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Classic wow will make noobs cry

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  • WarlyxWarlyx Member RarePosts: 2,955
    edited November 2017
    u guys are forgetting stunlock :) , i was a lock back then ...once a rogue is on you and u dont have trinket and Death coil u are as good as dead (plus 90% of the rogue population were undeads)

    about "classic" server i for one would love to see a FFXI progression server :o that would be cool as hell
    JeffSpicoli
  • cheyanecheyane Member EpicPosts: 6,499
    edited November 2017
    WoW was never hard I tell you I was playing a High Elf Paladin on Project 1999 and someone offered to take me to Lower Guk and I went of course happily forgetting I was bound in Greater Faydark.

    Guess what ??? I died in Lower Guk and I had a deusy of a time going all the way back to get my corpse because unfortunately at the time I needed a port there were no high levels about so I took a boat which I had to wait for 20 minutes real time and that is considered lucky because I think it takes 40 minutes for a round trip. When I reached Freeport I then ran to Northern Desert of Ro, Oasis of Marr, Southern Ro then Innothule Swamp. Oh I got killed also because I cannot  make myself invisible some orcs killed me on the orc highway but this time I had bound myself in Freeport got a kind soul to bind me so it was not as bad with my second death.

    Don't forget to get to the boat I had to run from Greater Faydark to Buthcherblock Mountains too to get to the docks.

    Now that is a difficult thing to do when you don't have a lot of time to play not to mention the experience I lost and the frustration I felt while I waited for the boat. I am really rethinking playing a class that cannot bind and gate.

    Vanilla WoW is peanuts compared to that.

    Sorry I meant Upper Guk not Lower Guk but the entrance for both is from Innothule Swamp so same difference.
    Post edited by cheyane on
    GaxusnGdemamisschrupp
    image
  • forcelimaforcelima Member UncommonPosts: 232
    @Avarix just let it go he is MMORPG.com's resident parade pisser's unless it's Trion then he is the resident fanboy
  • HorusraHorusra Member EpicPosts: 4,148
    cheyane said:
    WoW was never hard I tell you I was playing a High Elf Paladin on Project 1999 and someone offered to take me to Lower Guk and I went of course happily forgetting I was bound in Greater Faydark.

    Guess what ??? I died in Lower Guk and I had a deusy of a time going all the way back to get my corpse because unfortunately at the time I needed a port there were no high levels about so I took a boat which I had to wait for 20 minutes real time and that is considered lucky because I think it takes 40 minutes for a round trip. When I reached Freeport I then ran to Northern Desert of Ro, Oasis of Marr, Southern Ro then Innothule Swamp. Oh I got killed also because I cannot  make myself invisible some orcs killed me on the orc highway but this time I had bound myself in Freeport got a kind soul to bind me so it was not as bad with my second death.

    Don't forget to get to the boat I had to run from Greater Faydark to Buthcherblock Mountains too to get to the docks.

    Now that is a difficult thing to do when you don't have a lot of time to play not to mention the experience I lost and the frustration I felt while I waited for the boat. I am really rethinking playing a class that cannot bind and gate.

    Vanilla WoW is peanuts compared to that.

    When did tedium become difficulty?
    IselindeniterTorval
  • btdtbtdt Member RarePosts: 520
    DMKano said:

    Do people even realize that Blizzcon is actually a sales presentation?
    And every other avenue out there to mention a game is not?  Everything is a sales presentation.  Everything.

    1.  Those who played vanilla before KNOW vanilla thus it can never be the same experience for them as it is for someone who has never played it.

    2.  Those who have never played vanilla have access to the wealth of information on the game thus it will not be the same experience either.

    It can never be vanilla again, but it is an opportunity for people to experience content that they otherwise would have no access to.

    One thing is for sure, it will be one damn popular game when it does get released, for the same reason every other game gets flooded at release...  I know my sister-in-law doesn't care if it becomes a ghost town in a month because quite frankly, what game doesn't become a ghost town in short order.

    If you even step one foot into the game, you have made it a worthwhile endeavor for Blizzard.  A lot of people say what they will never do... but since no one is policing them on that, they are free to actually do the opposite and most of them do... if for no other reason than to affirm their beliefs.
  • cheyanecheyane Member EpicPosts: 6,499
    edited November 2017
    Horusra said:
    cheyane said:
    WoW was never hard I tell you I was playing a High Elf Paladin on Project 1999 and someone offered to take me to Lower Guk and I went of course happily forgetting I was bound in Greater Faydark.

    Guess what ??? I died in Lower Guk and I had a deusy of a time going all the way back to get my corpse because unfortunately at the time I needed a port there were no high levels about so I took a boat which I had to wait for 20 minutes real time and that is considered lucky because I think it takes 40 minutes for a round trip. When I reached Freeport I then ran to Northern Desert of Ro, Oasis of Marr, Southern Ro then Innothule Swamp. Oh I got killed also because I cannot  make myself invisible some orcs killed me on the orc highway but this time I had bound myself in Freeport got a kind soul to bind me so it was not as bad with my second death.

    Don't forget to get to the boat I had to run from Greater Faydark to Buthcherblock Mountains too to get to the docks.

    Now that is a difficult thing to do when you don't have a lot of time to play not to mention the experience I lost and the frustration I felt while I waited for the boat. I am really rethinking playing a class that cannot bind and gate.

    Vanilla WoW is peanuts compared to that.

    When did tedium become difficulty?
    It was tedious and difficult because much of the area I had to go through to get to my corpse had mobs of a higher level than I was. Something can be tedious and difficult.

    Tedium means boring, monotonous,wearisome and it was all that the trip but it was also scary for me to try to run past mobs that could kill me in one hit like the giant in Oasis I think that I skirted round. That was heart pounding so not all tedium. The fact that each step of the way I was afraid of dying again having only my fists to defend myself made it very difficult... if you cannot appreciate that fact I guess you are not attached to the characters you create.
    image
  • IselinIselin Member LegendaryPosts: 13,278
    Horusra said:
    cheyane said:
    WoW was never hard I tell you I was playing a High Elf Paladin on Project 1999 and someone offered to take me to Lower Guk and I went of course happily forgetting I was bound in Greater Faydark.

    Guess what ??? I died in Lower Guk and I had a deusy of a time going all the way back to get my corpse because unfortunately at the time I needed a port there were no high levels about so I took a boat which I had to wait for 20 minutes real time and that is considered lucky because I think it takes 40 minutes for a round trip. When I reached Freeport I then ran to Northern Desert of Ro, Oasis of Marr, Southern Ro then Innothule Swamp. Oh I got killed also because I cannot  make myself invisible some orcs killed me on the orc highway but this time I had bound myself in Freeport got a kind soul to bind me so it was not as bad with my second death.

    Don't forget to get to the boat I had to run from Greater Faydark to Buthcherblock Mountains too to get to the docks.

    Now that is a difficult thing to do when you don't have a lot of time to play not to mention the experience I lost and the frustration I felt while I waited for the boat. I am really rethinking playing a class that cannot bind and gate.

    Vanilla WoW is peanuts compared to that.

    When did tedium become difficulty?
    It gets confused as that around here all the time.

    I enjoy challenging fights. Spending a lot of time getting to those fights, or corpse runs are boring.

    OTOH, getting to a dungeon instantly, as in lobby games, is not really the solution either because it kills the sense that you're in a world.

    There's got to be a happy medium between those.
    HorusraGdemamiTorval
    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED
  • AntariousAntarious Member UncommonPosts: 2,804
    Personally.. I am just waiting to see the actual details of what Blizzard plans to do.  In all honesty when WoW launched I only played 30 or 60 days at first.  This wasn't anything to do with the game as much as a guild I joined.  The GM wanted to level cap in the first 30 days because they were on vacation and then would have very little free time.  The guy was like an encyclopedia of everything...  and quite frankly after being made to run various places over and over until everyone in our group had every item (many of them being out leveled by the time they dropped) I was done.

    So I will likely give classic a shot and see if I enjoy it more playing differently.  I originally didn't go back to WoW until BC launched...

    However, to be fair I was also playing Star Wars Galaxies which I enjoyed far more to begin with.  That won't be an issue this time around obviously.
  • cheyanecheyane Member EpicPosts: 6,499
    Iselin said:
    Horusra said:
    cheyane said:
    WoW was never hard I tell you I was playing a High Elf Paladin on Project 1999 and someone offered to take me to Lower Guk and I went of course happily forgetting I was bound in Greater Faydark.

    Guess what ??? I died in Lower Guk and I had a deusy of a time going all the way back to get my corpse because unfortunately at the time I needed a port there were no high levels about so I took a boat which I had to wait for 20 minutes real time and that is considered lucky because I think it takes 40 minutes for a round trip. When I reached Freeport I then ran to Northern Desert of Ro, Oasis of Marr, Southern Ro then Innothule Swamp. Oh I got killed also because I cannot  make myself invisible some orcs killed me on the orc highway but this time I had bound myself in Freeport got a kind soul to bind me so it was not as bad with my second death.

    Don't forget to get to the boat I had to run from Greater Faydark to Buthcherblock Mountains too to get to the docks.

    Now that is a difficult thing to do when you don't have a lot of time to play not to mention the experience I lost and the frustration I felt while I waited for the boat. I am really rethinking playing a class that cannot bind and gate.

    Vanilla WoW is peanuts compared to that.

    When did tedium become difficulty?
    It gets confused as that around here all the time.

    I enjoy challenging fights. Spending a lot of time getting to those fights, or corpse runs are boring.

    OTOH, getting to a dungeon instantly, as in lobby games, is not really the solution either because it kills the sense that you're in a world.

    There's got to be a happy medium between those.
    So is vanilla WoW is more difficult than what I described and corpse runs were difficult if you could not get past mobs that can kill you to get to your corpse .
    image
  • DMKanoDMKano Member LegendaryPosts: 21,925
    Avarix said:
    DMKano said:
    DMKano said:
    DMKano said:
    DMKano just stop you are embarassing yourself, im actually laughing out loud when i read your comments...so bad.

    Blizzard Activision is a publicly traded company - their motivation is seeing their stock price go up.

    Its about money.

    Are you that naive that you think they would waste any resources on projects that wont make them money?

    lol

    A publically traded billion+ dollar company is doing something to benefit a niche playerbase, because they are ..... nice?

    heh


    All your logic about WoW Classis in numerous threads were destroyed BADLY, you are repeating em every 2nd page, no1 ever said Blizzard is not a money hungry company, if you understood bussiness you would know that its not even in their hands any more, they did go public long long long long time ago.

    I said this before, if it was up to them there would BE NO VANILLA SERVER, so now after 8years of saying NO they said YES, just to bring something that nobody wants back? sorry dude but as i said before your logic is dogbleep.

    What is 100% going to happen is last Vanilla patch polished, and by that i mean they will change things that dont affect the gameplay in any way, just change the gamebrakeing things that just MAKE SENSE even for most hardcore Vanilla player. Ill give you a possible example a 30minute shield wall changed to 5 minutes?

    You can keep trying to assert ur bad logic and nitpick all you want, but if you watch the announcement and read the interview like i asked you, you would have no more things to say.


    You are completely not understanding - the reason why they said YES finally is because they figured out how to make Classic servers worth it their dev time and how to make money off it.

    That is the ONLY reason why they are saying yes now.


    My entire argument is that in order to make money of Classic - the servers won't be 100% Vanilla like you claim.

    Nope - what they are going to actually DELIVER (regardless of what they are saying NOW) is going to be something a lot more appealing to masses other than purists who want 100% vanilla servers.


    Did I make myself clear this time?


    Well, I get what you're saying ... but I think you're probably wrong.  What legacy players want is the vanilla experience not the faceroll garbage that "appeals to the masses" as you say.  So if Blizzard just repeats the same mistakes from live in vanilla, then what the hell is the point of a classic server?  No, I don't they're going to do that at all.  If they're smart enough to realize it's a good idea I'm going to give them the benefit of the doubt and assume they're smart enough to realize what people are asking for and give it to them.

    The issue is this - legacy players THINK they want vanilla - in reality they don't 

    They want "vanilla light" - and that's what Blizzard is going to deliver.


    Now yes there is some 50K players that probably DO want actual "100% vanilla" - do you think Blizzard gives a rats ass about 50K players?

    If you were running a smart business - would you make a product that will appeal to 50K players or make some tweaks and possibly be able to pull in like 500K+ players in?

    Hmm?

    So now you have to ask yourself - is Blizzard a smart business company or not?
    Let's highlight the 'legacy players THINK they want vanilla - in reality they don't' part.
    Your ego has to be insanely large to think you know better than the people actually requesting this. Are there players requesting it that will do a drive-by and be gone within a month when it launches? Of course. You're pulling these numbers out of nowhere though and claiming you know better. Get over yourself.


    I am talking about masses not those 50k players from private servers.

    The psychology and philosphy of people thinking one thing but once getting it realizing that didnt make them happy is well known and documented.

    Slavoj Zizek perfectly explains this problem




  • IselinIselin Member LegendaryPosts: 13,278
    edited November 2017
    cheyane said:
    Iselin said:
    Horusra said:
    cheyane said:
    WoW was never hard I tell you I was playing a High Elf Paladin on Project 1999 and someone offered to take me to Lower Guk and I went of course happily forgetting I was bound in Greater Faydark.

    Guess what ??? I died in Lower Guk and I had a deusy of a time going all the way back to get my corpse because unfortunately at the time I needed a port there were no high levels about so I took a boat which I had to wait for 20 minutes real time and that is considered lucky because I think it takes 40 minutes for a round trip. When I reached Freeport I then ran to Northern Desert of Ro, Oasis of Marr, Southern Ro then Innothule Swamp. Oh I got killed also because I cannot  make myself invisible some orcs killed me on the orc highway but this time I had bound myself in Freeport got a kind soul to bind me so it was not as bad with my second death.

    Don't forget to get to the boat I had to run from Greater Faydark to Buthcherblock Mountains too to get to the docks.

    Now that is a difficult thing to do when you don't have a lot of time to play not to mention the experience I lost and the frustration I felt while I waited for the boat. I am really rethinking playing a class that cannot bind and gate.

    Vanilla WoW is peanuts compared to that.

    When did tedium become difficulty?
    It gets confused as that around here all the time.

    I enjoy challenging fights. Spending a lot of time getting to those fights, or corpse runs are boring.

    OTOH, getting to a dungeon instantly, as in lobby games, is not really the solution either because it kills the sense that you're in a world.

    There's got to be a happy medium between those.
    So is vanilla WoW is more difficult than what I described and corpse runs were difficult if you could not get past mobs that can kill you to get to your corpse .
    Well as I recall, vanilla WOW always had very quick corpse runs that you did as an invulnerable ghost starting from a graveyard near where you died. The increased difficulty had more to do with mobs being tougher to solo in some areas so you did occasionally die... unlike modern WOW where it's really tough to die anywhere other than PVP.
    MadFrenchie
    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED
  • HorusraHorusra Member EpicPosts: 4,148
    cheyane said:
    Iselin said:
    Horusra said:
    cheyane said:
    WoW was never hard I tell you I was playing a High Elf Paladin on Project 1999 and someone offered to take me to Lower Guk and I went of course happily forgetting I was bound in Greater Faydark.

    Guess what ??? I died in Lower Guk and I had a deusy of a time going all the way back to get my corpse because unfortunately at the time I needed a port there were no high levels about so I took a boat which I had to wait for 20 minutes real time and that is considered lucky because I think it takes 40 minutes for a round trip. When I reached Freeport I then ran to Northern Desert of Ro, Oasis of Marr, Southern Ro then Innothule Swamp. Oh I got killed also because I cannot  make myself invisible some orcs killed me on the orc highway but this time I had bound myself in Freeport got a kind soul to bind me so it was not as bad with my second death.

    Don't forget to get to the boat I had to run from Greater Faydark to Buthcherblock Mountains too to get to the docks.

    Now that is a difficult thing to do when you don't have a lot of time to play not to mention the experience I lost and the frustration I felt while I waited for the boat. I am really rethinking playing a class that cannot bind and gate.

    Vanilla WoW is peanuts compared to that.

    When did tedium become difficulty?
    It gets confused as that around here all the time.

    I enjoy challenging fights. Spending a lot of time getting to those fights, or corpse runs are boring.

    OTOH, getting to a dungeon instantly, as in lobby games, is not really the solution either because it kills the sense that you're in a world.

    There's got to be a happy medium between those.
    So is vanilla WoW is more difficult than what I described and corpse runs were difficult if you could not get past mobs that can kill you to get to your corpse .

    It was difficult because you made it so.  Go in WoW to the end zones when level 10 and you get the same effect.
    cheyane
  • GdemamiGdemami Member EpicPosts: 11,865
    cheyane said:
    WoW was never hard I tell you I was playing a High Elf Paladin on Project 1999 
    Good to know you have a penis...?
  • cheyanecheyane Member EpicPosts: 6,499
    edited November 2017
    Horusra said:
    cheyane said:
    Iselin said:
    Horusra said:
    cheyane said:
    WoW was never hard I tell you I was playing a High Elf Paladin on Project 1999 and someone offered to take me to Lower Guk and I went of course happily forgetting I was bound in Greater Faydark.

    Guess what ??? I died in Lower Guk and I had a deusy of a time going all the way back to get my corpse because unfortunately at the time I needed a port there were no high levels about so I took a boat which I had to wait for 20 minutes real time and that is considered lucky because I think it takes 40 minutes for a round trip. When I reached Freeport I then ran to Northern Desert of Ro, Oasis of Marr, Southern Ro then Innothule Swamp. Oh I got killed also because I cannot  make myself invisible some orcs killed me on the orc highway but this time I had bound myself in Freeport got a kind soul to bind me so it was not as bad with my second death.

    Don't forget to get to the boat I had to run from Greater Faydark to Buthcherblock Mountains too to get to the docks.

    Now that is a difficult thing to do when you don't have a lot of time to play not to mention the experience I lost and the frustration I felt while I waited for the boat. I am really rethinking playing a class that cannot bind and gate.

    Vanilla WoW is peanuts compared to that.

    When did tedium become difficulty?
    It gets confused as that around here all the time.

    I enjoy challenging fights. Spending a lot of time getting to those fights, or corpse runs are boring.

    OTOH, getting to a dungeon instantly, as in lobby games, is not really the solution either because it kills the sense that you're in a world.

    There's got to be a happy medium between those.
    So is vanilla WoW is more difficult than what I described and corpse runs were difficult if you could not get past mobs that can kill you to get to your corpse .

    It was difficult because you made it so.  Go in WoW to the end zones when level 10 and you get the same effect.
    What do you mean? Upper Guk is not end zones. There are mobs for my level which was 12 or 13 I think ,think I lost 13 well  what I mean is Lower Guk is not end zone. I never made it difficult because people often forget where they are bound and having a druid teleport me to Southern Ro initially made going to Upper Guk easy.

    People go to these places for experience because it is easy to get groups there. Travelling is one of the challenges in Everquest. You often had to go through hard zones to get to places to get experience and dying is not only possible it happens very frequently.

    It is not only common for people to shout for ports asking for help when they have no money or weapons at lower levels when they died in other zones but often you can be really far away like several continents away. You just get caught up in the fun and happiness of joining people for some hard earned experience. Zones are like that EQ.

    You never played Everquest obviously if you think Upper Guk is end zone.

    I made a mistake I meant Upper Guk not Lower Guk but they are both accessed through Innothule swamp. My point is a game like WoW is dreadfully easy even in Vanilla  you never actually had that much of a problem getting to places as there were griffins and  other modes of transport like mounts. I am surprised people think vanilla WoW was a difficult game.

    Also when you die in WoW you spawn in spirit form near a graveyard near where you died not several continents away and you are in no danger going back to get your corpse. There is no such thing as a bind point respawn making getting back to your body easy and you can also take the durability hit by rezzing at the graveyard.
    Post edited by cheyane on
    image
  • DMKanoDMKano Member LegendaryPosts: 21,925
    edited November 2017
    Galadourn said:
    DMKano said:


    Guess what, goals change often during the development process.


    Well, good thing this isn't new development per se but actual reproduction of existing software...

    You are clearly not familiar with software development process

    Anything that requires actual code changes by a team of devs is tracked as a new internal project in software development.

    then why are they putting an entire team of devs to do this?

    Why is this project going to take a year to complete?

    Newsflash - this is indeed a new project they are developing becuase they wont roll out old vanilla code in a month and call it a day.






  • cheyanecheyane Member EpicPosts: 6,499
    Gdemami said:
    cheyane said:
    WoW was never hard I tell you I was playing a High Elf Paladin on Project 1999 
    Good to know you have a penis...?
    I was playing a female high elf . What does that have to do with a penis ?
    IselinGdemamiKickaxe
    image
  • DMKanoDMKano Member LegendaryPosts: 21,925
    edited November 2017
    I think what they'll do is roll out the classic servers as close as possible to vanilla and then go to work fixing all the crap that never got fixed because they immediately turned to pushing out expansions. It's the kind of massaging they've been doing to Diablo 3 lately. Instead of trying to remake the game mechanics every year or two you polish it up and fill in gaps in content. 

    DMKano everyone wants to make money but if Blizzard just wanted to make money they would have been an investment bank. Gaming isn't a high profit endeavor with guaranteed success. Governments don't bail out gaming companies when they screw the pooch either. The people at Blizzard like games, gaming, and gamers. It's more than a way to make money. 

    You are correct in sense that game developers want to make games - thats what they like to do. it makes sense.

    The thing is game developers do what they are told, just like employees at any company. Upper management calls the shots, the middle management enforces what uppers want.

    The fact that the product is games instead of anything else is largely irrelevant from how businesses are run in terms of top down management and profitability driven goals.

    This is especially true once you go public and have shareholder to answer to.


  • HorusraHorusra Member EpicPosts: 4,148
    cheyane said:
    Horusra said:
    cheyane said:
    Iselin said:
    Horusra said:
    cheyane said:
    WoW was never hard I tell you I was playing a High Elf Paladin on Project 1999 and someone offered to take me to Lower Guk and I went of course happily forgetting I was bound in Greater Faydark.

    Guess what ??? I died in Lower Guk and I had a deusy of a time going all the way back to get my corpse because unfortunately at the time I needed a port there were no high levels about so I took a boat which I had to wait for 20 minutes real time and that is considered lucky because I think it takes 40 minutes for a round trip. When I reached Freeport I then ran to Northern Desert of Ro, Oasis of Marr, Southern Ro then Innothule Swamp. Oh I got killed also because I cannot  make myself invisible some orcs killed me on the orc highway but this time I had bound myself in Freeport got a kind soul to bind me so it was not as bad with my second death.

    Don't forget to get to the boat I had to run from Greater Faydark to Buthcherblock Mountains too to get to the docks.

    Now that is a difficult thing to do when you don't have a lot of time to play not to mention the experience I lost and the frustration I felt while I waited for the boat. I am really rethinking playing a class that cannot bind and gate.

    Vanilla WoW is peanuts compared to that.

    When did tedium become difficulty?
    It gets confused as that around here all the time.

    I enjoy challenging fights. Spending a lot of time getting to those fights, or corpse runs are boring.

    OTOH, getting to a dungeon instantly, as in lobby games, is not really the solution either because it kills the sense that you're in a world.

    There's got to be a happy medium between those.
    So is vanilla WoW is more difficult than what I described and corpse runs were difficult if you could not get past mobs that can kill you to get to your corpse .

    It was difficult because you made it so.  Go in WoW to the end zones when level 10 and you get the same effect.
    What do you mean? Upper Guk is not end zones. There are mobs for my level which was 12 or 13 I think ,think I lost 13 well  what I mean is Lower Guk is not end zone. I never made it difficult because people often forget where they are bound and having a druid teleport me to Southern Ro initially made going to Upper Guk easy.

    People go to these places for experience because it is easy to get groups there. Travelling is one of the challenges in Everquest. You often had to go through hard zones to get to places to get experience and dying is not only possible it happens very frequently.

    It is not only common for people to shout for ports asking for help when they have no money or weapons at lower levels when they died in other zones but often you can be really far away like several continents away. You just get caught up in the fun and happiness of joining people for some hard earned experience. Zones are like that EQ.

    You never played Everquest obviously if you think Upper Guk is end zone.

    I made a mistake I meant Upper Guk not Lower Guk
    Your difficulty is go through high level zones to get there.  Whoops run through high level zones in WOW.  Your stupidity to check where your were bound caused you to have to run through high level zones.  Still not seeing difficulty beyond what you created by not being prepared.  Still not difficult as in the game being difficult to master.
  • Tatsuya9411Tatsuya9411 Member UncommonPosts: 28
    I cannot wait for people who justified playing on pirated vanilla servers what new excuse they will have not to actually go legit and pay a sub
  • cheyanecheyane Member EpicPosts: 6,499
    edited November 2017
    Horusra said:
    cheyane said:
    Horusra said:
    cheyane said:
    Iselin said:
    Horusra said:
    cheyane said:
    WoW was never hard I tell you I was playing a High Elf Paladin on Project 1999 and someone offered to take me to Lower Guk and I went of course happily forgetting I was bound in Greater Faydark.

    Guess what ??? I died in Lower Guk and I had a deusy of a time going all the way back to get my corpse because unfortunately at the time I needed a port there were no high levels about so I took a boat which I had to wait for 20 minutes real time and that is considered lucky because I think it takes 40 minutes for a round trip. When I reached Freeport I then ran to Northern Desert of Ro, Oasis of Marr, Southern Ro then Innothule Swamp. Oh I got killed also because I cannot  make myself invisible some orcs killed me on the orc highway but this time I had bound myself in Freeport got a kind soul to bind me so it was not as bad with my second death.

    Don't forget to get to the boat I had to run from Greater Faydark to Buthcherblock Mountains too to get to the docks.

    Now that is a difficult thing to do when you don't have a lot of time to play not to mention the experience I lost and the frustration I felt while I waited for the boat. I am really rethinking playing a class that cannot bind and gate.

    Vanilla WoW is peanuts compared to that.

    When did tedium become difficulty?
    It gets confused as that around here all the time.

    I enjoy challenging fights. Spending a lot of time getting to those fights, or corpse runs are boring.

    OTOH, getting to a dungeon instantly, as in lobby games, is not really the solution either because it kills the sense that you're in a world.

    There's got to be a happy medium between those.
    So is vanilla WoW is more difficult than what I described and corpse runs were difficult if you could not get past mobs that can kill you to get to your corpse .

    It was difficult because you made it so.  Go in WoW to the end zones when level 10 and you get the same effect.
    What do you mean? Upper Guk is not end zones. There are mobs for my level which was 12 or 13 I think ,think I lost 13 well  what I mean is Lower Guk is not end zone. I never made it difficult because people often forget where they are bound and having a druid teleport me to Southern Ro initially made going to Upper Guk easy.

    People go to these places for experience because it is easy to get groups there. Travelling is one of the challenges in Everquest. You often had to go through hard zones to get to places to get experience and dying is not only possible it happens very frequently.

    It is not only common for people to shout for ports asking for help when they have no money or weapons at lower levels when they died in other zones but often you can be really far away like several continents away. You just get caught up in the fun and happiness of joining people for some hard earned experience. Zones are like that EQ.

    You never played Everquest obviously if you think Upper Guk is end zone.

    I made a mistake I meant Upper Guk not Lower Guk
    Your difficulty is go through high level zones to get there.  Whoops run through high level zones in WOW.  Your stupidity to check where your were bound caused you to have to run through high level zones.  Still not seeing difficulty beyond what you created by not being prepared.  Still not difficult as in the game being difficult to master.
    You have no idea what you're talking about every dungeon in Everquest requires you to traverse places that are higher level than you when you initially go there. Playing a melee class means you have no means to bind or gate out . In Vanilla WoW you had the inn stone that enabled even any class to gate out and leave .You cannot do that in Everquest as a melee class. You had to run everywhere there is no way to just get rez at the graveyard you spawn.

    In WoW it was so cheesy easy to just go in your spirit form which was invulnerable to get your corpse or just rez at the graveyard for a durability hit. There is no such thing as a bind affinity spell  in WoW you just bound yourself at an inn and if you play a melee class in EQ and there is no caster or priest class to bind you then you have no way to reduce the distance between where you die and the bind point. It is because this spawn point issue is not a problem in WoW and since you never played Everquest you don't understand what I am trying to compare. The fact is death in WoW was not a problem as it was in Everquest because you could get a graveyard priest to rez you for a durability hit. You never risked losing everything you owned.
    Post edited by cheyane on
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  • SedrynTyrosSedrynTyros Member EpicPosts: 2,924
    Gdemami said:
    If you really believe that then you frankly don't know what the hell you're talking about. 
    In that case, embrace for disappointment....
    You know, you guys were the same crowd who said Blizzard wasn't going to do this any time soon.  I'm not sure why you'd think you can predict the future now given how terribly wrong you've been up to this point.

    Blizzard is going to do what they're going to do.  Personally, I think they're going to give us vanilla servers not faceroll vanilla servers, but you all believe what you want.  Time will tell.
    GdemamiNildenSteelhelmBranko2307
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,483
    Kyleran said:
    I can't believe so many [insert derogatory term for daft humanoid] actually believe the "vanilla" server won't be more of a "sorta-vanilla" and that this isn't about picking up the additional revenue and fighting back against pirate servers. Anybody care to make a bet?

    #Idiocracy

    "But yeah, the goal is to recreate that exact experience, for better or for worse."

    Focus on the word "EXACT" now move on to the phrase "FOR BETTER OR FOR WORSE" now come to the only conclusion a racional human mind comes to, it will be 100% Vanilla (polished).

    I have to ask, which "exact" expereience were they talking about?

    Vanilla Jan 2005, before BGs,  BWL, or Silithus existed?

    Or Vanilla Nov 2006 right before BC launched?

    Will raid loot still be terribly optimized? Warriors still really suck because they only are useful as tanks and terribly boring to level solo?

    Perhaps they'll bring back loot lag, wouldn't be a true vanilla experience without it.

    Believe what you wish, anytime someone says "the goal is"  my first thought is.."well, goals are good..." (said in an incredulous vein)


    Oh c'mon, bringing back bugs/technical issues?  That's reaching.

    Even a QoL change such as soul shard bags isn't going to change the content style of the game.  It would hardly affect the actual gameplay of a world where interaction was key, things weren't overly automated to the point a trained monkey could complete a dungeon run, and stats weren't ridiculously bloated and muddled by multiple layers of "we're doing this now!  Last expansion system is now obsolete."

    I have a feeling that, if a soul shard bag was the only change Blizzard made aside from not including bugs, Kano would claim complete victory on his argument.
    Nilden

    image
  • SedrynTyrosSedrynTyros Member EpicPosts: 2,924
    I can't believe so many [insert derogatory term for daft humanoid] actually believe the "vanilla" server won't be more of a "sorta-vanilla" and that this isn't about picking up the additional revenue and fighting back against pirate servers. Anybody care to make a bet?

    #Idiocracy
    I can't believe so many people who thought this would never happen now believe they know what's going to happen next.

    #morons
    forcelimaNilden
  • SedrynTyrosSedrynTyros Member EpicPosts: 2,924
    Kyleran said:
    I can't believe so many [insert derogatory term for daft humanoid] actually believe the "vanilla" server won't be more of a "sorta-vanilla" and that this isn't about picking up the additional revenue and fighting back against pirate servers. Anybody care to make a bet?

    #Idiocracy

    "But yeah, the goal is to recreate that exact experience, for better or for worse."

    Focus on the word "EXACT" now move on to the phrase "FOR BETTER OR FOR WORSE" now come to the only conclusion a racional human mind comes to, it will be 100% Vanilla (polished).

    I have to ask, which "exact" expereience were they talking about?

    Vanilla Jan 2005, before BGs,  BWL, or Silithus existed?

    Or Vanilla Nov 2006 right before BC launched?

    Will raid loot still be terribly optimized? Warriors still really suck because they only are useful as tanks and terribly boring to level solo?

    Perhaps they'll bring back loot lag, wouldn't be a true vanilla experience without it.

    Believe what you wish, anytime someone says "the goal is"  my first thought is.."well, goals are good..." (said in an incredulous vein)


    Oh c'mon, bringing back bugs/technical issues?  That's reaching.

    Even a QoL change such as soul shard bags isn't going to change the content style of the game.  It would hardly affect the actual gameplay of a world where interaction was key, things weren't overly automated to the point a trained monkey could complete a dungeon run, and stats weren't ridiculously bloated and muddled by multiple layers of "we're doing this now!  Last expansion system is now obsolete."

    I have a feeling that, if a soul shard bag was the only change Blizzard made aside from not including bugs, Kano would claim complete victory on his argument.
    Probably.  I think no matter what happens the people who claim Blizzard only wants to disappoint us are going to say "See, I was right!  It's not really vanilla!!!"

    It's impossible to know for sure what exactly Blizzard will do but it seems very silly to assume they're going to make easy-mode vanilla when easy-mode is at the core of the complaints legacy fans have with the modern game.
    MadFrenchieSteelhelm
  • Panther2103Panther2103 Member EpicPosts: 5,393
    Kyleran said:
    I can't believe so many [insert derogatory term for daft humanoid] actually believe the "vanilla" server won't be more of a "sorta-vanilla" and that this isn't about picking up the additional revenue and fighting back against pirate servers. Anybody care to make a bet?

    #Idiocracy

    "But yeah, the goal is to recreate that exact experience, for better or for worse."

    Focus on the word "EXACT" now move on to the phrase "FOR BETTER OR FOR WORSE" now come to the only conclusion a racional human mind comes to, it will be 100% Vanilla (polished).

    I have to ask, which "exact" expereience were they talking about?

    Vanilla Jan 2005, before BGs,  BWL, or Silithus existed?

    Or Vanilla Nov 2006 right before BC launched?

    Will raid loot still be terribly optimized? Warriors still really suck because they only are useful as tanks and terribly boring to level solo?

    Perhaps they'll bring back loot lag, wouldn't be a true vanilla experience without it.

    Believe what you wish, anytime someone says "the goal is"  my first thought is.."well, goals are good..." (said in an incredulous vein)


    Oh c'mon, bringing back bugs/technical issues?  That's reaching.

    Even a QoL change such as soul shard bags isn't going to change the content style of the game.  It would hardly affect the actual gameplay of a world where interaction was key, things weren't overly automated to the point a trained monkey could complete a dungeon run, and stats weren't ridiculously bloated and muddled by multiple layers of "we're doing this now!  Last expansion system is now obsolete."

    I have a feeling that, if a soul shard bag was the only change Blizzard made aside from not including bugs, Kano would claim complete victory on his argument.
    Probably.  I think no matter what happens the people who claim Blizzard only wants to disappoint us are going to say "See, I was right!  It's not really vanilla!!!"

    It's impossible to know for sure what exactly Blizzard will do but it seems very silly to assume they're going to make easy-mode vanilla when easy-mode is at the core of the complaints legacy fans have with the modern game.
    Its the same assumptions everyone made prior saying it would never be a thing, and that private servers didn't retain players, and that people were only playing it because it was free. 

    I'm assuming Blizzard knows more about what these players want than we think. They are an EXTREMELY profitable company who knows how the market works. They lose TONS of subs sure, but they also still retain the most played MMORPG of all time and it's what 13 years old?

    I'm excited either way. I loved having classes that were faction locked / race locked. I loved having to worry about how many mobs I pulled. I loved dungeons that required you to utilize classes skills instead of just mobbing through pulling every single monster and killing it in AOE furies. I hope they do retain some QOL things, but who knows what they will actually do. I don't know what hunters will do having to buy ammo again all the time, or locks with soulshards, or feeding your pet otherwise it does less. I feel like some people don't remember all of it. 


    SedrynTyrosSteelhelm
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