Or you pay for a basic starter package (54 Euro), have a lot of time, write good player tester error reports and be a member of the Evocati, getting access even sooner than those with "Concierge" access to PTU.
Or you pay for a basic starter package (54 Euro), have a lot of time, write good player tester error reports and be a member of the Evocati, getting access even sooner than those with "Concierge" access to PTU.
Have fun
Kind of like saying you can buy a 50cc moped, practise in your driveway and enter the Isle Of Man TT.
I'd imagine there are limited numbers for the evcoati, most people in that group are going to be very protective of their evocati status so the chances of a newbie finding bugs that these guys are hunting for (to keep their place) is going to be rather slim.
This is good to see. Depends on how this 3.0 version is I will either remain skeptical or this is will completely change my mind on if this game will release in the next 5 years or not.
Everyone has a chance to test and submit reports via Issue Council. If you consistently submit excellent test reports, you get an Evocati invite.
I even know people that joined CIG QA because they consistently submitted excellent test reports.
Have fun
Not at all. As a newbie you're "competing" against people with lots of experience, that's the comparison. The evocati know how to present their reports, what CIG are looking for to replicate them etc.
I even know people that consistently submitted excellent bug reports who didn't make it into evocati, let alone CIG QA.
In other news, Will Leverett said that anyone who has spent over $1000 will get 1st access to the PTU.
Stupid broken quote system. Anyway, by 'in other news' you mean really really old news for people who actually like and follow SC? PTU has always been rolled out in stages increasing the group of testers per stage. The crazy people who spent over 1k get a small perk of being in the first rollout wave after evocati testing, I think also they include how long you have been a backer in the selection process for these waves.
Too early to say roll on 3.1? So i will be able to progress out of the starting ship .
Also good to hear the new patcher is finally coming out... waited 2 years because how bad the last one was. Hopefully they fixed the max connections issues since i last tested the game, where the launcher would drain the entire network even when limiting the download speed.
As a newbie you're "competing" against people
with lots of experience, that's the comparison. The evocati know how to
present their reports, what CIG are looking for to replicate them etc.
I even know people that consistently submitted excellent bug reports who didn't make it into evocati, let alone CIG QA.
/shrug
I heard there is a built in safety system to prevent goons and others of ill intent from being able to participate. That could be the problem there.
No dear, this is a couple of friends in a gaming guild I used to be part of, they both have a few hundred in the game and remain upbeat and keen about it.
Surely technology, trends, patience etc will all have moved on by the time this game gets released? I cannot think of anything more painful.
Anything more "painful" than a game taking a typical amount of time in development ? And technology evolving during this time, which is normal.
Games of this type typically take between 5 and 7 years development time (there was a famous picture in many threads here that listed typical development times). The Kickstarter campaign was in Oct/Nov 2012, now its Oct. 2017.
Personally i do not feel "pain" when considering those facts. You do ?
@Erillion I do not personally follow SC that much these days, but I appreciate what you do to back up everything that is being said and done around the development of the game. Nice to get all the sides of the coins shown. Thanks!
Surely technology, trends, patience etc will all have moved on by the time this game gets released? I cannot think of anything more painful.
Anything more "painful" than a game taking a typical amount of time in development ? And technology evolving during this time, which is normal.
Games of this type typically take between 5 and 7 years development time (there was a famous picture in many threads here that listed typical development times). The Kickstarter campaign was in Oct/Nov 2012, now its Oct. 2017.
Personally i do not feel "pain" when considering those facts. You do ?
Have fun
I knew I said I was done for awhile but this changes things.
But you fell for the trap. When this started 5 years ago it wasnt 'typical'. Thats why you guys continue to make excuses for them. But even by your estimations theyre way behind. Because they still dont have anything resembling an MMO yet. This little roll out which I am sure is nothing more than a few additions to the people they let have things early really is just a baby step. And quite frankly they should have had it months ago.
I also see how people say that when these guys get it its generally 2 weeks before its on the Ptu. I doubt thats the case here.
Once again you have to read what they say and dont say and figure out what they really mean. The key word in that is EARLY version. Whatever that means. But at least its something. But in the 'real' world I doubt what the avocados have has changes big enough to warrant a new number (as meaningless as they are). Because they even say in the final paragraphs its a 'modest' goal right now. But theyre also clear to state how massive it is (giving them wiggle room when it doesnt get delivered on time or with half the features).
So basically this is a pre emptive announcement. But at least theyre letting the testers actually test something. SO that at least leads me to believe they have something that actually loads.
But it still highlights the fact that 'the most open development ever' still had to resort to an NDA group of people to test the game ( do that sometimes its really a project still obviously)for them.
But in the 'real' world I doubt what the
avocados have has changes big enough to warrant a new number (as
meaningless as they are). >>>
You COULD read the patch notes ;-)
Have fun
are they patch notes for what they actually put into the testers hands or generic patch notes CLAIMING what 3.0 is allegedly going to be?
well I saw a document with 714 lines of patch notes. From what I can tell only the first 13 lines are things they added to this little bit the testers go. Of course there is the usual innocuous language in everything they 0present so its hard to tell.
But basically they added 3 moons and an asteroid.. 4 ships, and some missions. They also redid the launcher and patcher.
But in the 'real' world I doubt what the
avocados have has changes big enough to warrant a new number (as
meaningless as they are). >>>
You COULD read the patch notes ;-)
Have fun
are they patch notes for what they actually put into the testers hands or generic patch notes CLAIMING what 3.0 is allegedly going to be?
well I saw a document with 714 lines of patch notes. From what I can tell only the first 13 lines are things they added to this little bit the testers go. Of course there is the usual innocuous language in everything they 0present so its hard to tell.
But basically they added 3 moons and an asteroid.. 4 ships, and some missions. They also redid the launcher and patcher.
They added A LOT more than what is listed in the first 13 of 714 lines. And it is in Alpha 3.0. They just asked the Evocati to concentrate on some specific topics first. See below.
>>>>>>>>>>>>>>>>>>>>>>>>>
Important:
Evocati Focus: New patcher, station traversing,
ship spawning, Star Map app, quantum travel, landing, air traffic
control (atc) system, quantum fuel usage/balance, hydrogen fuel
usage/balance
All the ships are flyable, but the following are
the ships that have had the most attention and focus specifically for
this wave of Evocati release: Gladius, Hornet Series, Sabre, Vanguard,
Constellation Series, Freelancer, Cutlass Black, Caterpillar, Nox,
Dragonfly, Prospector, Aurora series
We would like you to focus on the above for this initial wave of testing and bug reports.
NOTE: Other content and features are in and listed in the notes, but currently not the focus of this testing phase >>>>>>>>>>>>>>>>>>>>>>>>>>
Comments
In other news, Will Leverett said that anyone who has spent over $1000 will get 1st access to the PTU.
Plus, you are more likely to be a sympathetic audience.
If you are holding out for the perfect game, the only game you play will be the waiting one.
Have fun
Kind of like saying you can buy a 50cc moped, practise in your driveway and enter the Isle Of Man TT.
I'd imagine there are limited numbers for the evcoati, most people in that group are going to be very protective of their evocati status so the chances of a newbie finding bugs that these guys are hunting for (to keep their place) is going to be rather slim.
>>>>
Brace yourself, Miles ... the Evocati are comin
Have fun
https://pastebin.com/ns8vTSp4
Have fun
Not at all. As a newbie you're "competing" against people with lots of experience, that's the comparison. The evocati know how to present their reports, what CIG are looking for to replicate them etc.
I even know people that consistently submitted excellent bug reports who didn't make it into evocati, let alone CIG QA.
/shrug
Also good to hear the new patcher is finally coming out... waited 2 years because how bad the last one was. Hopefully they fixed the max connections issues since i last tested the game, where the launcher would drain the entire network even when limiting the download speed.
Have fun
No dear, this is a couple of friends in a gaming guild I used to be part of, they both have a few hundred in the game and remain upbeat and keen about it.
Games of this type typically take between 5 and 7 years development time (there was a famous picture in many threads here that listed typical development times). The Kickstarter campaign was in Oct/Nov 2012, now its Oct. 2017.
Personally i do not feel "pain" when considering those facts. You do ?
Have fun
But you fell for the trap. When this started 5 years ago it wasnt 'typical'. Thats why you guys continue to make excuses for them. But even by your estimations theyre way behind. Because they still dont have anything resembling an MMO yet. This little roll out which I am sure is nothing more than a few additions to the people they let have things early really is just a baby step. And quite frankly they should have had it months ago.
I also see how people say that when these guys get it its generally 2 weeks before its on the Ptu. I doubt thats the case here.
Once again you have to read what they say and dont say and figure out what they really mean. The key word in that is EARLY version. Whatever that means. But at least its something. But in the 'real' world I doubt what the avocados have has changes big enough to warrant a new number (as meaningless as they are). Because they even say in the final paragraphs its a 'modest' goal right now. But theyre also clear to state how massive it is (giving them wiggle room when it doesnt get delivered on time or with half the features).
So basically this is a pre emptive announcement. But at least theyre letting the testers actually test something. SO that at least leads me to believe they have something that actually loads.
But it still highlights the fact that 'the most open development ever' still had to resort to an NDA group of people to test the game ( do that sometimes its really a project still obviously)for them.
>>>
Have fun
But basically they added 3 moons and an asteroid.. 4 ships, and some missions. They also redid the launcher and patcher.
They added A LOT more than what is listed in the first 13 of 714 lines. And it is in Alpha 3.0. They just asked the Evocati to concentrate on some specific topics first. See below.
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
Have fun