My single most favorite feature is a long lasting fight...... Nice and simple right ?
I miss standing at a distance lining myself up with a target.
- Deciding what class of fighter it would be:
Is it a caster that will stand its ground and not approach with all his friends around him. Is it a shield and sward welding human where I would have to flank him, or dodge and strike. What level is he ?.... Can I take him ?
- Deciding what abilities to use:
At level 15, I have several abilities to choose from. With this I can formulate a series of combo's for different situations. I spent talent's points that heighten "my own" style of fighting. How will I go about entering that crypt full of skeleton's spaced a few feet apart ?
- I've researched the class abilities and talent's:
I know at level 20 I'll be getting "sap". This will change everything. Now I have more control over multiple mobs. This is a major game changer, but it has a timer for how often I can use it or how long it will last so I better be careful. Again the rules have changed who do I fight and who do I stun ?
- Now I'm in a group:
Everything I have planed playing solo my not be viable now that I have a Tank..... I'll not go into detail, you know what I'm saying.
What happened with building a good strong character....... It's a lost feature
Comments
For the question itself, I don't care about long (neither short) fights, I don't play MMOs for combat. Story would be my "single most favourite feature", but on a second thought that is not a feature for me but a given (I don't touch games with weak or bad or non-existing story)
So, I'm on the fence actually, between the music system of LotRO, and Cryptic's Foundry (STO, Neverwinter). Both are amazing features for the community, and MMOs main strength is their community. At least for me.
Is you getting banned from a game I like a feature?
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"