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Guild Wars 2 News - Mike O'Brien has penned a lengthy letter on the Guild Wars 2 site to celebrate the game's journey over the past year. He begins by highlighting the conclusion of the Living World Season 3 as well as mentioning the new take on PvP and WvW releases. He touts ArenaNet's focus on quality and ensuring that players' most memorable moments are actually in playing the game rather than reading about it.
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Writing in the last episode was pretty spotty though. It feels so hamfisted - just throwbacks to GW1 all setting up the return to the Crystal Desert.
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
My Review Manifesto
Follow me on Twitter if you dare.
And then it felt even more awkward for charr players. Almost as if writers assumed that everyone played GW1 and now plays female human characters. Oh and that our characters somehow know characters from hundreds years ago. I will leave out questionable decisions of PC.
I really can't think of worse LS episode story/writing wise than this one, too bad because new map / mastery aren't that bad (it's far from my fav from S3 though).
Now, as for the rest of the story, I feel that it was only the second instance (the Shining Blade trials) that really dropped the ball. It felt cringey, assumed a human character, and just came out of nowhere.
Also, there are three living world teams. This is the same team that brought us the Bitterfrost Frontier (the only other one this season with a weak story). Probably not a coincidence.
Anyone that has played the game for the past year or so might think this is little part is more full of poo than Blizzard's balance team.
LS3 main issue is that the dev started to deal with the White Mantles stuff that had been hanging in the background of the game since day one, but then started to shoehorn stuff for expac 2 into it, to tend finish the White Mantles/Mursaat storyline in the last episode.
And I absolutely agree on the White Mantle story being disappointing.