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(updated!) Authorities looking at regulating RNG as gambling

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  • GdemamiGdemami Member EpicPosts: 12,342
    edited November 2017
    Or may be just go back to sell virtual sword + 10.
    That doesn't help with the spending cap, it just move it a bit higher.

    A new monetization method with is no ceiling would be needed.
  • AAAMEOWAAAMEOW Member RarePosts: 1,600
    Now dev has to find new ways to have the whales spend lots of money. Or may be just go back to sell virtual sword + 10.


    They'll still build gambling in, but it will be more indirect. Like potions or some one time use thing that increases the RNG factor for success on some attempt to upgrade something.
    Wiki says Japan actually banned that.  But says company find way around it.  Not sure what they mean.
  • GeezerGamerGeezerGamer Member EpicPosts: 8,855
    AAAMEOW said:
    Now dev has to find new ways to have the whales spend lots of money. Or may be just go back to sell virtual sword + 10.


    They'll still build gambling in, but it will be more indirect. Like potions or some one time use thing that increases the RNG factor for success on some attempt to upgrade something.
    Wiki says Japan actually banned that.  But says company find way around it.  Not sure what they mean.
    I would bet we'll see some increased need for purchased consumables.
    LeFantome
  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Now dev has to find new ways to have the whales spend lots of money. Or may be just go back to sell virtual sword + 10.


    They'll still build gambling in, but it will be more indirect. Like potions or some one time use thing that increases the RNG factor for success on some attempt to upgrade something.
    That will work too. 

    I am sure with so much $$$ on the line, companies will find ways to fleece whales. 
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