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Nice MMO history video created by CusSan

RhoklawRhoklaw Member LegendaryPosts: 7,241
edited August 2017 in The Pub at MMORPG.COM
I completely forgot just how bad Meridian 59 gameplay was, lol. I'd also have to say DAoC was probably the first true 2nd generation MMO which launched in 2001. After watching the entire video, I still think ArcheAge was the most promising MMO ever created. Too bad XLGames / Trion are a bunch of greedy idiots.



Gdemami

Comments

  • WizardryWizardry Member LegendaryPosts: 17,990
    nice watch but some of the games in and left out ..sigh,so not really a good timeline video but more a list of games the author happened to play.

    Archeage...promising,perhaps but seeing some of the same old bad trends in game design tells me the devs just don't "get it".

    Everytime i see a game with yellow markers over npc heads and flashy arrows on the screen showing a player where to go,my head sinks in disgust of terrible game design.

    A mmorpg should be different than any old shoot-em up or arcade game,it SHOULD appear as a real living plausible world.

    My biggest peeve besides stuff that ruins immersion is that after all these years,day 1 to now "2017" we still focus TOO much on instances and Dungeon Bosses.These are imo the anti mmorpg ideas,we need to steer away from bad old habits and single player game design and get to real mmorpg's.Even in single player rpg's there is no excuse to keep churning out linear non open game play,it is like the industry is stuck in 1990 for ideas having only improved graphic ideas.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • ConstantineMerusConstantineMerus Member EpicPosts: 2,697
    I think most promising MMO ever created was WoW, and it delivered. Before WoW I didn't have any expectations from MMOs. All that were released put a smile on my beautiful lips. 

    When I heard about WoW being in development I only expected something great. All MMOs I had played so far were made by unknown companies. I was a huge Blizzard fan, so I expected something great.

    After that all MMOs failed to reach my expectations until I realized I was looking at the whole thing from a wrong perspective. Now I can play ESO and have fun. 
    Constantine, The Console Poster

    • "One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
    • Song of the Week: Blackfield by Blackfield from Blackfield (2005)
    • Currently Playing: Devil May Cry 1
    • Favorite Drink: Bruichladdich Black Art 5th 1992
    • Gaming Timeline: Arcade, Commodore 64, Amiga 500, SEGA, IBM, PS, PC, PS2, More PCs, PS3, Giant PC, PS4, No More PCs, PS4 Pro.
  • RhoklawRhoklaw Member LegendaryPosts: 7,241
    Wizardry said:
    nice watch but some of the games in and left out ..sigh,so not really a good timeline video but more a list of games the author happened to play.

    Archeage...promising,perhaps but seeing some of the same old bad trends in game design tells me the devs just don't "get it".

    Everytime i see a game with yellow markers over npc heads and flashy arrows on the screen showing a player where to go,my head sinks in disgust of terrible game design.

    A mmorpg should be different than any old shoot-em up or arcade game,it SHOULD appear as a real living plausible world.

    My biggest peeve besides stuff that ruins immersion is that after all these years,day 1 to now "2017" we still focus TOO much on instances and Dungeon Bosses.These are imo the anti mmorpg ideas,we need to steer away from bad old habits and single player game design and get to real mmorpg's.Even in single player rpg's there is no excuse to keep churning out linear non open game play,it is like the industry is stuck in 1990 for ideas having only improved graphic ideas.
    The reason developers focus on repetitive dungeon raids is because it's simple and easy to create. It's the sandbox games that prove to be too much and too costly. Another lazy aspect of development is PvP because you don't need to program anything. Imagine the days when a developer takes a leap of faith towards socialistic AI. Stop depending on players for ongoing content and you remove the never ending battle of cheaters, exploiters and P2W cash shops. Oh, thats right, P2W cash shops = easy money. No wonder there's so many of them now.

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