, but the player must choose which reward they want?  So you want a group of two or more players to perform a task and get one item that only one player can walk away with, or do they all walk away with the same item?  But the text now says "They completed the task. This is for all of you."

    Pardon any spelling errors
    Konfess your cyns and some maybe forgiven
    Boy: Why can't I talk to Him?
    Mom: We don't talk to Priests.
    As if it could exist, without being payed for.
    F2P means you get what you paid for. Pay nothing, get nothing.
    Even telemarketers wouldn't think that.
    It costs money to play.  Therefore P2W.

  • LuidenLuiden Member RarePosts: 336
    Business model by far.  It's gotten out of hand.
    AlBQuirky
  • MoiraeMoirae Member RarePosts: 3,318
    f2p The greed is just mind boggling. 
    AlBQuirky
  • Blaze_RockerBlaze_Rocker Member UncommonPosts: 370
    Konfess said:

    Unless someone has already made one, there should be poll for this stuff and it should be readily accessible to any studio willing to use it to better their games.

    Great thread topic.

    1. I hate WoW, because everyone likes it and everyone hates me and wont play with me so I can't get raid gear.
    2. I can't win in a balanced game, so I want imbalance, cheats, and exploits like the good old days when I could win.  It has nothing to do with better players, better connection, and better games being made.
    3. I wan't a game that is absolutely free, and doesn't cost me a cent to play.  I want the best graphics, animations, textures, huge open world, story, quest, and no quest, constantly being upgraded and maintained all at no charge or I'll bad mouth it and call it P2W and drive them out of business.
    Is this the kind of poll you are talking about?  Studios will read this, but they wont learn what you think they should be learning or hearing.

    Remove 1000% of the sarcasm and bitterness and yes, that's exactly the poll I'm talking about.
    AlBQuirky

    I've got a feevah, and the only prescription... is more cowbell.

  • Octagon7711Octagon7711 Member LegendaryPosts: 9,000
    I don't like games that are overly complicated.  12 different types of currencies.  Inventory that stacks in strange ways or doesn't stack at all because it's the same item but from a different zone.  High learning curves because everything is done in such a way it takes extra time to figure it all out and if you take a break it takes extra time to relearn everything.  
    MadFrenchieBlaze_Rockerdougha1AlBQuirkyMrMelGibson

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • blamo2000blamo2000 Member RarePosts: 1,130
    Anthur said:
    I am not in the mood for hate today.
    How about: "What is/was your most loved feature in an MMO ?"

    There is a thin line between the two.  My most loved feature though is figuring out a complex system, or doing my best to adapt to it/exploit it the best I can while gaining experience and knowledge of it.

    But, back in WoW BC through WotLK and in Wildstar I was big into the 2v2 arena.  I was not one of the best.  At best I was one of the best of the second heat.  There was no greater sense of achievement or pride than making a build combo and strategy that worked against a first heat team.  I loved it.  But that goes hand and hand with getting stomped on by the first heat players far, far more often.  Usually always.  The amount of work and thinking that went into it really made the occasional victory feel like some sort of grand achievement.  I know it is ridiculous since it is just a game, but I am extremely risk adverse in real life and my achievements aren't very exciting, but when my kids have some sort of achievement that is still special.
  • blamo2000blamo2000 Member RarePosts: 1,130
    Calaruil said:
    Overbalancing....

    It spoilt wow for me,

    Vanilla wow:
    the rogue, one shots a mage, the tank obliterated the rogue, the mage kited the tank to death. 

    Current wow:
    My PvP gear is better than yours goodbye

    Honestly, vanilla wasn't nearly that clear cut at all.  I'm not a fan of current wow but I guarantee the best players can destroy anyone under their level of competency regardless of gear.  

    The system you laid out is still overbalanced if it is a rock-paper-scissors system.  The only good systems are very complex systems with tons of choices, and vanilla was pretty complex.  Warriors beat rogues because most rogues poped evasion and warriors procced that retaliation or whatever the skill was called and that more than likely equaled dead rogue.  I played a rogue and constantly mowed over warriors, and the first heat players that had mages and specced intelligently could mow me over easily even when I got the drop on them.  No one but first heat players ever has a chance against first heat players in a non-complex game like current wow.  In wow vanilla through WotLK people that weren't first heat players but spent the time learning how to play well, learning the system, and coming up with different specs and strategies could beat them occasionally.  

    MMOs are also filled with very poor pvp players that think they are good or should be good because they do well in raiding.  Successful raiding means showing up and not being all that retarded for the most part.  Wildstar tried to change that and players hated it.
  • AkulasAkulas Member RarePosts: 3,004
    End game. Am I the only one that likes to go around exploring the world and questing.
    dougha1AlBQuirkyCalaruil

    This isn't a signature, you just think it is.

Sign In or Register to comment.