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Will Competitive Gaming Take Away Our Single Player Fun? - Garrett Fuller - MMORPG.com

SBFordSBFord Associate Editor - News ManagerMMORPG.COM Staff LegendaryPosts: 28,628
edited December 2017 in News & Features Discussion

imageWill Competitive Gaming Take Away Our Single Player Fun? - Garrett Fuller - MMORPG.com

MMOs have always been a ground for creativity. All of the competitive games you see today: SMITE, Overwatch, League of Legends, and so forth have their roots in MMORPGs. This style of game has now become an esport and more investors are getting involved each year. You hear stories of EA shutting down studios over single player games, and begin to ask, are my solo adventures coming to an end?

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Comments

  • AlbatroesAlbatroes Member EpicPosts: 4,706
    EA said it themselves and its obvious that other publishers think the same way, single player games dont pull in as much revenue as mulitplayer titles simply because of post-transactional revenue. Its already bad enough that you pay full price and then pay more for dlc and companies still dont feel that is enough. They want you to pay for the game+dlc+store stuff to make it into a p2p experience. Personally I dont know how to fix it because people will always want more money if they can get it
    ScotAlomarbartoni33Azaron_Nightbladebarasawadeniter
  • Octagon7711Octagon7711 Member EpicPosts: 7,223
    SBFordGobstopper3DHarikenLeiHngWeiMirandelbarasawaOG_Zorvan
    “And once the storm is over, you won’t remember how you made it through, how you managed to survive. You won’t even be sure, whether the storm is really over. But one thing is certain. When you come out of the storm, you won’t be the same person who walked in. That’s what this storm’s all about.”  ― Haruki Murakami
  • AlbatroesAlbatroes Member EpicPosts: 4,706
    edited December 2017





    In all honesty, you can't really count Bethesda as the 'savior' since they've pretty much re-released Skyrim like 4-5 times. The only real reason they aren't capitalizing on stuff like this is because multiplayer isn't really their thing unlike EA/Activision or even Ubisoft. They make story driven single player games which are arguably better than the aforementioned so its not surprising that they will continue to do. Lets not forget they are trying to do their post-transnational garbage as well by charging for mods for a game that were free until they realized they could get enough money for them
    Post edited by Albatroes on
    AlomarforcelimaGorweKylerandeniter
  • TorvalTorval Member LegendaryPosts: 17,043
    If EA and "games as a service" companies comprise your entire gaming world, then yeah, your single player days are screwed.

    I'm not concerned in the least because gamers will always make games for other gamers. It's what gamers do. If you want to find them then they're available.

    Maybe what we're experiencing now is a sort of industry "crash" but it's not financial, rather it's undergoing a transformation and fragmentation. AAA gaming might lose a lot of its single player steam. Those games cost millions, tens of millions, or more to produce and market. People with that money to loan, want the best return on investment possible. It is logical to see that games would evolve towards making that efficient.

    On the other hand many smaller publishers and studios, along with actual indies are doing games that aren't necessarily focused on that. Sometimes people create art and music because it's something that must be done. Some games are created this way too, always have been, and always will be.
    SBFordblueturtle13Sovrathbartoni33BeezerbeezrojoArcueidimmodium
    silent protagonist, dirty mmo gamer, filthy casual
  • waynejr2waynejr2 Member EpicPosts: 7,768
    Maybe small indie game makers will take chances and make something interesting.  Too bad too many gamers are too interested in the sparkly graphics than game play.
    rojoArcueid
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    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

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    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • Loke666Loke666 Member EpicPosts: 21,436
    Trends comes and goes, whenever something really popular comes out EA and Activision tries to cash in on it as well.

    At the moment E-sport games are trendy and so there will be a lot of them made. It is not unlike when the larger pubslishers noticed Wows popularity in 2005.

    There will be another trend in a couple of years taking over the torch and while they will still make E-sport friendly games after that it will be less of them. 

    Singleplayer games will not go away and some variant will eventually be the latest thing that everyone tries to copy, they are just not the hot thing at the moment.

    And I honesty think the current trend will turn soon now, it felt it was on the downslide until Overwatch breathed new life into it but making new as successful games as Lol and OW will not be easy, and when a bunch of them have failed EA and the rest will try to copy whatever is newer and successful instead.

    In a perfect world game designers would ignore whatever game is popular at the time and give us something new and fun but those publishers are too big and uncreative to do that.
    TorvalBeezerbeezBruceYeejshackleford8314deniter
  • LuidenLuiden Member UncommonPosts: 192
    First off, this is a ignorant article.  League of Legends isn't based on a MMORPG, it was built from the Warcraft 3 engine as a mod if I remember correctly.  It and all these other capture the base kind of games plays right into esports, multiplayer etc but have nothing to do with a MMORPG style game.

    Now to the chief compliant, the fact that it may do away with your single player experience in a MMORPG.. please make that happen yesterday.  If you are playing the game as a single player then you aren't playing a MMORPG.  Please, go back to your xbox on your couch and continue to be isolated in your gaming loneliness. 
    Alomarbartoni33TorvalGobstopper3Dforcelimawaynejr2Ayin
  • ScotScot Member EpicPosts: 8,608
    I think the days of solo game AAA titles are numbered. Gaming companies want you online otherwise they can't charge you for more stuff. They want it competitive to entice you to buy more stuff. Another way that revenue design is impacting game design. Gaming ethos, where art thou?

    We once bought a box, now we buy that and then sign up to a pay steam.
    waynejr2

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  • truewarlordtruewarlord Member UncommonPosts: 59
    "All of the competitive games you see today: SMITE, Overwatch, League of Legends, and so forth have their roots in MMORPGs"...

    This is not true, just came here to point it out. LoL roots comes down to DotA, and DOTA is based in War3 and has nothing to do with WoW or any other MMORPG.
    Alomar
  • ShaighShaigh Member RarePosts: 1,779
    Breath of the wild, Divinity: OS2, Persona 5, Nier automata, Nioh, horizon zero dawn, wolfenstein 2, Hollow Knight, Inside, Cuphead, What Remains of edith finch, night in the woods, west of loathing, darkest dungeon etc.

    Writers should spend more time talking about good games and less time repeating company talking points.
    rojoArcueiddonpadrexAlomar
    The cynic knows the price of everything and the value of nothing.
  • TorvalTorval Member LegendaryPosts: 17,043
    Shaigh said:
    Breath of the wild, Divinity: OS2, Persona 5, Nier automata, Nioh, horizon zero dawn, wolfenstein 2, Hollow Knight, Inside, Cuphead, What Remains of edith finch, night in the woods, west of loathing, darkest dungeon etc.

    Writers should spend more time talking about good games and less time repeating company talking points.
    They do. You could have just linked this site to see the prolific single player and focused multiplayer titles (that aren't games as a service). https://www.gamespace.com/

    Authors should write what's true to their message and not what you or the corporate line wants. This is a well written article.

    silent protagonist, dirty mmo gamer, filthy casual
  • zymurgeistzymurgeist Member UncommonPosts: 5,481
    Considering the massive emphasis on multiplayer games it already has. Fortunately if enough people with money have a desire for a product someone will provide for that market.

    "We have met the enemy and he is us." ~Pogo Possum. 

  • Loke666Loke666 Member EpicPosts: 21,436
    Considering the massive emphasis on multiplayer games it already has. Fortunately if enough people with money have a desire for a product someone will provide for that market.
    Seriously? No new singleplayer games on Steam?

    Get real, while the percentage might be down there stilll are plenty of singleplayer games being made and that is not counting mobile games where a very high percentage is singleplayer.

    As for MMOs I don't think we had a higher percentage of solocontent ever.
  • CazrielCazriel Member UncommonPosts: 321
    There are things you can do in SP games you just can't do in an MMO or esports title.  Shadow of War, Dark Souls, Civilization, the Sims, Total War, any tower defense game, any grand strategy game.  Sure RPGs or ARPGs are most often taken into multiplayer, but do we need to remember what happened to Age of Empires Online or Civ Online?  Ya. 
  • rojoArcueidrojoArcueid Member EpicPosts: 9,189
    edited December 2017
    Single player died for those few big companies the moment they started releasing single player garbage.
    That's what they are salty about. Their multiplayer gargabe still sells microtransactions, but their single player garbage doesn't.



    The best part of all this is that the best single player games are made by other companies, not by any of these "games as a service-lootbox to the throat" companies.

    Between Steam, GoG, and the last 8 generations of consoles + handhelds i have enough games for a life time and still have to buy many more. And the majority are better than the crap these few companies put out lately anyway, so their games as a service can die in a hole. I'll spend my money where it's deserved.

    TL;DR: Make good games or gtfo. Its now even more evident that these publishers are just wasting the talent of so many developers that could be making great games with other companies.
    Post edited by rojoArcueid on
    AlomarAyinSteelhelm

    image
  • SamhaelSamhael Member RarePosts: 1,053
    edited December 2017
    "However, it is sad that an amazing single player Star Wars experience is out there and no one will ever get to play it."
    It was truly an amazing experience, I'm sure they would have taken it over in one of the remaining offices. If they haven't, I'm betting it wasn't even meeting their expectations. Heck, I'm thinking they would have released it if it was even meeting average expectations. (if only to recoup some the development costs)
    Post edited by Samhael on
    Torval
  • HarikenHariken Member RarePosts: 1,941
    People always like to say you feel immersion in mmo's. That's total BS to me. I fondly remember all those years of exploring Morrowind and really feeling part of the world. No mmo ever did that for me.
    AlomarAyin
  • DauzqulDauzqul Member RarePosts: 1,847
    I never understood the desire for solo adventure games. Go here, go there. Watch cut scene. Really boring, IMO.
    bcbullyAyin
  • bcbullybcbully Member RarePosts: 9,278
    Only old people want stories and quests....
    BruceYeeDauzqulKyleranIselin
  • Jimmy562Jimmy562 Member UncommonPosts: 1,157

    Albatroes said:











    In all honesty, you can't really count Bethesda as the 'savior' since they've pretty much re-released Skyrim like 4-5 times. The only real reason they aren't capitalizing on stuff like this is because multiplayer isn't really their thing unlike EA/Activision or even Ubisoft. They make story driven single player games which are arguably better than the aforementioned so its not surprising that they will continue to do. Lets not forget they are trying to do their post-transnational garbage as well by charging for mods for a game that were free until they realized they could get enough money for them



    They also released Prey, Evil Within 2 and Wolfenstein 2 this year. 3 quality single player games. I'd consider them to be someone keeping single player alive. I also don't really care for them doing paid mods. They don't affect the old mods at all and as long as it stays that way, they can do what they want.
  • rockraprockrap Member UncommonPosts: 8
    I play almost exclusively solo in the mmorpg's I play so it matters not to me
  • rojoArcueidrojoArcueid Member EpicPosts: 9,189
    edited December 2017

    waynejr2 said:

    Maybe small indie game makers will take chances and make something interesting.  Too bad too many gamers are too interested in the sparkly graphics than game play.



    Some indie companies have already shown it is possible to do both (gameplay and graphics) and do well as a small team. Best recent example is Ninja Theory with Hellblade: Senua's Sacrifice.



    I agree that a lot of people prefer eye candy than actually good gameplay. Paying for eye candy over gameplay has slowly been molding the industry the same way paying for lootbox/MTX has been. People dismiss both as "its their money" but they ignore the bigger picture and now we see the trainwreck approaching as a result of those actions. When enough people spend money in the wrong things, the whole market take notice and go the wrong way to chase that money.
    Post edited by rojoArcueid on

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  • rojoArcueidrojoArcueid Member EpicPosts: 9,189
    edited December 2017

    Dauzqul said:

    I never understood the desire for solo adventure games. Go here, go there. Watch cut scene. Really boring, IMO.



    Those are the bad games these companies make. The best single player experiences don't boil down to mmo-like task collection gameplay.
    Post edited by rojoArcueid on
    DauzqulAyindeniter

    image
  • Dr_BinksDr_Binks Member UncommonPosts: 189
    In some ways I feel it is hurting MMORGP's as well. It is pushing the PVE community out of the games. You can see it in how the studios develop the games. The lack of real content, how the classes are balanced and so on. Of coarse the big studios like EA will jump on that because it makes for a cheaper development cost. After all there in no need for writes to come up with a story and or lore! No need for all work to develop all the quest lines and so on! I they need is a small map so peeps and run around in to kill one another,,,,, and they still get to charge you $65+ for the game so yeah no need to get a rocket man to figger that one out.

    DavodtheTuttGorweAyin
  • WellspringWellspring Member RarePosts: 908
    edited December 2017
    Is the article's main picture the Star Wars single player game that was cancelled? Man that looked bad ass. :disappointed:
    Post edited by Wellspring on
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