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Guild Wars 2 - The Joys of Exploring - MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited October 2017 in News & Features Discussion

imageGuild Wars 2 - The Joys of Exploring - MMORPG.com

Path of Fire has been a big win of an expansion so far for the majority of the active player base and reviewers, with some of the best new content and gameplay of any major update the game has ever released. Compared to the poorly received Heart of Thorns, Path of Fire has been the ‘golden child’ of the game’s life, and a huge factor in delivering this great experience has been the beautiful exploration available within the Crystal Desert.

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Comments

  • MindTrickedMindTricked Member UncommonPosts: 41
    There's SO much to explore. The story sorta leaps over entire sections of map, so it really puts the onus on the player to see everything they can see and do everything they can do. Once the Springer and its third tier is acquired, things really get fun exploration-wise, to the point of total distraction. I gotta say I love it.

    I've been playing since launch, but I've been taking me time, taking it all in. Others blazed through, got their griffons, and are *then* exploring, but there's something to be said for not being in a hurry. Each day has brought new discoveries, lore throwbacks, and just general goodness.
    Octagon7711MYTHGuytirwenNepheth
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,000
    edited October 2017
    I wonder why they didn't mark those sand portals on your map after you discover them? They seem to be all over the place. When I come across them I'm usually on another mount and sometimes can't change to Jackal to see where they go because of mob density.

    One of the best experiences is going to some of the highest points in the game and flying a really long distance.  What a view.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • MaelzraelMaelzrael Member UncommonPosts: 405
    That sand castle in the sky was the coolest moment, I saw it while doing the griffon quest in a large group. Seriously amazing stuff in this expansion. Last night I found 10 new mastery points I didn't have yet, and got my griffon to max skill. I am actually stoked to try older content like raids and stuff now because of how good PoF is. Gw2 is my new mmo home for sure with this expansion.
    Octagon7711MYTHGuyBananaSoup


  • sumdumguy1sumdumguy1 Member RarePosts: 1,373
    I would love to contribute to this discussion but alas I am stuck in a certain area until I can unlock the necessary skills on my raptor or get a new mount.  Just need more playing time dammit.  This work thing really gets in the way.
    ScottJeslisOctagon7711
  • Loke666Loke666 Member EpicPosts: 21,441
    I would love to contribute to this discussion but alas I am stuck in a certain area until I can unlock the necessary skills on my raptor or get a new mount.  Just need more playing time dammit.  This work thing really gets in the way.
    You can go to Elon Riverland without any skills at all. Furthest SW corner on the map, you can pick up a few masteries there. Or you can do a few parts of the story, usually gives a mastery point and a bunch of XP each.

    You could also get into the start of the Desolation map but you want the skimmer to function well after the first bit there.

    You need 3 in raptor to get the skimmer, I don't think you need anything for Mr Bunny (the Springer, my buddy at least picked it up yesterday with 2 in raptor so that is the max req)) but you need to either do a few story events to get into the zone or teleport to a friend there.


    Anyways, I really like what I seen so far, my concern is just the long term fun of the expansion. I also hope they unlock Kamadan in the Living story, I miss that place. :)
    Octagon7711sumdumguy1StoneRoses
  • TehhiTehhi Member UncommonPosts: 26
    Getting a griffon was the best moment in the game so far!
    Octagon7711
  • botrytisbotrytis Member RarePosts: 3,363
    Tehhi said:
    Getting a griffon was the best moment in the game so far!

    Spending 250 gold for a mount is crazy. I am not sure I will actually get it.
    Thupli


  • perrin82perrin82 Member UncommonPosts: 285
    Started playing again after a few years. A little lost right now on what to do. I have an 80 Mesmer and feel like I am on the right path for my build, but just not sure about masteries and whether or not I need to do HoT first before PoF. Any advice would be helpful.
  • AeanderAeander Member LegendaryPosts: 7,836
    botrytis said:
    Tehhi said:
    Getting a griffon was the best moment in the game so far!

    Spending 250 gold for a mount is crazy. I am not sure I will actually get it.
    My advice is just to earn it little by little. Put 25 gold down on one of the collection items when you have gold to spare. It will take a while, but you'll get the Griffon with much less pain.

    That's been my approach to all of the big goals these last couple years. I've crafted Nevermore and Chuka and Champawatt with minimal frustration because I saved up most of the materials and went into the crafting with the intent of treating them as long term goals.
  • botrytisbotrytis Member RarePosts: 3,363
    The most I have ever had in game is 90 gold. I have never even seen a Legendary precursor drop for me since the game started. I know people who have had 3 drops in one month. It would take me years to collect that much.
    Thupli


  • AeanderAeander Member LegendaryPosts: 7,836
    edited October 2017
    botrytis said:
    The most I have ever had in game is 90 gold. I have never even seen a Legendary precursor drop for me since the game started. I know people who have had 3 drops in one month. It would take me years to collect that much.
    Most ingame wealth is in materials, not liquid gold. Here are some helpful tips:

    * Run Fractals. Healthy amounts of direct gold are complemented by uncommon free ascended gear and plenty of stabilizing matrices and ectoplasm to sell on the tp.

    * Explorable dungeons are a fast source of liquid gold. You can also salvage the armor pieces gained from dungeon tokens for crafting insignias that sell pretty well.

    * Use all characters to farm the flax farming spot directly below Jaka Itzel Waypoint in Verdant Brink if you own Heart of Thorns. This results in about 30-50 silver per alt per day, depending on luck and the price of flax. With my 15 characters, I earn about 5-9 gold per day, depending on flax prices in about 10 minutes of essentially not even playing the game. If you own an unlimited harvesting tool, you can use any level character to do this farm, so long as you can get them to the waypoint safely - which isn't hard to do.

    * If you do not own Heart of Thorns, the elder wood cluster near Pagga's Waypoint in Malchor's Leap would earn a decent, but lesser income.

    * Every 8 weeks, Frostgorge Sound offers Powerful Blood, Charged Cores, Charged Lodestones, and Giant Eyes as its map rewards. When it does, it becomes arguably the most profitable farm in the game. If you do not have time to farm it, you can use karma to buy https://wiki.guildwars2.com/wiki/Pact_Scout's_Mapping_Materials and consume them all for instant, massive profits when the Frostgorge map rewards change to the aforementioned items.

    * Excellent farming locations include: Cursed Shore event trains, Tarir meta in Auric Basin, and elder wood farms in all level 70-80 maps, among other farming locations. I currently don't know much about the profitability of Path of Fire maps to judge, but they seem to have pretty solid material profits.


    Thuplitirwenblastermaster
  • WarlyxWarlyx Member EpicPosts: 3,363
    edited October 2017
    the library in the story was amazing , what a cool zone :) loved it ...still havent finished PoF (working on it ) but the whole desert is amazing , cant wait to see the sand castle :o HoT has some really cool zones Tarir (music included)
    perrin82 said:
    Started playing again after a few years. A little lost right now on what to do. I have an 80 Mesmer and feel like I am on the right path for my build, but just not sure about masteries and whether or not I need to do HoT first before PoF. Any advice would be helpful.
    yeah HoT is cool , the story is nice and has some moments , Living Story 2 is the pre expansion story for HOT and Living story 3 is the pre expansion story for PoF both are a must have imo.

    + Hot give u access to elites for all the classes and tons of content , i was cathing up since summer, and took me 2 months to finish lol , casual play tho , still have TOONS of content to do on HoT (finished story and did some map completition Hero points mostly)
    perrin82
  • esc-joconnoresc-joconnor Member RarePosts: 1,097
    Ok, you guys have sold me on the expansion!
  • nomadienomadie Member UncommonPosts: 172
    It's pretty much just HOTS just using mounts instead of gliding/shrooms. I mean it's the same ol boring grindy meta in every zone with nothing really new sadly. The story was pretty good but didn't make sense being you fight a damn God... Unless you're a god or have god like powers it's just stupid letting people fight a God, and be able to beat them. I really wanted to like this new expansion but after 30 hours of grinding and doing the same thing on five characters I got really bored. They added "new" classes for your classes but are not really new being most of them are just one class already in the game added to another class... I mean Theif is now a Ranger that goes invis, Good ol Tank becomes a Mesmer, Mesmer becomes a Theif with clones. The list goes on how they just stole each class and added it to some other class and called it new! The only really new thing is the Eng and his Jedi skills. They also added mounts with a new area to explore and that is about it. I love how "big" the new map is which is not crazy big like I was thinking it would be with mounts it's not super big, and doesnt' feel that much larger than Hots sadly.
    Nepheth
  • botrytisbotrytis Member RarePosts: 3,363

    nomadie said:

    It's pretty much just HOTS just using mounts instead of gliding/shrooms. I mean it's the same ol boring grindy meta in every zone with nothing really new sadly. The story was pretty good but didn't make sense being you fight a damn God... Unless you're a god or have god like powers it's just stupid letting people fight a God, and be able to beat them. I really wanted to like this new expansion but after 30 hours of grinding and doing the same thing on five characters I got really bored. They added "new" classes for your classes but are not really new being most of them are just one class already in the game added to another class... I mean Theif is now a Ranger that goes invis, Good ol Tank becomes a Mesmer, Mesmer becomes a Theif with clones. The list goes on how they just stole each class and added it to some other class and called it new! The only really new thing is the Eng and his Jedi skills. They also added mounts with a new area to explore and that is about it. I love how "big" the new map is which is not crazy big like I was thinking it would be with mounts it's not super big, and doesnt' feel that much larger than Hots sadly.



    If you don't like it don't play. What game isn't grindy? Rift, FFFX, TSW, SWTOR, WoW? They are all grindy - give me a break.
    StoneRoses


  • AeanderAeander Member LegendaryPosts: 7,836
    edited October 2017
    Where do I even start with this.....

    nomadie said:
    It's pretty much just HOTS just using mounts instead of gliding/shrooms. I mean it's the same ol boring grindy meta in every zone with nothing really new sadly. 
    The map design is literally the exact opposite of Heart of Thorns. These two expansions could not be more dissimilar if Anet tried. None of these maps even have "boring grindy meta events" to grind out. Each of these maps prioritizes exploration and smaller scale events, much like the maps of core Tyria.

    nomadie said:
    The story was pretty good but didn't make sense being you fight a damn God... Unless you're a god or have god like powers it's just stupid letting people fight a God, and be able to beat them.

    Kindly use spoiler tags when discussing story spoilers, alright?

    Balthazar is not even a god anymore. The story made this pretty explicit. He's been stripped of his rank and powers. His power is only a fraction of what it was, and he was only able to achieve some semblance of godhood by stealing a majority of the magic contained within a bloodstone.

    Even with these limitations, the story makes it explicitly clear that you are not on the same level as Balthazar. Attempting to fight him fairly resulted in him effortlessly killing you. It is only with Sohothin - a legendary sword blessed (and quite possibly originally forged) by Balthazar himself that you are even able to defeat him in the end. 

    Also, the original Guild Wars also had the players kill a god - Abaddon. And Abaddon was quite possibly even stronger than Balthazar, given that it took all 5 of the other gods to cast him down. At least Guild Wars 2 goes out of its way to explain why the player character is capable of this feat.

    nomadie said:
    I really wanted to like this new expansion but after 30 hours of grinding and doing the same thing on five characters I got really bored. 

    Maybe do something other than grinding the same dynamic events/story on five different characters? There is enough content that I took the week off of work to do nothing but play this expansion and, despite beating the story and getting map completion on two maps, I've barely even scratched the surface.

    nomadie said:
    They added "new" classes for your classes but are not really new being most of them are just one class already in the game added to another class... I mean Theif is now a Ranger that goes invis, Good ol Tank becomes a Mesmer, Mesmer becomes a Theif with clones. The list goes on how they just stole each class and added it to some other class and called it new! The only really new thing is the Eng and his Jedi skills. 

    Elite specializations have always been this. It isn't "stealing" the mechanics of another profession. Most elite specializations have been described as "class x through the lens of class y". The Dragonhunter is a Ranger through the lens of a Guardian. The Mirage is a Thief through the lens of a Mesmer. The Spellbreaker is a Mesmer through the lens of a Warrior. The Druid is a water Elementalist through the eyes of a Ranger. 

    Yes, you get entirely original elite specializations like the Soulbeast and the Holosmith, but they do not need to make up the majority and that is fine. That's great, actually. 

    Elite specializations are a means for professions to ascend to a higher discipline of their class, but they are also a means to achieve something similar to the dual class mechanic from Guild Wars 1. Dual classes were amazing. They turned an impressive build system into a completely unrivaled one. And since they exist in the lore, it is important that Guild Wars 2 acknowledge that. It has done so in an elegant way.

    But on that note, just because an elite specialization borrows themes from another class does not make said elite specialization even remotely similar to playing that other class. They didn't rip the Ranger's Marksmanship traitline and traps out to create the Dragonhunter. Their longbows have completely different skills. Their traits are completely different. Their traps have different effects. The two classes have very little in common, outside of light thematic influences.

    Did they rip out Mesmer traits, weapons, or utilities to create the Spellbreaker? No.

    Did they rip out Ranger skills to create the Deadeye, like you claim? Hell no. The Deadeye's kneel mechanic, malice mechanic, and playstyle are unlike anything in the game.

    The elite specializations ARE new. Every single thing about them is new. That's just an objective fact.

    nomadie said:
    They also added mounts
    Which are goddamn amazing.

    nomadie said:
    I love how "big" the new map is which is not crazy big like I was thinking it would be with mounts it's not super big, and doesnt' feel that much larger than Hots sadly.
    The maps are objectively huge. You do not have to travel at full speed on a mount all the time. Maybe, just maybe, stop and actually explore, instead of zipping through from point A to point B all the time. The game will feel a lot less grindy and the maps will feel a lot bigger if you stop treating it like a checklist. 
    esc-joconnorNephethEvilGeekk61977
  • TheocritusTheocritus Member LegendaryPosts: 9,754
    I guess I didnt play GW2 far enough....Only exploring I ever saw was wherever the quests took me....Everything was tied to a quest
  • blastermasterblastermaster Member UncommonPosts: 259
    edited October 2017


    I guess I didnt play GW2 far enough....Only exploring I ever saw was wherever the quests took me....Everything was tied to a quest



    What? Are you sure you are talking about the same game?
    Aside from the personal story (which is a small part of the game), there are no "quests" in GW2.. You have to go out in the world to find most of the content (hearts, events, poi, puzzles, etc.). You have to explore to reveal the map and there is always something happening somewhere.. Just following NPCs around can lead to pretty fun things/events/lore.

    This is very different than, FFXIV, SWTOR and ESO for instance, which are games filled with quests that lead you from place to place until the end. (but even for these, one could argue that you can explore if you really want too, but to me, there are way less incentive to do say in these compared to GW2).


  • sassoonsssassoonss Member UncommonPosts: 1,132
    I am enjoying every bit and I am not rushing in things .
    HOT was difficult for me on my engineer but in POF with holosmith the game still is challenging but I am able to enjoy instead of dying over and over again

    As a fan of GW1 there are definite moments " wait a sec I remember this place " and some story line pay subtle homage to gw1.

    .story is strong in POF.
    Now next expax bring the MONK back :)
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,000

    sassoonss said:

    I am enjoying every bit and I am not rushing in things .

    HOT was difficult for me on my engineer but in POF with holosmith the game still is challenging but I am able to enjoy instead of dying over and over again



    As a fan of GW1 there are definite moments " wait a sec I remember this place " and some story line pay subtle homage to gw1.



    .story is strong in POF.

    Now next expax bring the MONK back :)




    I've found a good build for Holosmith and it's now a lot of fun now. They really should have template switching as the elites are situational, some are great for support, others great for solo.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • RockardRockard Member UncommonPosts: 206
    edited October 2017
    I have a different opinion.

    A few facts.

    -Enemy AI in PoF is much more intricate,the mobs use more abilities,are more mobile,and apply a lot more crowd control,than before.
    -Aggro range in PoF is greatly increased.
    -Mob concentrations are as dense as in HoT,even greater in some cases.

    Although this results in mobs behaving in a more "natural" way than the ones in the older maps,it also results in way too much combat interrupting exploration and gathering activities,and the duration of combat it self is greatly increased.This is also augmented by the seemingly decreased re-spawn timers of enemies.

    Most of the time I've spent in PoF so far,I'm either in combat,or running and trying to avoid getting in combat.I've even devised ways to handle my inventory while on the move,because if I stop for 10 seconds,chances are I'll have to waste my time fighting a couple of vets and their extended families,that all followed me from the other side of the map.

    So here we have the case that for exploration/roaming/gathering,PoF is not as enjoyable as the core game,and for combat/fighting,it lacks the map wide meta events of HoT.

    My advice to new and returning players.
    Use the lvl80 boost,play PoF(you don't have to play the story)first,unlock the mounts,and then use them to explore core Tyria.If you like exploring like me,nothing can beat the base game,yet.

  • Loke666Loke666 Member EpicPosts: 21,441

    Rockard said:

    I have a different opinion.



    A few facts.



    -Enemy AI in PoF is much more intricate,the mobs use more abilities,are more mobile,and apply a lot more crowd control,than before.

    -Aggro range in PoF is greatly increased.

    -Mob concentrations are as dense as in HoT,even greater in some cases.



    Although this results in mobs behaving in a more "natural" way than the ones in the older maps,it also results in way too much combat interrupting exploration and gathering activities,and the duration of combat it self is greatly increased.This is also augmented by the seemingly decreased re-spawn timers of enemies.



    Most of the time I've spent in PoF so far,I'm either in combat,or running and trying to avoid getting in combat.I've even devised ways to handle my inventory while on the move,because if I stop for 10 seconds,chances are I'll have to waste my time fighting a couple of vets and their extended families,that all followed me from the other side of the map.



    So here we have the case that for exploration/roaming/gathering,PoF is not as enjoyable as the core game,and for combat/fighting,it lacks the map wide meta events of HoT.



    My advice to new and returning players.

    Use the lvl80 boost,play PoF(you don't have to play the story)first,unlock the mounts,and then use them to explore core Tyria.If you like exploring like me,nothing can beat the base game,yet.






    Hmmm, I have after 2 weeks 100% at 2 maps and over 80% in the last 3, completed the campaign and have a griffin... And have been working a lot in that time so I havn't played as much as I could.

    I just don't see the mob concentration as a big problem, you just have to be careful when pulling mobs and play better to kill them fast. The mounts help me avoid almost all battles I don't want to fight unless they stay at a point I want to cap or farm at

    As for the mobs better Ai and agro range it feels closer to the original GW and I do have to be more careful then in the nowadays nerfed base game but that is fine with me.

    Then again, we do all like different things and I agree that new players probably should stay in central Tyria until they learned their characters but people comming back should be well equipped for it.
    StoneRoses
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