Blizzard announced that it will be releasing a 2004 version of Vanilla World of Warcraft.
This news stirs a lot of controversy on how popular it will be. Some say temporary nostalgia, some say they will play it for ever, and everything in between........ My opinion, this doesn't need to be discussed or debated. In fact if one were to think about it, It doesn't matter, Blizzard will always adjust server size where everyone will be happy regardless.
The real topic:
Will it be studied ?..... Will marketing take a step back and say " people like to interact and make communities" ?
After all Blizzard created a narrative campaign that everything should be auto-handed to the player with the assumption of "capturing everyone" from 6 to 60.
I'll admit, capturing everyone isn't a bad idea ON PAPER !.....But did it work ?
All other mmorpgs followed this campaign, keeping a blind eye that it's best to follow the money (Blizzard)....But did this work ?
It's impossible to chart !!!....... Something that worked STOPPED, then re-tooled differently with no turning back and forced.
How can you gage "then vs. now" if now is fixated and absolute ?.......Forced is a harsh word, I hate using it, but that's what happened, capture everyone.
6 million players..... Could it have been 12 million ?....... It's impossible to chart the unknown!
I hope Vanilla will prove something to the close minded executives that marketing can't reach into the souls of players. If not we have Pantheon Rise of the Fallen, Ashes of Creation and Saga of Lucimia.... Let's hope their quality games and not broken.