Found
this sub discussing a video where Starr Long (Portalarium) goes in depth on how to convince players to take ownership in the project.
The video is called Crowdsharing: Crowdfunding and Crowdsourcing.
Crowdfunding is often now hailed as a way to free developers
from the shackles of publishers, a way to make very specific products
for very specific audiences, etc. What seems to be missing is ongoing
dialogue about building this into a self-sustaining ecosystem of
development where the crowd is sharing, not just funding and sourcing.
Crowdsharing is a combination of crowdfunding and crowdsourcing in a
sustainable loop. Using his recent experience on Shroud of the Avatar,
20-year video game veteran Starr Long will talk about the various ways
to make this loop work.
Here's
another video where Starr Long and other panelists are talking about the Care and Feeding of Wild Fansites, he talks about how Portalarium uses and motivates their community, Steam, Reddit, and how community management does things.
Fansites are a critical part of any gaming community. During
this talk, the panelists explore what best practices are to engage and
encourage these passionate gamers to build sites dedicated to their
titles. They'll answer questions about what a studio can do to help
support these organizations from inception through the day to day
upkeep. They'll also discover ways to help get buy-in from stakeholders
within your organization to commit resources to these groups.
After watching the videos I felt a little strange in how I'm being regarded, categorized, communicated with, and sometimes possibly even manipulated based on my social and monetary contributions. I never really though of myself as wanting to stay and play a game because I was a stakeholder, I always thought I stayed with a game because it was fun. After watching these videos, it's possible that's not the case at all.
Comments
Please do not respond to me, even if I ask you a question, its rhetorical.
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You do, of course.
I thought people already know this? Many silicon valley companies are about using big data to market .. basically meaning figuring out from data, how to get people to buy.
Part of the shock for me is that I expect this sort of behavior from big data companies and corporate institutions. That I'm realizing I'm exposed to this sort of marketing from indie game dev companies that get their funding through Kickstarter has caught me completely off-guard.
The big companies are very literally spending millions of dollars on very clever marketing.
Please do not respond to me, even if I ask you a question, its rhetorical.
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In fact, given the whales/f2p situation, how can indie devs survive without resorting to the same techniques that big companies are using? You don't need a dedicated expensive team of PhD to do data science anymore. There are plenty of diy tools. Heck, google even put their deep-learning tool (Tensor) on google cloud.
It's when they start manipulating the game for a desired reaction from the player community that is kinda freaking me out. When Starr Long talks about loading the game with crappy free downloaded music and then getting backers stepping up to fix it - that just doesn't seem right to me. I'm exposing myself to a role playing game that I willingly immerse myself in and now I have to worry about subliminal crowdsharing tactics that might be targeting me to do work for the company? Being the subject of marketing research is one thing, but being an unwitting participant in marketing programs that manipulate me while I think I'm playing a game (that I paid for) feels dirty. Maybe if it was a F2P game I'd feel different.
All big developers do things like this but they do it better which is why you cant find an article about it.
think on that.
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Psychological manipulating is not a sure thing. On average it works, but not necessarily on every single person.
The easiest thing is to avoid KS.
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Whatever, people who have a product to sell tends to market it. And yes, they lie and cheat while doing it if they can get away with it.
You just have to use your bullshit filter filter as with any other kind of advertisement. In my case I am not worried unless they do like Wow and use Mr T, since he is so awesome he got a permanent exception... (yeah... pity the fool indeed).
small firms cant really afford to divert much percentage away from the games and also to be competley blunt, small firms actually enjoy making games, large companies are driven by people who dont give a rats ass about games.
in an world where everyone is complaining about about pay for loot crates and founder packs before a game comes out I am shocked that people dont see how unbearbly painfully obvious the difference is.
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Up until then, it never occurred to me how much psychology and planning goes into even the smallest of businesses. It was an eye opener. Everything in the restaurant, and I mean everything, was the way it was for a reason. From the spacing of the tables (to make less desirable seats more comfortable), the angle you put the menus on the table (to encourage strangers talking to each other), the number of teas on offer and how you present them (to make people buy more of certain kinds of tea), the colors of the choppings boards (to highlight specific fish/vegetables being cut on them), the specific order of the menu (to make each dish most enjoyable). A lot of the decor (even the small things) was chosen to give the impression of an authentic Japanese eatery. I am kidding you not, even the screws in the doors were selected for specific reasons.
I have become good friends with the owner over the year, which is why he was comfortable telling me all of this. The part-time staffers would likely be oblivious to most of these "tricks".
You would never have guessed how thought through everything is. Partly to make the experience as enjoyable as possible for the customer, but also in part to sell specific things in specific quantities.
If this happens in a 16-seat Japanese joint, I can only imagine what happens in businesses with dedicated marketing departments. This has to be especially extreme in gaming, where the data generated by your customers is virtually endless.
I can assure you with a great level of extreeme confidence that the amount of money AND the amount of percentage of the project spent on marketing by large game developement companies is considerably more then it is for indies.
and the fact that so many here can not see the painfully obvious results of that like picking up a game covered in pay for loot crates and paying friggin $150 for a free to play games is evidence that the stradegies work very well
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No .. i am saying .. if i am going to be manipulated, let's go with the professonals who would do it seamlessly and make sure I am entertained.
You cannot avoid being manipulated in the modern world. The question is who you will to do the manipulation.
I have played both types of games, big developers and small developers and frankly the vast majority of time the big developer game leaves you far less satisied while they walk away with more of your money.
A hint to that is how often here people complain about games they play and how often I do not..;) its not self restraint on my part, these games are friggin awesome
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As for staying with a game, just because they have a goofy way to say "make sure that players are still having fun" doesn't mean that that's not what they mean.
Big data can sometimes find relationships that you wouldn't have guessed. But you still need a human to look at it for a sanity check before just implementing whatever one might naively claim that the data say.
He bases his opinions solely on what he observes and has no interest in facts. Continuing this conversation would be like trying to explain to an 11th century peasant that the Earth revolves around the Sun.
He clearly has no experience out in the world and no awareness of how businesses operate within the confines of our economic system. All of his information apparently comes from his daily conversations with the Mad Hatter while having tea.
~~ postlarval ~~