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World of Warcraft: Legion is winding down. Once the v7.3 update hits and players are whisked off to Argus, home of the Burning Legion, it is likely that this heralds the conclusion of Legion and the possible announcement of the next expansion at Blizzcon. Let's muse a bit on WoW's current present and its future.
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Honestly it could be pink for all I care as long as they just get over with this expansion :P
That said if it's really something related to the old gods I won't be surprised if it's actually purple.
Pretty much. I mean, they're going to have to replace artifacts and you just KNOW that there's going to be horrific grind to level it up.
Honestly, I miss the old days of finding a weapon that was better than my current one. It was such a thrill. I won't mind that coming back.
¯\_(ツ)_/¯
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
About the next expansion, well .. I am really curious to find out what will be next. For the most part, I really enjoy Legion expansion. It's one of the best , so looking forward for the expansion announcement.
Plus , how plausible it's to have "Paragon" ( ala Diablo 3 ) system in the next expansion? I mean , they took some big parts from D3 , so Paragon should be next. I .. would mind having it.
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You know what I also miss? Everyone having a ranged slot. Thanks MoP.... As far as a new class, I highly doubt we'll get one since we literally just got one. At most they'll probably make some existing races be able to use other classes, like Night Elf paladins (yes please!) or Blood Elf druid (dream )
They've alluded to Nelf Pallies in the Paladin Order Hall with both a male and female Nelf present as followers.
¯\_(ツ)_/¯
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
The artifact system removed the extra loot on mobs/bosses/quest rewards and let players focus on yes.. gear grind (this is common to all expansions/MMOs no?).
What I would like is for them to keep some systems for the weapons in the next expansion:
-Keep the appearance system! Doing certain activities in the game should unlock different "skins" (might get heat for this) for your weapons.
-Let me level up my gear again using some kind of currency (AP, Valor, coins.. whatever). It helps catching up when you're unlucky with drops and item level.
-Let each class imbue the weapon they find with their iconic class power (similar to what artifacts bring right now)
At the very least keep that. I am more than ok trying to find two 1h weapons for my Enhancement Spec or 1h/Shield for Resto/Elemental.
The last thing they could do, is to keep Artifacts, but change the system/upgrade/update it.
Time will tell what they have in mind. At Blizzcon, we will hear this again though: We learned a lot from Legion, the artifact grind, world quests etc.. hahaha
Everyone knows the next class will be the Banshee. :P
It would have worked better in a game where most of the progression isn't through gear, TCoS had a not that different approach to all it's gear and focused the progression through you character (which would have been good besides that it did a bad job with it).
Honestly, I would've preferred if they did the artifact system (the benefits you get from it at least) similar to how rift's PPA works, where you get 2 exp bars and get points at a set rate that is account wide. They could start it at 50 and people just passively get points to augment certain abilities etc. The only thing I'd do differently from rift is to make the points consumable instead of pretty much reset or whatever per toon, that way it forces replayability.
I do find that the lack of true persistence is a core reason as to why I personally do not play many mmorpgs anymore. FFXI pretty much had the system I discussed earlier; however, it was more on an individual basis since you could level every job(class) on a single character. Also many pieces of gear were tied to crafting, using the abjuration system. The abjuration system pretty much allowed you to get a "paper" that was used in combination with a cursed armor piece, so you would unseal the armor pretty much. It made having a high level craft just as important as having classes up and being active in endgame content since many rare mats were from end game fights, but could be sold.