Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Are we fed up with these survival games?

12346

Comments

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    I get a kick out of people who play High Fantasy grid fest MMOs the same way they did 10 years ago calling survial games 'copy and paste'
    DistopiaOctagon7711

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • mgilbrtsnmgilbrtsn Member EpicPosts: 3,430
    I'm not a all or nothing guy.  I look at the games individually to see if I would enjoy it or not.  However, having played a few now, I'm more selective, now that I've got more experience.  What might have been good a couple years ago, I wouldn't accept now.
    [Deleted User]Octagon7711

    I self identify as a monkey.

  • Octagon7711Octagon7711 Member LegendaryPosts: 9,000
    I'm not fed up and see a lot of potential in some of them.  It's like a wilderness version of The Sims.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited July 2017
    Torval said:
    SEANMCAD said:
    I get a kick out of people who play High Fantasy grid fest MMOs the same way they did 10 years ago calling survival games 'copy and paste'
    It doesn't make their point or yours less true, but what we should ask ourselves if that's satisfactory. If the systems are crude now and see little to no progress in refining them should we continue to encourage that? Should we encourage developers of emerging sub-genres to perpetuate developing crude systems and then letting them languish?

    I'm not okay with taking that position. I would prefer to encourage those systems be refined. I get that reality isn't there, but that doesn't mean it should be what we strive for.
    the real irony is that I am someone who is perfectly fine with F2P model with whales and yet not a single game I play has it.
    I think there is a reason for that, I think its target demographics.

    The 'core' problem from the gamers side of things is the need to stop playing games they complain about and be more open minded about trying something outside of the hyper hype hyper sticker of approval, regardless of what that feature is.

    I also think far too many gamers concern themselves far to much with what other gamers are doing and clearly the same could be said about me as well 


    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • Loke666Loke666 Member EpicPosts: 21,441
    Distopia said:
    Wow... That's not something I'd expect to hear from you. We're idiots for liking a game style you do not? 

    The Survival genre is the perfect alternative in my eyes. AT least for those who like conflict with a base rooted in ownership.Yet don't want to spend countless hours grinding on mundane content to become effective in that style of play (as MMORPGs usually represent such play). It's the right mix of PVP with open world game-play as well as clan related conquest.

     It's more hands on and interactive than your typical deathmatch game, yet not as time consuming as an MMORPG. It's existence and popularity makes perfect sense. 

    Considering that it's still a relatively new Genre, it's just getting started really. Might as well get used to that. 
    While I havn't played one really good myself I certainly agree there is potential in it. And there are already a few distinct styles, some with brutal PvP and many players while others are more PvE focused and about surviving in a tough environment.

    I certainly will wait with judging the genre myself until we see where it is going and even then it is on my personal judgment, not my place to tell everyone that a certain genre sucks or reign.

    Sadly in my case the survival game I had most fun in so far is: Don't starve together... 
    Distopia
  • saintriku92saintriku92 Member UncommonPosts: 87
    I think the major reason survival games tend to suck is they are always unfinished alphas xD. Although i have had quite a bit of fun in a few of them i agree that they do have they're flaws. But i got my moneys worth with rust, minecraft, 7 days to die, and a few others i cant think of.
    Kyleran
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    I think the major reason survival games tend to suck is they are always unfinished alphas xD. Although i have had quite a bit of fun in a few of them i agree that they do have they're flaws. But i got my moneys worth with rust, minecraft, 7 days to die, and a few others i cant think of.
    the unfinished survial games i have played are better than the big budget AAA games I used to play.

    many of them very much do not 'suck'

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • saintriku92saintriku92 Member UncommonPosts: 87
    SEANMCAD said:
    I think the major reason survival games tend to suck is they are always unfinished alphas xD. Although i have had quite a bit of fun in a few of them i agree that they do have they're flaws. But i got my moneys worth with rust, minecraft, 7 days to die, and a few others i cant think of.
    the unfinished survial games i have played are better than the big budget AAA games I used to play.

    many of them very much do not 'suck'
    Right, i was just saying they have they're bad eggs like AAA games. not arguing :)
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited July 2017
    SEANMCAD said:
    I think the major reason survival games tend to suck is they are always unfinished alphas xD. Although i have had quite a bit of fun in a few of them i agree that they do have they're flaws. But i got my moneys worth with rust, minecraft, 7 days to die, and a few others i cant think of.
    the unfinished survial games i have played are better than the big budget AAA games I used to play.

    many of them very much do not 'suck'
    Right, i was just saying they have they're bad eggs like AAA games. not arguing :)
    that doesnt sound like what you said. here is a quote:
     'I think the major reason survival games tend to suck is they are always unfinished alphas'

     that doesnt sound like the position you are trying to have now

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • saintriku92saintriku92 Member UncommonPosts: 87
    I also wrote that ive had fun in a handful of them, But there is also a handful of garbage out there?
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited July 2017
    I also wrote that ive had fun in a handful of them, But there is also a handful of garbage out there?
    ok fair enough but I want to break down what you said and I want to illustrate

     'I think the major reason survival games tend to suck....
     (that isnt a statement of 'some of them' its a game that implies all of them)

    'is they are always unfinished alphas'
     (key word here is the word 'always')

     I would like it if people would stop painting the worst picture and the try to later bring it back to the center. but I likely will never get that.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • saintriku92saintriku92 Member UncommonPosts: 87
    Stop caring so much?
    [Deleted User]Dagon13RufusUO
  • dougha1dougha1 Member UncommonPosts: 152
    I blame Minecraft, with its survival mode.  :D
    This forum is broken. It is time to move to proboards, because they're broken.
  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Torval said:
     If the systems are crude now and see little to no progress in refining them should we continue to encourage that? Should we encourage developers of emerging sub-genres to perpetuate developing crude systems and then letting them languish?


    I don't think we "should" do anything. If a dev produces a game i like, i play it. Otherwise not. 

    There is enough entertainment that i do not feel necessarily to "encourage" anything or letting anything "languish". Plus, i doubt $20 from me makes any difference anyway.

  • DrDread74DrDread74 Member UncommonPosts: 308
    PlayerUnlnowns Battlegrounds is a survival game but its played in 15 minutes and is quite unique and entertaining. In Ark you punch trees whiling eating your own feces for days at a time. They are quite different. 

    Survival is a Genre. Some are good and some are bad but if you don't like "Survival" type games you cant't knock the entire gene.

    Its like saying "Are we done with all these RPGs? They are all the same. Make a character, level up and grind to spend point to increase your characters power. Do quests and then craft grind" 

    or

    "Man aren't you you tired of all these Marvel movies yet? Its the same thing, a bunch of awesome superheroes engaging in wide ranging stories and creative and fun action scenes. "

    or

    "Are we done with all these porno movies? I mean they are the same thing, a women is alone at home and then the pizza man shows up....."

    Quake was a First Person shooter and so is Destiny, and 4,234,123E+21 games between it. If you like FPS games then the genre never gets old.
    Distopia

    http://baronsofthegalaxy.com/
     An MMO game I created, solo. It's live now and absolutely free to play!
  • BruceYeeBruceYee Member EpicPosts: 2,556
    I want Blizzard to make one that is called Warcraft: Orcs Vs Humans like their original game. You can start out by picking either orc or human in a huge open world with realistic gfx. The main reason I want them to make one though is for their signature polish and possibly limited number of cheaters that exist in large amounts in every other survival game.
  • mgilbrtsnmgilbrtsn Member EpicPosts: 3,430
    I don't think ppl know what survival games are these days.  Play Missile Command or Donkey Kong... No more quarters, no more saved place.  U be Dead!  Those games were like real life.  You ran out of money, and you were out of the arcade and in the street!!!  hahahaaha, survival games.

    Play dodgeball, you're too slow, POW!!!!, you're out.  Survive by using your buddy as a shield.... Thats survival

    :)
    [Deleted User]

    I self identify as a monkey.

  • hupahupa Member UncommonPosts: 156
    edited July 2017
    I'm just fed up with the unpolished poop they release as early access.

    Early access should be a paid beta access, nothing before that. Not when you type in int main() on your first day.

    https://twitter.com/grumpygamer/status/867048107300634625
  • JDis25JDis25 Member RarePosts: 1,353
    edited July 2017
    My main complaint with Survival games, is why do they all have the most boring FPS style combat? Why can't they have combat similar to BDO or something?
    Now Playing: Bless / Summoners War
    Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Torval said:
    Torval said:
    If the systems are crude now and see little to no progress in refining them should we continue to encourage that? Should we encourage developers of emerging sub-genres to perpetuate developing crude systems and then letting them languish?
    I don't think we "should" do anything. If a dev produces a game i like, i play it. Otherwise not. There is enough entertainment that i do not feel necessarily to "encourage" anything or letting anything "languish". Plus, i doubt $20 from me makes any difference anyway.
      If ambivalence and fatalism work for you great. It doesn't for me.


    Yeah .. they work great regarding to MMO.

    On another note, how are you changing the MMO industry lately? Get a dev to make your version of a AAA MMO yet? Get all the players to stop being toxic yet? 

    Heck .. are you changing the minds even with the small number of people on this forum yet?


  • delete5230delete5230 Member EpicPosts: 7,081
    You always seem to start off with your square looking character in your square undergarments with a square stick, square rock and string in front of you so you can make an square axe for chopping square trees..... Standard !

    It's too much like my square job !!! 
    [Deleted User]
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    You always seem to start off with your square looking character in your square undergarments with a square stick, square rock and string in front of you so you can make an square axe for chopping square trees..... Standard !

    It's too much like my square job !!! 
    how different is that start from 'hey bro glad you can make it, the target is to the west, here is your gun, save us!' lol

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    I am going to break this all down more concretely.

    1. MMOs have a standard formula that they work from with key game mechanics. They rarely ever deviate from this. When your character is created the first thing you do is grab a quest, you then go to that location to perform usually a battle but sometimes you talk to someone, you then return to the quest giver and you get XP and money, you need XP to increase in level and you have classes. The entire MMO game (as in ALL its features) do not go to far beyond this core orbit.

      In a survial game most of them fall around this orbit. Doesnt have leveling, doesnt have classes, you have to gather stone,iron and wood usually from day one. You get hungry and need water. HOWEVER, the orbit that goes around that baseline is MUCH larger than the equivalent orbit described above in MMOs. As an example, in imperium galactic survival I am working on finding the mats I need for a warp drive so I can build a space ship to leave the ship I am on. Those mats I have to fight for, that is light years away from having to gather wood. In other words the core in a survial game is small of which everything else revolves around. in an MMO however, the core makes up nearly 100% of the game itself.

    2. MMOs like to be a fictional genre of Fantasy, almost never deviates from this. Survival however, thrives on different fictional genres (Subnautica vs 7 days to die as an example)


    maybe this illustration will illuminate more.




    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • KyleranKyleran Member LegendaryPosts: 43,435
    SEANMCAD said:
    I am going to break this all down more concretely.

    1. MMOs have a standard formula that they work from with key game mechanics. They rarely ever deviate from this. When your character is created the first thing you do is grab a quest, you then go to that location to perform usually a battle but sometimes you talk to someone, you then return to the quest giver and you get XP and money, you need XP to increase in level and you have classes. The entire MMO game (as in ALL its features) do not go to far beyond this core orbit.

      In a survial game most of them fall around this orbit. Doesnt have leveling, doesnt have classes, you have to gather stone,iron and wood usually from day one. You get hungry and need water. HOWEVER, the orbit that goes around that baseline is MUCH larger than the equivalent orbit described above in MMOs. As an example, in imperium galactic survival I am working on finding the mats I need for a warp drive so I can build a space ship to leave the ship I am on. Those mats I have to fight for, that is light years away from having to gather wood. In other words the core in a survial game is small of which everything else revolves around. in an MMO however, the core makes up nearly 100% of the game itself.

    2. MMOs like to be a fictional genre of Fantasy, almost never deviates from this. Survival however, thrives on different fictional genres (Subnautica vs 7 days to die as an example)


    maybe this illustration will illuminate more.




    All I can say is you've been playing the wrong MMOs. 


    waynejr2postlarval

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited August 2017
    Kyleran said:
    SEANMCAD said:
    I am going to break this all down more concretely.

    1. MMOs have a standard formula that they work from with key game mechanics. They rarely ever deviate from this. When your character is created the first thing you do is grab a quest, you then go to that location to perform usually a battle but sometimes you talk to someone, you then return to the quest giver and you get XP and money, you need XP to increase in level and you have classes. The entire MMO game (as in ALL its features) do not go to far beyond this core orbit.

      In a survial game most of them fall around this orbit. Doesnt have leveling, doesnt have classes, you have to gather stone,iron and wood usually from day one. You get hungry and need water. HOWEVER, the orbit that goes around that baseline is MUCH larger than the equivalent orbit described above in MMOs. As an example, in imperium galactic survival I am working on finding the mats I need for a warp drive so I can build a space ship to leave the ship I am on. Those mats I have to fight for, that is light years away from having to gather wood. In other words the core in a survial game is small of which everything else revolves around. in an MMO however, the core makes up nearly 100% of the game itself.

    2. MMOs like to be a fictional genre of Fantasy, almost never deviates from this. Survival however, thrives on different fictional genres (Subnautica vs 7 days to die as an example)


    maybe this illustration will illuminate more.




    All I can say is you've been playing the wrong MMOs. 


    perhaps. I played EQ2 for 4 years. I had three characters and my primary was a crafter. I pretty much did everything the game had to offer at the time other than frequent raids.

    The month I quit I had said this 'wouldnt it be cool if there was something in the game in which the entire guild had to work together to make as well as use, like a catapult you would use in a raid'. a few weeks after saying that I found a game that basically did exactly that. never been back since

    Having experience for a long time both standard MMOs and Survival games I can tell you from direct experience that the variety in the survial genre is CONSIDERABLY larger than the variety in MMOs both within the games themselves and the choice of genres.
     I can also say with confidence that said games (survial) are mostly deeper then most MMOs in content as well.

    I should mention the REASON I went to MMOs in the first place was because of depth of content at the time was better than single player. The REASON I havent been back is because the depth of content in single player is now considerbly deeper then it was back in the day. its a direct line

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

Sign In or Register to comment.