Probably months. I'm waiting for the iOS version as well, but my guess is they aren't finished with it yet. Then there's that pesky issue of the Apple approval process.
Patience on mmorpg release is a sport that never pays off.
That's a player problem, not a developer problem.
That should be a huge developper concern, this is becoming a market problem. :P The mmorpg player base feels like it is shrinking. It is hard for me no to see a causation. Nearly all WoW Clone were unsuccessful, and the only successful sandbox game to have enjoyed a sustainable positive reputation is Eve Online. Gaming companies are not as much attracted by our niche than they used to be. Unless we consider the post-wow era as the most unproductive and unsuccessful period of time, it's of course a player concern as well.
I love Albion Online so far, I don't regret purchasing it today despite the complete absence of information on release information for the iOS version.
Would you know if the Android version is ready and marketed on the Google Store? I know that Apple approval may take one week, and I believe that Android users don't necesarily need to go through Google to get apps. I read on the official forum that a developper would have said, a couple days ago, that we were indeed months away from a iOS launch. I however could not find the quotation.
Patience on mmorpg release is a sport that never pays off.
That's a player problem, not a developer problem.
That should be a huge developper concern, this is becoming a market problem. :P The mmorpg player base feels like it is shrinking. It is hard for me no to see a causation. Nearly all WoW Clone were unsuccessful, and the only successful sandbox game to have enjoyed a sustainable positive reputation is Eve Online. Gaming companies are not as much attracted by our niche than they used to be. Unless we consider the post-wow era as the most unproductive and unsuccessful period of time, it's of course a player concern as well.
I love Albion Online so far, I don't regret purchasing it today despite the complete absence of information on release information for the iOS version.
Would you know if the Android version is ready and marketed on the Google Store? I know that Apple approval may take one week, and I believe that Android users don't necesarily need to go through Google to get apps. I read on the official forum that a developper would have said, a couple days ago, that we were indeed months away from a iOS launch. I however could not find the quotation.
You can get the Android version directly from their site, but it's not in the store yet and unsupported.
I'm not an Android user, so you may want to ask in the AO forums how stable it is. The last time I had an Android device, I threw it in the river out of rage, reported it lost, and went back to iOS.
Patience on mmorpg release is a sport that never pays off.
That's a player problem, not a developer problem.
That should be a huge developper concern, this is becoming a market problem. :P The mmorpg player base feels like it is shrinking. It is hard for me no to see a causation. Nearly all WoW Clone were unsuccessful, and the only successful sandbox game to have enjoyed a sustainable positive reputation is Eve Online. Gaming companies are not as much attracted by our niche than they used to be. Unless we consider the post-wow era as the most unproductive and unsuccessful period of time, it's of course a player concern as well.
I love Albion Online so far, I don't regret purchasing it today despite the complete absence of information on release information for the iOS version.
Would you know if the Android version is ready and marketed on the Google Store? I know that Apple approval may take one week, and I believe that Android users don't necesarily need to go through Google to get apps. I read on the official forum that a developper would have said, a couple days ago, that we were indeed months away from a iOS launch. I however could not find the quotation.
You can get the Android version directly from their site, but it's not in the store yet and unsupported.
I'm not an Android user, so you may want to ask in the AO forums how stable it is. The last time I had an Android device, I threw it in the river out of rage, reported it lost, and went back to iOS.
I'm in fact wondering how many Android device meet the specs,
I will need ask, yes, it does not seem to be many existing threads on the subject.
It will be a long time for iOS. Apple will drag their feet hard on this game. Apple will also likely make them make their subscriptions go through the AppStore (and all other purchases). That is likely going to be a big headache for Sandbox Interactive. Apple does not allow 3rd party payments in approved apps with very limited exceptions. Exceptions are only to apps that will make apple plenty of money other ways (apple ads or something), not the case with Albion. As a independent mobile developer, trust me, apple is an absolute pain in the ass with app approval. No lie, you can get apps rejected if they are free and have non apple ads (producing no money for apple). They will site you for BS reasons and you can change NOTHING but make it cost $0.99 and resubmit and it will get approved no problem. It's all about $$ and they don't care how awesome a game is, they will delay and delay and delay it until they feel like they will get the share they want. Just get rid of your iPad and get a android tablet and just download it like a normal person instead of having to get Apple's permission to install software on YOUR device that YOU overpaid for.
If I want a world in which people can purchase success and power with cash, I'll play Real Life. Keep Virtual Worlds Virtual!
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
It will be a long time for iOS. Apple will drag their feet hard on this game. Apple will also likely make them make their subscriptions go through the AppStore (and all other purchases). That is likely going to be a big headache for Sandbox Interactive. Apple does not allow 3rd party payments in approved apps with very limited exceptions. Exceptions are only to apps that will make apple plenty of money other ways (apple ads or something), not the case with Albion. As a independent mobile developer, trust me, apple is an absolute pain in the ass with app approval. No lie, you can get apps rejected if they are free and have non apple ads (producing no money for apple). They will site you for BS reasons and you can change NOTHING but make it cost $0.99 and resubmit and it will get approved no problem. It's all about $$ and they don't care how awesome a game is, they will delay and delay and delay it until they feel like they will get the share they want. Just get rid of your iPad and get a android tablet and just download it like a normal person instead of having to get Apple's permission to install software on YOUR device that YOU overpaid for.
Apple's approval is taking roughly 2-3 days. I submit new and updated apps at work all the time and that's how long it's been taking. It's not Apple, SI is not ready.
You are no iOS app developer. If you were you would know most of what you've said is bullshit. GTFO kid.
Comments
It is coming, but you'll have to be patient.
~~ postlarval ~~
Patience on mmorpg release is a sport that never pays off.
~~ postlarval ~~
I love Albion Online so far, I don't regret purchasing it today despite the complete absence of information on release information for the iOS version.
Would you know if the Android version is ready and marketed on the Google Store? I know that Apple approval may take one week, and I believe that Android users don't necesarily need to go through Google to get apps. I read on the official forum that a developper would have said, a couple days ago, that we were indeed months away from a iOS launch. I however could not find the quotation.
I'm not an Android user, so you may want to ask in the AO forums how stable it is. The last time I had an Android device, I threw it in the river out of rage, reported it lost, and went back to iOS.
~~ postlarval ~~
If I want a world in which people can purchase success and power with cash, I'll play Real Life. Keep Virtual Worlds Virtual!
Then, this is settled.
@daranar: we understood you quiet well, you hate Apple.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
You are no iOS app developer. If you were you would know most of what you've said is bullshit. GTFO kid.
~~ postlarval ~~
~~ postlarval ~~
~~ postlarval ~~
https://forum.albiononline.com/index.php/Thread/3999-Kindle-Fire-APK/
https://forum.albiononline.com/index.php/Thread/12025-Amazon-Kindle-Yes-or-No/
~~ postlarval ~~