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SC is now selling tanks ...

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  • beebop500beebop500 Member UncommonPosts: 217
    Nilden said:
    There is only one question on my mind regarding Star Citizen at this point...

    What will they sell next?
    Didn't they come out a while back and say that your character/avatar would have to eat and/or use the bathroom?  If they keep that idea, I'm sure they will sell a "new" type of "super-duper-awesome-deluxe founder's pack" that will allow your character to not have to eat or poop.  Of course it'll cost $10,000 but that shouldn't be a concern to people who have already gone into debt to support CR's new houses, cars, etc.
    "We are all as God made us, and many of us much worse." - Don Quixote
  • EponyxDamorEponyxDamor Member RarePosts: 733
    edited December 2017
    Kyleran said:
    Erillion said:
    >>> desperation mode >>>

    Fun thing is ... i have met many backers ... i have met quite a few devs ... and the desperation that @rodarin speaks of is nowhere to be seen.

    People are hard at work, progress is being made, the task is not a trivial one, delays happen. Basically everyone i know (backers and devs) are pretty cool about it. We all would like to see it finished sooner rather than later. But we all prefer quality over a rush-job.

    Maybe some people cannot understand that attitude. Cannot be helped. "The caravan goes on" and will reach its destination.


    Have fun
    When will the caravan reach its destination? The question becomes increasingly important with each passing day.

    How you can continue to support them without even a glimmer of info regarding this baffles me.

    But then again so does playing games without progression in place, playing for fun is beyond me, even with "friends."

    Personally, I don't mind the game taking longer than expected. However, what I do mind is that the scope of the game has gotten so broad that they decide to implement things like land-based combat vehicles and territory control. Honestly, it really detracts from the game development that was originally promised, and while it is possible to develop multiple things at once, it really comes at a cost. Personally, I believe in the Cost/Quality/Speed paradigm, in that you can have two of these things, but not all three. When you're going to "launch when its ready", but you continually increase the scope and detail put into the game, it really does make one wonder "well, when will they stop adding new features and actually finish one aspect?"

    The way CIG has handled SCs development reminds me of high school class president. They promise literally everything from free vending machine snacks and better teachers to longer break periods and exam times; of course, everyone votes for them, because who wouldn't want those things? Everyone roars and cheers, and there's much hoorah'ing from the crowds, but graduation comes and none of it really happened. In reality, people knew that none of the promises could possibly happen unless they stayed in highschool until their late 30s.

    The same can be said about Star Citizen at this point. You can frequently look back and say, "well, the backers *wanted* us to continue increasing the scope", but in reality, CIG should have known better and stopped making the scope so wide and actually completed portions of the game already promised before promising to add more. If tanks are actually being added, that means a whole host of additional ships/buildings/mechanics that will need to be added, as well. Ships to carry the tanks, buildings to store/manufacture them, etc. Of course, this is assumption, but at this point, I would expect anything and everything to be sold seeing as how land is for sale and now tanks to defend the land you purchased.

    Furthermore, it really concerns me about the economy of the game when it is "finished", since they're literally selling the whole entire universe piece-by-piece as they make it. Sure, everyone is said to be able to earn everything (once its "finished") and I acknowledge that; however, I also acknowledge the fact that we literally only have speculation about how to go about those things.
  • ErillionErillion Member EpicPosts: 10,232
    Kyleran said:
    You might know, were tanks factored into the "Star Marine" concept? I haven't heard much about that part of the game for quite some time now.


    As "Star Marine" maps currently are battles over contested space stations, i do not expect to see a tank there. It may have some problems maneuvering the corridors and crawling spaces. ;-)


    Have fun
  • ErillionErillion Member EpicPosts: 10,232
    Kyleran said:
     such as building up a base,
    In my case:

    * first player space station in EVE

    * first Titan in the game


    Have fun
    Kyleran
  • ErillionErillion Member EpicPosts: 10,232
    edited December 2017
    I appreciate that you kind of answered the rhetorical portion of my post, however, you did not answer my question.

    How to tanks fit into the scope of Star Citizen?

    What I originally backed on Kickstarter was a space sim with the ability to engage in FPS style combat/situations. 5 years later, now tanks and land are being added. Which, I admit, seems like a really cool concept; however, I don't understand how they fit into the scope of Star Citizen, or even the stretch goals you mentioned. No where in those stretch goals are tanks/ground vehicles, unless you take the term "planetary aspects" to literally mean anything that can be done on a planet. In which case, Star Citizen has left the realm of space sim and gone into a "literally everything" simulator.
    As you already suspected .... it is my belief that tanks are part of the SC "planetary aspects" i mentioned.

    It is interesting that two people can view the same Kickstarter announcement quite differently.

    I backed because I wanted a second, better, modern Star Wars Galaxies. That means i always wanted far more than just a space sim with limited FPS situations. I always wanted that "First Person Universe". So I like a very broad and ambitious scope, even if it takes longer.

    Yes, i personally understand "planetary aspects" in a sense that one should be able to do practically anything on a planet.  That these "planetary aspects" are allowing me to do a wide range of things.

    Star Citizen has been described as a "First Person Universe" - to me that means more than just a space sim (e.g. more than Wing Commander or X-Wing).


    Have fun

    Post edited by Erillion on
  • Psychos1sPsychos1s Member UncommonPosts: 184
    Erillion said:
    Kyleran said:
     such as building up a base,
    In my case:

    * first player space station in EVE

    * first Titan in the game


    Have fun
    Bit off topic.

    Former ASCN?
  • EponyxDamorEponyxDamor Member RarePosts: 733
    edited December 2017
    Erillion said:
    I appreciate that you kind of answered the rhetorical portion of my post, however, you did not answer my question.

    How to tanks fit into the scope of Star Citizen?

    What I originally backed on Kickstarter was a space sim with the ability to engage in FPS style combat/situations. 5 years later, now tanks and land are being added. Which, I admit, seems like a really cool concept; however, I don't understand how they fit into the scope of Star Citizen, or even the stretch goals you mentioned. No where in those stretch goals are tanks/ground vehicles, unless you take the term "planetary aspects" to literally mean anything that can be done on a planet. In which case, Star Citizen has left the realm of space sim and gone into a "literally everything" simulator.
    As you already suspected .... it is my believe that tanks are part of the SC "planetary aspects" i mentioned.

    It is interesting that two people can view the same Kickstarter announcement quite differently.

    I backed because I wanted a second, better, modern Star Wars Galaxies. That means i always wanted far more than just a space sim with limited FPS situations. I always wanted that "First Person Universe". So I like a very broad and ambitious scope, even if it takes longer.

    Yes, i personally understand "planetary aspects" in a sense that one should be able to do practically anything on a planet.  That these "planetary aspects" are allowing me to do a wide range of things.

    Star Citizen has been described as a "First Person Universe" - to me that means more than just a space sim (e.g. more than Wing Commander or X-Wing).


    Have fun

    The promise of a "Literally Everything Simulator" is fascinating and all, but I'd like a finished product (or some capacity or scope) before they start adding more. Is it really unrealistic to think that they should finish specific aspects of the game (like the space sim portion, what was originally promised) before moving on to adding things like territory control/land-based vehicle combat on planets?

    At this point, the goal post just keeps moving further and further away under the guise of your so-called "first person universe" (ie a mile-long list of stretch goals).

    Honestly, I'd be happy with just SQ42 at this point. It's a very limited scope of game, compared to the wider vision of Star Citizen, but even news on that front has been very disappointing (ie non-existent).
  • GinazGinaz Member RarePosts: 2,237
    edited December 2017
    Looks like they figured out how to pay for the Crytek lawsuit.

    BTW, whatever happened to the lawsuit Roberts was going to file against a journalist and his company for publishing "false" information?  All show, no go just like this "game"?
    beebop500cmacq

    Is a man not entitled to the herp of his derp?

    Remember, I live in a world where juggalos and yugioh players are real things.

  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    Ginaz said:
    Looks like they figured out how to pay for the Crytek lawsuit.

    BTW, whatever happened to the lawsuit Roberts was going to file against a journalist and his company for publishing "false" information?  All show, no go just like this "game"?
    What did happen to that?

    image
  • TalonsinTalonsin Member EpicPosts: 3,619
    Psychos1s said:
    Erillion said:
    Kyleran said:
     such as building up a base,
    In my case:

    * first player space station in EVE

    * first Titan in the game


    Have fun
    Bit off topic.

    Former ASCN?
    ASCN was a large industrial alliance/corp/guild in EVE Online that is credited with building the first titan in the game.  Sadly, being a bunch of builders in a pvp game saw them also have the first titan loss (their titan was destroyed).  Their titans corpse is still in the game as a monument.
    KyleranErillion
    "Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game."  - SEANMCAD

  • KefoKefo Member EpicPosts: 4,229
    Ginaz said:
    Looks like they figured out how to pay for the Crytek lawsuit.

    BTW, whatever happened to the lawsuit Roberts was going to file against a journalist and his company for publishing "false" information?  All show, no go just like this "game"?
    What did happen to that?
    Escapist took down their articles and Roberts took down the rant he posted.
    EponyxDamorBruceYee
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    Kefo said:
    Ginaz said:
    Looks like they figured out how to pay for the Crytek lawsuit.

    BTW, whatever happened to the lawsuit Roberts was going to file against a journalist and his company for publishing "false" information?  All show, no go just like this "game"?
    What did happen to that?
    Escapist took down their articles and Roberts took down the rant he posted.
    So basically "Hey, the publicity has died down from this now.  You wanna just drop it?" "Yup."

    image
  • ErillionErillion Member EpicPosts: 10,232
    edited December 2017
    Psychos1s said:
    Erillion said:
    Kyleran said:
     such as building up a base,
    In my case:

    * first player space station in EVE

    * first Titan in the game


    Have fun
    Bit off topic.

    Former ASCN?
    Correct.

    Former EDF (EVE Defense Force).

    On the southern edge, Feythabolis sector. Old home base 0OYZ-G.

    The first Titan :  "Steve".  I sometimes hide in that old wreck and wait in ambush ;-) even to this day (jump clones FTW ;-) )

    But ASCN was - in my opinion - more proud of having built the first player space station compared to having built the first Doomsday weapon fleet killer in the game.

    And as we speak about tanks ... a triple plated battleship was able to survive the Doomsday weapon. Barely.


    Have fun
  • WizardryWizardry Member LegendaryPosts: 17,887
    TANKS for the money.


    EponyxDamorMadFrenchieSwaneaErillionMightyUnclean

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • Psychos1sPsychos1s Member UncommonPosts: 184
    Erillion said:
    Psychos1s said:
    Erillion said:
    Kyleran said:
     such as building up a base,
    In my case:

    * first player space station in EVE

    * first Titan in the game


    Have fun
    Bit off topic.

    Former ASCN?
    Correct.

    Former EDF (EVE Defense Force).

    On the southern edge, Feythabolis sector. Old home base 0OYZ-G.

    The first Titan :  "Steve".  I sometimes hide in that old wreck and wait in ambush ;-) even to this day (jump clones FTW ;-) )

    But ASCN was - in my opinion - more proud of having built the first player space station compared to having built the first Doomsday weapon fleet killer in the game.

    And as we speak about tanks ... a triple plated battleship was able to survive the Doomsday weapon. Barely.


    Have fun
    I'm ex ATUK / DICE

    Was there the day steve went bang :smiley: but yeah always thought capitals ruined EvE, at least for me, now stick to small gang stuff whenever I go back, can't stand the F1 TIDI fest large engagements have become.

    On topic

    A serious question Erillion, do you ever look at the things they add and think maybe they need to tone it down a notch?
  • ErillionErillion Member EpicPosts: 10,232
    Psychos1s said:

    On topic

    A serious question Erillion, do you ever look at the things they add and think maybe they need to tone it down a notch?
    Yes.

    Especially since i watched the panel of "What goes into a single frame" at the last SC event.

    There is an incredible amount of work going into visual fidelity and i suspect that many players wont see this anyway as they (at first) have to crank down the level of details to be able to play SC at acceptable frame rates. Although with the right hardware SC looks absolutely stunning. As PC technology progresses, players will be able to enjoy that high level of detail ... but most will not for quite some time.  So .... is THAT level of detail necessary at THIS time ?

    The ship pipeline is debatable. I understand that some part of CIG's  workforce has to be kept busy in the areas they have expertise (=ships) and some comparatively new people have to start with the easier stuff, the single pilot ships. That is why we see quite a few of those. Not to mention that it boosts sales numbers. Personally i would prefer that they now concentrate on some of the older, larger, non combat designs like the Endeavor (and yes, i know, its low on the priority list).

    When it comes to other areas i would like even more detail. I am a great fan of the SWG crafting system, where a crafter can be better than the rest with lots of experience, rare resources gathered over years and the best equipment (which was hard to gain in the first place). So ... a full non fighter career in a Sci Fi game.


    Have fun
  • MightyUncleanMightyUnclean Member EpicPosts: 3,349
    When are they adding submarines to SC?  Or is that going to be a separate game?
  • ErillionErillion Member EpicPosts: 10,232
    can't wait till they sell planets #epic 
    They already do.

    Just buy 9 million land grants of 8 x 8 km size. 100 bucks each ... gives us 900 M$ for Star Citizen development. Hurray ! Some pesky other gamers may want a few thousand of those grants, but you will just burn them from your planet with volcanoes and drown them with tidal waves.




    Have fun


    [Deleted User]
  • RouzukiRouzuki Member UncommonPosts: 66
    edited December 2017
    can't wait till they sell planets #epic 
    I suspect something like that was already planned from the get go. But likely won't be a direct planet buy and instead will be a corp owning the territory on the planet in some way. 

    Also yes I realize the comment was satirical in nature and probably meant about the pledges now rather than in game functionality later.
  • RouzukiRouzuki Member UncommonPosts: 66
    When are they adding submarines to SC?  Or is that going to be a separate game?
    I'm sorry, what did you think the S in SC stood for again?
    kikoodutroa8
  • Moxom914Moxom914 Member RarePosts: 731
    MaxBacon said:
    ...and what could be more P2W than a frigging tank.
    I think you got the game wrong, this ain't WOT. :)
    THERE HE IS
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