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I guess it relates a lot with Star Citizen as it's also an highly ambitious game made from a studio formed from scratch, but instead of having players as backers it's Sony backing it.
That games take time is basic knowledge to anyone that understands game development, but most of gamers are not aware of such complexities, they just want to play games and have fun. That's why crowdfunding games and following their development should be made with extra awareness of such intricacies of game development. They should be taken as learning lessons and not frustration exercises
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This train wreak (Star Citizen) isnt from scratch they wwre using CryEngine. No matter how someone will try and argue about the changes they made to the engine, they cant play the from scratch card. If anything they (CIG) should have been in a better position than someone developing an engine from nothing.
There, fixed.
/end thread
Just my opinion. Its hard not to think thats what they are doing with SC.
Even if true, I have no problem with that timeframe if the developer is honest up front and tells this to the stakeholders beforehand.
My guess is Sony isn't going to be very understanding if original estimates balloon from 2 to 8 or more years, nor should crowd funding backers.
Worse is the practice of quoting an original optimistic estimate, which after missing these devs see no obligation to publish a revised date.
They go into a never ending cycle of reporting on accomplishments without ever addressing the most important question, what is the new target release date and what is the probability of meeting it?
This isn't just a SC issue, or restricted to indies, AAA studios fail at this far too often as well.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Couldn't he just license the work to chinese artists that charge way less than USA/EU artists?
Why the heck is he spending time and money re-doing old ship's to make them better quality when he already sold them before? Shouldn't he "waste" that time doing more concept art to sell fresh?
Why is he modelling these ship's in 3D and adding damage states, cargo, interact-able turrets, doors, cockpits and what not? Shouldn't he just do the "outside" of them just like all the other games do?
Damn these Roberst guy must be the worst scam artist there is, dumb mofo could have launched a half asset basic phew phew game in space and keep all that money, instead he just keeps on building it bigger and better. Worst Scam Artist Ever.
Goodluck nonetheless on his new game.
Logic, my dear, merely enables one to be wrong with great authority.
Well Cyberpunk 2077 references can be found as far back as January 2011, which means it was likely in development prior to that even. There has still been no mention of a release date, but people are saying 2020 or 2021.
So I wouldn't necessarily say that a 10 year development is a bit long. You might consider it to be uncommon, but who knows, it could be more common than you or I think. You telling me it takes 10 years to design a new auto makes me think that's too long. However, what do I know, right? To me, it seems like all the same features with a couple different crimps in the metal.
Crazkanuk
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It goes from Ubisoft with Assassin's Creed, or EA with FIFA or even the new Battlefront IP, or Bungie with Destiny, capable to doing new titles quickly just re-using the same game engine and do more of the same, to Star Citizen where its ambition forces a hell of technology work lasting years to be able to support what they want to do with it, obviously the harder and longer approach to it.
Hideo Kojima has a boss he reports to while Chris does not. Mr. Kojima can not sit back and make a ton of mistakes and then make excuses to his boss but Chris is free to do what he wants. That is why we now have offices in 4 countries and massive underestimations of development goals like "SQ42 to be released end of 2016" and here we are a year later and still not one video of a mission has been shown. Source: https://www.pcgamesn.com/star-citizen/squadron-42-release-date
The truth is, Chris and Ortwin know that once the game releases, the money will dry up. If you can earn everything in the game like fans say you can, there will be little need to buy ships and land plots and the other things they will be selling in their cash shop. The majority of people interested in the game have already purchased it and there is not supposed to be a sub fee. So why not sit back and take your time and ride that money train as long as possible?
SC has to find another set of items that will make them that much revenue after launch (well, a comparable amount, as we would assume costs to maintain won't be as much as costs to create). It's not an unwarranted concern. What else will you sell for hundreds of dollars a pop in a space opera that folks will continue buying, specifically when they can, in fact, earn it in game?
Following all that there will still be microtransactions and a capped purchase of UEE in game currency.
p.s I didn't see so much prediction as much as I saw projection.
You can have to people with diametrically opposite views on a subject read a snippet of news regarding that subject and each of them will tell you that what the news are saying confirm his point of view.
When I read the OP I think "Here is a game developer who has the right to be late, unlike others..." but instead it seems it tells the opposite. I follow SC development sporadically mostly to see "how far" they got this time, so until now I though I was unbiased on this subject, does my interpretation of that interview related to SC make me a SC-hater? I didn't know I was until now it seems...
I know, I know, it hurts your insides seeing Star Citizen and CIG developing the game. tough luck, it's not forum gibberish that will put a hold on that.
also that is really not the same, both for kojima and project red, kojima at least have some games in his past who tell us who he is , project red tehr eis the witcher series and they are not asking for gamers money before teh game is ready, hell even igarashi who is making that castlevania like game gave more things for players, and updates then star citizen, and its should be ready already.
but I find it funny the game defender are so damn scared of the bad rep and lack of any game tehy use any kind of excuse to say we shouldn't question they religi.... I mean game
SC is not yet even close to being a fully fledged MMORPG type game,not close.I truly beleive he is stuck in a position where he cannot release because his product will be laughable compared to the amount of money sunk into it.
I mention money because time doesn't mean anything if you have a team of 3 versus a team of 300,obviously the time will differ greatly,that is why i weigh in money versus product.
IMO SC is soo bad as of right this very minute,there is about 5 million worth of work there yet they have received well over 100 million,so where has all that money gone?There have been many speculations and employees talking about wasting tons of time and money making marketing videos and spending too much time on rendering videos for the game etc etc.
Right this minute i would give the game as is a 2/10,i don't want to play it even for 5 minutes,so even a 1/10 is justified.So how many more 100 millions will it take to get this game to a 6/10?It just looks so bad that idk how he ever releases it,he will look bad in the end no matter what.
Never forget 3 mile Island and never trust a government official or company spokesman.
What? You cant... oh then maybe you should go cry somewhere because your deflection tactic was pitiful.
Ok, ok, ok. What was the question? Or are you just here looking for a fight? The statement was that 10 years seems a bit long for a game development. I actually AGREED!!! Yes, I did say it's not unheard of, but I also said that it is uncommon. [mod edit]
Crazkanuk
----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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One problem with multiple offices working on the same project at different locations is that everyone works differently and at the end of the day it's a lot harder to make everything work the way it's supposed to when it's coming from hundreds of people with different backgrounds in different parts of the word. Which is why forming a global creative company is not something most businesses starting out for the fist time jump into right away.
IMO.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
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He's not flying across the world leaving family (kids) behind for weeks because he "enjoys micromanaging". UK office opened because his brother already had a team there who agreed to join the project, German Studio opened there because a big pool of Crytek talent became available there.
It's less expensive to open studios there (Europe) and get talent over there than in the US.
Yes organizing everything to run smooth is hard work but as time goes they get more and more oiled up and the fact that they have people working in different timezones allows for that 24h work.
CIG and Star Citizen is not like "most business starting". The community ensured that they have the capacity to scale up and push their efforts to make the game they all dream.
Exactly, Same as Chris Roberts.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon