Guys, guys, I can't make this stuff up. In the most recent SotA Reddit developer Q&A session, Lord British confirmed that they are considering putting a complex food system into the game. So for FUN, you'd get to micro-manage what foods and how much your character eats. Holy SHIT, are these guys in tune with that makes an MMO fun to play or what?? I mean, when I used to play EQ, my favorite part of the game was always closely monitoring my salt intake.
[–]BrowncoatJayson 7 points8 points9 points 2 days ago (5 children)
Richard, one of your pet projects was the creation of a complex food system where calories, fat, and salt would affect dex, str and int differently. How do you feel that the current system illustrates this, and how much tweaking do you intend to make to this going forward?
[–]RichardGarriottSotA Developer[S] 7 points8 points9 points 2 days ago (0 children)
BrowncoatJayson, You are corect, food/cooking/ingredient types are ner and dear to my heart. They have also been among the slowest being addressed. But of late it has been getting some love. Still its fairly early in its "history", so I would expect a fair bit of tweaking. Especially when we get the "alcohol" brewing/distilling and such in. - Richard
[–]BrowncoatJayson 4 points5 points6 points 2 days ago (3 children)
Another feature of your food system was that food would "naturally" be limited by how much you could eat before becoming sick, and potions would likewise be "naturally" limited because they would have alcoholic bases. Without these limits, it has become common to double up on food and imbibe 8 or more potions before taking on high-level challenges. Do you still plan to include these limits in the future?
[–]RichardGarriottSotA Developer[S] 5 points6 points7 points 2 days ago (2 children)
The original plan was "throw up" when over consuming. We do limit various categories individually, food, buffs, etc. But most of the team was not keen on the throw up, when full. Future tweaks should be expected. Feedback still welcome!