Let me rephrase that, a requirement for mats you need to make legendary and some of the ascended gear; and don't even get me started on them tying Tyria mastery points to them. I don't know who's idea fractals were but they should be fired. It's hard to find a group that won't kick half the folks they don't
want or rage quit before you even start, and most times the puzzles and
combat in them are just not fun; especially if the group you are with is terrible at it.
It's much easy for me and the amount of time I have in my life to do in-world events or only log in based on what boss timer I'm watching instead of standing around looking for a decent fractal group/PuG. In PvP players just do what they normally do and PvP. In world vs world players do what they normally do and WvW war, yet for some reason in PvE you have to go out of your way to play some convoluted mini-dungeon system?
I'm not a fan of the whole rare item collecting in GW2 but I would rather deal with item drops than mess with decaying fractal progression which I feel is a punishment for not playing on a regular basis (stupid). So with that said I think they should remove fractals as a forced requirement to obtain some of the fractal specific mats you need to create some of the ingame items, add some more exploratory mastery points to Tyria, beyond what they just added and allow them to be completely optional like I thought was the original intention.
SWG Bloodfin vet
Elder Jedi/Elder Bounty Hunter