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PAX West 2017 - Hands On with Middle Earth: Shadow of War - The RPG Files - MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,126
edited September 2017 in News & Features Discussion

imagePAX West 2017 - Hands On with Middle Earth: Shadow of War - The RPG Files - MMORPG.com

Middle Earth: Shadow of War is one of the most highly anticipated sequels of the year. And there’s a good reason why. The orignal mixed with the stealth action of the Assassin’s Creed series with the combat system of the Batman Arkham titles and slapped a healthy heap of Tolkien lore all over the thing. But now it has to live up to the expectations of its predecessor.

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Comments

  • beebop500beebop500 Member UncommonPosts: 217
    Personally, I found the predecessor quickly became a repetitive slog through a bland, boring world. Everything was brown and red and rather uninteresting, and the "difficulty" was essentially just cheese, with hordes of enemies overrunning you regardless of where you turned. I understand that the LOTR name draws in plenty of fans and money but thought they could have done much better than button-mashing and running away from 8 out of 10 fights.
    "We are all as God made us, and many of us much worse." - Don Quixote
  • SovrathSovrath Member LegendaryPosts: 27,479
    edited September 2017

    beebop500 said:

    Personally, I found the predecessor quickly became a repetitive slog through a bland, boring world. Everything was brown and red and rather uninteresting, and the "difficulty" was essentially just cheese, with hordes of enemies overrunning you regardless of where you turned. I understand that the LOTR name draws in plenty of fans and money but thought they could have done much better than button-mashing and running away from 8 out of 10 fights.



    huh ...

    While I think the world was a bit bland (it felt very constructed to support the jumping/climbing, whatever) it's that being surrounded by enemies that was the fun part.

    Most of the time I wouldn't play the quests/missions and just find a fortress to harass. To me that was the meat of the game play.

    I don't think that's "cheese" at all but rather a bit requiring you to be aware of what's around you all the time, realizing you needed to alter your position.

    I'd go so far as to say we need more of this as the tiring part is going up against one opponent, one opponent, 3 opponents, two opponents. There is no excitement in that unless they are really tricked out such as a Dark Souls type boss.
    TorvalAsheramlaseritConstantineMerusMcShanus



  • immodiumimmodium Member RarePosts: 2,580
    beebop500 said:

    Everything was brown and red
    Udun was. the Majority of Nurn was a lush green.
    SovrathBillMurphylaseritConstantineMerusMcShanus

    image
  • AsheramAsheram Member EpicPosts: 3,906
    Sovrathjimmywolf
  • TorvalTorval Member LegendaryPosts: 19,881
    Sovrath said:

    beebop500 said:

    Personally, I found the predecessor quickly became a repetitive slog through a bland, boring world. Everything was brown and red and rather uninteresting, and the "difficulty" was essentially just cheese, with hordes of enemies overrunning you regardless of where you turned. I understand that the LOTR name draws in plenty of fans and money but thought they could have done much better than button-mashing and running away from 8 out of 10 fights.



    huh ...

    While I think the world was a bit bland (it felt very constructed to support the jumping/climbing, whatever) it's that being surrounded by enemies that was the fun part.

    Most of the time I wouldn't play the quests/missions and just find a fortress to harass. To me that was the meat of the game play.

    I don't think that's "cheese" at all but rather a bit requiring you to be aware of what's around you all the time, realizing you needed to alter your position.

    I'd go so far as to say we need more of this as the tiring part is going up against one opponent, one opponent, 3 opponents, two opponents. There is no excitement in that unless they are really tricked out such as a Dark Souls type boss.

    Mostly I wander around in stealth killing orcs, bosses, and wreaking mayhem on them. I'll do quests or objectives that seem interesting as I wander through zones, or when I hit a wall where I need them to unlock skills. It can be as dangerous, or not, as I want it to be.

    The world could be a lot more interesting though. Your summary is spot on.
    SovrathAsheramlaseritConstantineMerus
    Fedora - A modern, free, and open source Operating System. https://getfedora.org/

    traveller, interloper, anomaly, iteration


  • SovrathSovrath Member LegendaryPosts: 27,479

    Torval said:


    Sovrath said:



    beebop500 said:


    Personally, I found the predecessor quickly became a repetitive slog through a bland, boring world. Everything was brown and red and rather uninteresting, and the "difficulty" was essentially just cheese, with hordes of enemies overrunning you regardless of where you turned. I understand that the LOTR name draws in plenty of fans and money but thought they could have done much better than button-mashing and running away from 8 out of 10 fights.






    huh ...



    While I think the world was a bit bland (it felt very constructed to support the jumping/climbing, whatever) it's that being surrounded by enemies that was the fun part.



    Most of the time I wouldn't play the quests/missions and just find a fortress to harass. To me that was the meat of the game play.



    I don't think that's "cheese" at all but rather a bit requiring you to be aware of what's around you all the time, realizing you needed to alter your position.



    I'd go so far as to say we need more of this as the tiring part is going up against one opponent, one opponent, 3 opponents, two opponents. There is no excitement in that unless they are really tricked out such as a Dark Souls type boss.


    Mostly I wander around in stealth killing orcs, bosses, and wreaking mayhem on them. I'll do quests or objectives that seem interesting as I wander through zones, or when I hit a wall where I need them to unlock skills. It can be as dangerous, or not, as I want it to be.

    The world could be a lot more interesting though. Your summary is spot on.



    sounds to me like you and I play it the same.

    I"ll add that I try not to run away from fights like the OP suggests but stay and push myself. If I really become overrun I'll scamper up a wall and come down on the other side of the fight so I have a better vantage. That to me is the fun part and the challenge. How long can I keep the fight going as "non-stop" as possible.
    TorvalBillMurphyAsheramlaseritConstantineMerusimmodium



  • AsheramAsheram Member EpicPosts: 3,906
    Yeah attacking forts and getting a mob of orcs chasing you around it was fun and then got even more fun when the styalized badass orc came out with his entourage and theme music chant. I hope the theme chants for them continue in SoW.
    SovrathlaseritkitaradYashaX
  • laseritlaserit Member LegendaryPosts: 6,169
    I had a blast just sneaking around and causing shit. You could completed many objectives without combat as long as you were careful and patient.
    AsheramjimmywolfTorval

    "Be water my friend" - Bruce Lee

  • saintriku92saintriku92 Member UncommonPosts: 87
    edited September 2017
    *edit* yea has loot crates that contain game armor and a few other common f2p cash grab stuff. 


  • CelciusCelcius Member RarePosts: 1,597
    I can't be excited for this game at full price, I might pick it up when it goes on sale but the presents of micro transactions in a singleplayer game turn me off completely.
    Shadanwolf
  • kitaradkitarad Member EpicPosts: 5,276
    Asheram said:
    Yeah attacking forts and getting a mob of orcs chasing you around it was fun and then got even more fun when the styalized badass orc came out with his entourage and theme music chant. I hope the theme chants for them continue in SoW.
    I loved the names and the chants.

  • ShinamiShinami Member UncommonPosts: 825
    Ah so...
    Assassin's Creed: Mordor II
  • AlbatroesAlbatroes Member LegendaryPosts: 6,715
    Most importantly, did they let you get hands on with the micro-transaction?
  • ArskaaaArskaaa Member RarePosts: 1,262
    cant wait! wish u could play orc and all enemies are humans :p
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