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First Round of Equity Crowdfunding Exceeded - Shroud of the Avatar - MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited August 2017 in News & Features Discussion

imageFirst Round of Equity Crowdfunding Exceeded - Shroud of the Avatar - MMORPG.com

Shroud of the Avatar News - The first round of the Portalarium crowdfunding initiative via Seed Invest will be closing in a few hours after exceeding its initial goal. To date, investors have raised over $675k with just over seven hours to go.

Read the full story here



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Comments

  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    Masochists
    healbootAlomar[Deleted User]LeFantomeaustinmawblorpykinsStrizzy12Wraithone
  • frostymugfrostymug Member RarePosts: 645
    Per Starr in one of the answers:

    "The average revenue per user is over $220 and we have customers who have spent in excess of $10,000 or more on items including bundles/pledges with castles and/or Player Owned Towns. In fact items related to player property (property deeds, houses, decorations, towns, bundles/pledges containing these items) drive as much as 50% of the revenue."


    Average over $220. Apparently, people somewhere like this game far more than it seems anyone does here. Or Steam. Crazy, given the shitstorm this game swirls in.
    Alomar[Deleted User]Rubrubgrr
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 16,985
    But that's not a sustainable model... and that's why they are in trouble.
    LeFantomepantaroRubrubgrr

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

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  • KyleranKyleran Member LegendaryPosts: 43,505
    Hard to believe $675K buys them much of anything, unless they are a very small team. (6 to 8?)
    LeFantomeRubrubgrr

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  • Tiamat64Tiamat64 Member RarePosts: 1,545
    edited August 2017
    frostymug said:
    Per Starr in one of the answers:

    "The average revenue per user is over $220 and we have customers who have spent in excess of $10,000 or more on items including bundles/pledges with castles and/or Player Owned Towns. In fact items related to player property (property deeds, houses, decorations, towns, bundles/pledges containing these items) drive as much as 50% of the revenue."


    Average over $220. Apparently, people somewhere like this game far more than it seems anyone does here. Or Steam. Crazy, given the shitstorm this game swirls in.
    Well, they say the "average" is over $220, but that there are players who spent over $10,000.  The "average" is pretty meaningless when you have outliers like that.  But that's to be expected, because games that have whaling getting like, 95% of their revenue from whales is pretty common knowledge by now (...I hope).
  • cyxscyxs Member UncommonPosts: 27
    The $220 average is a lie, if they did have $220 average for 65k as they say they would have $14.3m, even $200 at 60k is a lie cause again right now they are under $12m.

    I do not know how they are allowed to lie about the number of people are the average amount they spend so badly when its an "Pitch" to invest. This is so flawed its not even funny. You will also note they now show that only 510 people invested in this so the average they invested is over 1.3k each but then again you remove the $135k from the Rule 506(c) then you have just about $542k your down to under $1.1k each person. So really you have a small group of people keeping these people in business for 2 months. That is 510 people paying for 30 people to work for about 2.5 months with them having no reason to build or do anything. They have no recourse if they don't deliver.
    LeFantome
  • blorpykinsblorpykins Member RarePosts: 466
    Tiamat64 said:
    frostymug said:
    Per Starr in one of the answers:

    "The average revenue per user is over $220 and we have customers who have spent in excess of $10,000 or more on items including bundles/pledges with castles and/or Player Owned Towns. In fact items related to player property (property deeds, houses, decorations, towns, bundles/pledges containing these items) drive as much as 50% of the revenue."


    Average over $220. Apparently, people somewhere like this game far more than it seems anyone does here. Or Steam. Crazy, given the shitstorm this game swirls in.
    Well, they say the "average" is over $220, but that there are players who spent over $10,000.  The "average" is pretty meaningless when you have outliers like that.  But that's to be expected, because games that have whaling getting like, 95% of their revenue from whales is pretty common knowledge by now (...I hope).

    BWAHAHAHAHAHAHAHAHAHAHAHAHAH at this:

    "The average revenue per user is over $220 and we have customers who have spent in excess of $10,000 or more on items including bundles/pledges with castles and/or Player Owned Towns. In fact items related to player property (property deeds, houses, decorations, towns, bundles/pledges containing these items) drive as much as 50% of the revenue."

    They don't even sell towns and property deeds anymore! HAHAHAHAHA  If you want a property you have to buy one of the crapy player owned town deeds and then grind for the rest of your life to pay taxes. HAHAHAHAHA  Their revenue claims are dated all the way back to Kickstarter! HAHAHAHAHAHA You can't even buy a pledge anymore! HAHAHAHA
  • Tiamat64Tiamat64 Member RarePosts: 1,545


    BWAHAHAHAHAHAHAHAHAHAHAHAHAH at this:

    "The average revenue per user is over $220 and we have customers who have spent in excess of $10,000 or more on items including bundles/pledges with castles and/or Player Owned Towns. In fact items related to player property (property deeds, houses, decorations, towns, bundles/pledges containing these items) drive as much as 50% of the revenue."

    They don't even sell towns and property deeds anymore! HAHAHAHAHA  If you want a property you have to buy one of the crapy player owned town deeds and then grind for the rest of your life to pay taxes. HAHAHAHAHA  Their revenue claims are dated all the way back to Kickstarter! HAHAHAHAHAHA You can't even buy a pledge anymore! HAHAHAHA
    Hmm, yea, saying "50% of our revenue came from towns and pledges" seems like a pretty bad thing when towns and pledges are no longer a source of revenue.  That's the equivalent of saying "Sources consisting of 50% of our revenue are now GONE and won't be coming back."
  • cyxscyxs Member UncommonPosts: 27
    edited August 2017

    Tiamat64 said:

    Hmm, yea, saying "50% of our revenue came from towns and pledges" seems like a pretty bad thing when towns and pledges are no longer a source of revenue.  That's the equivalent of saying "Sources consisting of 50% of our revenue are now GONE and won't be coming back."


    It will be just wait for the next kickstarter, then we will need 300+ new POT to fill up the land cause we can't be forced to make unique areas/zones for it and will rely on POT to make the world feel bigger then the 100 zones we make and it takes us a month for 1-2 zone so that will give up 2 years or so of work then we will drag it out by saying we need more story cause we spent the last 2 years getting drunk and not worrying about that part of the game, then we will need time to balance the new things we put into the game so that way we will only release the next ep in 4 years or so after we said we would.
  • Grendizer73Grendizer73 Member UncommonPosts: 71
    Who's so stupid to give them more money? How many crowdfunding do Portalarium already made?
    This game will never end...
  • RaquisRaquis Member RarePosts: 1,029
    FU shroud of the avatar the combat sucks you just made a game for lucifer worshiper Richard Garriet and his friends.
  • kinkyJalepenokinkyJalepeno Member UncommonPosts: 1,044

    frostymug said:

    Per Starr in one of the answers:



    "The average revenue per user is over $220 and we have customers who have spent in excess of $10,000 or more on items including bundles/pledges with castles and/or Player Owned Towns. In fact items related to player property (property deeds, houses, decorations, towns, bundles/pledges containing these items) drive as much as 50% of the revenue."





    Average over $220. Apparently, people somewhere like this game far more than it seems anyone does here. Or Steam. Crazy, given the shitstorm this game swirls in.



    This p.o.s game has con written all over it.
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