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World of Warcraft Classic – Quality of Life - Garrett Fuller - MMORPG.com

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  • bcbullybcbully Member EpicPosts: 9,780
    LFG gg
  • BruceYeeBruceYee Member RarePosts: 1,638
    The way you found groups during vanilla.

    1. Guild

    2. Friend list

    3. LFM in chat

    The real test for them with classic is to not "spook the chickens" cause the slightest whiff of modern WoW will scare "The Purists-DMKano" away.
    SedrynTyrosMrMelGibson
  • IceAgeIceAge Member RarePosts: 2,223
    edited November 2017
    I am .. 50/50 with LFG.

    The only thing I see it works , is if they add the current "pre-made groups" tab. List your dungeon , invite people, then walk to the entrance.

    If you put me to sit in Stormwind and shout " LF HEALER!!!!!!!!!" and then 15 mins later , you get a PM , walk to the dungeon entrance, enter, and then healer is "sry! gtg" , I will so fucking get mad.

    Pre-Made Groups tab please !

    Also , I agree with PvP and Raid !! About the skills balance , well .. one thing will lead to another , and .. that's not good :)

    Reporter: What's behind Blizzard success, and how do you make your gamers happy?
    Blizzard Boss: Making gamers happy is not my concern, making money.. yes!

  • acidbloodacidblood Member RarePosts: 851
    edited November 2017
    :snip:

    While I agree that 'those times' are indeed gone, the comparison to Destiny is a poor one... for a start even basic communication in Destiny is heavily restricted / has barriers to use; i.e. you can't just quickly type 'hey, want to run X' to someone you meet in the world (which is why the LFG sites exist in the first place).

    Also, you need to remember that Vanilla WoW wasn't built around dailies, weeklies and endless grinds (that came later); it was a journey, and you didn't need to 'get the chores done' before reset (well, outside of raid at least) ... Loot wasn't as heavily restricted back then either, with most dungeon drops sellable on the AH, and a lot of quest gear and world drops that were generally 'good enough' (if not BiS for a while).






  • deniterdeniter Member RarePosts: 1,344
    IceAge said:
    I am .. 50/50 with LFG.

    The only thing I see it works , is if they add the current "pre-made groups" tab. List your dungeon , invite people, then walk to the entrance.

    If you put me to sit in Stormwind and shout " LF HEALER!!!!!!!!!" and then 15 mins later , you get a PM , walk to the dungeon entrance, enter, and then healer is "sry! gtg" , I will so fucking get mad.

    Pre-Made Groups tab please !

    Also , I agree with PvP and Raid !! About the skills balance , well .. one thing will lead to another , and .. that's not good :)
    You don't have to sit in SW, there's 'lookingforgroup' or 'world' channels for that job. Also, anyone leaving group before the end will be blacklisted and after a couple of times that player will have hard times to get groups for anything.

    You just can't be a dick in classic.
  • baphametbaphamet Member RarePosts: 3,305
    they should launch it as it was on day 1 and go from there. although i don't have a problem with them putting in things they intended to launch with originally, like the original BG's for example.


  • LeirosLeiros Member UncommonPosts: 276

    Torval said:

    There are new social tools within the Blizzard app that will let you connect with people easier than before. For one you can add someone to your Battle Net friends list and chat with them even when you're not in game. You can create and join social groups and chat like Discord. I don't get where people say Blizzard games are antisocial now. They're more social now than ever before. It's pretty cool.



    I agree Torval. Blizzard games are not anti-social, it is people and players who have become more anti-social.
    MrMelGibson

    image
  • baphametbaphamet Member RarePosts: 3,305
    Kilrane said:
    Believe it, or not. There are people, like me, WHO HATE dungeon finder or other automated group mechanics.
    never mind community......the dungeon finder kills open pvp. some of the funnest pvp i ever had in wow was battling other guilds trying to fight our way to MC.

    queuing and flying mounts absolutely destroyed that sort of pvp.
  • CryolitycalCryolitycal Member UncommonPosts: 205
    I don't get where people say Blizzard games are antisocial now. They're more social now than ever before. It's pretty cool.

    I do. Pretty much anyone that played during WoW's heyday could tell you what's different and how the game has become more antisocial.

    In the past, you were almost forced to randomly meet new people and do content with them - even as late as BC. The people you did weekly Kara badge runs with and daily heroics were a VERY precious commodity. There was no LFR or LFD to get you through stuff. There was just your realm, and that was it, a few guilds and nothing else. Now there are so many ways do do stuff fast with randoms, convenient too. You can even do the raids, even the easier Mythic encounter. You can do Arena. You can do Mythic dungeons, keystones too, as high as you can go.

    And then, after the activity is over, people take their loot and leave. In the past, you added all of these dudes and they were your online family just a few weeks later. Now, it's do stuff, say bbye and ty for the run, rinse&repeat.

    You might see this as "social", but the old guys that made friends in Vanilla/BC cause they had to will know how to tell the difference. "Friendship" no longer has value nowadays. I have tons of unknowns I added on Bnet just so I can play with them. I am not contacting any, they are just filling the list. When I do stuff next week, other people take their place. That's as asocial as it gets, and it's how things function in WoW and other Bnet games.
    TorvalKyleran
  • IceAgeIceAge Member RarePosts: 2,223
    deniter said:
    IceAge said:
    I am .. 50/50 with LFG.

    The only thing I see it works , is if they add the current "pre-made groups" tab. List your dungeon , invite people, then walk to the entrance.

    If you put me to sit in Stormwind and shout " LF HEALER!!!!!!!!!" and then 15 mins later , you get a PM , walk to the dungeon entrance, enter, and then healer is "sry! gtg" , I will so fucking get mad.

    Pre-Made Groups tab please !

    Also , I agree with PvP and Raid !! About the skills balance , well .. one thing will lead to another , and .. that's not good :)
    You don't have to sit in SW, there's 'lookingforgroup' or 'world' channels for that job. Also, anyone leaving group before the end will be blacklisted and after a couple of times that player will have hard times to get groups for anything.

    You just can't be a dick in classic.
    I know where you come from, but I still stand. No shitty "channels" , to spam for good minutes to make a group. The current Pre-Made Groups tab , acts the same as you said, without the every minute spam. 

    Remember that most of WoW Classic players , will be the old players , and by old I also mean "we are older then we were 13 years ago" , and we don't currently have that much of a time to do the things we did back in the days. 

    Keep WoW Classic the same, yes, but as the OP said, some QoL are very welcome in today's .. perception of MMO's. 

    Reporter: What's behind Blizzard success, and how do you make your gamers happy?
    Blizzard Boss: Making gamers happy is not my concern, making money.. yes!

  • DaikuruDaikuru Member RarePosts: 797
    its funny, how people transfigure the past. Vanilla WoW wasnt that nice at the beginning, if they launch the classic server without essential changes, people will quit fast, even those who think they know how Vanilla WoW was. :D
    Insanity: doing the same thing over and over again and expecting different results.

    - Albert Einstein


  • time007time007 Member UncommonPosts: 1,054
    whens this supposed to be out. could be on mobile hehehe jk

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  • FrodoFraginsFrodoFragins Member RarePosts: 4,303
    Torval said:
    The community voted, well 32k people, and they have very little interest in group finders for vanilla. I'm surprised you didn't even reference this poll.

    https://docs.google.com/forms/d/e/1FAIpQLSc64CYad2GpAVvH6yEl-mLd2NBlCnKeIASA8mTrRwjJQ5usDw/viewanalytics

    My opinion is that nothing should be changed unless 75%+ of players support it.

    Well more than 75% of the players wanting something is how it got changed to its current state. Design by democracy is typically a horrible approach that opens up all sorts of unanticipated side effects and consequences. Users think they want systems they don't and don't end up using systems as envisioned or requested. The 75% that requested really didn't represent 75% of the players, but 75% of the players that voted because most people didn't want to vote.

    A better approach would be to provide the classic experience with no grouping tools from the get go. If there ends up being an issue with players connecting or having a hard time forming groups, then add utilities to help them achieve those goals without changing the fundamental design of the game. If not then no development time or effort is wasted over it.

    So in this case, if there is a problem, the developer should ask, What imaginative methods have players invented to help facilitate grouping? How could we bring that interface in the game to help facilitate grouping up?

    Approaching the problem that way provides a solution the players are familiar with that doesn't actually change how people access group content (ie: no teleports to instances).

    The point being there can be solutions to some problems that can work with and not against the core design. I don't think LFD changed the core design of the game but its design reflects a core shift in the game's design focus at the time. It's certainly possible to develop systems to help promote interaction and community and get people connected. Also no one solution is going to please everyone and I think success will depend on people choosing the battles appropriately and a willingness to see other views over issues. So far there has been more bitter division than there has been cooperation.
    People clamored for vanilla servers - not vanilla servers with lots of changes.

    So yes, if you plan on making a major change to vanilla, it needs to be vetted against the community desires.

    Torval
  • ThupliThupli Member RarePosts: 1,271
    Couple comments

    1. They should release the latest patch 1.14(I think it was).
    2. They should fix bugs like summoning stones so they work.
    2.5. They need to fix scripts to work like macros from TBC.
    3. They should keep power close to the same as retail, even for weak/useless specs (starting out)... But...

    After they have a legit reproduction of the 60 server running, they should keep that as its own thing for the diehards. THEN they should offer a character copy to another realm that would focus on bringing specs like Balance and Retribution within 10% dps of the nonhybrid dps specs like mage. Add in things like guild banks from TBC, and maybe fix some gear drops for some specs. Maybe address things like druid Healing touch rank 4 vs 5(the .5 second and heal scaling). Improved graphics.

    They could decide where to go from there.

    They boundaries to NOT CROSS for me are:

    1. Mobs and quests need to be hard and require at least some grouping.

    2. Absolutely no cross server tech. Almost certainly no RDF tech and porting to dungeons. I could see a more improved TBC style dungeon finder, potentially.

    3. Absolutely no flying.
    Torval
  • Sojiro84Sojiro84 Member UncommonPosts: 8
    You article was made invalid immediately because of the fact you wanted to add back LFG tool.

    You clearly have no idea why people want Classic back.

    People want Classic back because it LACKED the LFG/LFR and all that crap. Classic WoW in a way forces you to socialize with people and made friends.

    It forced you to go outside and fly/run through the dungeon instead of instantly being teleported.

    LFG/LFR is one if the things that destroyed WoW. It destroyed any sense of cummunity. Classic doesn't have that and it will be a better game because of it.

    Keep that crap out of the game. We don't want any of that QoL bullshit. That QoL is what destroyed retail WoW in the first place.
    bcbully
  • triikortriikor Member UncommonPosts: 21
    In regards to this articles grouping comment. Vanilla WoW dungeon runs made players talk to each other and get us out in the world instead of sitting in org for a queue to pop.
  • ElshaugElshaug Member UncommonPosts: 3
    I remember sitting around a bonfire in IF around 3 at night drinking and spamming for 1 more for UBRS/LBRS 4manning the 10mans were fun <3
  • timtracktimtrack Member UncommonPosts: 531
    This smells like bait.
    SedrynTyros
  • t0nydt0nyd Member UncommonPosts: 504
    Just let me make a bunch of 20 to 30 level characters and stalk southshore looking for trouble. I care about nothing else.
    BruceYee
  • GaladournGaladourn Member RarePosts: 1,802
    edited November 2017
    tbh, I'm fine with whatever they choose to do with vanilla as long as we get the original game mechanics, i.e. talent trees, race specific classes, etc. 

  • PAL-18PAL-18 Member UncommonPosts: 844
    "WE all played years ago" , "WE logged in the first night" , "WE hit lag" , "ALL of US old timers" , "ideas which might help ALL of US down the line." , "Group Finder system in a Classic WoW server should definitely make OUR lives better " , "This is something WE all hope they keep in the new system"


    Dissociative identity disorder (DID), also known as multiple personality disorder (MPD),[1] is a mental disorder characterized by at least two distinct and relatively enduring identities or dissociated personality states.These states alternately show in a person's behavior, accompanied by memory impairment for important information not explained by ordinary forgetfulness.

    I just feel sorry for you op,but dont get me wrong,if those QoL things helps all of your personalities you dont have to torture them anymore,play Legion WoW and heal ,it has everything you are asking for.


    timtrack

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  • ArskaaaArskaaa Member RarePosts: 1,254
    no LFG tool, or least remove teleport to dungeon least.
  • JakdstripperJakdstripper Member RarePosts: 2,398
    The only changes should be graphycs. I really don't think I can play 2004 graphycs anymore.

    Everything else (minus bugs of course) should be as it was.....ABSOLUTELY no LFG/LFD ! Those functions and the instant teleport to the dungeon is what absolutely killed the living breathing mmo aspect of WoW for me. It just became a lobby game where you just wait for the Que to pop.....
    bcbully
  • XingbairongXingbairong Member RarePosts: 927

    Torval said:


    Tuor7 said:

    I agree with the No LFG/LFR crowd. Having to look for people to create a PUG is what allowed you to meet new people in the game. Automating it took a chunk of the interactivity between players out of the game.



    I also don't want to see cross-server stuff (battlegroups). Servers should be their own communities, where you learn who is good and who is not. This goes for both individuals and guilds.



    I think all the bugs should be fixed, and I don't even mind if they use updated graphics and other modern under-the-hood things.



    As it is, I'll wait and see until they formally introduce the gameplay and mechanics (rather than merely announce it) before I decide if Classic is something I want to try out or not.

    Cross server battlegrounds were a vanilla feature. It wouldn't be vanilla without them.



    It was added few months before TBC was launched, so you can hardly count it as a Vanilla feature.
    A lot of people don't want cross server, but I assume those people never played PvP on low pop server then. Playing vs only a single team for months till you get rank 14 wasn't the most exciting thing. When they added cross server it got really interesting.
  • KirtisKirtis Member UncommonPosts: 17

    Vynt said:

    When I read the OPs mention of LFG, I took it another way. I was thinking it referred to more of a way to show you are lfg or that your group is lfm, kind of like every other game has lol. It would be nice to be able to do a search and see what levels are lfg, then message them if they want a group.



    Like how it is in EQ1 or even ffxiv (not the instant dungeon one, but just the group forming one). I know it is nice in EQ when I'm playing on a progression server and just have /lfg on, doing my own thing until I get a tell for a group. I was always surprised WoW never had something like that (that I remember).



    You are not right - classic WoW always had "/WHO" system which does exactly what you described - shows what kind of players, which level, class, and even where they are. But then you need to contact them, offer the options to group, and find out if they are interested. And you need to be polite and decent as if you do it wrong, you might get ignored (ignored and blacklisted that is)- on other hand if you communicate the right way even if they are not available at that moment you'll most probably get your way through into friend list and have an ally for future. That's what makes Classic WoW really classic and builds up relations between players. That's how I found my first guild while running through Dead Mines at lev ~ 15, leveled up together and spend more than year in the Vanila WoW.
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