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EverQuest News - EverQuest is expanding for the -- get this -- twenty-fourth time with Ring of Scale. Players will return to Kunark and visit familiar places from the Empires of Kunark expansion that came out last year, though a host of new monsters will greet them. New gear, spells and AAs are included in the expansion content as well. The team has plans to reveal more about Ring of Scale in October and pre-orders will begin mid-month.
Comments
Now I may be wrong, but I'm pretty sure the last few expansions haven't had a lot of content. This is especially in EQ2. I remember reading the full list of expansion features and feeling as though it really didn't match the asking price.
"A single battle you have won, but so quick to think that this will be the end? I, like fear, am eternal, and in your dreams, I shall forever haunt."
There's not much Daybreak does not sell in the shop these days.
Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin
You may be thinking of Daybreak's attempt to release paid for content at an accelerated rate, but being smaller and for a lower cost. I know I didn't favour it. I believe this has since been abandoned and they have returned to the traditional larger expansions for a greater cost.
Either way that such an old game is still being regularly expanded when so many newer games are either dead in the water, or just plain dead, shows a fair degree of commitment, by both Daybreak and the players of it.
Take a game that is running mostly progression servers, and put out expansions for the 'live' game in the hopes that everyone playing on the progression servers will buy it so they can keep up. Daybreak rakes in a nice influx of cash, maybe even gets a former player or two to return and re-up their Station Pass.
Only, the progression servers have pretty much pulled many, if not most, of the larger guilds apart. So my question is, who is going to consume this content? My guess is that each new expansion sees fewer and fewer people who complete a substantial percentage of that content. When does it reach a point of no return?
Logic, my dear, merely enables one to be wrong with great authority.
The Broken Mirror was a rough expansion as there was a lot of transitioning going on from the CEO moving and a huge consolidation of staff. It wasn't a great expansion, but after bugs fixes it wasn't horrible either. I went back and played through it.
The last expansion was Empire of Kunark, and it was the best expansion they have released in quite some time. Lots of content, compelling and hard raid encounters, and overall a lot of fun.
On top of this, their team has been doing a lot of back end maintenance to the game, and the game itself has seen several Quality of Life improvements. Against all odds, I actually am liking the direction Daybreak has brought to Everquest.