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The death of Archeage

SnakexSnakex Member UncommonPosts: 317
*Not my video but wanted to share.

How i miss this game.....so...so.....much.

https://www.youtube.com/watch?v=WyLdfaUTJP8
GdemamiKyleran

Comments

  • KyleranKyleran Member LegendaryPosts: 27,192
    "Rumors of my demise have been greatly exaggerated "

    "Harbinger of Failure"

    "I need to finish" - Christian Wolff: The Accountant

    On hiatus from EVE Online since Dec 2016 - CCP continues to wander aimlessly

    In my day MMORPG's were so hard we fought our way through dungeons in the snow, uphill both ways.

    Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™
    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon





  • RenoakuRenoaku Member RarePosts: 2,504
    The game did fail after spending 2 years in Arche Age and watching Trion make stupid moves from the "Hero System" which doesn't work, Timed Events daily, Forced PVP, and finally the Fresh Start servers completely killed the game.
  • KyleranKyleran Member LegendaryPosts: 27,192
    Yet someone is still playing?
    JemAs666waynejr2Toodles

    "Harbinger of Failure"

    "I need to finish" - Christian Wolff: The Accountant

    On hiatus from EVE Online since Dec 2016 - CCP continues to wander aimlessly

    In my day MMORPG's were so hard we fought our way through dungeons in the snow, uphill both ways.

    Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™
    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon





  • GruugGruug Member UncommonPosts: 1,565
    Archeage has been dead to me for a long time. I could have been a great game but was too uneven in spreading what you could do within. Too much grind (and other things).


    Kyleran

    Let's party like it is 1863!

  • frostymugfrostymug Member UncommonPosts: 382
    Trion must have Osiris on speed dial based on how many times this game has supposedly died. 
    JemAs666
  • Octagon7711Octagon7711 Member EpicPosts: 6,444
    Great game up til level 30.

    "Change is the only constant." 

    "If you want to test a man's character, give him power."


  • time007time007 Member UncommonPosts: 960
    for me it was released 3 years too late.  graphics were meh upon release in the west, cuz of that delay

    IMPORTANT:  Please keep all replies to my posts about GAMING.  Please no negative or backhanded comments directed at me personally.  If you are going to post a reply that includes how you feel about me, please don't bother replying & just ignore my post instead.  I'm on this forum to talk about GAMING.  Thank you.
    image

  • AlbatroesAlbatroes Member EpicPosts: 3,864
    Isn't this like Trion's 2nd grossing title or something? Behind Trove maybe. That aside, things could always be "better" when you're from the outside looking in. The current business model of this game is pretty horrible and anyone who defends it either a) spent enough to put a down payment on a home to get anything good or b) has accepted the fact that they wont be able to get past a certain point regardless of how much time they spend grinding in the game and are fine with that. Even though I FEEL the game would be better received in the western market if it went sub only with a cosmetic CS at best, I do KNOW it would ultimately make them less money because you do have a lot of people in this game that don't mind throwing money at it just for virtual satisfaction. So its disappointing, but the game is far from dead.
  • MaxBaconMaxBacon Member EpicPosts: 4,878
    Oh the dupe exploit drama that "never happened", how I remember that. But Archeage was troubled since it launched, the controversy that clashed heads with the community made many give up on a game they cared to play.

    Then Black Desert appears and it's ongoing popularity seem to be where many went, as it does work as a container MMO for those who played Archeage and moved on.
  • BeezerbeezBeezerbeez Member UncommonPosts: 275
    Gruug said:
    I could have been a great game but was too uneven in spreading what you could do within. 
    I'm sure you can still be a good game, Gruug. Don't give up on yourself :)
    ManWithNoTan
  • farbegefarbege Member UncommonPosts: 305
    edited January 15
    Playing since day 1. Don't think i missed a day for a play session.

    Why i should leave the best MMORPG on the market to play sub par games ?
    Post edited by farbege on
  • RenoakuRenoaku Member RarePosts: 2,504
    I still miss Archeage, the two things it gets right.

    1.) Housing was done right
    2.) Life Skills

    Both these were 100x better than Black Desert Online.

    What could have used improvement is the Combat tab targeting, and the housing system so housing was instanced per instead of just having limited plots, as well as things like bigger storage like World OF Warcraft has, ability to store costumes safely account wide, and perhaps the labor pool removed.
  • XthosXthos Member UncommonPosts: 2,684
    I am still playing, but I mostly just am making money atm, not playing otherwise much.  I really dislike the nation system, I think on my server their is like 4-5 nations.  I think it kills the original concept of the game, the west/east/pirate.  Now people gear up, and probably 80ish% that get high gear scores go join the nations, and it leaves too big of a void in the original factions.

    The castle system is a joke, every server I have seen has multiple castles owned by alt guilds that are part of the dominant guilds.  Their were ways to be dominant and monopolize things with the original 3 faction concept, but it was harder imo.  I also think balance isn't that great, but they are doing a big rebalance in Korea atm, so we will have to wait and see what happens.

    The cash shop/p2w system (You don't need to pay, but if you don't, you are probably alt to win, like I am doing, have 10k gear score with new point system, but it very time consuming), it is very alienating for anyone that may want to casually play, or anyone that is new.  This is my first big cash shop game like this, and it is crazy to think 1 weapon can be worth $2000+ if you convert it into the APEX currency.  That is just the weapon, then you gotta enhance it, maybe get another weapon/shield and armor.  People are running around with over $5000 worth of gear if converted.  I never imagined I would play a game like this, its crazy.  My weapon, when I got it was a $2000ish weapon, I have had $5000 worth of just gold (If converted into the APEX which is $10 each, and it's selling price in gold), not to mention gear and other stuff.  I am 100% free to play, between me and my wife (10-12 patron accounts total between us, it fluctuates).  So I have found a way to make it work, but it gets old, and the flaws in the game/system make me wish for a game with no cash shop.  The game is being driven by the cash shop, they just got done selling a $150 pack with a car in it, that sold for a lot longer than they usually would sell packs, due to people buying so many of them to sell the stuff in the packs, instead of buying the APEX.  So now the game has a problem, older players two hit new players in pvp, but if you boost up the new players a lot, you are screwing people that have spent a lot of time or money on gear.


    A lot of people I know in the game, that still play feel the same way, and a decent amount are looking forward to Pantheon, and one of those reasons is no cash shop.

    I like the concept of Archeage, I wish daily stuff would automatically open, its not a big thing, but it would be nice...The current market trend made the game the way it is.  I think the game would be a lot better if it was subscription only, get rid of the random, get rid of labor, find a better pve/pvp time balance (all new content pretty much revolves around pvp, be nice to see a new dungeon here and there a little more, but it is the big money maker), and of course you had enough people that bought into this concept.  If they needed to do a cash shop, make it no drop cosmetic only, but that isn't what makes a bigger population, and people spending hundreds to thousands a month on the game to get gear.
  • RenoakuRenoaku Member RarePosts: 2,504
    I had several accounts with thousands of gold income a day just from life skilling.
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