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Apple now requires games with paid loot boxes to publish the odds

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  • Tiamat64Tiamat64 Member RarePosts: 1,545
    Wylf said:
    If you think for one minute that this is an altruistic move on Apple's part let me disabuse you of that thought.  This is the same company that has been caught rigging their hardware to fail over time.  This is a calculated financial move on their part. Nothing more.
    Yea, maybe they realized that predatory practices (such as loot boxes) might make more money in the short term, but destroys customer retention (as pointed out by R2games in their business presentation on the matter)

    For a cash grab mobile game, that's not a big deal to the developer.  In fact, they're banking on it.  But for Apple, that's a company that needs to worry about the long term.  Hence doing what they can to take the first steps about this sort of thing.

    But hey, at least this is a smart business move that isn't ethically wrong, unlike rigging hardware to fail over time.
    MadFrenchieMrMelGibson
  • WizardryWizardry Member LegendaryPosts: 19,332
    It's a start but imo,rng cash shop/rmt should be abolished from gaming.
    AlBQuirky

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • QuizzicalQuizzical Member LegendaryPosts: 25,351
    It's window dressing. The people they're pretending to protect will never look at the odds. The odds will be in the fine print and there will be a disclaimer that the odds are only approximate. They may not even put the odds in the game but just provide a link to a website with the odds buried somewhere at the bottom.  
    If seeing the odds would never deter anyone from buying loot boxes, companies would publish the odds without being required to do so.
    [Deleted User]IselinlaseritAlBQuirkyMrMelGibson
  • QuizzicalQuizzical Member LegendaryPosts: 25,351
    Wylf said:
    If you think for one minute that this is an altruistic move on Apple's part let me disabuse you of that thought.  This is the same company that has been caught rigging their hardware to fail over time.  This is a calculated financial move on their part. Nothing more.
    Who said anything about altruism?  I say that businesses doing what their customers want because they expect to make more money that way is preferable to businesses doing things that their customers hate because they expect to make more money that way.  At a societal level, we should encourage the former by being more willing to spend money to buy things from businesses that do what we want and less willing to spend money to buy things from businesses that do things we hate.
    [Deleted User]AlBQuirkyMrMelGibson
  • dave6660dave6660 Member UncommonPosts: 2,699
    Quizzical said:
    dave6660 said:
    I'm curious how they intend to enforce any degree of honesty about the given odds?  You know players are going to cry foul the first time they catch an unlucky streak.
    It should be pretty trivial for Apple to verify that odds have been posted.  What you're really getting at is how to verify that the odds posted are accurate.  You're right that that's harder to verify.  But a company that posts false odds has committed fraud and is in violation of existing laws.  Yes, they might not get caught, but if they do, they could be facing class action lawsuits, heavy fines, or even jail time.  One hopes that that would deter them from posting incorrect odds.

    Some obscure game with little revenue might well get away with posting incorrect odds.  But big, well-known games that bring in millions of dollars are far more likely to get caught if they try to cheat like that.
    If Apple can make it work, more power to them.  But I honestly don't think they can police this policy to a degree that makes it meaningful.  Especially since software is developed around the world, including many countries with nothing to fear from NA or EU law enforcement / courts.
    AlBQuirky

    “There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.”
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  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    edited December 2017
    Do loot box buyers even care what the odds are? Isn't it like buying a lotto ticket?
    Here in New Jersey lottery publicly gives the odds of winning (powerball, megamillions, etc). Not sure other states and other countries. The chances of winning are on their website.

    Game companies should do the same thing with everything RNG based.
    [Deleted User]




  • IselinIselin Member LegendaryPosts: 18,719
    Do loot box buyers even care what the odds are? Isn't it like buying a lotto ticket?
    Here in New Jersey lottery publicly gives the odds of winning (powerball, megamillions, etc). Not sure other states and other countries. The chances of winning are on their website.

    Game companies should do the same thing with everything RNG based.
    That would get pretty ridiculous if Monopoly had to publish the odds for being the first to land on Park Place and Boardwalk.

    No one other than those interested in downplaying the significance of PAID loot box RNG, gives much of a shit about knowing the odds of landing the Ultimate Sword of Winning in Raid X in game Y.

    That's just silly shit.
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    Iselin said:
    Do loot box buyers even care what the odds are? Isn't it like buying a lotto ticket?
    Here in New Jersey lottery publicly gives the odds of winning (powerball, megamillions, etc). Not sure other states and other countries. The chances of winning are on their website.

    Game companies should do the same thing with everything RNG based.
    That would get pretty ridiculous if Monopoly had to publish the odds for being the first to land on Park Place and Boardwalk.

    No one other than those interested in downplaying the significance of PAID loot box RNG, gives much of a shit about knowing the odds of landing the Ultimate Sword of Winning in Raid X in game Y.

    That's just silly shit.
    Exactly, because the point is participating in the raid, playing the game, not just opening a box at the end.

    It's the removal of the "hey you're playing a fun game" step that makes paid lootboxes so detrimental to the design decisions of games.
    AlBQuirky

    image
  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    Iselin said:
    Do loot box buyers even care what the odds are? Isn't it like buying a lotto ticket?
    Here in New Jersey lottery publicly gives the odds of winning (powerball, megamillions, etc). Not sure other states and other countries. The chances of winning are on their website.

    Game companies should do the same thing with everything RNG based.
    That would get pretty ridiculous if Monopoly had to publish the odds for being the first to land on Park Place and Boardwalk.

    No one other than those interested in downplaying the significance of PAID loot box RNG, gives much of a shit about knowing the odds of landing the Ultimate Sword of Winning in Raid X in game Y.

    That's just silly shit.
    Exactly, because the point is participating in the raid, playing the game, not just opening a box at the end.

    It's the removal of the "hey you're playing a fun game" step that makes paid lootboxes so detrimental to the design decisions of games.
    What does a raid or raid loot have to do with the topic? We are talking about paying real money for RNG loot. If there is real money involved then the odds should be made public.

    But hey, now that you mention raid loot... ZAM/WoWhead do a pretty good job at revealing the odds for WoW loot on their site. So there is nothing wrong with that one either, but the big deal is when real money is involved.
    Iselin




  • IselinIselin Member LegendaryPosts: 18,719
    Iselin said:
    Do loot box buyers even care what the odds are? Isn't it like buying a lotto ticket?
    Here in New Jersey lottery publicly gives the odds of winning (powerball, megamillions, etc). Not sure other states and other countries. The chances of winning are on their website.

    Game companies should do the same thing with everything RNG based.
    That would get pretty ridiculous if Monopoly had to publish the odds for being the first to land on Park Place and Boardwalk.

    No one other than those interested in downplaying the significance of PAID loot box RNG, gives much of a shit about knowing the odds of landing the Ultimate Sword of Winning in Raid X in game Y.

    That's just silly shit.
    Exactly, because the point is participating in the raid, playing the game, not just opening a box at the end.

    It's the removal of the "hey you're playing a fun game" step that makes paid lootboxes so detrimental to the design decisions of games.
    What does a raid or raid loot have to do with the topic? We are talking about paying real money for RNG loot. If there is real money involved then the odds should be made public.

    But hey, now that you mention raid loot... ZAM/WoWhead do a pretty good job at revealing the odds for WoW loot on their site. So there is nothing wrong with that one either, but the big deal is when real money is involved.
    Agreed. That is the RNG deal worth talking about. It's only shills and other amateur deflectors that jump from paid loot boxes to other in game RNG and try to make them equivalent.
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • RenoakuRenoaku Member EpicPosts: 3,157
    edited December 2017
    Awesome great news hopefully Google does the same thing.

    Now if Only Google followed their policy and kicked games that violated the privacy and rights of others by installing Anti-Cheat alongside the game when they told me over the phone that it's not allowed for apps to install other apps including apps such as Nexon Titles that run XingCode, have to disclose this to the players and ask permission first.

    Google should make sure this policy is followed along with the policy of requirement for games with loot-box to disclose percentage.
    MrMelGibson
  • IselinIselin Member LegendaryPosts: 18,719
    Torval said:
    Iselin said:
    Do loot box buyers even care what the odds are? Isn't it like buying a lotto ticket?
    Here in New Jersey lottery publicly gives the odds of winning (powerball, megamillions, etc). Not sure other states and other countries. The chances of winning are on their website.

    Game companies should do the same thing with everything RNG based.
    That would get pretty ridiculous if Monopoly had to publish the odds for being the first to land on Park Place and Boardwalk.

    No one other than those interested in downplaying the significance of PAID loot box RNG, gives much of a shit about knowing the odds of landing the Ultimate Sword of Winning in Raid X in game Y.

    That's just silly shit.
    lol. Why wouldn't you want full disclosure? What do you want to keep hidden that loot crates aren't the only predatory aspect of obfuscating RNG in online gaming?

    Math may be hard for you, but those sorts of odds can be calculated. It's not ridiculous for people who aren't afraid of math. Those are the same people that design games around those math systems. Do you honestly think all those puzzle games can be coincidentally defined by math? Or is it likely someone took a problem, solved it with math, and now you have a game. That is exactly what Candy Crush and raid loot crates do.

    If a variable loot reward is provided in a computer game, then those odds are already known and can be provided. So why wouldn't you want that published?

    Your monopoly example is stupid and not worth further comment. It's a junior high "har har" comment.
    Speaking of stupidity, I can't think of anything more stupid than continuously trying to make the bogus point that paid loot boxes are no worse than in game RNG just because you paid some money to play the game in the first place.

    Have you actually managed to find anyone to agree with your nonsense these many weeks later?
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    I think we can all agree this is a good first step from apple's side. Let's hope it doesn't stop with them.




  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    edited December 2017
    Torval said:
    I think we can all agree this is a good first step from apple's side. Let's hope it doesn't stop with them.
    Google and Microsoft don't have anything to gain by it. Apple can pull this because they have an app shop people want on because it generates revenue. Google has an app shop anyone can get on but doesn't generate much revenue by comparison. Microsoft is happy when anyone opens their shop at all. Publisher platforms (Uplay, Origin, Arc, Trion) have no incentive either.

    That leaves Steam, Good Old Games, and all the other smaller services. What incentive do they have to do so? Steam might be able to afford it. GoG actually sells loot crates for games. All the other services don't have the power.

    I'd love to see this expand too but I'm not sure how it can take hold.
    It could be more game dev/publisher based (Blizzard, Ubisoft, Activision, etc) rather than store service providers. Blizz has to reveal odds in china by law. Apple enforcing something similar in their store could potentially expand to those big game companies here in the west. It may never happen, or it may happen slowly.
    [Deleted User]MrMelGibson




  • IselinIselin Member LegendaryPosts: 18,719
    Torval said:
    Iselin said:
    Torval said:
    Iselin said:
    Do loot box buyers even care what the odds are? Isn't it like buying a lotto ticket?
    Here in New Jersey lottery publicly gives the odds of winning (powerball, megamillions, etc). Not sure other states and other countries. The chances of winning are on their website.

    Game companies should do the same thing with everything RNG based.
    That would get pretty ridiculous if Monopoly had to publish the odds for being the first to land on Park Place and Boardwalk.

    No one other than those interested in downplaying the significance of PAID loot box RNG, gives much of a shit about knowing the odds of landing the Ultimate Sword of Winning in Raid X in game Y.

    That's just silly shit.
    lol. Why wouldn't you want full disclosure? What do you want to keep hidden that loot crates aren't the only predatory aspect of obfuscating RNG in online gaming?

    Math may be hard for you, but those sorts of odds can be calculated. It's not ridiculous for people who aren't afraid of math. Those are the same people that design games around those math systems. Do you honestly think all those puzzle games can be coincidentally defined by math? Or is it likely someone took a problem, solved it with math, and now you have a game. That is exactly what Candy Crush and raid loot crates do.

    If a variable loot reward is provided in a computer game, then those odds are already known and can be provided. So why wouldn't you want that published?

    Your monopoly example is stupid and not worth further comment. It's a junior high "har har" comment.
    Speaking of stupidity, I can't think of anything more stupid than continuously trying to make the bogus point that paid loot boxes are no worse than in game RNG just because you paid some money to play the game in the first place.

    Have you actually managed to find anyone to agree with your nonsense these many weeks later?
    You're deflecting. I already showed you that math people aren't scared of calculating Monopoly odds and have done so.

    You still haven't answered the question. Why not publish all odds for RNG rewards when a service collects continual revenue for it? They know the odds, so why would you want them to hide it? Why not require any gaming service that collects ongoing revenue have to supply the odds of success for the services they provide or the microtransactions they sell.

    Why is full disclosure nonsense to you? Only people with something to hide wouldn't want that especially when it's there.
    I think you need a Sesame Street refresher on how one of these things is not like the other.

    Your question, as usual, is bogus because knowing the odds of a gambling crate you need to pay for, is not anywhere near the same level of required consumer awareness as the RNG chance of getting a specific loot drop in a game where you paid a set amount for playing the whole game.

    You may be obsessed with getting that one loot drop and may want to know the odds just like many others may want to know. Someone may even have calculated the odds. But what does that have to do with paid loot boxes?

    Your habitual deflection is to always bring up those other cases of in game RNG in order to passively defend loot boxes as no worse than other things. It's the silly ass game you play in your pathetic efforts to defend any and all things publishers do.

    We get that in your mind developers and publishers can do no wrong. But you don't seem to get that in our minds there are degrees of wrongdoing with loot boxes being a particularly egregious example.

    So your in-game other RNG deflections? No, they're not like loot boxes. 
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • QuizzicalQuizzical Member LegendaryPosts: 25,351
    Iselin said:
    Do loot box buyers even care what the odds are? Isn't it like buying a lotto ticket?
    Here in New Jersey lottery publicly gives the odds of winning (powerball, megamillions, etc). Not sure other states and other countries. The chances of winning are on their website.

    Game companies should do the same thing with everything RNG based.
    That would get pretty ridiculous if Monopoly had to publish the odds for being the first to land on Park Place and Boardwalk.

    No one other than those interested in downplaying the significance of PAID loot box RNG, gives much of a shit about knowing the odds of landing the Ultimate Sword of Winning in Raid X in game Y.

    That's just silly shit.
    Monopoly does disclose the probabilities.  The probability of a fair die coming up on a given side is 1/6.

    There's an enormous difference between disclosing the probabilities that developers arbitrarily set directly and the probabilities of arbitrarily complicated derived things like who will land on Boardwalk first.  No one is saying that developers have to compute the latter and give it to you.
  • Tiamat64Tiamat64 Member RarePosts: 1,545
    edited December 2017

    Iselin said:
    Do loot box buyers even care what the odds are? Isn't it like buying a lotto ticket?
    Here in New Jersey lottery publicly gives the odds of winning (powerball, megamillions, etc). Not sure other states and other countries. The chances of winning are on their website.

    Game companies should do the same thing with everything RNG based.
    That would get pretty ridiculous if Monopoly had to publish the odds for being the first to land on Park Place and Boardwalk.

    No one other than those interested in downplaying the significance of PAID loot box RNG, gives much of a shit about knowing the odds of landing the Ultimate Sword of Winning in Raid X in game Y.

    That's just silly shit.
    The odds of being the first to land on Park Place and Boardwalk is one divided by the number of players squared, isn't it?  If there are four players for example, it's one in sixteen because it's a 1/4th chance of being the first player to land on Park Place and a 1/4th chance of being the first player to land on boardwalk.

    McDonalds posts the odds to its monopoly game too, where real money is at stake.  Of course, the fact that some insider guy Jacobs committed fraud over the whole thing for a period of time was a separate matter.
    [Deleted User]
  • anemoanemo Member RarePosts: 1,903
    Quizzical said:
    Iselin said:
    Do loot box buyers even care what the odds are? Isn't it like buying a lotto ticket?
    Here in New Jersey lottery publicly gives the odds of winning (powerball, megamillions, etc). Not sure other states and other countries. The chances of winning are on their website.

    Game companies should do the same thing with everything RNG based.
    That would get pretty ridiculous if Monopoly had to publish the odds for being the first to land on Park Place and Boardwalk.

    No one other than those interested in downplaying the significance of PAID loot box RNG, gives much of a shit about knowing the odds of landing the Ultimate Sword of Winning in Raid X in game Y.

    That's just silly shit.
    Monopoly does disclose the probabilities.  The probability of a fair die coming up on a given side is 1/6.

    There's an enormous difference between disclosing the probabilities that developers arbitrarily set directly and the probabilities of arbitrarily complicated derived things like who will land on Boardwalk first.  No one is saying that developers have to compute the latter and give it to you.
    The math is just not that simple.   It's a classic case of something that looks intuitive being a grand lie.


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  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    edited December 2017
    Iselin said:
    Do loot box buyers even care what the odds are? Isn't it like buying a lotto ticket?
    Here in New Jersey lottery publicly gives the odds of winning (powerball, megamillions, etc). Not sure other states and other countries. The chances of winning are on their website.

    Game companies should do the same thing with everything RNG based.
    That would get pretty ridiculous if Monopoly had to publish the odds for being the first to land on Park Place and Boardwalk.

    No one other than those interested in downplaying the significance of PAID loot box RNG, gives much of a shit about knowing the odds of landing the Ultimate Sword of Winning in Raid X in game Y.

    That's just silly shit.
    Exactly, because the point is participating in the raid, playing the game, not just opening a box at the end.

    It's the removal of the "hey you're playing a fun game" step that makes paid lootboxes so detrimental to the design decisions of games.
    What does a raid or raid loot have to do with the topic? We are talking about paying real money for RNG loot. If there is real money involved then the odds should be made public.

    But hey, now that you mention raid loot... ZAM/WoWhead do a pretty good job at revealing the odds for WoW loot on their site. So there is nothing wrong with that one either, but the big deal is when real money is involved.
    That was my point.  Calculating the odds on a raid drop then trying to say it's the same as loot boxes is ludicrous because, with subs for instance, you're not paying a sub to purchase the loot roll, you're paying a sub to experience the game.  A raid and boss drops are part of the experience.

    Loot box purchasing is completely separate from playing the game.  You can spend $1000 on loot boxes without ever taking one step with your avatar.
    rojoArcueidIselinAlBQuirky

    image
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    Torval said:
    It shouldn't matter if the implementations are different. Wouldn't full disclosure when a service charges a fee where rewards are tied to RNG be better than not? This doesn't need to stop with loot crates. Since the info is there and available why not have gaming services disclose that?

    I think blind box sales in real life should have to do the same thing. I think "Loot Crate" and all those other monthly sub services should have to do it as well.

    This isn't about raiding, but that is one thing that falls into a category that should disclose its rewards and odds. I've said before that this is pervasive in online gaming and I use raiding as an example here because it's something MMO gamers are familiar with.

    Candy Crush is another favorite example. It looks like a simple match game on the surface but their algorithms are design to make game play work when you buy power ups.

    Disclosing the odds doesn't mean that the practice is predatory. It means that people can evaluate the value and decide that for themselves. One game might provide a payout of 5% on their loot crate chase item where it ends up costing an average player $25 to get the item while another might be much smaller and cost several hundred dollars more. Players can decide, discuss, and argue over the value because they have the info to do so.

    They can track changes to loot crates, drop rates, and other changes that affect customer fees. That sounds like a much more consumer friendly environment than just making sure loot crates publish odds.

    I guess I don't understand why anyone would be against more disclosure when it comes to developers tweaking systems to promote higher revenue.
    From that perspective, sure Torval.  More info on loot drops would be cool with me.  However, it's not at all the same thing as the loot box system, because loot boxes are completely divorced from gameplay.
    AlBQuirky

    image
  • waynejr2waynejr2 Member EpicPosts: 7,769
    edited December 2017
    What is to stop a game from offering/creating content that you access by paying for "day passes" and in that content random loot drops (doesn't have to be a chest)?

    What if they also add some in-game way to get a day pass so a non-cash method  exists.  Although it might be an extreme way to get it or in a holiday gift bag from the generous company.  etc....
    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

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  • Tiamat64Tiamat64 Member RarePosts: 1,545
    edited December 2017
    waynejr2 said:
    What is to stop a game from offering/creating content that you access by paying for "day passes" and in that content random loot drops (doesn't have to be a chest)?

    What if they also add some in-game way to get a day pass so a non-cash method  exists.  Although it might be an extreme way to get it or in a holiday gift bag from the generous company.  etc....
    Far as I can tell from being a whale myself and interacting and talking with other whales (and sometimes developers who let slip tidbits) for 11+ years, selling day-passes or anything where you have to actually play the game to access what you just brought tends to bring in a lot less sales than loot boxes.  Wartune used to have such a thing for a special cash shop dungeon and most whales that I talked to didn't bother compared to all the other cash shop purchases there. Whales might have unlimited money but they don't have unlimited time.
  • AAAMEOWAAAMEOW Member RarePosts: 1,605
    waynejr2 said:
    What is to stop a game from offering/creating content that you access by paying for "day passes" and in that content random loot drops (doesn't have to be a chest)?

    What if they also add some in-game way to get a day pass so a non-cash method  exists.  Although it might be an extreme way to get it or in a holiday gift bag from the generous company.  etc....
    I think there are actually games which is pay my minutes in predominately east asian mmorpg.  

    My experience in f2p games is many people don't want to pay anything.  I talked to people and they say the reason they play the game because it is totally free.  
  • MrMelGibsonMrMelGibson Member EpicPosts: 3,033
    Renoaku said:
    Awesome great news hopefully Google does the same thing.

    Now if Only Google followed their policy and kicked games that violated the privacy and rights of others by installing Anti-Cheat alongside the game when they told me over the phone that it's not allowed for apps to install other apps including apps such as Nexon Titles that run XingCode, have to disclose this to the players and ask permission first.

    Google should make sure this policy is followed along with the policy of requirement for games with loot-box to disclose percentage.
    I'm starting to think you are the best troll on this site.  So much follow through and commitment.  It's impressive.
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